Little things you learned that are game changing

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TehSteveo
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Re: Little things you learned that are game changing

Post by TehSteveo » #1211

Bottom post of the previous page:

You can use a fireaxe to force open doors much like a crowbar when it is welded in two hands. Granted if a door is not powered or firedoor.

Using the heat exchange(H/E) pipes from the dispenser in space will super cool gases. Useful for the waste in network of Atmospherics or other devious purposes you have in mind.

Edit: Finished a sentence that was meant to be finished.
Last edited by TehSteveo on Wed Apr 23, 2014 1:39 am, edited 1 time in total.
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Svendelton
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Re: Little things you learned that are game changing

Post by Svendelton » #1240

You can heal Ian by applying bruise packs to him.
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SJ212
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Re: Little things you learned that are game changing

Post by SJ212 » #1255

you can observe the ai eye and follow core

i'm so fucking tired of watching ghosts following the eye
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TheTerbs
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Re: Little things you learned that are game changing

Post by TheTerbs » #1256

TehPear wrote:You can use a fireaxe to force open doors much like a crowbar when it is welded in two hands. Granted if a
fireaxes are fun, break windows and grilles with 1 hit

this is going to sound stupid but back in the day i would grab the fireaxe literally as soon as the round started, run to EVA as fast as possible, and smash in there through the windows

now the thing that always amazed me, was I never got shocked if I did it as soon as the round started, i always figured it was space magic
you're gonna carry that weight
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bandit
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Re: Little things you learned that are game changing

Post by bandit » #1261

Svendelton wrote:You can heal Ian by applying bruise packs to him.
HOLY FUCKING
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Drynwyn
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Re: Little things you learned that are game changing

Post by Drynwyn » #1269

If Ian (or any other corgi) is revived via Lazarus Injector, upon seeing another corgi it looks in the code like he would run up and nuzzle the shit out of it.

(Lazarus injectors set the spawned mob to attack others of the same type, and the corgi attack is overridden by nuzzling)
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
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TheTerbs
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Re: Little things you learned that are game changing

Post by TheTerbs » #1270

Drynwyn wrote:If Ian (or any other corgi) is revived via Lazarus Injector, upon seeing another corgi it looks in the code like he would run up and nuzzle the shit out of it.

(Lazarus injectors set the spawned mob to attack others of the same type, and the corgi attack is overridden by nuzzling)
the fuck is a lazarus injector?
you're gonna carry that weight
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QuantumDelpha
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Re: Little things you learned that are game changing

Post by QuantumDelpha » #1277

part of new mining changes, basicly revives the mob you zap with it, and has it fight things of the same type as it.

meant to be used on mining mobs to have them fight eachother
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ExplosiveCrate
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Re: Little things you learned that are game changing

Post by ExplosiveCrate » #1284

And if it's EMPd it attacks everything except you.

Get a goliath to follow you for !fun!, security can't even kill it because of the goliath's snowflake laser protection.
i dont even know what the context for my signature was
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TheTerbs
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Re: Little things you learned that are game changing

Post by TheTerbs » #1291

QuantumDelpha wrote:part of new mining changes, basicly revives the mob you zap with it, and has it fight things of the same type as it.

meant to be used on mining mobs to have them fight eachother
i didnt know mining changed

i need to find a fucking server thats up to date, too many of them use old revisions because "our shitty special snowflake shit doesn't work right with it"

like fucking liberty station
you're gonna carry that weight
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Mr Wondrous
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Re: Little things you learned that are game changing

Post by Mr Wondrous » #1306

I played the game for three years before learning about shift clicking. That was pretty important.

You can intellicard an AI and load it unto a hacked mule in a crate and the AI can use the mule to drive around. Do this and have a fun AI pal to hang out with around cargo. No one will care because it's in the box.
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Drynwyn
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Re: Little things you learned that are game changing

Post by Drynwyn » #1510

ExplosiveCrate wrote:And if it's EMPd it attacks everything except you.

