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Re: Starbound

Posted: Fri Feb 06, 2015 2:27 am
by Nienhaus

Bottom post of the previous page:

Well if you happen to need sprites for something I could help.

Re: Starbound

Posted: Sat Feb 07, 2015 4:39 am
by Wyzack
Apparently the old Okea furniture mod is back too. I just wanna run a wild west salon/inn on a frontier planet.

Re: Starbound

Posted: Sat Feb 07, 2015 10:15 am
by Thunder11
When's someone gonna start hosting a server?

Re: Starbound

Posted: Sat Feb 07, 2015 11:58 am
by Kavaloosh
man starbound is shit

Re: Starbound

Posted: Sat Feb 07, 2015 2:19 pm
by Ricotez
Alright, so since I recently found out that, in the original backstory written by exadv1, plasma is only found around a blue super giant (called Centration, but that's besides the point), I'll have plasma appear in-game like this:

1. A new type of star system, Super Giant Blue Star (from here on to be called SGBS).
2. A new type of asteroid field, Plasma Asteroid Field (from here on to be called PAF).
3. SGBS have only PAFs orbiting them. Right now I've also included a fuel moon and stargate, but I'm considering letting you use plasma to fuel your star ship, which would make the fuel moon unnecessary. Opinions about this?

This means that you can only find plasma in PAFs (and therefore only in SGBS systems), and except for the fuel moon there are no planets in SGBS systems. Of course there will also be minerals besides plasma in PAFs, since there also are in SS13 (whether I'll only make the SS13 minerals spawn or also include the Starbound-specific minerals is something I'll have to think about, and again opinions on this are welcome). This makes SGBS systems a very good location for mining. In order to balance this we'd need the monsters from SS13 mining, but I'm afraid that adding mobs, let alone spawning them in specific biomes, is still way out of my league right now. I know it has to be possible somehow, since certain missions have special monsters spawn.

Re: Starbound

Posted: Sat Feb 07, 2015 10:00 pm
by Balut
I'm not sure about that. Not having planets around sounds like it would kinda get samey all the time. I hope there'd be liquid plasma also, because mining rocks to fuel my spaceship might get a little obnoxious. It also complicates things by requiring you to figure out this whole specialized spawn locations of specific monsters thing, instead of letting the game do it normally.

Re: Starbound

Posted: Sun Feb 08, 2015 1:09 am
by Wyzack
I don't think he is saying there will be no other planets, just that you can choose to visit these special asteroid belts. Fuel is already pretty ubiquitous anyways, allowing an extra fuel source is not gonna unbalance the game

Re: Starbound

Posted: Sun Feb 08, 2015 1:10 am
by Saegrimr
Yeah fuel is such a non-issue now it might as well not even be a mechanic anymore.

You make one trip to a moon and your ship is full, and all open slots in the fuel port are also full.

Re: Starbound

Posted: Sun Feb 08, 2015 1:56 am
by Ricotez
Super giant stars are a go, all that's left now is figuring out how to have multiple types of asteroid belts. I actually posted on the forums about that, I just can't figure it out.

Once this part is finished the mod is actually good to go as far as worldgen is concerned. I have ideas for, like, derelict Nanotrasen space stations and ships orbiting asteroid belts maybe, but that is stuff for way later versions of the mod. And everything else is stuff that can be added to the mod after the server starts without too much trouble.

Re: Starbound

Posted: Sun Feb 08, 2015 2:09 am
by Balut
Wyzack wrote:I don't think he is saying there will be no other planets, just that you can choose to visit these special asteroid belts.
I didn't think he was. I'm just saying, there's a shitload of other stuff in the game, and putting plasma and NT stuff in their own little special system that only has asteroids in it, no regular planets or whatever, and thus necessitating that you burn fuel and load a new planetary system and all that if you want to go loot some water or dirt or something seems unnecessary. Especially if it's only to be faithful to some obscure bit of SS13 lore.

Re: Starbound

Posted: Sun Feb 08, 2015 2:13 am
by Ricotez
Well it's more to have all worldgen specific to NT restricted to its own biomes and systems. Also the asteroids will have minerals besides plasma, so you could build like a space station in a belt.

