Page 21 of 32

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sat Jun 25, 2016 6:31 am
by Zilenan91

Bottom post of the previous page:

Independent trade and mining companies springing up would be fucking amazing. For individualists especially it would be pretty cool, you could sponsor companies or they could independently go set up shop on Barren Planets and mine the shit out of them and you'd get events about what they've been up to, how their colony is going, how many days since last accident, earthquakes from deep core mining, that sort of thing while they give you a good chunk of minerals and energy credits.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sat Jun 25, 2016 3:21 pm
by srifenbyxp
1000 get

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Mon Jun 27, 2016 12:45 pm
by Zilenan91

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Mon Jun 27, 2016 2:48 pm
by Ikarrus
More importantly, Asimov was fully released today.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Mon Jun 27, 2016 2:57 pm
by Zilenan91
So from what I'm getting with it in regards to slaves, they made fanatic collectivists completely pointless due to not having 100% slave tolerance in comparison to regular collectivists and fanatic collectivist slaves still revolt period. So I guess they removed slavery from the game.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Mon Jun 27, 2016 2:58 pm
by Zilenan91
They also didn't nerf materialist so currently it seems the brainless build is fanatic materialist collectivist to not only build very fast into the midgame with tons of minerals but also to have retarded research after that.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Mon Jun 27, 2016 3:06 pm
by Zilenan91
Sorry for the triple post but something that perplexes me is that the changelog says it removed the slavery tolerance on despotic and star empires even though they never had slave tolerance in the first place...

It also says it adds a building cost reduction that was already there in the first place. I think a good portion of the changelog is fucked up and incorrect because there's a few fishy things in here.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Mon Jun 27, 2016 3:29 pm
by Ikarrus
It's probably down to how they put the changelog together in the first place.

I bet they build the changelog as they develop the patch. Or they pull them from the submissions people have made. They may have removed those characteristics during development but decided to add it back in.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Mon Jun 27, 2016 3:32 pm
by Zilenan91
The same entry was in the beta too

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Mon Jun 27, 2016 3:34 pm
by Ikarrus
Doesn't mean their internal builds are the same as the ones we get.

There's a lot going on behind the scenes we don't get to see

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Mon Jun 27, 2016 5:18 pm
by Ikarrus
Changes that either weren't mentioned in the beta's changelog, or were added for the full release.
Features

Core Planets is now Core Systems instead. This means you can colonize multiple planets in the same system without it affecting the soft cap.
Pops receive a -10% happiness penalty while the empire is in an offensive war
Added Regulated Xeno Slavery policy option
Only Collectivists can now enslave their own species

New - Traits

Added Fleeting trait that reduces leader lifespan by -15
Added Deviants trait that increases ethic divergence by +15%

Balance

All Pops now have a base War Happiness of -10%
Emergency FTL cooldown increased from 12 to 30 days
Xenophilia effect on happiness reduced by 75
Frontier Outpost mineral cost increased from 100 to 200
Frontier Outpost maintenance cost increased from 2 to 3
Collectivist Slavery Tolerance increased from +50% to +100% (Changed from Slavery Tolerance reduced from +50% to +33%)
Xenophobe Alien Slavery Tolerance increased from +50% to +100% (Changed from Alien Slavery Tolerance reduced from +50% to +33%)

Traits

Nonadaptive trait Trait Points cost changed from -1 to -2
Very Strong trait Trait Point cost reduced from 4 to 3
Weak trait now also reduces mineral output by 5%
Venerable trait effect on leader lifespan reduced from 120 to 90

Components

Crystal-Forged Plating effect on Hull Points reduced by 25%

Technology

Databank Uplinks base cost reduced from 900 to 240
Improved Databank Uplinks base cost reduced from 1800 to 900
Specialized Combat Computers base cost reduced from 480 to 360
Extended Combat Algorithms base cost reduced from 1500 to 1200
AI-Controlled Colony Ships base cost reduced from 1200 to 900
Self-Aware Colony Ships base cost reduced from 1800 to 1500
Self-aware Logic base cost reduced from 1200 to 900

User Interface

When colonizing a planet, the player is now propmpted to name the colony. A name is suggested by default.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Thu Jun 30, 2016 2:23 pm
by Ikarrus
Hotfix patch 1.2.1 released. This will be the last patch before Paradox leaves for their summer vacation. Don't expect any more updates until August.

https://forum.paradoxplaza.com/forum/in ... ts.954193/

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sat Aug 06, 2016 2:04 pm
by Timbrewolf
New plant people DLC and also they added more stuff to the slavery system I guess?

Is anyone interested in playing a big game of this again?

