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Re: Why is Artyom dying?

Posted: Mon Aug 18, 2014 5:18 am
by Tokiko2

Bottom post of the previous page:

lumipharon wrote:While I think tg is still somewhat slow and less open to getting shit merged, at this point, we should just merge as much good shit as we can, and go back to a single codebase. The amount of cross merging already makes it pretty dumb, and low pop is quite literally cancer to a server.
I don't think NT and tg should merge again after thinking about it for a bit.

/tg/ is focused around high pop gameplay. Weapons, equipment, gamemodes, everything is balanced for Sybil's highpop. When it stops being highpop, it gets boring. This was a problem back on Basil too, atleast in my opinion. On NT you can push features that work well on low-midpop but would never work on highpop server. If we had only one codebase again, these features would never get merged.

Re: Why is Artyom dying?

Posted: Mon Aug 18, 2014 7:06 am
by Skorvold
Remove speed-nerf and I will come running to Sybil.

For some reason people literally do not play on Artyom because of NT-phobia.

Re: Why is Artyom dying?

Posted: Mon Aug 18, 2014 8:11 am
by Kraso
Zsword wrote: 'wait tell round start then join in cause I just kinda wanna play my job and not deal with being an antag target...'
you are the fucking cancer of the server

Re: Why is Artyom dying?

Posted: Mon Aug 18, 2014 11:41 am
by Miauw
Speed nerf is never going away. Sanic is retarded, was always retarded and will always be retarded.

Re: Why is Artyom dying?

Posted: Mon Aug 18, 2014 12:08 pm
by Steelpoint
The last vote held on the speed issue was about 50/50. So its clearly a dividing issue.

I personally prefer the slower move speed, since it means someone has to fully commit to an action instead of running around so quickly they can get in and out in seconds.

Re: Why is Artyom dying?

Posted: Mon Aug 18, 2014 12:18 pm
by Lo6a4evskiy
You can say "NT and /tg/ are both great" and "Box and meta are both great" all you want, but there will be people who prefer one or the other and rightfully so.

May be, just may be, it's not as great as you think it is?

Meta and NT are certainly not great enough to keep high population around.

Personally I hate both, so there's that.

Re: Why is Artyom dying?

Posted: Mon Aug 18, 2014 2:11 pm
by MrStonedOne
Can we please stop using meta and nt interchangeably? basil (:2337) has metastation on tg.

MAP and CODEBASE are two separate things.

Re: Why is Artyom dying?

Posted: Mon Aug 18, 2014 2:12 pm
by Remie Richards
Merging of NT into /tg/ was offered by Rock. I accepted because I was the only person "of authority" around to do so.
This about a week back.

So there really isn't a case for NT staying afloat on it's own. We don't have the Population to do so.
Artyom will either switch to /tg/ code or it'll go down and Basil will rise back up.

So it's not really a matter of what to do, but of when it happens.

Re: Why is Artyom dying?

Posted: Mon Aug 18, 2014 6:49 pm
by Lo6a4evskiy
MrStonedOne wrote:Can we please stop using meta and nt interchangeably? basil (:2337) has metastation on tg.

MAP and CODEBASE are two separate things.
Both are present on Artyom. I don't know what's this about, honestly.

Re: Why is Artyom dying?

Posted: Tue Aug 19, 2014 12:19 am
by Rumia29
Remie Richards wrote:Merging of NT into /tg/ was offered by Rock. I accepted because I was the only person "of authority" around to do so.
This about a week back.

So there really isn't a case for NT staying afloat on it's own. We don't have the Population to do so.
Artyom will either switch to /tg/ code or it'll go down and Basil will rise back up.

So it's not really a matter of what to do, but of when it happens.
Great, will be looking forward to this.
Hopefully basil will rise again, since we really don't need three servers, as the population numbers have shown.
Will we be getting a general idea of what was merged from NT to /tg/?

Re: Why is Artyom dying?

Posted: Tue Aug 19, 2014 12:33 am
by Tokiko2
Well I do hope that stuff actually gets merged. So far, a lot of stuff that has been attempted to port over to /tg/ was denied.

Re: Why is Artyom dying?

Posted: Tue Aug 19, 2014 12:34 am
by MrStonedOne
Lo6a4evskiy wrote:
MrStonedOne wrote:Can we please stop using meta and nt interchangeably? basil (:2337) has metastation on tg.