I guess I could change it so the super giant stars have a chance of a jungle planet orbiting, and add a toad NPC to them who never shuts up about the planet he lives on.

Re: Starbound

Posted: Sun Feb 08, 2015 2:17 am
by Saegrimr
Ricotez wrote:I guess I could change it so the super giant stars have a chance of a jungle planet orbiting, and add a toad NPC to them who never shuts up about the planet he lives on.
Lizard janitors.

Re: Starbound

Posted: Sun Feb 08, 2015 2:17 am
by Ricotez
Lizards as a playable race?

Re: Starbound

Posted: Sun Feb 08, 2015 2:22 am
by miggles
Ricotez wrote:I guess I could change it so the super giant stars have a chance of a jungle planet orbiting, and add a toad NPC to them who never shuts up about the planet he lives on.
10/10

Re: Starbound

Posted: Sun Feb 08, 2015 9:13 am
by Balut
I am sure I will understand this reference eventually maybe.

Re: Starbound

Posted: Sun Feb 08, 2015 9:16 am
by DrPillzRedux
rip junglestation 13, you were shit and so was starautist. Really, fuck that guy forever. Worse than me.

Re: Starbound

Posted: Sun Feb 08, 2015 11:55 am
by Ricotez
I've modified the parameters for the different orbits around Super Giants. Currently they're set to this:

[1, 6] No chance of spawning. I increased the scale of the star image, and it overlaps these orbits.
[7] 50% chance of a plasma asteroid belt.
[8] 100% chance of a plasma asteroid belt, to ensure you will always find some plasma in these systems.
[9] 100% chance of one of the following types of planets spawning: Jungle, Arctic, Volcanic, Ocean. I know they're from different tiers, but the goal here is to provide you with a planet to build Jungle / Ice / Lava / Ocean Station, not to get balanced minerals.
[9 - Moon] 100% chance of a fuel moon.
[10, 11] 30% chance of plasma asteroid belts. It's just overkill at this point.
[12] An ancient gate, of course.

I still haven't figured out how to add a new type of asteroid, sadly. If worst comes to worst, I'll have to make plasma appear on planets instead.

Re: Starbound

Posted: Sun Feb 08, 2015 4:57 pm
by Nienhaus
Spriting something that isn't SS13 is fun.
Spoiler:
Image

Re: Starbound

Posted: Sun Feb 08, 2015 5:11 pm
by Wyzack
Holy shit that is awesome!

Re: Starbound

Posted: Sun Feb 08, 2015 5:18 pm
by Remie Richards
A year old, but I sprited this:
Spoiler:
Image
In progress shot:
Spoiler:
Image
Sadly, I think I lost the mod files and assets.
EDIT: Had no local copies because I had it all saved on Mediafire, Woo.
Heh, it's crafted out of torches lol, 1 year ago me was stupid.

Re: Starbound

Posted: Sun Feb 08, 2015 5:20 pm
by Wyzack
You sprite types are remarkable wonderful people. Any chance we could get some secsprites or even noir detective sprites?

Re: Starbound

Posted: Sun Feb 08, 2015 7:05 pm
by Nienhaus
I finished it.
Spoiler:
Image

Re: Starbound

Posted: Sun Feb 08, 2015 8:16 pm
by Ricotez
Plasma ore works perfect now, it generates, drops upon breaking, and can be smelted into bars.

Image

Unfortunately I still haven't managed to separate asteroids into several types. However, I think I might be able to cheat on the system by adding an asteroid category to the planet generator instead, and set its parameters and icons to those of an asteroid belt.

Re: Starbound

Posted: Mon Feb 09, 2015 8:37 pm
by ThanatosRa
That seems logical.


But Niehaus... that jumpsuit is the wrong color.


You know which one I mean. You know it must be done.

Re: Starbound

Posted: Mon Feb 09, 2015 11:26 pm
by Nienhaus
ThanatosRa wrote: But Niehaus... that jumpsuit is the wrong color.


