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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sat Apr 23, 2016 4:23 am
by Skorvold

Bottom post of the previous page:

Gottem
Image
I wake up at like 9:00 on Mondays so I'm usually set all Monday.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sat Apr 23, 2016 4:32 am
by Timbrewolf
Also first game format:

Do people want AI's or not? I would vote yes, not sure how others feel. It could make the game run longer...? It could make the game run very short as they AI steamrolls over us.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sat Apr 23, 2016 4:33 am
by Skorvold
Yes for AI.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sat Apr 23, 2016 5:25 am
by Incomptinence
Apparently there is meant to be a hot seat function where people can just come in and take control of AIs if they want. Sounds like something that would glitch though.

Also precursors are neat and I think primitives would pop up to star flight anyway.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sat Apr 23, 2016 5:28 am
by Venticular
Ricotez is CEST, Central European Summer Time. Not CST, which is in the US.

Also, I vote yes to the AI. The AI seems extremely smart, as it has beaten its creator, Wiz, multiple times tactically. (Skynet? Sky... help?) also we would have to care how much we steamroll each other. If we steamroll each other too much, we won't care much, but the AI would then form a federation and kill us when we try to attack them. It should add a whole nother layer of gameplay.

We also need to decide whether we should limit the FTL tech to just one that is physically possible or not.
Who is going to host?

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sat Apr 23, 2016 6:57 am
by Timbrewolf
Incomptinence wrote:Apparently there is meant to be a hot seat function where people can just come in and take control of AIs if they want. Sounds like something that would glitch though.

Also precursors are neat and I think primitives would pop up to star flight anyway.
Yeah watching the dev stream, something about the universe being all packed full of life just seems so cozy compared to the games I'm used to. Having a hundred different republics and empires dotted across the map, embroiled in their own conflicts is so much livelier than the four different empires I'm used to in Endless Space.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sat Apr 23, 2016 9:41 am
by Incomptinence
Given it's going to be day 1 and I don't have EU4 experience I am basically counting on primitives or AI to nab some slaves from so I don't get smooshed by humans.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sat Apr 23, 2016 11:05 am
by Steelpoint
I'm going to buy this game and I would not be against participating in a early multiplayer session, but considering I have no idea what time we're going for then I simply cannot commit, Monday is perfectly fine but its the time that matters.

If my math is right, which it usually isn't, 6AM EST on a Monday would be about 7PM on a Tuesday for me (AWST), if that's the case then I'll be more than ready for a game.

------------

Since we're all posting about custom races here's one I came up that I may use after I conquer the galaxy under the banner of the Empire of Man.

The Race
- Xenophobe, Collectivist and Spiritualist
- Slow Learners but are Enduring and Conformists
- Government of Divine Mandate
- Reptilian Race

The Race are based from the novel 'World War In The Balance', a alternative history novel dealing with a alien invasion of Earth by a race of reptilians in the middle of the second world war. I've tried to adapt the race as best as I can, I'm not aiming for a min-max build but to try and reflect The Race as best as I can.

Despite their high tolerance for slavery, they would not use Slaves. The Race have a extreme form of American 'Manifest Destiny' as well as alien version of the 'White Man's Guilt', believing that it is their duty to reach out and bring all races under their rule for the betterment of all.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sat Apr 23, 2016 11:23 am
by Incomptinence
Not read that book but it sounds like they more want to be militarists than xenophobes.

I think leader lifespan traits are secretly very good. I mean once you know the average leader lifespan and how much greater yours is it has the opportunity to tip the balance as their experienced old guard dies off leaving a power vacuum where their pops are less happy and armies/fleets are weaker. Venerable can turn this small imbalance into a century long nightmare all the while your commanders glut themselves on the experience of success. Which is why I was perplexed when wiz got excited about letting a token non blorg leader in.

Ethos drift can even be a good thing as evidenced by the double fanatic blorg sub pop.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sat Apr 23, 2016 12:19 pm
by Venticular
By the time your leaders begin reaching maximum default age, you'll be getting techs that increase leader lifespan - so we will have to see.

I only go for min max builds in multiplayer because it usually gives me more flexibility in what to do. After the first game I get more creative in single player and multiplayer.

Also, I'm pretty sure stellaris is coming out 5pm GMT May 9th. So you'll be getting it the next morning steelpoint, sadly.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sat Apr 23, 2016 1:04 pm
by Steelpoint
Militarists is not something I would pick since Race society is not heavily military influenced, aside from the rare (by our standards) invasion of another planet (Earth was the third planet to be invaded) they have no real military.