MAP and CODEBASE are two separate things.
Both are present on Artyom. I don't know what's this about, honestly.
This mainly:
Zsword wrote:What really saddens me though, is that NT station is built to handle populations that Box is gettign, and box is built to handle populations that NT is getting, it's really dissapointing. Artyom seems like it could be so much fun with a full crew, it has enough STUFF that you can actually have like, 2 robotocists without constantly stepping on top of what the other is doing.
Comparing box, a map, with NT, a code base, around concepts that are particular to maps, is confusing as all hell and makes my aspie flair up. NT station is not built to handle populations anything, meta is.

Re: Why is Artyom dying?

Posted: Tue Aug 19, 2014 3:52 pm
by Remie Richards
Tokiko2 wrote: a lot of stuff that has been attempted to port over to /tg/ was denied.
Rock said they'd try to be fair about the merge PRs.
Rumia29 wrote:Will we be getting a general idea of what was merged from NT to /tg/?
Most likely the "big" things that made NT different to /tg/.
I'm not sure on the cosmetic stuff, I don't see why those would be denied though.

Re: Why is Artyom dying?

Posted: Tue Aug 19, 2014 4:15 pm
by Steelpoint
I would love to see some /nt/ sprites ported over to /tg/. Such as the Space Suit sprite, or weapon sprites.

Re: Why is Artyom dying?

Posted: Tue Aug 19, 2014 6:55 pm
by Lovecraft
Basil's coming back into being the only alternative again?
Good.

Re: Why is Artyom dying?

Posted: Tue Aug 19, 2014 7:59 pm
by Hornygranny
The code has to meet our standards, which are not unfair by any means.

Re: Why is Artyom dying?

Posted: Tue Aug 19, 2014 9:00 pm
by Skorvold
Miauw wrote:Speed nerf is never going away. Sanic is retarded, was always retarded and will always be retarded.
No, it streamlined the shittiest part of this game, which was going places. Oh boy can't wait to slug the fuck to Science from Arrivals. Soooo fun! I feel like I'm playing underwater and that the overral fast pace action of the game has been out right slaughtered.

It's almost as bad as SWG NG "improvements".

Re: Why is Artyom dying?

Posted: Tue Aug 19, 2014 9:25 pm
by cedarbridge
Skorvold wrote:
Miauw wrote:Speed nerf is never going away. Sanic is retarded, was always retarded and will always be retarded.
No, it streamlined the shittiest part of this game, which was going places. Oh boy can't wait to slug the fuck to Science from Arrivals. Soooo fun! I feel like I'm playing underwater and that the overral fast pace action of the game has been out right slaughtered.

It's almost as bad as SWG NG "improvements".
If you really need to move at sanic speeds, get yourself a coffee and some hyperzine.

Re: Why is Artyom dying?

Posted: Tue Aug 19, 2014 10:08 pm
by Cipher3
cedarbridge wrote:
Skorvold wrote:
Miauw wrote:Speed nerf is never going away. Sanic is retarded, was always retarded and will always be retarded.
No, it streamlined the shittiest part of this game, which was going places. Oh boy can't wait to slug the fuck to Science from Arrivals. Soooo fun! I feel like I'm playing underwater and that the overral fast pace action of the game has been out right slaughtered.

It's almost as bad as SWG NG "improvements".
If you really need to move at sanic speeds, get yourself a coffee and some hyperzine.
And drugs.

OH WAIT.

/tg/ doesn't have that right now.

Re: Why is Artyom dying?

Posted: Tue Aug 19, 2014 11:51 pm
by Tokiko2
Hornygranny wrote:The code has to meet our standards, which are not unfair by any means.
Is this just regarding code quality or are maintainers free to deny anything they don't like personally?

Re: Why is Artyom dying?

Posted: Wed Aug 20, 2014 5:08 am
by WJohnston
This is one of the most poisonous threads I've ever seen and I'm amazed it hasn't been deleted yet for basically trying to kill a server and codebase by saying that server and codebase are dying and awful.

Get rid of this thread for the love of god.

Re: Why is Artyom dying?

