Space Station 11

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DrWoofington
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Space Station 11

Post by DrWoofington » #261314

A prototype based off of SS13, made by abdulla_best - Space Station 11.
There are calculations of oxygen, electricity and light. There is also a construction of objects. The game is multiplayer.
digg post
Note: not made by me.
DrWoofington
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Re: Space Station 11

Post by DrWoofington » #261315

Also, mostly has russians on it right now.
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DemonFiren
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Re: Space Station 11

Post by DemonFiren » #261316

Neat!
When will it die?
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non-lizard things:
Spoiler:
Image
DrWoofington
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Re: Space Station 11

Post by DrWoofington » #261320

DemonFiren wrote:Neat!
When will it die?
I don't know yet.
The dev said servers aren't free, so...
Needs community attention.
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Re: Space Station 11

Post by DrWoofington » #261324

Also: Please don't grief/deconstruct the station/spew slurs.
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Re: Space Station 11

Post by Armhulen » #261327

Doofington wrote:spew slurs.
we goon now?
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Re: Space Station 11

Post by DrWoofington » #261329

Armhulen wrote:
Doofington wrote:spew slurs.
we goon now?
By spew slurs I mean spam the chat with things like "Death to jews" "Hitler did nothing wrong" "Black lives don't matter"
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Re: Space Station 11

Post by cedarbridge » #261333

DrWoofington wrote:
Armhulen wrote:
Doofington wrote:spew slurs.
we goon now?
By spew slurs I mean spam the chat with things like "Death to jews" "Hitler did nothing wrong" "Black lives don't matter"
Two of those things are factually correct. How can they be slurs?
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Re: Space Station 11

Post by Qbopper » #261373

ITT: we get off the topic of laughing at doomed remakes to the same shit as the /tg/ vs goon thread

save it for the off topic pol thread ty

EDIT: on topic: yeah this is neat, but so are all the other remakes people try to do, what's different about this one that means it won't die
Limey wrote:its too late.
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Re: Space Station 11

Post by Atlanta-Ned » #261374

FUCK I got snookered into looking at digg.
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Re: Space Station 11

Post by DrWoofington » #261377

Qbopper wrote:ITT: we get off the topic of laughing at doomed remakes to the same shit as the /tg/ vs goon thread

save it for the off topic pol thread ty

EDIT: on topic: yeah this is neat, but so are all the other remakes people try to do, what's different about this one that means it won't die
1. It already has things done.
2. It has an unique artstyle, and only some of the content is stolen from SS13.
3. I have talked to the dev, seems like generally a nice dude.
4. Ask the dev, pls.
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Re: Space Station 11

Post by IcePacks » #261378

cedarbridge wrote:
DrWoofington wrote:
Armhulen wrote:
Doofington wrote:spew slurs.
we goon now?
By spew slurs I mean spam the chat with things like "Death to jews" "Hitler did nothing wrong" "Black lives don't matter"
Two of those things are factually correct. How can they be slurs?
wrong thread
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Re: Space Station 11

Post by Xhuis » #261601

Through relogging and clunky construction, I managed to make a little expansion into space.
Image
It's intriguing, but it hasn't really gone anywhere. I could make something in BYOND with this fidelity in a couple of hours. Still, I suppose I'd be interested to see where this gets.
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Re: Space Station 11

Post by Not-Dorsidarf » #261614

Looks pretty okay to me. With enough hard work and dedication, it could be another failed project littering the ground in front of the blood throne of BYOND atop which we sit.
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Re: Space Station 11

Post by Qbopper » #261697

DrWoofington wrote:
Qbopper wrote:ITT: we get off the topic of laughing at doomed remakes to the same shit as the /tg/ vs goon thread

save it for the off topic pol thread ty

EDIT: on topic: yeah this is neat, but so are all the other remakes people try to do, what's different about this one that means it won't die
1. It already has things done.
2. It has an unique artstyle, and only some of the content is stolen from SS13.
3. I have talked to the dev, seems like generally a nice dude.
4. Ask the dev, pls.
1. This is true, but some things being done is true of a lot of these remakes we see
2. If anything wouldn't this mean more work and therefore increases the likeliness of the project failing?
3. I haven't spoken to the guy and I have no reason to think he's bad, but you can be literally jesus christ and still be shitty at making a game, or actually hitler and churn out a solid project
4. i'm too busy shitposting
Limey wrote:its too late.
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Re: Space Station 11

Post by confused rock » #261700

whats the point of it tho
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Re: Space Station 11

Post by D&B » #261704

Looks like Roblox
Spoiler:
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Re: Space Station 11

Post by Alipheese » #261706

confused rock wrote:whats the point of it tho
whats the point in living?