Xenophobes is iffy, but they are not racist towards other races but they do utterly believe in their own superiority over all others and the concept of any other form of government that is not a monarchy is simply confusing to them.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sat Apr 23, 2016 1:38 pm
by Steelpoint
For those interested I found some people talking about the 'advance government types' that you can unlock later on in the game, which are mostly based off of a starting empire type.

These are the one's we know of thus far.
  • AI Overlordship
  • Democratic Utopia (Indirect Democracy)
  • Subconscious Consensus (Direct Democracy)
  • Irenic Democracy (Moral Democracy)
  • Ordered Stratocracy (Military Junta)
  • Martial Democracy (Military Republic)
  • Illuminated Technocracy (Science Directorate)
  • Irenic Monarchy (Enlightened Monarchy)
  • Mega Corporation (Plutocratic Oligarchy)
  • Transcendent Empire (Divine Mandate)
Amusingly the title of your leader for the Transcendant Empire is called the God Emperor or Empress.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sat Apr 23, 2016 3:12 pm
by Steelpoint
One more for the triple post.

According to the developers, if you give Sentient AI's within your empire full rights and work to fully integrate them into your empire, then the chances of them joining in a end game AI revolution decrease. However if they do chose to then your in massive trouble, especially if half your empire suddenly revolts.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sat Apr 23, 2016 3:30 pm
by DemonFiren
Steelpoint wrote:One more for the triple post.

According to the developers, if you give Sentient AI's within your empire full rights and work to fully integrate them into your empire, then the chances of them joining in a end game AI revolution decrease. However if they do chose to then your in massive trouble, especially if half your empire suddenly revolts.
I wonder if it's possible for an empire to go full Cybran Nation.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sat Apr 23, 2016 3:58 pm
by tedward1337
>AI overlord
Yes please

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sat Apr 23, 2016 7:02 pm
by Anonmare
Can't lose to the end-game scenario if you are the end-game scenario. Checkmate Atheists.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sat Apr 23, 2016 8:35 pm
by Tsaricide
Don't forget me an0n3, we're still friends right?

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sat Apr 23, 2016 10:08 pm
by Incomptinence
Eh looks like no preload.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sat Apr 23, 2016 10:09 pm
by ColonicAcid
i dont preorder pdox games as a general rule of thumb.

i will see if its a total shitshow or not before i buy it after release. so keep me as a possible.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sat Apr 23, 2016 10:50 pm
by Timbrewolf
Tsaricide wrote:Don't forget me an0n3, we're still friends right?
I didn't know you would be interested in this kind of game.
You're EST too, IIRC?

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sat Apr 23, 2016 11:00 pm
by Skorvold
How big will our map be?



Edit: Image
>Not busting in and saving your rival because nobody can tan his hide but you.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sat Apr 23, 2016 11:11 pm
by K-64
I'd be up for joining the disaster train here. Might need to buy a new PSU for it, but fuck it, it's needed anyway. Also I'm GMT but I tend to stay up until past stupid o'clock.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sat Apr 23, 2016 11:21 pm
by Incomptinence
Hmmm was playing around with the race planner and I basically designed an empire where the citizens operate super well in bondage and they love it. Basically disgusting space gimps.

+25% food when enslaved +1 food per tile total self slavery acceptance and -10% food requirement.
+25% minerals when enslaved. Cheaper buildings.
Decadent so the dominatrixenos get unhappy without slaves (plus basically free points for slave lovers). Repulsive because aliens can't stand these freaks.

Wonder if you went xenophile instead of pacifist and retooled to instead be charismatic you could create a race of space cucks looking to basically force other races to rule over them.

Hell I will just do that. Probably make them a fungus, strong xeno seed in your wife doesn't matter if you use spores anyway. Could either go agrarian or materialist I dunno which.

Hell if the game is set at some time where I can actually download it first I might swap to one of these, too many materialists in the pool.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sun Apr 24, 2016 5:26 am
by Tsaricide
An0n3 wrote:
Tsaricide wrote:Don't forget me an0n3, we're still friends right?
I didn't know you would be interested in this kind of game.
You're EST too, IIRC?
No I'm pst

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sun Apr 24, 2016 5:48 am
by Timbrewolf
Tsaricide wrote:
An0n3 wrote:
Tsaricide wrote:Don't forget me an0n3, we're still friends right?
I didn't know you would be interested in this kind of game.
You're EST too, IIRC?
No I'm pst
That puts six of us in relatively the same time, K64 says he'll join us at AMERICA HOURS for seven.
If we can get a time that works Steelpoint and Incomptinence could join for eight and nine.

