Sprite changes/Perspective

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Qbopper
Joined: Fri Jul 10, 2015 6:34 pm
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Re: Sprite changes/Perspective

Post by Qbopper » #261035

Bottom post of the previous page:

Thunder11 wrote:If you think that's bad you haven't even seen blank ID boxes.

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this + spare lights boxes are just atrocious imo

like, no offense to the guy who made these, but... wow
Limey wrote:its too late.
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Dax Dupont
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Re: Sprite changes/Perspective

Post by Dax Dupont » #261042

We literally had a round that was just HoS and Captain-Chaplin going on a purge against the heretical boxes.
At least it provides more ingame memery.
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Screemonster
Joined: Sat Jul 26, 2014 7:23 pm
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Re: Sprite changes/Perspective

Post by Screemonster » #261044

Qbopper wrote:
Thunder11 wrote:If you think that's bad you haven't even seen blank ID boxes.

Image
this + spare lights boxes are just atrocious imo

like, no offense to the guy who made these, but... wow
At least put the illustration on the top of the box, damn
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oranges
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Re: Sprite changes/Perspective

Post by oranges » #261049

kinda looks like the german army flag with a green box on top
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cedarbridge
Joined: Fri May 23, 2014 12:24 am
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Re: Sprite changes/Perspective

Post by cedarbridge » #261079

beerobot wrote:kinda looks like the german army flag with a green box on top
It also makes me wonder what part of the box actually opens. Its a solid cube with a label on the front.
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Arianya
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Re: Sprite changes/Perspective

Post by Arianya » #261185

I think the issue with the current box sprites is that too much visual real estate is given to the (relatively boring and uninteresting) top of the box. I'm not sure if its doable, but the ideal would be to "shorten" the top so that the label area is more the central focus.
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John_Oxford
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Re: Sprite changes/Perspective

Post by John_Oxford » #262899

Haevacht wrote:
Kor wrote:Headmins have zero control over who is a maintainer.
This. Oxford get your head of out your authority loving ass.

You have no power over the codebase now, and you will continue to have none if we're in the second darkest timeline where you win.

Regarding sprite changes any actionable criticism like the boxes look to thick or that sketch (how is that a sketch you fucking artist) I'm sure is appreciated by the spriters actually working on it.
oranges wrote:
John_Oxford wrote:
beerobot wrote:
John_Oxford wrote:<some large text>
wrong, it's our job to do what we like and it's your job to be quiet and take the dicking peacefully
don't worry citrusfag your the first one im deporting when i become headmin.
what are you gonna do? ban me?

lol
Remie Richards wrote:
John_Oxford wrote:
cedarbridge wrote:He's not wrong.
vote 4 me and ill throw everything hg has done and worked for towards absolute seperation away within the first 100 days

(i need someone to replace sawfag, he probally wasen't voting for me anyways he's kind of a low energy degenerate)
All you'll do is end up without a codebase, plus you're not going to win anyway, you're the closest thing to a joke candidate allowed to run this time.







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TechnoAlchemist wrote:you where always right john, you where always right
>implying the admin conspiracy wasen't just confirmed by a admin.
see, i told you motherfuckers.
NikNakFlak wrote:this isn't a game you can't just post whenever you want
I don't even know what the fuck tg is.

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