Screenshots.
Spoiler:
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Quotes.
Spoiler:
PKPenguin321 wrote:holy shit that engineering setup
that man deserves a medal
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Re: Space Station 11

Post by Xhuis » #261708

Alipheese wrote:
confused rock wrote:whats the point of it tho
whats the point in living?
really makes u think
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
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Re: Space Station 11

Post by oranges » #261738

ss13 remakes fail because they don't reuse the art.

The art pipeline is the slowest part of all games, any remake that uses a different perspective will ultimately take many years to reach feature parity which harms it's ability to position itself as a remake.
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Re: Space Station 11

Post by DrWoofington » #262573

New item added:
Calculator. It allows you to program a tile, you click on a tile and write javascript code.
http://i67.tinypic.com/2n6r97r.png
In the pic, the door will open only for a player with the name "robotcity", if you don't write the code correctly - nothing will happen, so, you need to write correct code.
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Re: Space Station 11

Post by Qbopper » #262706

That's kinda neat
Limey wrote:its too late.
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Re: Space Station 11

Post by PKPenguin321 » #262931

DrWoofington wrote:New item added:
Calculator. It allows you to program a tile, you click on a tile and write javascript code.
http://i67.tinypic.com/2n6r97r.png
In the pic, the door will open only for a player with the name "robotcity", if you don't write the code correctly - nothing will happen, so, you need to write correct code.
you can straight up execute custom javascript?
seems super unsafe
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tell the best admin how good he is
Spoiler:
Image
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Re: Space Station 11

Post by bandit » #262939

I'd need about $20 to check this out
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admin feedback pls
DrWoofington
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Re: Space Station 11

Post by DrWoofington » #263025

PKPenguin321 wrote:
DrWoofington wrote:New item added:
Calculator. It allows you to program a tile, you click on a tile and write javascript code.
http://i67.tinypic.com/2n6r97r.png
In the pic, the door will open only for a player with the name "robotcity", if you don't write the code correctly - nothing will happen, so, you need to write correct code.
you can straight up execute custom javascript?
seems super unsafe
I'll ask the dev more about the item, and clarify on that aspect.
EDIT: Dev said that the javascript in the tile executed is completely safe, no leaks or server crashes/breaks will be possible. He has worked 6 years in network security and will award you if you break something using it.
Last edited by DrWoofington on Fri Mar 03, 2017 7:49 am, edited 1 time in total.
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Re: Space Station 11

Post by DrWoofington » #263026

bandit wrote:I'd need about $20 to check this out
You're going to do the $20 joke until you or me die, aren't you.
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Re: Space Station 11

Post by DrWoofington » #263445

New items added: Pistol and knife, early version so might now work, for the pistol you need ammo, press R to reload.
In programming ( calculator item ) you can now ask the user something, which means you can ask for the password to open a door or access to a crate/locker.
Also some minor bugfixes.
Next will be improving weapons, calculator, and start making botany because everything being grey isn't that great, and then back to shaders, will try to make so that you can see through walls or turn the camera so you can.
New arriving people now don't have anything on them, the password is "123654" everywhere.
What should hit stronger, a knife or a bat, or make so that there are wound types, bloodloss?
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DemonFiren
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Re: Space Station 11

Post by DemonFiren » #315310

of course it's pepperoni
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non-lizard things:
Spoiler:
Image
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Anonmare
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Re: Space Station 11

Post by Anonmare » #315311

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
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DemonFiren
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Re: Space Station 11

Post by DemonFiren » #315314

on that note, it looks like hellion will be the next to go
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non-lizard things:
Spoiler:
Image
Reece
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Re: Space Station 11

Post by Reece » #315408

Port SS13 to Gmod, then use wiremod computers to make a fully functional BYOND, and then re-add SS13 to the wiremod BYOND and play like that for extra meta.
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calzilla1
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Re: Space Station 11

Post by calzilla1 » #315436

Doofington wrote:spew slurs.
Wheeeere do you think we are
Oh where do you think we are
Maybe you got off at the wrong junction
or maybe you're just a high function
This place is not for yooou
It seems you got an issue
So Ill only tell you once
Because you seem like a dunce
get the fuck outta heeeeere!
oooh ye-ah-ah
This place is not what you hear!
Do not shed a tear
So as I said before
And I point at the door
Get the fuck. Outra. HeeeerEEEEErr'a!
Life is too short for anything meaningful and too long for anything memeingful
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calzilla1
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Re: Space Station 11

Post by calzilla1 » #315438

Though in all seriousness we should really add something like that calcuator for maximum tism'
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy

do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
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oranges
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Re: Space Station 11

Post by oranges » #315542

we can't sandbox anything effectively in byond
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