You know which one I mean. You know it must be done.
What, am I missing something?

Re: Starbound

Posted: Tue Feb 10, 2015 1:26 am
by ThanatosRa
Nienhaus wrote:
ThanatosRa wrote: But Niehaus... that jumpsuit is the wrong color.


You know which one I mean. You know it must be done.
What, am I missing something?
Why isn't it Grey?

Re: Starbound

Posted: Tue Feb 10, 2015 5:43 am
by Nienhaus
Because I was asked to make an engineer jumpsuit?

Re: Starbound

Posted: Tue Feb 10, 2015 7:20 am
by ThanatosRa
I know I'm giving you shit.

Re: Starbound

Posted: Tue Feb 10, 2015 7:55 pm
by Nienhaus
I thought you were like saying an inside joke that I didn't know.

Re: Starbound

Posted: Tue Feb 10, 2015 8:53 pm
by Raven776
It was an inside joke that no one know.

Re: Starbound

Posted: Tue Feb 10, 2015 9:54 pm
by Ricotez
it was just that obscure

Re: Starbound

Posted: Tue Feb 10, 2015 9:58 pm
by ThanatosRa
... Honestly, I don't even care about a bad joke. I just want to Greytide through the universe.

Re: Starbound

Posted: Tue Feb 10, 2015 11:33 pm
by Balut
Grey tide best tide.

Re: Starbound

Posted: Wed Feb 11, 2015 3:41 am
by LunchboxKilla
grey tide universe wide

Re: Starbound

Posted: Wed Feb 11, 2015 2:24 pm
by Ricotez
So it might be impossible to add plasma asteroid fields. I'm sorry about that, but there just doesn't seem to be any way to have different varieties of asteroid fields. I've tried adding them to terrestrial world generation instead, but that causes a thin layer of lava to form at the bottom of the map (and you usually spawn right in it).

I have a few ideas left that I will try out, but if those fail too I'm afraid we'll have to wait for an actual Starbound update that adds asteroid field varieties before I can generate plasma this way.

With that said, there are other possibilities, of course. Please tell me which one of these you like the most:
  1. Cheat some more by adding a "big asteroid" to the center of these fields. This would just be a layer of asteroid rock over the lava layer, to simulate a big asteroid with a fiery core.
  2. Add plasma generation to ALL asteroid fields.
  3. Add plasma generation only to the asteroids that spawn high above planets.
  4. Add plasma generation to special planets. (It's easy to, for example, create a special jungle planet template that also has plasma generation and have them only appear in super giant star systems.)
  5. Add plasma generation to (a certain danger class of) planets in general.

EDIT: Actually, it is possible to get rid of the thin layer of lava. If I can also manage to fix the day/night cycle and the darkness at lower Y-levels the above poll becomes moot.

Re: Starbound

Posted: Wed Feb 11, 2015 3:20 pm
by Wyzack
In the event the poll is not in fact moot, i vote for replacing the current asteroid fields, as they are not needed for any part of normal gameplay progression as far as i know.

Re: Starbound

Posted: Wed Feb 11, 2015 7:34 pm
by Ricotez
After some more tweaking I managed to eliminate day/night and move the darkness to the bottom few rows of the asteroid belt. Since you'll die anyway if you touch the bottom (this is no different from regular asteroid belts) it's close enough.

The only thing left I have to fix now is the icon the plasma belts get in the cockpit, when you select them as your destination. The renderer selects random bases and masks to create a random pattern of asteroids for every belt, but because the asteroids now use the planet renderer, the first base has no mask applied to it. This means that all asteroid belts have a big bright circle around them. Fixing that will involve a workaround (I'll transform the bases directly into asteroid textures and just make the masks so big that they don't cover up any part of them), but it's not really that important since it only affects something you spend maybe 5 seconds looking at before you hit "GO".

In other words... Specialized belts are a go!

Re: Starbound

Posted: Wed Feb 11, 2015 7:59 pm
by Wyzack
Based Ricotez, Starbound Station 13 is coming!