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Null rod

Posted: Sat Feb 13, 2016 9:43 pm
by kust
Does the null rod have any special power when you turn it into a blade or something else or is it just for cosmetic look ?. Which one is your favorite to use ?. Mine is the dark blade because it glows and fits with the crusader armor

Re: Null rod

Posted: Sat Feb 13, 2016 9:54 pm
by onleavedontatme
Null rod, whip, clown dagger: Fits in pocket. Whip does bonus damage to shadowlings.

Godhand, dark blessing, chainsaw: Can never be dropped. Same damage as null rod (though godhand does burn damage)

Swords (dark, claymore, force weapon, chainsaw sword, light energy sword, dark energy sword, hanzo steel): Can't fit in pocket, but they can block melee attacks. Same damage as null rod.

Bo staff: Same deal as sword, but less damage and higher block (still melee only block)

Staves (red and blue): Can block all attacks at a higher rate, but does little damage in melee

SORD: Terrible, does nothing. Very little damage.

Carp Plushie: Does less damage, but if you use it in hand, wild carp will be friendly to you.

Scythe: Large, only goes on back, but bypasses armour. Same damage as null rod.

Fedora: No melee damage, but is a deadly throwing weapon.

Hammer: No advantages, but doesn't fit in pocket. Just for looks. Same damage as null rod.

Arrhythmic Knife: Randomly speeds you up and slows you down. Can't store it anywhere.

Hope that answers your question.

Re: Null rod

Posted: Sat Feb 13, 2016 9:57 pm
by onleavedontatme
http://www.ss13.eu/tgdb/tg/latest_stats ... lainweapon

Also a chart of the popularity of each item if anyone is interested, courtesy of Erro.

Interestingly, what is probably objectively the weakest weapon (god hand cant knock you down) is the most popular.

Re: Null rod

Posted: Sat Feb 13, 2016 10:00 pm
by TheNightingale
It doesn't have knockdown, but it's nodrop, so you'll always have it all the time.
What happens if you try to hold a chainsaw in your other hand when you have a god hand?
And is it acidable? What if you kill the wielder and then clone them?

Re: Null rod

Posted: Sat Feb 13, 2016 10:02 pm
by kust
Ok thanks

Re: Null rod

Posted: Sat Feb 13, 2016 10:03 pm
by Shaps-cloud
TheNightingale wrote:It doesn't have knockdown, but it's nodrop, so you'll always have it all the time.
What happens if you try to hold a chainsaw in your other hand when you have a god hand?
And is it acidable? What if you kill the wielder and then clone them?
Pretty sure the chainsaw needs two free hands to pick up

I mean, you could graft a chainsaw onto your other hand and have both at once, but I sincerely doubt the wisdom of that

Re: Null rod

Posted: Sat Feb 13, 2016 10:06 pm
by TheNightingale
If cyborgs can get along just fine without hands, so can I! And thus was the legend of Burning Chainsaw Chaplain born.

Re: Null rod

Posted: Sat Feb 13, 2016 10:41 pm
by newfren
Shaps wrote:
TheNightingale wrote:It doesn't have knockdown, but it's nodrop, so you'll always have it all the time.
What happens if you try to hold a chainsaw in your other hand when you have a god hand?
And is it acidable? What if you kill the wielder and then clone them?
Pretty sure the chainsaw needs two free hands to pick up

I mean, you could graft a chainsaw onto your other hand and have both at once, but I sincerely doubt the wisdom of that
I remember back when chainsaw grafting was introduced someone was incredibly salty in ooc after a round because he got 2 chainsaws grafted onto him and couldn't interact with anything.

Re: Null rod

Posted: Sat Feb 13, 2016 10:50 pm
by PKPenguin321
newfren wrote:
Shaps wrote:
TheNightingale wrote:It doesn't have knockdown, but it's nodrop, so you'll always have it all the time.
What happens if you try to hold a chainsaw in your other hand when you have a god hand?
And is it acidable? What if you kill the wielder and then clone them?
Pretty sure the chainsaw needs two free hands to pick up

I mean, you could graft a chainsaw onto your other hand and have both at once, but I sincerely doubt the wisdom of that
I remember back when chainsaw grafting was introduced someone was incredibly salty in ooc after a round because he got 2 chainsaws grafted onto him and couldn't interact with anything.
yeah, i added a chainsaw removal surgery shortly after. funny stuff though

as for this whole thread, it really should have just been posted in the Simple Questions thread, but w/e

Re: Null rod

Posted: Sun Feb 14, 2016 12:42 am
by Wyzack
I have always wanted to take a confirmed traitor, give them a lethal chem implant, muzzle them, replace both arms with chainsaws and use them as my personal weapon. Bonus points if you shoot them with syringes of combat stimulants and stuff in fights. The best part is that they cannot change their ID card without assistance so you can control where they are able to go pretty easily

Re: Null rod

Posted: Sun Feb 14, 2016 1:02 am
by Remie Richards
Wow.

Re: Null rod

Posted: Sun Feb 14, 2016 1:04 am
by Super Aggro Crag
Kor wrote:Null rod, whip, clown dagger: Fits in pocket. Whip does bonus damage to shadowlings.

Godhand, dark blessing, chainsaw: Can never be dropped. Same damage as null rod (though godhand does burn damage)

Swords (dark, claymore, force weapon, chainsaw sword): Can't fit in pocket, but they can block melee attacks. Same damage as null rod.

Staves (red and blue): Can block all attacks at a higher rate, but does little damage in melee

SORD: Terrible, does nothing. Very little damage.

Carp Plushie: Does less damage, but if you use it in hand, wild carp will be friendly to you.

Scythe: Large, only goes on back, but bypasses armour. Same damage as null rod.

Fedora: No melee damage, but is a deadly throwing weapon.

Hammer: No advantages, but doesn't fit in pocket. Just for looks. Same damage as null rod.

Hope that answers your question.
kor, im so happy you added in the throwing fedora because I was just thinking two days ago we should be able to make fedoras and bowler hats into throwing weapons with welders, wirecutters, metal, and hats