Posted: Wed Aug 20, 2014 12:59 pm
by Miauw
Lovecraft wrote:Basil's coming back into being the only alternative again?
Good.
<3 Basil
Skorvold wrote:
Miauw wrote:Speed nerf is never going away. Sanic is retarded, was always retarded and will always be retarded.
No, it streamlined the shittiest part of this game, which was going places. Oh boy can't wait to slug the fuck to Science from Arrivals. Soooo fun! I feel like I'm playing underwater and that the overral fast pace action of the game has been out right slaughtered.
You can still get everywehre quickly.
Also, you can equip borgs with VTEC and ask (or order if you're a dick) them to pull you places :V

On the other hand, it fixed FUCKTONS OF ISSUES such as:
  • People being able to dodge taser bolts
  • It being almost impossible to stun people that knew what you were doing (aka yakkety sax)
  • People being able to OUTRUN taser bolts
These are all direct consequences of sanic speed, and "fixing" them without reducing the speed is treating the symptoms instead of the disease.
Tokiko2 wrote:
Hornygranny wrote:The code has to meet our standards, which are not unfair by any means.
Is this just regarding code quality or are maintainers free to deny anything they don't like personally?
we don't deny things that we don't like personally. don't be an ignorant shithead.

Re: Why is Artyom dying?

Posted: Wed Aug 20, 2014 4:08 pm
by Apsis
In terms of balance I think the, "a dev is too good at this so the changes might be biased," can apply to SS13. The larger problem isn't speed, but the Stun Wars this game likes to call combat.

Re: Why is Artyom dying?

Posted: Wed Aug 20, 2014 6:28 pm
by ColonicAcid
>Coders can't deal with yakkity Sax
>They nerf it

No normal people can deal with yakkity sax really damn easily. You either get good at aiming or you know, time a flash bang correctly.

Re: Why is Artyom dying?

Posted: Wed Aug 20, 2014 7:02 pm
by Munchlax
>get good at aiming

stop

Re: Why is Artyom dying?

Posted: Wed Aug 20, 2014 7:18 pm
by Rockdtben
Tokiko2 wrote:
Hornygranny wrote:The code has to meet our standards, which are not unfair by any means.
Is this just regarding code quality or are maintainers free to deny anything they don't like personally?
Maintainers are not allowed to deny things based purely on their dislike for it. There are things that won't get in. Poo for example.

How easy it is to maintain code is very important. Since we are a very large project we want to keep the code simple so we don't get gridlocked. This sort of maintaining is in regards to working with the code after it is merged.

Re: Why is Artyom dying?

Posted: Wed Aug 20, 2014 7:48 pm
by ColonicAcid
geilebeer wrote:>get good at aiming

stop
dont be mad cuz ur bad 8-)

Re: Why is Artyom dying?

Posted: Wed Aug 20, 2014 7:48 pm
by ColonicAcid
geilebeer wrote:>get good at aiming

stop
dont be mad cuz ur bad 8-)

Re: Why is Artyom dying?

Posted: Wed Aug 20, 2014 7:49 pm
by Skorvold
geilebeer wrote:>get good at aiming

stop
B-but it's the only aspect of combat that involves any "skill" what-so-ever.

Re: Why is Artyom dying?

Posted: Wed Aug 20, 2014 7:58 pm
by Munchlax
when you're running around sanicing it up aiming is literally useless when you are chasing a yakkity saxing greyshirt.

Re: Why is Artyom dying?

Posted: Wed Aug 20, 2014 8:27 pm
by ColonicAcid
ColonicAcid wrote: dont be mad cuz ur bad 8-)

Re: Why is Artyom dying?

Posted: Wed Aug 20, 2014 10:16 pm
by Cipher3
Skorvold wrote:
geilebeer wrote:>get good at aiming

stop
B-but it's the only aspect of combat that involves any "skill" what-so-ever.
Basically this. It's super easy to hit someone if it's slow.
Miauw wrote:[*]People being able to OUTRUN taser bolts
Literally doesn't happen. Closest thing is them running at full speed for half a second and then ducking to the side.

Re: Why is Artyom dying?

Posted: Wed Aug 20, 2014 11:43 pm
by Tokiko2
I actually liked the slower speed better. I think half of the Artyom users even voted for the slower speed, I am not really sure why we went back to the super fast one. The slower runspeed also made melee combat a possibility. Not easy but certainly doable. Right now melee is only possible if your target is busy typing or you have them stunned...
Rockdtben wrote:
Tokiko2 wrote:
Hornygranny wrote:The code has to meet our standards, which are not unfair by any means.
Is this just regarding code quality or are maintainers free to deny anything they don't like personally?
Maintainers are not allowed to deny things based purely on their dislike for it. There are things that won't get in. Poo for example.

