RUNESCAPE SKILLING: Cooking LVLs?

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RUNESCAPE SKILLING: Cooking LVLs?

Post by iamgoofball » #258636

https://github.com/tgstation/tgstation/pull/24327

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Level up your skills to become a more efficient survivalist. Provides cross-round benefits to playing, allowing you to pick up where you left off.

Discuss.
Last edited by iamgoofball on Tue Feb 21, 2017 6:09 am, edited 2 times in total.
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Re: RUNESCAPE SKILLING: Cooking LVLs?

Post by PKPenguin321 » #258637

You need to elaborate
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Re: RUNESCAPE SKILLING: Cooking LVLs?

Post by iamgoofball » #258640

fixed
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Re: RUNESCAPE SKILLING: Cooking LVLs?

Post by Luke Cox » #258641

iamgoofball wrote:Cross-round progression
NO.
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Re: RUNESCAPE SKILLING: Cooking LVLs?

Post by iamgoofball » #258643

Luke Cox wrote:
iamgoofball wrote:Cross-round progression
NO.
You don't even know what is progressing!
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Re: RUNESCAPE SKILLING: Cooking LVLs?

Post by Luke Cox » #258645

Don't care. The only thing that should carry over between rounds is game knowledge and robustness
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Re: RUNESCAPE SKILLING: Cooking LVLs?

Post by iamgoofball » #258647

Luke Cox wrote:Don't care. The only thing that should carry over between rounds is game knowledge and robustness
Why?
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Re: RUNESCAPE SKILLING: Cooking LVLs?

Post by captain sawrge » #258651

i dont get it but runescape rules so you have my upvote
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Re: RUNESCAPE SKILLING: Cooking LVLs?

Post by Dr_bee » #258669

Make it so skill changes only save if you escape the round alive and on a shuttle or pod, it would give non-antags a reason to want to escape alive besides RP reasons and would give an in-universe reason for the cross round progression. We are all clone templates anyway right? have the clone template update at centcom.
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Re: RUNESCAPE SKILLING: Cooking LVLs?

Post by Luke Cox » #258712

Dr_bee wrote:Make it so skill changes only save if you escape the round alive and on a shuttle or pod, it would give non-antags a reason to want to escape alive besides RP reasons and would give an in-universe reason for the cross round progression. We are all clone templates anyway right? have the clone template update at centcom.
It would give antags a reason to complete their objective, then hide in a disposal unit until the shuttle arrives
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Re: RUNESCAPE SKILLING: Cooking LVLs?

Post by iamgoofball » #258758

iamgoofball wrote:
Luke Cox wrote:Don't care. The only thing that should carry over between rounds is game knowledge and robustness
Why?
You didn't answer this.
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Re: RUNESCAPE SKILLING: Cooking LVLs?

Post by Saegrimr » #258760

We couldn't even have cosmetic beards, why this?
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Re: RUNESCAPE SKILLING: Cooking LVLs?

Post by Kel » #258763

if we are porting runescape skills 1 to 1 how are we going to level fishing? or how about divination? dungeoneering? magic? invention? the list goes on

good feature btw
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Re: RUNESCAPE SKILLING: Cooking LVLs?

Post by iamgoofball » #258768

Saegrimr wrote:We couldn't even have cosmetic beards, why this?
It will be leet.
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Re: RUNESCAPE SKILLING: Cooking LVLs?

Post by iamgoofball » #258769

Kel wrote:if we are porting runescape skills 1 to 1 how are we going to level fishing? or how about divination? dungeoneering? magic? invention? the list goes on

good feature btw
It will all be explained in time.
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Re: RUNESCAPE SKILLING: Cooking LVLs?

Post by MimicFaux » #258773

What about in round skillsets?
Round start job determines starting skill stats, with boosted stats in skills related to your job.
Doing your job raises those stats. Doing someone else's job is harder without the boosted stats, but could be learned.
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Re: RUNESCAPE SKILLING: Cooking LVLs?

Post by iamgoofball » #258775

MimicFaux wrote:What about in round skillsets?
Round start job determines starting skill stats, with boosted stats in skills related to your job.
Doing your job raises those stats. Doing someone else's job is harder without the boosted stats, but could be learned.
I don't like that idea.
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Re: RUNESCAPE SKILLING: Cooking LVLs?

Post by MimicFaux » #258784

S'all good, just pitching ideas.
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Re: RUNESCAPE SKILLING: Cooking LVLs?

Post by NikNakFlak » #258811

It's already closed
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Re: RUNESCAPE SKILLING: Cooking LVLs?

Post by iamgoofball » #258818

NikNakFlak wrote:It's already closed
It'll be reopened, it was opened for discussion
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Re: RUNESCAPE SKILLING: Cooking LVLs?

Post by NikNakFlak » #258821

Where do your false promises stop
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Re: RUNESCAPE SKILLING: Cooking LVLs?

Post by iamgoofball » #258822

Did you not read Antur's comments?
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Re: RUNESCAPE SKILLING: Cooking LVLs?

Post by PKPenguin321 » #258963

NikNakFlak wrote:Where do your false promises stop
Goof"fake news"ball
Goof"false promises"ball
Goof"adds tajarans to the game, take #30"ball
Goof"rshoe was just a prank"ball
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Re: RUNESCAPE SKILLING: Cooking LVLs?

Post by Qbopper » #259002

(this strikes me as the wrong forum considering we have a coding forum (though I think that's more for questions) and a coding feedback forum)

What do you think this adds to the game that will positively benefit the server as a whole?

If the skills add nothing of substance beyond "you can do more in the skill to level up", why bother adding bloat that servers no real purpose and will distract people from their established roles on the station?