Get a goliath to follow you for !fun!, security can't even kill it because of the goliath's snowflake laser protection.
It attacks everything except you normally.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
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Re: Little things you learned that are game changing

Post by ExplosiveCrate » #1513

Pretty sure it was nerfed so that it only made the mob neutral after miners kept on dragging goliaths to space to fuck up nuke ops because of their magical space tentacles.
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Cheridan
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Re: Little things you learned that are game changing

Post by Cheridan » #1517

You can destroy a meteor by hitting it with a pickaxe.

Haha good luck with that.
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Re: Little things you learned that are game changing

Post by Vekter » #1557

From the RTR thread: A fully upgraded cloner negates clone damage and retardation. It can also clone suicides.
AliasTakuto wrote: Thu Jan 04, 2024 1:11 pm As for the ear replacing stuff, you can ask Anne but I don't think this is what I was banned for. If I was all I can say is "Sorry for being hilarious"...
Omega_DarkPotato wrote:This sucks, dude.
Spoiler:
Reply PM from-REDACTED/(REDACTED): i tried to remove the bruises by changing her gender

PM: Bluespace->Delaron: Nobody wants a mime's asscheeks farting on their brig windows.

PM: REDACTED->HotelBravoLima: Oh come on, knowing that these are hostile aliens is metagaming

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Re: Little things you learned that are game changing

Post by Giacom » #1596

and husks.
Check out my MiniStation map, for low population servers. http://tgstation13.org/wiki/MiniStation
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Re: Little things you learned that are game changing

Post by SJ212 » #1618

if you turn ooc off you can't accidentally ICKOOCK
i always forget to to this
OOC: SO ABOUT THAT GUY THAT KILLED ME
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Mr Wondrous
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Re: Little things you learned that are game changing

Post by Mr Wondrous » #1690

PRO SECURITY SEARCH TIP:
Always check the janitor's trash bag.
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TheTerbs
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Re: Little things you learned that are game changing

Post by TheTerbs » #1696

Mr Wondrous wrote:PRO SECURITY SEARCH TIP:
Always check the janitor's trash bag.
and dat fukken bible

I used to hide my ebow in there
you're gonna carry that weight
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Re: Little things you learned that are game changing

Post by Spacemanspark » #1797

The Lockbox exhibit in the metastation Corporate Showroom has a clusterbang in it.
That thing is FUN.
:^)
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WeeYakk
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Re: Little things you learned that are game changing

Post by WeeYakk » #1800

Aliens don't get stunned by shocked grilles so if you put one up they will just run into it forever until they die.
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Re: Little things you learned that are game changing

Post by Psyentific » #1820

Spacemanspark wrote:The Lockbox exhibit in the metastation Corporate Showroom has a clusterbang in it.
That thing is FUN.
QUIET YOU FOOL!
I haven't logged into SS13 in at least a year.
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Re: Little things you learned that are game changing

Post by Vekter » #1822

Spacemanspark wrote:The Lockbox exhibit in the metastation Corporate Showroom has a clusterbang in it.
That thing is FUN.
Clusterbangs are great. Save it for an emergency or the getaway of a lifetime. Run like a bitch when you throw it because the AoE is massive.
AliasTakuto wrote: Thu Jan 04, 2024 1:11 pm As for the ear replacing stuff, you can ask Anne but I don't think this is what I was banned for. If I was all I can say is "Sorry for being hilarious"...
Omega_DarkPotato wrote:This sucks, dude.
Spoiler:
Reply PM from-REDACTED/(REDACTED): i tried to remove the bruises by changing her gender

PM: Bluespace->Delaron: Nobody wants a mime's asscheeks farting on their brig windows.

PM: REDACTED->HotelBravoLima: Oh come on, knowing that these are hostile aliens is metagaming

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[17:43] <Vekter> Aranclanos for nicest coder 2015
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Re: Little things you learned that are game changing

Post by Psyentific » #1827

Vekter wrote:
Spacemanspark wrote:The Lockbox exhibit in the metastation Corporate Showroom has a clusterbang in it.
That thing is FUN.
Clusterbangs are great. Save it for an emergency or the getaway of a lifetime. Run like a bitch when you throw it because the AoE is massive.
Or, y'know. Earmuffs/Sunglasses/Helmet.
I haven't logged into SS13 in at least a year.
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Re: Little things you learned that are game changing