How easy it is to maintain code is very important. Since we are a very large project we want to keep the code simple so we don't get gridlocked. This sort of maintaining is in regards to working with the code after it is merged.
Alright. Denying those kinds of things seems pretty reasonable to me.

Re: Why is Artyom dying?

Posted: Thu Aug 21, 2014 12:03 am
by oranges
I don't think we should deny that maintainers personal opinions don't have an affect on what is accepted, because they do. The question is more of it that is a problem - and from what I can see so far, the answer is no.

The current crop of maintainers have been pretty good at clarifying why a pull is closed. They could be better though.

Re: Why is Artyom dying?

Posted: Thu Aug 21, 2014 6:18 pm
by FJKrake
Stopped playing because too lowpop (below 20 ppl) 90% of the time. And I refuse to play below 20. Fix your code, fix your shit community (griefers, trolls, validhunters) and maybe people will consider playing on your server again, even some rookies etc. TG kinda lives from word of mouth advertisement, too, you could work in that direction.

good luck

Re: Why is Artyom dying?

Posted: Thu Aug 21, 2014 6:24 pm
by Lo6a4evskiy
Cipher3 wrote:
Miauw wrote:[*]People being able to OUTRUN taser bolts
Literally doesn't happen. Closest thing is them running at full speed for half a second and then ducking to the side.
Come on, it happened all the time before speed nerf.

How much time can you possibly spend running around for it to be a huge problem? I personally never had any trouble with nerf, I barely even noticed it.

On the other hand, every other action in the game is slow and hard to use, from computers and inventory (hotkeys help to some degree though) to speech. So people who just leg it have a huge advantage. I mean, chasing people that you need to talk to was a fucking nightmare, there's no need to even mention security chasing people.
oranges wrote:I don't think we should deny that maintainers personal opinions don't have an affect on what is accepted, because they do. The question is more of it that is a problem - and from what I can see so far, the answer is no.
I mean, of course their opinion matters to some degree, we're all just human beings. Unless they just go against major part of the community, I don't see it being a terrible problem. That said, somebody should give some examples of maintainers denying what seems to be a fine PR.

Re: Why is Artyom dying?

Posted: Thu Aug 21, 2014 8:23 pm
by iteq
FJKrake wrote:Stopped playing because too lowpop

thank god

Re: Why is Artyom dying?

Posted: Thu Aug 21, 2014 8:29 pm
by FJKrake
iteq wrote:
FJKrake wrote:Stopped playing because too lowpop

thank god
You can play with yourself now ;) Aint that marvelous?

Re: Why is Artyom dying?

Posted: Thu Aug 21, 2014 10:16 pm
by Cipher3
Lo6a4evskiy wrote:
Cipher3 wrote:
Miauw wrote:[*]People being able to OUTRUN taser bolts
Literally doesn't happen. Closest thing is them running at full speed for half a second and then ducking to the side.
Come on, it happened all the time before speed nerf.
No. I'm on Artyom, I play it with the fast speeds, you can't outrun tazers.

Re: Why is Artyom dying?

Posted: Fri Aug 22, 2014 5:37 am
by Munchlax
Cipher3 wrote:
Lo6a4evskiy wrote:
Cipher3 wrote:
Miauw wrote:[*]People being able to OUTRUN taser bolts
Literally doesn't happen. Closest thing is them running at full speed for half a second and then ducking to the side.
Come on, it happened all the time before speed nerf.
No. I'm on Artyom, I play it with the fast speeds, you can't outrun tazers.
Sybil players played with the fast speeds too, and yeah, you could outrun tazerbolts.

Re: Why is Artyom dying?

Posted: Fri Aug 22, 2014 6:33 pm
by Lo6a4evskiy
Then Artyom has slower speeds than prenerf (or faster bolts). It's just a fact that you could outrun taser bolts with prenerf speeds on Sybil.

Re: Why is Artyom dying?

Posted: Fri Aug 29, 2014 1:09 pm
by Comrade Leo
Posting here because I didn't want to make a new thread and the other one is locked. I stopped playing about 2 months ago, I stopped playing because a group of meta friends made an entire department in game literally unplayable every round. I voiced my opinion then noped the fuck out of the game for a while, I didn't feel like playing only 75% of a game.