If the skills do impact gameplay in a significant way, what makes you think it's a good idea to have people who have played more often be objectively superior to those that haven't (in a way that isn't the build up of knowledge and being able to execute in game actions better)?
Limey wrote:its too late.
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Re: RUNESCAPE SKILLING: Cooking LVLs?

Post by oranges » #259006

goof always puts them in the wrong forum cause he's only in it for the (you)'s
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Re: RUNESCAPE SKILLING: Cooking LVLs?

Post by Qbopper » #259009

beerobot wrote:goof always puts them in the wrong forum cause he's only in it for the (you)'s
aren't you a forum admin? I thought moving posts was your domain (though what the fuck do I know)
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Re: RUNESCAPE SKILLING: Cooking LVLs?

Post by oranges » #259010

I only have authority in the code subforums and the election forums
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Re: RUNESCAPE SKILLING: Cooking LVLs?

Post by Qbopper » #259015

beerobot wrote:I only have authority in the code subforums and the election forums
yeah I realized that after I hit send fuck
Limey wrote:its too late.
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Re: RUNESCAPE SKILLING: Cooking LVLs?

Post by iamgoofball » #259039

nobody reads the coding forums
Qbopper wrote:(this strikes me as the wrong forum considering we have a coding forum (though I think that's more for questions) and a coding feedback forum)

What do you think this adds to the game that will positively benefit the server as a whole?

If the skills add nothing of substance beyond "you can do more in the skill to level up", why bother adding bloat that servers no real purpose and will distract people from their established roles on the station?

If the skills do impact gameplay in a significant way, what makes you think it's a good idea to have people who have played more often be objectively superior to those that haven't (in a way that isn't the build up of knowledge and being able to execute in game actions better)?
It's going to be located on Lavaland to allow players to have more things to do after the first 15 minute ore mine drop other than raid dungeons and kill megafauna.

It's intended to allow miners to feel less shitty when the round restarts because it lets them keep their levels between rounds.
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Re: RUNESCAPE SKILLING: Cooking LVLs?

Post by Qbopper » #259042

Glad you gave an actual response, but still not in favour because I'm not a fan of the mining on lavaland anyways

It's a personal thing but I don't like how miners are basically playing their own (separate) game, and this would come close to making that a literal statement

(yes that's a bit of an exaggeration, hence the "personal thing" qualifier)
Limey wrote:its too late.
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Re: RUNESCAPE SKILLING: Cooking LVLs?

Post by iamgoofball » #259056

I see where you're coming from, but the players seem to love what Lavaland has become. It went from Miner being a pretty unpopular job to taking Scientist's place as most rolled for job ever with people lining up to become miners after roundstart as many jobs.
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Re: RUNESCAPE SKILLING: Cooking LVLs?

Post by Qbopper » #259070

iamgoofball wrote:I see where you're coming from, but the players seem to love what Lavaland has become. It went from Miner being a pretty unpopular job to taking Scientist's place as most rolled for job ever with people lining up to become miners after roundstart as many jobs.
yeah I'm well aware it's not exactly a popular opinion, I just don't like the idea of adding more stuff that [however many job slots there are for miners] people are going to interact with per round
Limey wrote:its too late.
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Re: RUNESCAPE SKILLING: Cooking LVLs?

Post by Kel » #259100

>tfw all the edgelords are just gonna run around and autistically kill megafauna anyway for the untrimmed slayer cape
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Re: RUNESCAPE SKILLING: Cooking LVLs?

Post by Fiz Bump » #259110

Being back multi round beards and call it a compromise
I play Fiz Bump.
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Re: RUNESCAPE SKILLING: Cooking LVLs?

Post by Qbopper » #259114

Kel wrote:>tfw all the edgelords are just gonna run around and autistically kill megafauna anyway for the untrimmed slayer cape
isn't it like super difficult to get untrimmed slayer capes because of how the xp ends up working out and you're levelling combat
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Re: RUNESCAPE SKILLING: Cooking LVLs?

Post by iamgoofball » #259119

Image

it even persists
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Re: RUNESCAPE SKILLING: Cooking LVLs?

Post by Ricotez » #259220

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Re: RUNESCAPE SKILLING: Cooking LVLs?

Post by Qbopper » #259258

iamgoofball wrote:Image

it even persists
this is extra "never going to get merged" now
Limey wrote:its too late.
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Re: RUNESCAPE SKILLING: Cooking LVLs?

Post by Kel » #259261

Qbopper wrote:
Kel wrote:>tfw all the edgelords are just gonna run around and autistically kill megafauna anyway for the untrimmed slayer cape
isn't it like super difficult to get untrimmed slayer capes because of how the xp ends up working out and you're levelling combat

it'll happen if you do extremely inefficient slayer (you'll get 99 in melee/ranged/magic or con first) but if you do high level slayer and dont exclusively focus your xp on a single stat. hell if you just set your xp to balanced whilst meleeing and do melee for the rest of your days you'll get 99 slayer first
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Re: RUNESCAPE SKILLING: Cooking LVLs?

Post by Wyzack » #259266

>it uses the runescape font

How u do git bak 2 lumbige?
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Re: RUNESCAPE SKILLING: Cooking LVLs?

Post by MisterPerson » #259536

April is over a month away, cool your jets.
I code for the code project and moderate the code sections of the forums.

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Re: RUNESCAPE SKILLING: Cooking LVLs?

Post by dannnnnnnnnnnnnno » #260550

cooking lvls?
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Re: RUNESCAPE SKILLING: Cooking LVLs?

Post by Qbopper » #260582

dannnnnnnnnnnnnno wrote:cooking lvls?
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Limey wrote:its too late.
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