Little things you learned that are game changing

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Little things you learned that are game changing

Unread postby bandit » Fri Apr 18, 2014 9:28 pm

New thread, new tip:

Orange slime extracts can be used as ghetto firebombs.
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Re: Little things you learned that are game changing

Unread postby Hornygranny » Fri Apr 18, 2014 9:29 pm

Double click to teleport as ghost. I didn't know this for years.
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Re: Little things you learned that are game changing

Unread postby Remie Richards » Fri Apr 18, 2014 9:45 pm

SS13 Spessmen Have hearts.
They do nothing.

You can live as a Heartless bastard.
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Re: Little things you learned that are game changing

Unread postby Rockdtben » Fri Apr 18, 2014 9:49 pm

You can roleplay.
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Re: Little things you learned that are game changing

Unread postby Kraso » Fri Apr 18, 2014 9:50 pm

Rockdtben wrote:You can roleplay.

wwwoooaaahhhhh

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Re: Little things you learned that are game changing

Unread postby Remie Richards » Fri Apr 18, 2014 10:01 pm

Rockdtben wrote:You can roleplay.


I don't appreciate you spewing Flagrant lies Rock.

I respected you, "Roleplay" Jeez you must think me some erping whore.








(yes it's a joke jeez.)
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Re: Little things you learned that are game changing

Unread postby Jalleo » Fri Apr 18, 2014 10:52 pm

There is a beating heart in the gamecode it can appear in a mining secret room

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Re: Little things you learned that are game changing

Unread postby Bluespace » Fri Apr 18, 2014 11:29 pm

You can go through portals or use the teleport as a ghost.
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Re: Little things you learned that are game changing

Unread postby Hornygranny » Fri Apr 18, 2014 11:53 pm

Rockdtben wrote:You can roleplay.

Dude set a good example, no shitposting
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Re: Little things you learned that are game changing

Unread postby Stephie » Fri Apr 18, 2014 11:56 pm

Ironic shitposting is not shitposting, though.

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Re: Little things you learned that are game changing

Unread postby Hornygranny » Sat Apr 19, 2014 12:08 am

What do you think I'm doing :^)
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Re: Little things you learned that are game changing

Unread postby paprika » Sat Apr 19, 2014 1:22 am

You can cut inventory slots in books with wirecutters

You can destroy sec barriers simply by beating on them enough

You can have fun
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Re: Little things you learned that are game changing

Unread postby Stephie » Sat Apr 19, 2014 2:05 am

paprika wrote:You can cut inventory slots in books with wirecutters

Also, you can't put books into bread, but you can put bread into a book.

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Re: Little things you learned that are game changing

Unread postby ExplosiveCrate » Sat Apr 19, 2014 7:45 am

Regarding slimes, if you want to ruin someone's day there's a ton of slimes made just for that.

Red - Makes all slimes within sight range hyper aggressive. Also makes glycerol with blood in case you want to make a stupidly large hole in the station with a bluespace beaker grenade.
Green - Produces 1 unit of a chemical that turns people into slime persons. Use it on someone and convince the AI that they're a danger to humanity. Needs at least 5 units for it to work in a smoke grenade.
Black - Turns people into actual slimes, no fort save. Again, 5 units in a smoke grenade will make for a very interesting shuttle flight.
Orange - Ignites a large fire
Bluespace - May have gotten nerfed into uselessness, but it used to teleport everything in a room that wasn't bolted to the floor to a random beacon. This meant you could send the entirety of escape to the toxins test site. May only give bluespace crystals now.
Yellow - Huge EMP
Silver - Only way to get real roburgers (with nanites), kudzu seeds, and motherfucking GATFRUIT
Gold - We all know what this does.
Oil - Explosion. Pretty meh considering there's materials for IEDs everywhere.
Adamantium - Makes golems that can be converted to the cult/soul shard/revved. They have to follow orders given to them by their creator so feel free to make them suicide bomb with gold slime cores.
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Re: Little things you learned that are game changing

Unread postby TheTerbs » Sat Apr 19, 2014 8:23 am

you can fit an infinite amount of objects into cheese wheels, cakes, etc

hiding the nuke disc in one is a huge dick move because they need a knife and a table

r windows break if you throw a person at them 3 times

if you wanna make friends go around stealing every object of importance and put it inside a cheese wheel then put that in a cheese wheel inside like 15 more cheese wheels along with 500 sheets of paper and a bunch of floor tiles

the ultimate hiding place for the nuke disc is under 80 sheets of paper
you're gonna carry that weight

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Re: Little things you learned that are game changing

Unread postby geilebeer » Sat Apr 19, 2014 10:57 am

Not anymore since alt+click.