Post by Steelpoint » #1830

Considering the fact that flashbangs are broken as any Security/Nuke Ops/Anyone wearing a RIG will be out right immune to Flashbangs unless they are standing right ontop of it.
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Re: Little things you learned that are game changing

Post by Psyentific » #1839

That's just hardsuits being OP, though.
I haven't logged into SS13 in at least a year.
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TheTerbs
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Re: Little things you learned that are game changing

Post by TheTerbs » #1926

Psyentific wrote:That's just hardsuits being OP, though.
they used to be fireproof too
you're gonna carry that weight
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Re: Little things you learned that are game changing

Post by Psyentific » #1937

TheTerbs wrote:
Psyentific wrote:That's just hardsuits being OP, though.
they used to be fireproof too
Yeah, honestly? Give engineers re-skinned yellow and orange soft-suits. Give Miners Purple/Tan softsuits; Wait no, new mining is full of baddies, let them keep their hardsuits. Give the Chief Engineer his standard hardsuit. Give Security hardsuits and the captain's space helmet the full suite of ear/eye/space/bio protection. The rest can fuck off with their protection from all.

Yeah, I know it's lore/realism friendly that your spacesuit helmet blocks most of the noise and most of the light, and withstands micrometeors and spacedust but c'mon man. It really tickles my autism when I see people wearing just a hardsuit helmet, or just a biosuit helmet. There's a special place in hell for people that take the helmet and fuck off, and it's lower than people who take the suit and fuck off.
I haven't logged into SS13 in at least a year.
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TheTerbs
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Re: Little things you learned that are game changing

Post by TheTerbs » #1983

Psyentific wrote:
TheTerbs wrote:
Psyentific wrote:That's just hardsuits being OP, though.
they used to be fireproof too
Yeah, honestly? Give engineers re-skinned yellow and orange soft-suits. Give Miners Purple/Tan softsuits; Wait no, new mining is full of baddies, let them keep their hardsuits. Give the Chief Engineer his standard hardsuit. Give Security hardsuits and the captain's space helmet the full suite of ear/eye/space/bio protection. The rest can fuck off with their protection from all.

Yeah, I know it's lore/realism friendly that your spacesuit helmet blocks most of the noise and most of the light, and withstands micrometeors and spacedust but c'mon man. It really tickles my autism when I see people wearing just a hardsuit helmet, or just a biosuit helmet. There's a special place in hell for people that take the helmet and fuck off, and it's lower than people who take the suit and fuck off.
stealing spacesuit helmets is ok though because spacesuits are ugly

i miss fat-mining, getting super fat and only wearing a helmet and being able to run full speed on the meteor
you're gonna carry that weight
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Re: Little things you learned that are game changing

Post by Vekter » #1991

TheTerbs wrote:
Psyentific wrote:That's just hardsuits being OP, though.
they used to be fireproof too
Atmos one still is, but > firefighting so w/e.
AliasTakuto wrote: Thu Jan 04, 2024 1:11 pm As for the ear replacing stuff, you can ask Anne but I don't think this is what I was banned for. If I was all I can say is "Sorry for being hilarious"...
Omega_DarkPotato wrote:This sucks, dude.
Spoiler:
Reply PM from-REDACTED/(REDACTED): i tried to remove the bruises by changing her gender

PM: Bluespace->Delaron: Nobody wants a mime's asscheeks farting on their brig windows.

PM: REDACTED->HotelBravoLima: Oh come on, knowing that these are hostile aliens is metagaming

[17:43] <Aranclanos> any other question ping me again
[17:43] <Vekter> Aranclanos for nicest coder 2015
[17:44] <Aranclanos> fuck you
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Re: Little things you learned that are game changing

Post by Steelpoint » #1996

The CE's RIG, Atmos Hardsuit and (Gemsuits) Firesuits can survive your average AI induced plasma flames.

The Atmos Hardsuit however suffers from the drawback of little to no radioactive protection, so don't stick near the Singularity.
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Re: Little things you learned that are game changing

Post by Psyentific » #2018

Yeah - As Captain, I once dealt with widespread plasma fires by sending an announcement - FIRESUITS ON. INTERNALS ON. NOW!

