I'm going to see how much power I can generate in an hour.

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scrubs2009
Joined: Mon Dec 12, 2016 7:07 pm
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I'm going to see how much power I can generate in an hour.

Post by scrubs2009 » #247963

All by myself on a closed server.

Plan

1. Set up tesla in a smaller emitter area to make the ball easier for the PA to hit.

2. Disable PA inhibitors and turn it up to 3.

3. Wire solars.

4. Try to set up a singularity somewhere else.

5. Order and try to set up a supermatter engine.

6. Make a paper engine (How do I make a paper engine?).

7. Put Ian in a little wheel to generate more power

Any tips or suggestions?
Thanks, Kev.
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Wyzack
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Re: I'm going to see how much power I can generate in an hou

Post by Wyzack » #247966

I don't know that the paper engine actually generates power, i think someone said it didn't. If you still have time left you could get some power from the turbine, and if you used admin shennanigans or played on the correct map you could have a thermal electric generator too. In fact birdboat has the TEG and suppermatter engines already preconfigured to work with eachother (plasma from the shard is burned to create the hot loop for the TEG) so if you did it there the hard part would be mostly done. You would have to build the sing and tesla containment and PA/setup from scratch which would be annoying.

I think that if you have the Sing and tesla containment's side by side separated by one tile of fields you could put the generators on either side of the fence and fire the PA at both of them at once, which would only require a single particle accelerator and would save time
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iamgoofball
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Re: I'm going to see how much power I can generate in an hou

Post by iamgoofball » #247976

We sadly fixed paper engine
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Re: I'm going to see how much power I can generate in an hou

Post by iamgoofball » #247977

Don't forget TEG and Supermatter and Antimatter, also telisium for max faketesla output

Also upgrade your coils and SMES cells
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Fiz Bump
Joined: Thu Apr 23, 2015 10:00 pm
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Re: I'm going to see how much power I can generate in an hou

Post by Fiz Bump » #247987

you can build (and upgrade?) additional solar panels too
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scrubs2009
Joined: Mon Dec 12, 2016 7:07 pm
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Re: I'm going to see how much power I can generate in an hou

Post by scrubs2009 » #247994

iamgoofball wrote:Don't forget TEG and Supermatter and Antimatter, also telisium for max faketesla output

Also upgrade your coils and SMES cells
How do you upgrade coils?
Thanks, Kev.
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TribeOfBeavers
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Re: I'm going to see how much power I can generate in an hou

Post by TribeOfBeavers » #247996

scrubs2009 wrote:
iamgoofball wrote:Don't forget TEG and Supermatter and Antimatter, also telisium for max faketesla output

Also upgrade your coils and SMES cells
How do you upgrade coils?
They're just machines. So use one of the part exchangers you can make in RnD.
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D&B
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Re: I'm going to see how much power I can generate in an hou

Post by D&B » #248043

Don't forget to super freeze the plasma you use for singulo
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Re: I'm going to see how much power I can generate in an hou

Post by PKPenguin321 » #248091

yeah, was gonna say superfreeze plasma canisters for rad collectors. you could probably also just do like 4000 supermatter engines with 219329143214 rad collectors and have enough power to be fine forever
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Screemonster
Joined: Sat Jul 26, 2014 7:23 pm
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Re: I'm going to see how much power I can generate in an hou

Post by Screemonster » #248807

Does supermatter go fucking crazy when you use pure superchilled oxygen as the coolant like it did on old baycode? That shit was cash.
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Deitus
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Re: I'm going to see how much power I can generate in an hou

Post by Deitus » #248817

dont forget turbine best engine
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IcePacks
Joined: Sun Apr 20, 2014 4:46 am
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Re: I'm going to see how much power I can generate in an hou

Post by IcePacks » #248823

don't forget to send all that juice into an airlock and start attacking the panel with wirecutters
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