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RUNESCAPE SKILLING: Cooking LVLs?

Posted: Tue Feb 21, 2017 6:06 am
by iamgoofball
https://github.com/tgstation/tgstation/pull/24327

Image

Level up your skills to become a more efficient survivalist. Provides cross-round benefits to playing, allowing you to pick up where you left off.

Discuss.

Re: RUNESCAPE SKILLING: Cooking LVLs?

Posted: Tue Feb 21, 2017 6:07 am
by PKPenguin321
You need to elaborate

Re: RUNESCAPE SKILLING: Cooking LVLs?

Posted: Tue Feb 21, 2017 6:10 am
by iamgoofball
fixed

Re: RUNESCAPE SKILLING: Cooking LVLs?

Posted: Tue Feb 21, 2017 6:13 am
by Luke Cox
iamgoofball wrote:Cross-round progression
NO.

Re: RUNESCAPE SKILLING: Cooking LVLs?

Posted: Tue Feb 21, 2017 6:13 am
by iamgoofball
Luke Cox wrote:
iamgoofball wrote:Cross-round progression
NO.
You don't even know what is progressing!

Re: RUNESCAPE SKILLING: Cooking LVLs?

Posted: Tue Feb 21, 2017 6:16 am
by Luke Cox
Don't care. The only thing that should carry over between rounds is game knowledge and robustness

Re: RUNESCAPE SKILLING: Cooking LVLs?

Posted: Tue Feb 21, 2017 6:19 am
by iamgoofball
Luke Cox wrote:Don't care. The only thing that should carry over between rounds is game knowledge and robustness
Why?

Re: RUNESCAPE SKILLING: Cooking LVLs?

Posted: Tue Feb 21, 2017 6:27 am
by captain sawrge
i dont get it but runescape rules so you have my upvote

Re: RUNESCAPE SKILLING: Cooking LVLs?

Posted: Tue Feb 21, 2017 7:36 am
by Dr_bee
Make it so skill changes only save if you escape the round alive and on a shuttle or pod, it would give non-antags a reason to want to escape alive besides RP reasons and would give an in-universe reason for the cross round progression. We are all clone templates anyway right? have the clone template update at centcom.

Re: RUNESCAPE SKILLING: Cooking LVLs?

Posted: Tue Feb 21, 2017 10:06 am
by Luke Cox
Dr_bee wrote:Make it so skill changes only save if you escape the round alive and on a shuttle or pod, it would give non-antags a reason to want to escape alive besides RP reasons and would give an in-universe reason for the cross round progression. We are all clone templates anyway right? have the clone template update at centcom.
It would give antags a reason to complete their objective, then hide in a disposal unit until the shuttle arrives

Re: RUNESCAPE SKILLING: Cooking LVLs?

Posted: Tue Feb 21, 2017 2:12 pm
by iamgoofball
iamgoofball wrote:
Luke Cox wrote:Don't care. The only thing that should carry over between rounds is game knowledge and robustness
Why?
You didn't answer this.

Re: RUNESCAPE SKILLING: Cooking LVLs?

Posted: Tue Feb 21, 2017 2:18 pm
by Saegrimr
We couldn't even have cosmetic beards, why this?

Re: RUNESCAPE SKILLING: Cooking LVLs?

Posted: Tue Feb 21, 2017 2:29 pm
by Kel
if we are porting runescape skills 1 to 1 how are we going to level fishing? or how about divination? dungeoneering? magic? invention? the list goes on

good feature btw

Re: RUNESCAPE SKILLING: Cooking LVLs?

Posted: Tue Feb 21, 2017 2:48 pm
by iamgoofball
Saegrimr wrote:We couldn't even have cosmetic beards, why this?
It will be leet.

Re: RUNESCAPE SKILLING: Cooking LVLs?

Posted: Tue Feb 21, 2017 2:48 pm
by iamgoofball
Kel wrote:if we are porting runescape skills 1 to 1 how are we going to level fishing? or how about divination? dungeoneering? magic? invention? the list goes on

good feature btw
It will all be explained in time.

Re: RUNESCAPE SKILLING: Cooking LVLs?

Posted: Tue Feb 21, 2017 2:57 pm
by MimicFaux
What about in round skillsets?
Round start job determines starting skill stats, with boosted stats in skills related to your job.
Doing your job raises those stats. Doing someone else's job is harder without the boosted stats, but could be learned.