Firesuits protect against fire. Fire extinguishers put out fire. I was surprised when I discovered this - Also surprised that I was surprised.
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Re: Little things you learned that are game changing

Post by Kraso » #2160

Ghost "says" was replaced with "whines, cries, complains, moans".at least, in NTstation My retard-o-metre does not have enough lines to show how dumb this is.
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Re: Little things you learned that are game changing

Post by Psyentific » #2161

Kraso wrote:Ghost "says" was replaced with "whines, cries, complains, moans".at least, in NTstation My retard-o-metre does not have enough lines to show how dumb this is.
Have you tried not dying? Get GUD.
I haven't logged into SS13 in at least a year.
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Re: Little things you learned that are game changing

Post by Serithi » #2181

Psyentific wrote:
Kraso wrote:Ghost "says" was replaced with "whines, cries, complains, moans".at least, in NTstation My retard-o-metre does not have enough lines to show how dumb this is.
Have you tried not dying? Get GUD.
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Re: Little things you learned that are game changing

Post by Lo6a4evskiy » #2197

Just make eye-protection toggleable welder helmet-style. It will limit vision when turned on, of course.
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Re: Little things you learned that are game changing

Post by MisterPerson » #2406

You can destroy canisters by attacking them. Usually I'll use a welder, which also lights the plasma on fire after it escapes. Very useful for traitoring. It's stupidly easy to escape alone just by releasing some plasma at escape a few minutes before the shuttle arrives.

Also fire will destroy canisters the same way, so a fire in Toxins storage is REALLY bad.
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Re: Little things you learned that are game changing

Post by Durkel » #2409

You can make colored burgers by cooking them normally with a crayon. Pretty patties anyone?
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Re: Little things you learned that are game changing

Post by Kraso » #2420

Serithi wrote:
Psyentific wrote:
Kraso wrote:Ghost "says" was replaced with "whines, cries, complains, moans".at least, in NTstation My retard-o-metre does not have enough lines to show how dumb this is.
Have you tried not dying? Get GUD.
or maybe I was, oh I don't know, OBSERVING
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Re: Little things you learned that are game changing

Post by Drynwyn » #2425

Why does your exclamatory verb matter to you so much?
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Re: Little things you learned that are game changing

Post by Neerti » #2446

He's a ghost on the forums, so he's forced to whine, cry, complain, and moan.

Also I have no idea who made that change.
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Re: Little things you learned that are game changing

Post by Kraso » #2447

Neerti wrote:He's a ghost on the forums,
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Re: Little things you learned that are game changing

Post by Remie Richards » #2479

Neerti wrote:He's a ghost on the forums, so he's forced to whine, cry, complain, and moan.

Also I have no idea who made that change.
Goofball did it.

https://github.com/NTStation/NTstation1 ... 96dcdab4d7

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Re: Little things you learned that are game changing

Post by Vekter » #2482

MisterPerson wrote:You can destroy canisters by attacking them. Usually I'll use a welder, which also lights the plasma on fire after it escapes. Very useful for traitoring. It's stupidly easy to escape alone just by releasing some plasma at escape a few minutes before the shuttle arrives.

Also fire will destroy canisters the same way, so a fire in Toxins storage is REALLY bad.
Keep in mind that it doesn't destroy then release the plasma. It'll actually explode like a small bomb. So if you're trying to make an inferno, let the can empty THEN light it, so you don't put your own fire out with vacuum.

You can hack the Cargo console by breaking it down to get the circuit board, then using a multitool to change the frequency to "broad". Lets you order contraband crates, which include posters, lipstick and other bullshit.
AliasTakuto wrote: Thu Jan 04, 2024 1:11 pm As for the ear replacing stuff, you can ask Anne but I don't think this is what I was banned for. If I was all I can say is "Sorry for being hilarious"...
Omega_DarkPotato wrote:This sucks, dude.
Spoiler:
Reply PM from-REDACTED/(REDACTED): i tried to remove the bruises by changing her gender

PM: Bluespace->Delaron: Nobody wants a mime's asscheeks farting on their brig windows.

