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Re: Payday 2

Posted: Sun Nov 01, 2015 12:16 pm
by Ricotez

Bottom post of the previous page:

Steelpoint wrote:The actual skins don't bother me, its the fact they nerfed all the weapons and then introduced payed weapons with stat boosts.
exactly my feelings on the matter, I know it's a cooperative game without any PvP elements, but come the fuck on Overkill

Re: Payday 2

Posted: Sun Nov 01, 2015 1:24 pm
by DemonFiren
You could say, as bad as microtransactions were, nerfing all other weapons was a little overkill.

Re: Payday 2

Posted: Sun Nov 01, 2015 1:51 pm
by Steelpoint
Which is such a shame as by all other accounts Payday 2 is a good game, and I was very enticed by the release of several Payday 1 heists for Payday 2.

But as I said, I can't bring myself to play the game as it stands due to the above mentioned issues.

Re: Payday 2

Posted: Sun Nov 01, 2015 3:32 pm
by Timbrewolf
The weapon rebalancing fixes a major problem with the game: that buying up DLC's was a must to be able to do anything on Deathwish heists.

People bitch and moan but it's actually a step backwards from Overkill's policy of flooding you with DLC's and then balancing the game around the OP weapons they introduce.
The weapon rebalancing makes a lot more weapons viable that were previously useless garbage. You could look at it as a nerf of the 3-4 top-tier guns but at the same time it's a buff for every other gun in the game. You can now freely goof around and pick weapons based on look and feel more than just sticking with the few guns that had the stats you needed.

This is a good thing.

I've played more Payday2 than anyone else I know and everyone is bitching to me about how all these changes ruin the game, meanwhile I'm loving it.
I can use the AK5 and the LMG's and the Flamethrower and other fun guns without being totally useless.

Regarding skins:

It's a co-op game. If you don't like them, don't buy them. If the thought of someone having +4 more stability than you on your custom guns drives you so crazy you don't want to play the game anymore you probably should've quit playing a long time ago, as the core element of fun seems to be lost on you. I bought one drill just to see what would happen and prettymuch instantly regretted it. They're not worth it, and I think anyone who buys them is pissing money down a hole in the ground. I'm not going to blame the developers for enabling stupid people to part ways with their stupid dollars, though.

In conclusion: people are dumb and probably didn't play the game much in the first place. Someone was complaining to me about how OP the akimbo pistols are now that they doubled the damage for them across the board. I didn't know how to explain to them that they always did that much damage; the previous stats reflected one bullet and (if you've ever used them you would know) they fire two bullets at once every time you pull the trigger. So now the new statblock shows the actual damage you do every time you click m1. It has always been this way.

Re: Payday 2

Posted: Mon Nov 02, 2015 12:44 pm
by XSI
Ricotez wrote: EDIT: ahaha oh my god, he actually ended with a rant about how "we" can force Overkill to change because GamerGate has done it before, holy shit. can this video please be remade by someone who actually knows what they're doing?
Please
PLEASE find someone doing this

Aside from that Overkill is pretty much EA tier and shit by now though. STILL haven't delivered on their release promises, fixing release bugs, and actively trying to fuck up the game
To me the problem isn't the changes, in fact the balance update was pretty decent(My Locomotive was honestly OP, and they nerfed that without nerfing it too hard. It's still viable), skins are absolutely shit tier but I just won't use the things

But my problem with it was that they had great potential, and a great beta, promised loads of content...And then didn't deliver. And instead of actually releasing updates including promised content, they went and started jewing the shit out of everything with DLC upon DLC upon DLC. At this point I'm actually sure they have Spacebase-DF9 tier levels of broken promises. The only difference being that their still-in-beta game is actually amusing to play if you have friends. Want the DLC you need to actually push your available heists up to the amount we promised? Better pay us again!
"Oh, yeah, we said we'd have safehouse customisation and 21 heists at release. We didn't lie, we just didn't tell the truth :^^^) "

Re: Payday 2

Posted: Mon Nov 02, 2015 1:47 pm
by Erbbu
It does bother me how Overkill went back on their word of not adding microtransactions. As if that was not enough they included stat boosts in them as well. I'll be avoiding the game as a result, it was fun while it lasted.

Re: Payday 2

Posted: Mon Nov 02, 2015 3:22 pm
by Super Aggro Crag
yeah oyveyshill shekelware is a bunch of dinguses with swedes u get GREEDS

Re: Payday 2

Posted: Mon Nov 02, 2015 4:13 pm
by DrPillzRedux
I quit playing this shit back when they temp banned me from the steam group for calling that twitch wheelchair stream a scam.

Lo and behold, it was.

