d o n e

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imblyings
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d o n e

Post by imblyings » #233778

seems done, thanks remie
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Remie Richards
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Re: png slicer/dmi creator commission

Post by Remie Richards » #233816

So, a tool that takes 5 input images and produces the required 20(?) for our smoothing system?
Any requirements for OS?
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Re: png slicer/dmi creator commission

Post by imblyings » #233818

Windows 7 through to """10""", whatever most people use byond on. MSO came up with a fairly novel idea of integrating the function into the game instead of having a separate program but if someone does that successfully I will gladly pay for that too.
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Re: png slicer/dmi creator commission

Post by Remie Richards » #233819

imblyings wrote:Windows 7 through to """10""", whatever most people use byond on. MSO came up with a fairly novel idea of integrating the function into the game instead of having a separate program but if someone does that successfully I will gladly pay for that too.
Lol I meant like, Windows vs. Mac vs. Linux (So that people can decide what languages to use, Python is mutliplat, C# is multiplat if you avoid the WIndows libraries, etc.)
if you're needing specific version numbers, you're doing something weird.

Doing it in DM is actually a fairly smart idea.
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Re: png slicer/dmi creator commission

Post by imblyings » #233823

Windows or DM to be safe then
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Remie Richards
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Re: png slicer/dmi creator commission

Post by Remie Richards » #233861

http://i.imgur.com/jwBj93U.gif (not embedded because of scaling, just pop it open in a new tab)

Currently only supports Non-Diagonal smoothing objects (think turfs and top-down perspectives)
For objects that aren't top-down, *most* of the states will work, but some of them (like a couple of the horizontal line segments) will need manually replacing with their counterparts in the inputs (so you're not redrawing anything, just moving those pieces over manually.), I don't believe it's actually possible to automate either of these steps (having perspective objects work 100% OR automatically "correcting" the perspective objects)

So overall it's fairly decent, you're doing far less work, it just doesn't do 100% of the job (unless your icon is Non-Diagonal smoothing and top down, in which case it does literally all of it)

When xxalpha stops being afk/wakes up, I'll look into diagonals.
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Re: png slicer/dmi creator commission

Post by imblyings » #233900

excellent

I didn't even know byond could do that
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Re: png slicer/dmi creator commission

Post by Remie Richards » #234022

Now supports Diagonals (the new, simpler format in xxalpha's latest PR)
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