PM: REDACTED->HotelBravoLima: Oh come on, knowing that these are hostile aliens is metagaming

[17:43] <Aranclanos> any other question ping me again
[17:43] <Vekter> Aranclanos for nicest coder 2015
[17:44] <Aranclanos> fuck you
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Re: Little things you learned that are game changing

Post by Kangaraptor » #2490

Bombing the engineering SMESes will cause the server to lag intolerably for five minutes.

Tcomms can be incapacitated by changing a single letter in the network names.
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Re: Little things you learned that are game changing

Post by Vekter » #2571

Kangaraptor wrote:Bombing the engineering SMESes will cause the server to lag intolerably for five minutes.
It's also almost always an instant shuttle call. The solars can't support the whole station on wired power for long, and almost no one knows you can make SMES.
AliasTakuto wrote: Thu Jan 04, 2024 1:11 pm As for the ear replacing stuff, you can ask Anne but I don't think this is what I was banned for. If I was all I can say is "Sorry for being hilarious"...
Omega_DarkPotato wrote:This sucks, dude.
Spoiler:
Reply PM from-REDACTED/(REDACTED): i tried to remove the bruises by changing her gender

PM: Bluespace->Delaron: Nobody wants a mime's asscheeks farting on their brig windows.

PM: REDACTED->HotelBravoLima: Oh come on, knowing that these are hostile aliens is metagaming

[17:43] <Aranclanos> any other question ping me again
[17:43] <Vekter> Aranclanos for nicest coder 2015
[17:44] <Aranclanos> fuck you
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Re: Little things you learned that are game changing

Post by Ikarrus » #2577

And hardly anyone makes use of the Backup SMES in Electrical Maint
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Re: Little things you learned that are game changing

Post by Vekter » #2588

Ikarrus wrote:And hardly anyone makes use of the Backup SMES in Electrical Maint
SHHH. That's a closely guarded Engineering secret.
AliasTakuto wrote: Thu Jan 04, 2024 1:11 pm As for the ear replacing stuff, you can ask Anne but I don't think this is what I was banned for. If I was all I can say is "Sorry for being hilarious"...
Omega_DarkPotato wrote:This sucks, dude.
Spoiler:
Reply PM from-REDACTED/(REDACTED): i tried to remove the bruises by changing her gender

PM: Bluespace->Delaron: Nobody wants a mime's asscheeks farting on their brig windows.

PM: REDACTED->HotelBravoLima: Oh come on, knowing that these are hostile aliens is metagaming

[17:43] <Aranclanos> any other question ping me again
[17:43] <Vekter> Aranclanos for nicest coder 2015
[17:44] <Aranclanos> fuck you
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Re: Little things you learned that are game changing

Post by imblyings » #2606

it's not that no one knows, a few people shout over the radio to rebuild them each time. It's just a curious mix of incompetency or lack of care from science, or engineering for that matter, a bit of unspoken acknowledgement that antags have ruined the round and want to end it so let's just go along with it, and a bit of fuck this I'm not fixing every broken thing from engineering if the shuttle is coming.

you can function as a viro with just your bag, a pandemic and smart inventory
The patched, dusty, trimmed, feathered mantle of evil +13.
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Brotinheyst
Joined: Tue Apr 29, 2014 12:19 pm

Re: Little things you learned that are game changing

Post by Brotinheyst » #2701

Stephie wrote:You can, yes, but it has to be unsecured from the floor. So. you also need a screwdriver, and a crowbar for reinforced windows.
One round I was smacking a window with a wrench and at the last minute i just so happened to be able to disassemble it. So that's an alternative way to dislodge it.
Whenever you are getting heated about Space Station 13, always remember that it's just a game.

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Pandarsenic
Joined: Fri Apr 18, 2014 11:56 pm
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Re: Little things you learned that are game changing

Post by Pandarsenic » #2823

Disassembling an R-window only requires you to screwdrive it off the floor.
(2:53:35 AM) scaredofshadows: how about head of robutts
I once wrote a guide to fixing telecomms woohoo
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