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Re: Little things you learned that are game changing

Unread postby TheTerbs » Sat Apr 19, 2014 11:08 am

geilebeer wrote:Not anymore since alt+click.

Would still take 8 minutes of dragging paper and might crash someone's client if they right click it, the safest place is with the clown in 15 cheese wheels with every knife and saw spaced
you're gonna carry that weight

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Re: Little things you learned that are game changing

Unread postby Braincake » Sat Apr 19, 2014 12:27 pm

The pick-up verb groups the same objects together, so just press that and pick the Disk option from the two in the list.

You can cut all the wires of an inactive syndiebomb and crowbar out the payload with no danger to yourself. It fits in your backpack but only explodes when next to another explosion, so just combine it with an IED for a quick concealable high-explosive.

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Re: Little things you learned that are game changing

Unread postby Bluespace » Sat Apr 19, 2014 12:30 pm

The nuke disk can be hidden in the safe and the safe can be opened easily and quickly with a little common sense.
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Re: Little things you learned that are game changing

Unread postby Miauw » Sat Apr 19, 2014 2:27 pm

can monkeys still pick up the safe?

>put nuke disk in safe
>monkify crewmember
>have him carry the safe to the AI core
>put safe in a locker in the AI core
>weld locker
>set turrets to lethal
>fill room with burning plasma
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Re: Little things you learned that are game changing

Unread postby Kraso » Sat Apr 19, 2014 4:01 pm

Miauw wrote:can monkeys still pick up the safe?

>put nuke disk in safe
>monkify crewmember
>have him carry the safe to the AI core
>put safe in a locker in the AI core
>weld locker
>set turrets to lethal
>fill room with burning plasma

>cry as the syndies use the locker as a shield until the lasers break it

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Re: Little things you learned that are game changing

Unread postby Rockdtben » Sat Apr 19, 2014 4:17 pm

Rockdtben wrote:You can roleplay.


Lol. I remember when people used to just run around metagaming and murderboning. This should be a compliment on the progress of spessmans. (Even if it is all ERP)
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Re: Little things you learned that are game changing

Unread postby Pestilence » Sat Apr 19, 2014 4:35 pm

You can wrench a window to disassemble it, according to /vg/

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Re: Little things you learned that are game changing

Unread postby Stephie » Sat Apr 19, 2014 5:05 pm

You can, yes, but it has to be unsecured from the floor. So. you also need a screwdriver, and a crowbar for reinforced windows.

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Re: Little things you learned that are game changing

Unread postby Rumia29 » Sun Apr 20, 2014 1:37 am

Wow, I posted that on the old forums thread.

While I'm here.... You can screwdriver wooden flooring to remove it without breaking it.
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Re: Little things you learned that are game changing

Unread postby Kangaraptor » Sun Apr 20, 2014 5:33 am

Multitooling or wirecutting the SecMask™ makes it more murderous.

Definitely game changing.
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Re: Little things you learned that are game changing

Unread postby TheTerbs » Sun Apr 20, 2014 5:46 am

Kangaraptor wrote:Multitooling or wirecutting the SecMask™ makes it more murderous.

Definitely game changing.



theres a lot of shit you can multitool

YOU CAN OPEN THE FIRE AXE CABINET WITH A MULTITOOL

i spent the first 2 years bashing that shit open with a welder
you're gonna carry that weight

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Re: Little things you learned that are game changing

Unread postby cultist-chan » Sun Apr 20, 2014 7:22 am

As a ghost click Observe to follow that disk in nuke ops. Theres also a unfollow button if you don't want to follow dat disk.

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Re: Little things you learned that are game changing

Unread postby Vekter » Sun Apr 20, 2014 9:25 am

cultist-chan wrote:As a ghost click Observe to follow that disk in nuke ops. Theres also a unfollow button if you don't want to follow dat disk.

Observe nuclear-disk.

From the old thread: In shortcut mode, X changes hands and z activates your held item. Makes shotguns way more deadly.

Type "id" or "pen", hit space and enter to remove said item from your PDA. This doesn't work if you have more than one I'D on your person.

1, 2, and 3 as a cyborg (in shortcut) turns on and off the current module.

Emagged janiborgs get space lube.
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Re: Little things you learned that are game changing

Unread postby geilebeer » Sun Apr 20, 2014 9:30 am

You can color eggs with crayons.