WEW LADS

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sun Apr 24, 2016 8:24 am
by starmute
An0n3 wrote:
Tsaricide wrote:
An0n3 wrote:
Tsaricide wrote:Don't forget me an0n3, we're still friends right?
I didn't know you would be interested in this kind of game.
You're EST too, IIRC?
No I'm pst
That puts six of us in relatively the same time, K64 says he'll join us at AMERICA HOURS for seven.
If we can get a time that works Steelpoint and Incomptinence could join for eight and nine.

WEW LADS

Everyone is playing together?

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sun Apr 24, 2016 2:06 pm
by Timbrewolf
Skorvold wrote:How big will our map be?

Since we seemed to vote YES to AI, I'll take however many human players want to go in and then double or triple that number and pick a map sized for that many empires. Hoping that that's how they label the maps, anyway.
starmute wrote:Everyone is playing together?
We're going to get as many day-1 purchasers/preorders together for one big inaugural multiplayer game where nobody fully knows what they're doing and everything will probably explode.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sun Apr 24, 2016 2:36 pm
by Steelpoint
The good thing about a early day one play sessions is that's the best time to avoid people going for meta strategies.

If there's one rule I would like to see is that there should be no player controlled Human factions. Even if its just a portrait I think it would be better that everyone makes their own Alien race than us having to see ten different variations of the Humans.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sun Apr 24, 2016 2:59 pm
by Timbrewolf
By the sound of it, nobody wants to play as boring-ass humans.

But yeah day-1 multiplayer fuck-around is pretty harmless. No reason for anyone to get salty or be overly proud if they do well.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sun Apr 24, 2016 3:25 pm
by Steelpoint
You say that now...

I personally love playing as Humans in sci-fi games that offer that choice.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sun Apr 24, 2016 4:26 pm
by Timbrewolf
Lame.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sun Apr 24, 2016 4:30 pm
by DemonFiren
Hey, whatever species you choose, I respect that choice.

After all, before the reptilian master race all slaves are equal.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sun Apr 24, 2016 4:38 pm
by Timbrewolf
Suck my greasy cloaca, scalefuck.

I just remembered the game actually supports space racism. If you share at least the same category with another alien race you get a slight boost to initials relations. So mammalian, reptilian, avian, etc.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sun Apr 24, 2016 4:44 pm
by DemonFiren
That's pretty hot tbh

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sun Apr 24, 2016 7:59 pm
by Venticular
Wait if it's coming out 5:00 pm GMT, what time are we going to play? (GMT)

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sun Apr 24, 2016 8:09 pm
by Timbrewolf
Where are you getting that launch time from?

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sun Apr 24, 2016 8:28 pm
by Venticular
I'm not sure, I'm pretty sure I got it while lurking on the forums or subreddit.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sun Apr 24, 2016 8:29 pm
by ThatSlyFox
Sounds fun. Count me in. EST

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sun Apr 24, 2016 8:36 pm
by Venticular
According to a Paradox IIRC, 17:00 CET. So 15:00 GMT.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sun Apr 24, 2016 8:45 pm
by Timbrewolf
Hmm. I'll have to dig around to confirm. I was trying to find a specific time but couldn't come up with one. 10am EST is early enough anyway, way earlier than I would want to start playing.

Also welcome aboard Sly. Any thoughts on your empire?

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sun Apr 24, 2016 8:49 pm
by Venticular
Earliest I can play is 15:30 CST, which is 21:30 GMT, so at least six hours after release.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sun Apr 24, 2016 11:07 pm
by starmute
An0n3 wrote:
Skorvold wrote:How big will our map be?

Since we seemed to vote YES to AI, I'll take however many human players want to go in and then double or triple that number and pick a map sized for that many empires. Hoping that that's how they label the maps, anyway.
starmute wrote:Everyone is playing together?
We're going to get as many day-1 purchasers/preorders together for one big inaugural multiplayer game where nobody fully knows what they're doing and everything will probably explode.
I pre-ordered it already. Do you have a steam group for it?