Re: RUNESCAPE SKILLING: Cooking LVLs?

Posted: Tue Feb 21, 2017 2:57 pm
by iamgoofball
MimicFaux wrote:What about in round skillsets?
Round start job determines starting skill stats, with boosted stats in skills related to your job.
Doing your job raises those stats. Doing someone else's job is harder without the boosted stats, but could be learned.
I don't like that idea.

Re: RUNESCAPE SKILLING: Cooking LVLs?

Posted: Tue Feb 21, 2017 3:38 pm
by MimicFaux
S'all good, just pitching ideas.

Re: RUNESCAPE SKILLING: Cooking LVLs?

Posted: Tue Feb 21, 2017 4:43 pm
by NikNakFlak
It's already closed

Re: RUNESCAPE SKILLING: Cooking LVLs?

Posted: Tue Feb 21, 2017 5:05 pm
by iamgoofball
NikNakFlak wrote:It's already closed
It'll be reopened, it was opened for discussion

Re: RUNESCAPE SKILLING: Cooking LVLs?

Posted: Tue Feb 21, 2017 5:12 pm
by NikNakFlak
Where do your false promises stop

Re: RUNESCAPE SKILLING: Cooking LVLs?

Posted: Tue Feb 21, 2017 5:16 pm
by iamgoofball
Did you not read Antur's comments?

Re: RUNESCAPE SKILLING: Cooking LVLs?

Posted: Tue Feb 21, 2017 9:25 pm
by PKPenguin321
NikNakFlak wrote:Where do your false promises stop
Goof"fake news"ball
Goof"false promises"ball
Goof"adds tajarans to the game, take #30"ball
Goof"rshoe was just a prank"ball

Re: RUNESCAPE SKILLING: Cooking LVLs?

Posted: Tue Feb 21, 2017 10:37 pm
by Qbopper
(this strikes me as the wrong forum considering we have a coding forum (though I think that's more for questions) and a coding feedback forum)

What do you think this adds to the game that will positively benefit the server as a whole?

If the skills add nothing of substance beyond "you can do more in the skill to level up", why bother adding bloat that servers no real purpose and will distract people from their established roles on the station?

If the skills do impact gameplay in a significant way, what makes you think it's a good idea to have people who have played more often be objectively superior to those that haven't (in a way that isn't the build up of knowledge and being able to execute in game actions better)?

Re: RUNESCAPE SKILLING: Cooking LVLs?

Posted: Tue Feb 21, 2017 10:38 pm
by oranges
goof always puts them in the wrong forum cause he's only in it for the (you)'s

Re: RUNESCAPE SKILLING: Cooking LVLs?

Posted: Tue Feb 21, 2017 10:45 pm
by Qbopper
beerobot wrote:goof always puts them in the wrong forum cause he's only in it for the (you)'s
aren't you a forum admin? I thought moving posts was your domain (though what the fuck do I know)

Re: RUNESCAPE SKILLING: Cooking LVLs?

Posted: Tue Feb 21, 2017 10:46 pm
by oranges
I only have authority in the code subforums and the election forums

Re: RUNESCAPE SKILLING: Cooking LVLs?

Posted: Tue Feb 21, 2017 10:50 pm
by Qbopper
beerobot wrote:I only have authority in the code subforums and the election forums
yeah I realized that after I hit send fuck

Re: RUNESCAPE SKILLING: Cooking LVLs?

Posted: Tue Feb 21, 2017 11:31 pm
by iamgoofball
nobody reads the coding forums
Qbopper wrote:(this strikes me as the wrong forum considering we have a coding forum (though I think that's more for questions) and a coding feedback forum)

What do you think this adds to the game that will positively benefit the server as a whole?

If the skills add nothing of substance beyond "you can do more in the skill to level up", why bother adding bloat that servers no real purpose and will distract people from their established roles on the station?

If the skills do impact gameplay in a significant way, what makes you think it's a good idea to have people who have played more often be objectively superior to those that haven't (in a way that isn't the build up of knowledge and being able to execute in game actions better)?
It's going to be located on Lavaland to allow players to have more things to do after the first 15 minute ore mine drop other than raid dungeons and kill megafauna.