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sat Aug 06, 2016 3:52 pm
by Ricotez
as long as I don't have to buy that dlc, 8 euroes is a bit much for radish people

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sat Aug 06, 2016 4:24 pm
by XSI
Does the DLC actually have any content at all or is it just plants?

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sat Aug 06, 2016 4:35 pm
by Timbrewolf
Just plant people. It's all art assets basically.

I really just want to play with the new slave mechanics.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sun Aug 07, 2016 12:14 am
by Ikarrus
I'll join in if you want to run another multiplayer game.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sun Aug 07, 2016 2:25 am
by Timbrewolf
That makes you, me, and Duncdar.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sun Aug 07, 2016 4:19 am
by Incomptinence
aight depens on timing tho.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sun Aug 07, 2016 6:48 am
by Ikarrus
Yeah I should mention that I can play any time as long as it's on a weekend

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Mon Aug 08, 2016 4:40 pm
by Reyouka
Only day I have off from work is Saturday, and most of my shifts this week are closing shifts.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Mon Aug 08, 2016 7:53 pm
by Timbrewolf
I'm super busy this weekend but it sounds like you guys should try playing Saturday evening anyway.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sat Oct 22, 2016 2:06 pm
by Ricotez
The Heinlein patch and the Leviathans story pack DLC are out.

The patch broke all old saves so I haven't been able to try out much of the DLC yet since it's mid-game oriented (and end-game if you count the new War in Heaven end-game crisis), but the important thing is I started playing again. Three major patches later the game definitely feels more polished. It's time to once more unite the entire galaxy in the Holy Hegemony of Elk, that all sentience may bask in Elk's glorious incadescence.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sat Oct 22, 2016 6:14 pm
by ThanatosRa
Gonna wait for my workshop shit to pick upa nd update.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sat Oct 22, 2016 11:01 pm
by Ricotez
I sent a science ship into a black hole system and got back 1 report about an enormous monster sticking half out of a dimensional rift before all communications with the ship were lost.

Image

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sat Oct 22, 2016 11:17 pm
by DemonFiren
The comms officer is too busy fapping to respond.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sat Oct 22, 2016 11:19 pm
by Ikarrus
Civ 6 release
Endless Legend expansion
Stellaris Update

4X overload this holiday

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sun Oct 23, 2016 1:22 am
by Ricotez
I wouldn't be so worried if the black hole system wasn't like right next to my home world

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Tue Oct 25, 2016 12:21 pm
by Ricotez
>regularly pay an artist enclave for art to plop down on unhappy planets
>finally get enough energy overproduction to become their patron
>pay them to organize a five year long empire-wide festival because a lot of recently conquered planets are unhappy

>they break it off after a few months and steal a ton of my shit
>no longer answer my calls
>surely the Holy Starfleet will get them to respond and we can forget all of this ever happened, right?
>nope they remain silent
>Image
>"Are you sure you want to attack a neutral target?"



tfw you can't even trust artists anymore

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Tue Oct 25, 2016 12:28 pm
by DemonFiren
[youtube]fFP2ClH7AwI[/youtube]

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Tue Oct 25, 2016 6:59 pm
by XSI
Ricotez wrote: >"Are you sure you want to attack a neutral target?"

tfw you can't even trust artists anymore
>Steals your shit
>Neutral

I don't believe it.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Tue Oct 25, 2016 7:34 pm
by Anonmare
No that sounds a lot like artists to be honest.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Wed Oct 26, 2016 2:43 am
by Ricotez
The worst part is that my patronage was still running, but without being able to open the communication window I couldn't cancel it. And even though my fleet reduced the enclave to a bunch of scorched, frozen corpses that float among the debris of their space station they still show up in my contacts list, and my standing with them is still +100. So just your average Paradox new release.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sun Oct 30, 2016 10:46 am
by Ricotez
So after my neighbour and I usurped a nearby empire and divided their former territory between us, shit is suddenly going hard. Allegiances shift so fast and often that I can't keep track of who is in cahoots with whom anymore, and I had to destroy one of my frontier outposts just to keep my influence accumulation positive, because apparently entering into pacts with other empires reduces your influence generation. I wonder how many factions we will end up with once the political landscape stabilizes, and if we're on the eve of a galactic war. I'm worried that one of the two Fallen Empires that I'm close to might get involved. If they roll over my spiritualist allegiance first, it's sayonara for the Holy Hegemony of Elk.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Mon Nov 07, 2016 3:34 am
by Ricotez
>Scourge spawns in my system on top of one of my rim colonies
>They take over 2 planets before my main starfleet arrives
>Kick those ugly inside-out assholes back to where they came from before they can get a real foothold

>Queen never had a chance to spawn, but she's the trigger to end the event
>Event stays in Event log
>Other empires stay in they-could-be-here-any-minute mode
>There is literally not a single Scourge left in the galaxy


for fuck's sake this bug has been in the game since it came out and they still haven't fixed it?