Also I'm going with this
http://kaisersly.github.io/stellaris_ra ... ts=4,14,27

fixed
http://kaisersly.github.io/stellaris_ra ... ts=4,14,27

Need a good idea for a name though. And a race. I'll figure that out later I guess

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sun Apr 24, 2016 11:16 pm
by Venticular
I'll create a group.
What should we call it?

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Mon Apr 25, 2016 12:23 am
by Ricotez
Space Friends

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Mon Apr 25, 2016 3:21 am
by Timbrewolf
Ricotez wrote:Space Friends

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Mon Apr 25, 2016 4:25 am
by Supermichael777
Some of these trait combos seem op. In particular sedentary is basically a free point because why the fuck do i care about how long migration takes its not like I'm in a hurry with that anyway.

Anyway if your going to go slaves the king is Jesus and everyone is his slave seems the way to go

Xenophobia penalty seems easily smoothed over and assuming divine mandate gets buffed so that your as accepting of oppressing aliens as much as your own people(space jesus owns the universe!) then it should be okay. also weirdly I want to have mass enslavement of pops of occupied planets be a thing because space conquistadors.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Mon Apr 25, 2016 5:04 am
by Timbrewolf
We can only guess how important to have or detrimental certain traits will be.

Will sedentary not really affect you late-game when you're conquering shit and have military ships to let your pops move around as slowly as they want? Logically seems alright.

Could sedentary fuck you in the ass early-game when you're trying to expand into your own turf, therefore putting you on a diminished resource curve compared to the other players through the rest of the game? Mmmmmmmaybe?

Traits like that I tend to avoid like the plague in 4X/GSG games just for that reason. It's easy to imagine a situation where you have all the time in the world to expand. It's easy to forget a time when you need that to happen as fast as possible.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Mon Apr 25, 2016 7:38 am
by Incomptinence
If you aren't planning on mixing booty with filthy xenos might as well be disgusting to them. If you are going to use slaves anyway might as well have a bunch of decadent dandies that sulk without them.

As for sedentry should be mostly okay? I mean they can still fart offspring to fill up tiles I guess.

Absolute worst might be non adaptive and slow breeders which will most likely create an exponentially worse expansion and development gap. Moving guys more slowly is probably better than them not existing yet.

Worst ethos is individualism I think, ironically incompatible at fanatic with the oligarchy that increases energy production, removes an enormous number of options: slavery (which being decadent and or xenophobic can bring back), forced migration, preventing free migration, they will probably piss themselves in anger if you don't accept migration treaties and the +20% energy bonus wont even stick because apparently freedom is like a mutagen. Plus in case of your loss no slaver will want to keep your pops around due to are freedumb tantrums and they are super judgemental over a slew of policies so purge target #1.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Mon Apr 25, 2016 8:31 am
by Timbrewolf

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Mon Apr 25, 2016 10:12 am
by starmute
Incomptinence wrote:If you aren't planning on mixing booty with filthy xenos might as well be disgusting to them. If you are going to use slaves anyway might as well have a bunch of decadent dandies that sulk without them.

As for sedentry should be mostly okay? I mean they can still fart offspring to fill up tiles I guess.

Absolute worst might be non adaptive and slow breeders which will most likely create an exponentially worse expansion and development gap. Moving guys more slowly is probably better than them not existing yet.

Worst ethos is individualism I think, ironically incompatible at fanatic with the oligarchy that increases energy production, removes an enormous number of options: slavery (which being decadent and or xenophobic can bring back), forced migration, preventing free migration, they will probably piss themselves in anger if you don't accept migration treaties and the +20% energy bonus wont even stick because apparently freedom is like a mutagen. Plus in case of your loss no slaver will want to keep your pops around due to are freedumb tantrums and they are super judgemental over a slew of policies so purge target #1.

From what I've learned on the blorg stream democracy or individualism allows your ethos to become more divergent I think ? They covered something about space democracies in the developer blog too. Essentially if you get your party elected more people follow it. Not sure about that though. Essentially more loyalists if you get elected?

Will have to have to play that to confirm it.

Also I'm in I'm available mountain standard time. Due to the field of work I'm in I can afford time to do stuff whenever as long as its not super unreasonable hours.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Mon Apr 25, 2016 2:33 pm
by Timbrewolf
Once more for JOIN THE GROUP

http://steamcommunity.com/groups/SpessFriends

There's stuff you can do via research options and governmental postures to mitigate all kinds of stuff like ethos divergence and xenophobia. Typically the issue there is that, while neat, you're spending time correcting your faults when another empire would be adding new improvements.