It's intended to allow miners to feel less shitty when the round restarts because it lets them keep their levels between rounds.

Re: RUNESCAPE SKILLING: Cooking LVLs?

Posted: Tue Feb 21, 2017 11:33 pm
by Qbopper
Glad you gave an actual response, but still not in favour because I'm not a fan of the mining on lavaland anyways

It's a personal thing but I don't like how miners are basically playing their own (separate) game, and this would come close to making that a literal statement

(yes that's a bit of an exaggeration, hence the "personal thing" qualifier)

Re: RUNESCAPE SKILLING: Cooking LVLs?

Posted: Tue Feb 21, 2017 11:56 pm
by iamgoofball
I see where you're coming from, but the players seem to love what Lavaland has become. It went from Miner being a pretty unpopular job to taking Scientist's place as most rolled for job ever with people lining up to become miners after roundstart as many jobs.

Re: RUNESCAPE SKILLING: Cooking LVLs?

Posted: Wed Feb 22, 2017 12:36 am
by Qbopper
iamgoofball wrote:I see where you're coming from, but the players seem to love what Lavaland has become. It went from Miner being a pretty unpopular job to taking Scientist's place as most rolled for job ever with people lining up to become miners after roundstart as many jobs.
yeah I'm well aware it's not exactly a popular opinion, I just don't like the idea of adding more stuff that [however many job slots there are for miners] people are going to interact with per round

Re: RUNESCAPE SKILLING: Cooking LVLs?

Posted: Wed Feb 22, 2017 1:43 am
by Kel
>tfw all the edgelords are just gonna run around and autistically kill megafauna anyway for the untrimmed slayer cape

Re: RUNESCAPE SKILLING: Cooking LVLs?

Posted: Wed Feb 22, 2017 2:29 am
by Fiz Bump
Being back multi round beards and call it a compromise

Re: RUNESCAPE SKILLING: Cooking LVLs?

Posted: Wed Feb 22, 2017 2:45 am
by Qbopper
Kel wrote:>tfw all the edgelords are just gonna run around and autistically kill megafauna anyway for the untrimmed slayer cape
isn't it like super difficult to get untrimmed slayer capes because of how the xp ends up working out and you're levelling combat

Re: RUNESCAPE SKILLING: Cooking LVLs?

Posted: Wed Feb 22, 2017 2:51 am
by iamgoofball
Image

it even persists

Re: RUNESCAPE SKILLING: Cooking LVLs?

Posted: Wed Feb 22, 2017 10:55 am
by Ricotez
Image

Re: RUNESCAPE SKILLING: Cooking LVLs?

Posted: Wed Feb 22, 2017 2:18 pm
by Qbopper
iamgoofball wrote:Image

it even persists
this is extra "never going to get merged" now

Re: RUNESCAPE SKILLING: Cooking LVLs?

Posted: Wed Feb 22, 2017 2:33 pm
by Kel
Qbopper wrote:
Kel wrote:>tfw all the edgelords are just gonna run around and autistically kill megafauna anyway for the untrimmed slayer cape
isn't it like super difficult to get untrimmed slayer capes because of how the xp ends up working out and you're levelling combat

it'll happen if you do extremely inefficient slayer (you'll get 99 in melee/ranged/magic or con first) but if you do high level slayer and dont exclusively focus your xp on a single stat. hell if you just set your xp to balanced whilst meleeing and do melee for the rest of your days you'll get 99 slayer first

Re: RUNESCAPE SKILLING: Cooking LVLs?

Posted: Wed Feb 22, 2017 3:09 pm
by Wyzack
>it uses the runescape font

How u do git bak 2 lumbige?

Re: RUNESCAPE SKILLING: Cooking LVLs?

Posted: Thu Feb 23, 2017 3:39 am
by MisterPerson
April is over a month away, cool your jets.

Re: RUNESCAPE SKILLING: Cooking LVLs?

Posted: Sat Feb 25, 2017 1:44 pm
by dannnnnnnnnnnnnno
cooking lvls?

Re: RUNESCAPE SKILLING: Cooking LVLs?

Posted: Sat Feb 25, 2017 4:04 pm
by Qbopper
dannnnnnnnnnnnnno wrote:cooking lvls?
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