Re: Payday 2

Posted: Mon May 30, 2016 6:53 am
by Super Aggro Crag
ok we need to have a serious fucking discussion about the existence of aliens in the payday 2 universe. the red room in the diamond heist is full of fucking evidence of ancient aliens. Malformed skulls, giant bodies, the photographs on the walls of a GLOWING PYRAMID RISING FROM THE OCEAN, ANCIENT ROCKETSHIPS, HUGE BODIES FROZEN IN ICE. The diamond heist is given by....the dentist. The dentist is also involved in the golden grin heist, in which you steal some sort of...ILLUMINATI CHEST. The illuminati knows about fucking aliens. In Beneath The Mountain, there's a painting depicting Moses and a flying saucer with an iron cross on it, as well as a "prototype device" that locke tells you will "blow your mind" and "don't push any buttons." What could it be? My bets are TIME TRAVEL or FUCKING FASTER THAN LIGHT TRAVEL, baby, oh yeah.

also vlad is clearly a reticulan

Image

Re: Payday 2

Posted: Mon May 30, 2016 11:08 am
by XSI
If true, it is a true shame that Overkill STILL HAS NO SAFEHOUSES

I mean, really. Promised release feature. Gib safehouse

Re: Payday 2

Posted: Mon May 30, 2016 12:09 pm
by Steelpoint
I haven't touched PD2 since that massive skin crate debacle a while back. Anything different now?

Re: Payday 2

Posted: Mon May 30, 2016 12:13 pm
by Ricotez
The skins no longer give stat boosts to weapons.

Re: Payday 2

Posted: Mon May 30, 2016 1:03 pm
by Timbrewolf
Sydney has the shrillest voice you've ever heard

OI SIT ON MY DICK CLOAKA

Re: Payday 2

Posted: Mon May 30, 2016 2:44 pm
by Super Aggro Crag
they're rolling out a skill tree rebalance soon

Re: Payday 2

Posted: Mon May 30, 2016 4:59 pm
by Ricotez
[youtube]6skYgBkMfV4[/youtube]

seems like Starbreeze finally acquired all the rights to their own game, so starting next update, all old safes stop dropping and all new safes can be opened without microtransactions

which means it was likely the fault of executive meddling that the microtransaction bullshit was added in the first place

Re: Payday 2

Posted: Mon May 30, 2016 5:31 pm
by Super Aggro Crag
Ricotez wrote:[youtube]6skYgBkMfV4[/youtube]

seems like Starbreeze finally acquired all the rights to their own game, so starting next update, all old safes stop dropping and all new safes can be opened without microtransactions

which means it was likely the fault of executive meddling that the microtransaction bullshit was added in the first place
>dragans in the video

YEAH I LIKE DRAGAN

Re: Payday 2

Posted: Mon May 30, 2016 6:40 pm
by Armhulen
>playing payday
>not being the CAT BURGLAR

Re: Payday 2

Posted: Mon May 30, 2016 8:55 pm
by XSI
Makes sense, really. But I still won't forgive them until SAFEHOUSE CUSTOMISATION. And even then they're going to need to do it really well.

Payday 2's development and updates have completely ruined Overkill's reputation by now, lets see if they try to fix it

Re: Payday 2

Posted: Tue May 31, 2016 1:02 am
by Timbrewolf
I'm really confused about the Starbreeze/Overkill relationship and who actually owns what.

Almir is a Producer at Overkill.
He says "Today, we at Starbreeze acquired all the rights to the Payday franchise."
So I would assume then that Overkill is the publisher and Starbreeze was the developer, who now have full rights to the game.

But if you go on the Overkill website and press materials, they're listed as a studio under Starbreeze. And they're saying they're proud to acquire the rights to the franchise blah blah blah...

Sooooooooo...what? Was it a three-tiered relationship before where some other entity owned the rights to the franchise...Starbreeze published it, and Overkill developed it? Is this just a bunch of translation issues?

Update: Okay it seems 505 Games were the folks who had the rights to the franchise all along, so if you want someone to blame for anything you considered suspect behavior you might want to point the finger at them?

Also Payday 3 confirmed.

Double Update: Holy shit 505 Games developed Cooking Mama. This whole time we've been doing heists for Mama.

Re: Payday 2

Posted: Tue May 31, 2016 8:12 am
by dezzmont
CROSSOVER HEISTER CONFIRMED.

Re: Payday 2

Posted: Tue May 31, 2016 10:00 am
by Erbbu
They still did not apologize for causing the microtransaction mess in the first place, but I'll take it. Actions speak louder more than words do I suppose.

Re: Payday 2

Posted: Tue May 31, 2016 10:20 am
by Timbrewolf
Erbbu wrote:They still did not apologize for causing the microtransaction mess in the first place, but I'll take it. Actions speak louder more than words do I suppose.
That would be career/business suicide. To immediately turn around the instant after you've gained some security from the previous franchise holder (whom you still have plenty of outstanding business contracts with) and then throw them under the bus blaming them for an unpopular decision...?