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Re: Little things you learned that are game changing

Unread postby TheTerbs » Sun Apr 20, 2014 10:06 am

Vekter wrote:
cultist-chan wrote:As a ghost click Observe to follow that disk in nuke ops. Theres also a unfollow button if you don't want to follow dat disk.

Observe nuclear-disk.

From the old thread: In shortcut mode, X changes hands and z activates your held item. Makes shotguns way more deadly.

Type "id" or "pen", hit space and enter to remove said item from your PDA. This doesn't work if you have more than one I'D on your person.

1, 2, and 3 as a cyborg (in shortcut) turns on and off the current module.

Emagged janiborgs get space lube.


lets see uh shortcuts, my gud secret was just the standard shortcuts, delete uses an item, down switches hands?, home turns on throwing intent? its been a long time since i used them


I cant use wasd, I have too many hours dunking with arrow keys, and plus i'd have to press tab before typing

also you can eat crayons
you're gonna carry that weight

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Re: Little things you learned that are game changing

Unread postby Cavoglave » Sun Apr 20, 2014 12:53 pm

From the other thread:
Four seconds is the most efficient duration to use as Geneticist.

Proof: http://repl.it/R9v/3

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Re: Little things you learned that are game changing

Unread postby Rumia29 » Mon Apr 21, 2014 5:04 am

When you're inside a mech, you aren't affected by the Honker Blaster.
Like at all.
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Remie Richards
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Re: Little things you learned that are game changing

Unread postby Remie Richards » Mon Apr 21, 2014 6:34 am

Cavoglave wrote:From the other thread:
Four seconds is the most efficient duration to use as Geneticist.

Proof: http://repl.it/R9v/3


interesting, and nice use of Lua.
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Re: Little things you learned that are game changing

Unread postby WeeYakk » Mon Apr 21, 2014 6:54 am

Right clicking the chat box brings up a menu. You can use that menu to get logs. I just found out about this yesterday.
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Re: Little things you learned that are game changing

Unread postby Vekter » Mon Apr 21, 2014 7:18 am

TheTerbs wrote:
Kangaraptor wrote:Multitooling or wirecutting the SecMask™ makes it more murderous.

Definitely game changing.



theres a lot of shit you can multitool

YOU CAN OPEN THE FIRE AXE CABINET WITH A MULTITOOL

i spent the first 2 years bashing that shit open with a welder

Fucking no one actually uses the sumbitch on wires which is funny since that's the INTENDED USE
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The space bear stares alertly at the giant spider.

Reply PM from-REDACTED/(REDACTED): i tried to remove the bruises by changing her gender

PM: Bluespace->Delaron: Nobody wants a mime's asscheeks farting on their brig windows.

PM: REDACTED->HotelBravoLima: Oh come on, knowing that these are hostile aliens is metagaming

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Re: Little things you learned that are game changing

Unread postby Psyentific » Mon Apr 21, 2014 9:35 am

On standard keyset (Arrow keys to move), hotkeys are:
PgUp to switch hands
PgDn to use held item
End to throw
Home to drop
Insert to toggle intent
Delete to stop pull
Shift-click to examine, Ctrl-click to pull.

BYOND's command-enter bar has autocomplete. Sui will autocomplete to Toggle-Suit-Sensors, sa will autocomplete to Say ".
Having Throw active with an empty hand will catch items with that hand - Useful in a floortile battle, or if a Lizardman Botanist is throwing fruit at you.
Telescience and Suit Sensors use the same co-ordinate set. That is, you can retrieve corpses and wounded people with it, if they have their suit sensors on. Couple with a bit of station-mapping, and you can pull corpses from anywhere and drop them in front of the Cloner.
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Re: Little things you learned that are game changing

Unread postby TheTerbs » Mon Apr 21, 2014 10:07 am

When you build a cloner pod then open the door does it still spit out all the parts to make another after that
you're gonna carry that weight

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Re: Little things you learned that are game changing

Unread postby geilebeer » Mon Apr 21, 2014 9:45 pm

Electrical toolboxes have a 1% chance to spawn insulated gloves in them.

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Re: Little things you learned that are game changing

Unread postby Psyentific » Tue Apr 22, 2014 3:33 am

geilebeer wrote:Electrical toolboxes have a 1% chance to spawn insulated gloves in them.

Tool Lockers (Auxilliary Tool Storage, but also Engineering) have a chance to spawn Toolbelts, Hazard Vests, and Insulated Gloves.
I haven't logged into SS13 in at least a year.