Imagine my surprise, when Artyom and Basil are devoid of life.

Might play again in a few days or so, depends if I still feel burned out by the game.

Re: Why is Artyom dying?

Posted: Fri Aug 29, 2014 1:14 pm
by Skorvold
Comrade Leo wrote:Posting here because I didn't want to make a new thread and the other one is locked. I stopped playing about 2 months ago, I stopped playing because a group of meta friends made an entire department in game literally unplayable every round. I voiced my opinion then noped the fuck out of the game for a while, I didn't feel like playing only 75% of a game.

Imagine my surprise, when Artyom and Basil are devoid of life.

Might play again in a few days or so, depends if I still feel burned out by the game.
Oh man I missed having you around. Goddamn meta-friend circlejerks running people off.

Re: Why is Artyom dying?

Posted: Fri Aug 29, 2014 1:20 pm
by Scott
Comrade Leo wrote:Posting here because I didn't want to make a new thread and the other one is locked. I stopped playing about 2 months ago, I stopped playing because a group of meta friends made an entire department in game literally unplayable every round. I voiced my opinion then noped the fuck out of the game for a while, I didn't feel like playing only 75% of a game.

Imagine my surprise, when Artyom and Basil are devoid of life.

Might play again in a few days or so, depends if I still feel burned out by the game.
How dare you make such claims?

Re: Why is Artyom dying?

Posted: Thu Sep 11, 2014 5:30 pm
by Raven776
I never really got the whole meta friend thing until I saw an entire department start greytiding the moment a traitor was caught in their little social circle. Nothing is more cancerous than the realization that there is a large group of people who should be on your side who MAY not go so far as to murder you, but if you die or anything happens to you, you're just as likely to get spaced or your body ignored as you are to get cloned or even borged.

Re: Why is Artyom dying?

Posted: Thu Sep 11, 2014 5:48 pm
by cedarbridge
Violaceus wrote:We all now see which server is best, full of life and devoid of metafriends! Glory to Sybil, the everlasting server!
>he thinks metafriends don't exist on Sybil

Re: Why is Artyom dying?

Posted: Thu Sep 11, 2014 5:51 pm
by Steelpoint
Metagroups exist on both servers, its just that the large amount of players on Sybil drowns out these small metagroups. Whereas on lower pop servers (Artyom and Basil) these metagroups can often outnumber everyone else, thus becoming more obvious.

Re: Why is Artyom dying?

Posted: Thu Sep 11, 2014 6:21 pm
by Scott
What are the groups on Sybil?

Re: Why is Artyom dying?

Posted: Thu Sep 11, 2014 6:30 pm
by QuartzCrystal
There's the 3rd Street Ramblers, The Tunnel Snakes, The Grey Man Group, Tunnel Clowns, Order of the Ian, and of course the nastiest group of all The Admin Conspiracy.

Re: Why is Artyom dying?

Posted: Thu Sep 11, 2014 7:47 pm
by MrStonedOne
cedarbridge wrote:
Violaceus wrote:We all now see which server is best, full of life and devoid of metafriends! Glory to Sybil, the everlasting server!
>he thinks metafriends don't exist on Sybil
We've been catching and permabanning about 1 group a week on avg.

Re: Why is Artyom dying?

Posted: Thu Sep 11, 2014 8:31 pm
by cedarbridge
MrStonedOne wrote:
cedarbridge wrote:
Violaceus wrote:We all now see which server is best, full of life and devoid of metafriends! Glory to Sybil, the everlasting server!
>he thinks metafriends don't exist on Sybil
We've been catching and permabanning about 1 group a week on avg.
I was more referring to the "known knowns" type. Any game that has rounds with static names will eventually breed lasting relationships between players and player characters that persists between rounds, for good or ill. People recognize names and respond to knowing those names. Its not the sort of exclusive club "metagang" sort of thing I hear about from the lower population servers, but it does influence how people play and respond. I've killed a few people because they recognized my character's name and assumed I was friendly or just doing my usual thing. I've had some players that also recognized my name and assumed a certain level of competence at some things (including being meta'd by scilicons in malf/rogueAI situations.) I'm not really making judgements on it, I'm just saying it happens.