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Mon Nov 07, 2016 4:18 am
by XSI
>Paradox
>Fix their games

Haha, sure they do. It will be a quiet note in a patch about 4 DLCs from now.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Mon Nov 07, 2016 6:57 pm
by Anonmare
>tfw you wanna play an aggressive empire and get surrounded by federation builders
>tfw you wanna play peaceful hippy mode and get surrounded by fanatical purifiers
>tfw bad starts in general
JUST

Also worst start I've ever seen anyone get
Spoiler:
Image

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Mon Nov 07, 2016 11:08 pm
by ThanatosRa
Anonmare wrote:>tfw you wanna play an aggressive empire and get surrounded by federation builders
>tfw you wanna play peaceful hippy mode and get surrounded by fanatical purifiers
>tfw bad starts in general
JUST

Also worst start I've ever seen anyone get
Spoiler:
Image
Just... Restart. I mean my god.

Or have some fun with it and attack one or both.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Thu Jan 19, 2017 4:57 pm
by Armhulen
I started with a energy maker and when I'll post pictures later but you can snowball intensely fast on it.

18 ENERGY PER POWER PLANT

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Fri Jan 20, 2017 1:06 am
by Anonmare
Anyone else looking forward to the 1.5 update? I'm interested in the tradition system and the Ascension trees. As well as the species endgames

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Fri Jan 20, 2017 1:15 am
by Timbrewolf
I've been planning on playing more of this soon just to see how much it has updated.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Fri Jan 20, 2017 2:37 am
by Ricotez
I'm going to restart my holy conquest game when 1.5 hits. The entire galaxy will bathe in the candescence of Elk.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Fri Jan 20, 2017 3:02 am
by Super Aggro Crag
I wanna play this but I can't because homeless :'(

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Fri Jan 20, 2017 5:56 am
by Armhulen
Super Aggro Crag wrote:I wanna play this but I can't because homeless :'(
now i'm sad too

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sun Jan 22, 2017 6:53 pm
by Ikarrus
Aw yeh really looking foreard to 1.5

Anything more simulation-focused that gets added is a huge plus. Expanding on internal politics was very much needed. Being able to eat other races sounds hilarious, too.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Mon Jan 23, 2017 2:06 am
by Ricotez
once those expanded internal politics are in it will be a lot more interesting to play a "true" democracy and change your playstyle depending on who gets elected

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Mon Jan 23, 2017 6:46 am
by DemonFiren
Ricotez wrote:once those expanded internal politics are in it will be a lot more interesting to play a "true" democracy and change your playstyle depending on who gets elected
Machtergreifung fucking when?

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Fri Feb 03, 2017 2:28 am
by Anonmare
Stellaris: Utopia is the first major gameplay expansion to Stellaris, Paradox’s critically acclaimed and best selling strategy game about building an empire in new galaxies. Utopia introduces new options for developing your empire, with new types of space stations and constructions that open alternate avenues for making your species the dominant power in the galaxy.

One of the core improvements to Utopia is the introduction of Ascension Perks. As your species advances and gains new traditions, it can choose how it wants to evolve as it is further enlightened. You can choose between a biological path, a psionic path or a synthetic path, with various options within these broad categories. Body, Mind or Machine - how will your species challenge the future?

Utopia also includes:

Megastructures: Build wondrous structures in your systems including Dyson Spheres and ring worlds, bringing both prestige and major advantages to your race.
Habitat Stations: Build “tall” and establish space stations that will house more population, serving the role of planets in a small and confined empire.
Rights and Privileges: Set specific policies for which of the many species under your thumb will have the rights and privileges of full citizenship. Build an egalitarian paradise or follow a caste system.
And even more improvements and updates, including (as is traditional with all of our paid content releases) free updates for every Stellaris owner!
Source:https://forum.paradoxplaza.com/forum/in ... ia.997685/

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Fri Feb 03, 2017 7:05 pm
by Ricotez
excited for capturing a species' homeworld and then freezing it over by building a Dyson sphere around their homestar

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Fri Feb 03, 2017 8:29 pm
by Anonmare
>tfw go on a genocidal purge with Dyson Spheres

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Fri Feb 03, 2017 10:42 pm
by ThanatosRa
>stuck between two fallen empires
>build a bunch of habitat stations in attempt to build up enough to population and research to break out
would it work I wonder