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Re: Little things you learned that are game changing

Unread postby Pandarsenic » Tue Apr 22, 2014 9:06 am

If you're looking to hijack a shuttle and have spare space in your inventory, the fastest way to lock people out long enough to emag it without warning is to drop two reinforced tables in one airlock passage just before it docks after bolt-nolight-emagging the other airlock passage(s).

Results may vary in places with more than 2-3 doors.
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Re: Little things you learned that are game changing

Unread postby Psyentific » Tue Apr 22, 2014 10:24 am

Pandarsenic wrote:If you're looking to hijack a shuttle and have spare space in your inventory, the fastest way to lock people out long enough to emag it without warning is to drop two reinforced tables in one airlock passage just before it docks after bolt-nolight-emagging the other airlock passage(s).

Results may vary in places with more than 2-3 doors.

Five out of Five robusters agree - The surest way to escape alone is preventing anyone from boarding and emagging the console. Murderboning never works, and subverting the AI relies on the AI not being shit - Inconsistent & risky.

What I generally go for is a space-based entry - At five minutes to shuttle, stealthbolt and emag the outer doors from space. Wait out of sight of Escape until the shuttle arrives, then go through the R-Glass on the shuttle bridge. Screwdriver, Crowbar, Screwdriver, Rotate, Wirecutter the grille, and S-C-S the internal window. Remember that being inside the window at shuttle launch will almost definitely space you.

R-Tables inside the doors might also work, but escaping alone on a balloon run is nigh-on impossible so you've got the emag anyway.

Without a space suit will be hard yeah. You'd need to R-Table all the external doors except the one you're going to use, then you need to be in a position to use that door in the first place amidst the crowdrush - That last is hard.

You can salvage the run if there's one, two, three tops other people on the shuttle - Remember, all you need to do is space them, and killing them (not critting) will take too much time.
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Re: Little things you learned that are game changing

Unread postby Psyentific » Tue Apr 22, 2014 10:30 am

Tip: Bullets pass through windows, but not Grilles. Lasers pass through windows and grilles. Electrodes are blocked by both windows and grilles.

You can shoot a window with a laser (I.e, Click the window) to shoot at the window, rather than through the window. Doing this is faster than almost every other method, comparable in speed to deconstruction.

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Re: Little things you learned that are game changing

Unread postby Ikarrus » Tue Apr 22, 2014 4:06 pm

Did You Know:

You can steal flashes from mounted flashers by using a wirecutter. This will disable the flasher until a replacement flash is installed.

You can smash security barriers down. They have a lot of HP and will explode when destroyed, but it's doable.
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Re: Little things you learned that are game changing

Unread postby geilebeer » Tue Apr 22, 2014 4:48 pm

How big is the explosion?

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Re: Little things you learned that are game changing

Unread postby fleure » Tue Apr 22, 2014 5:24 pm

geilebeer wrote:You can color eggs with crayons.


holy shit
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Re: Little things you learned that are game changing

Unread postby TheTerbs » Tue Apr 22, 2014 7:29 pm

Psyentific wrote:Tip: Bullets pass through windows, but not Grilles. Lasers pass through windows and grilles. Electrodes are blocked by both windows and grilles.

You can shoot a window with a laser (I.e, Click the window) to shoot at the window, rather than through the window. Doing this is faster than almost every other method, comparable in speed to deconstruction.



dragging around a grille is a great way to be unstunnable and still be able to shoot lethal lasers
you're gonna carry that weight

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Drynwyn
 
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Re: Little things you learned that are game changing

Unread postby Drynwyn » Tue Apr 22, 2014 8:03 pm

Grilles are anchored though?
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.

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Jordie0608
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Re: Little things you learned that are game changing

Unread postby Jordie0608 » Tue Apr 22, 2014 8:06 pm

Unanchor them with a screwdriver.
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TehSteveo
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Re: Little things you learned that are game changing

Unread postby TehSteveo » Tue Apr 22, 2014 8:06 pm

You can use a fireaxe to force open doors much like a crowbar when it is welded in two hands. Granted if a door is not powered or firedoor.

Using the heat exchange(H/E) pipes from the dispenser in space will super cool gases. Useful for the waste in network of Atmospherics or other devious purposes you have in mind.

Edit: Finished a sentence that was meant to be finished.
Last edited by TehSteveo on Wed Apr 23, 2014 1:39 am, edited 1 time in total.
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