Yeeeeeeeeaaaaahhhhhh naaaaaaaaahhhhhhhhhhh

Read between the lines. The instant they get to make a bit of a break from 505 and get to decide on how things go forward from here they immediately announce the death of microtransactions. That's as much of an apology and a finger point as you're ever going to get.

Re: Payday 2

Posted: Tue May 31, 2016 10:31 am
by Steelpoint
More likely they want to build up good will for the upcoming Payday 3 game, so they realized they can squeeze as much money out of PD2 before they start up the DLC train again with Payday 3.

Re: Payday 2

Posted: Tue May 31, 2016 10:43 am
by Timbrewolf
505 gets a cut of the revenue from Payday 3 in their current arrangement, so even then that's kind of tenuous.

Re: Payday 2

Posted: Tue May 31, 2016 10:56 am
by XSI
Not a chance in hell I'll ever buy Payday 3 until it's been out for at least 6 months

Got to give them a chance to spam DLC again and tell us 'Yeah, just go play something else instead'

Also, http://www.overkillsoftware.com/payday- ... sentation/
Skill tree redone
Everyone gets to intimidate cops by default now.
https://steamcommunity.com/app/218620/d ... 6673358998

Re: Payday 2

Posted: Tue May 31, 2016 12:09 pm
by Davidchan
Payday 3? Fucking nope. Don't get me wrong, I loved Payday 1 and Payday 2 had it's moments but the game was far more ambition than its studio could hope to produce. Throw in the constant DLC and finally microtransactions and they poisoned that well too much, they'd need to give away all their DLC for free at this point for me to consider coming back in.

Re: Payday 2

Posted: Thu Jun 02, 2016 7:26 pm
by Timbrewolf
Holy fucking shit this skill rebalance is the second coming of christ

It's so good

Re: Payday 2

Posted: Thu Jun 02, 2016 8:04 pm
by Armhulen
they better keep in the cat burglar skill

Re: Payday 2

Posted: Thu Jun 02, 2016 8:14 pm
by EndgamerAzari
I was a bit worried about the rebalancing. How'd it change? Also, we should CRIME TIME tonight.

Re: Payday 2

Posted: Thu Jun 02, 2016 8:16 pm
by Super Aggro Crag
i don't know if i can crime time anymore, i'm suffering from Chronic Sad Body Disease from not getting enough Restful Hours and it's impacting my ability to Give a Fuck

Re: Payday 2

Posted: Thu Jun 02, 2016 8:21 pm
by Timbrewolf
EndgamerAzari wrote:I was a bit worried about the rebalancing. How'd it change? Also, we should CRIME TIME tonight.
It's organized in a completely different way. Doesn't cost cash anymore, which is good too.

Re: Payday 2

Posted: Thu Jun 02, 2016 8:48 pm
by EndgamerAzari
Armhulen wrote:they better keep in the cat burglar skill
Looks like it's the Aced version of the Evasion skill now.

http://beta.pd2skills.com/

Re: Payday 2

Posted: Fri Jun 03, 2016 10:37 am
by Timbrewolf
Super fucking happy that LMG's have finally gotten some recognition in skills, and you can actually make a build that directly benefits them.

That 20% stagger chance on hit combined with the ability to make all your weapons penetrate body armor, and do ~63% headshot damage on bodyshots = lead hose in full effect.
The increased magazine cap, increased reload speed, and bigger ammo pickups all guarantee that LMG is never going hungry, either.

>tfw you see a shield and just hose it down, hail of gunfire causing his shield to get deflected and he gets exposed to the RAIN OF DEATH
>no longer necessary to stop shooting at anything for any reason, ever

Re: Payday 2

Posted: Fri Jun 03, 2016 1:57 pm
by Timbrewolf
Double post but

SHOTGUN SANIC IS BACK BAYBEE

I combined a fuckton of damage boosts to make every shotgun basically a handheld nuclear device.
The actual damage is much, much higher than what the statblock shows. I did this via:

1) Enforcer shotgun tree. Boosts the base damage of all shotguns but also gives a 75% buff immediately after killing someone. Kill one guy, and the killing spree begins.
2) Ghost silent killer tree. For something labeled silent killer, it sure has a lot of general damage buffs. Get your crits here. As long as I'm not getting shot (more on that in a sec) I have a 65% crit rate.
3) Technician's oppressor tree. Simply for the armor penetration. That giant shitstorm of pellets you keep firing out ignore's body armor.
4) Fugitive's brawler tree. Who's a berserker packin' man and a half? You are, for that 100% damage boost when below 50% health.

But that's not enough by itself. We GOTTA KILL FAST:

1) Enforcer shotgun tree. Also has a perk that lets you shoot your shotgun from the hip while sprinting
2. Ghost artful dodger. Dodge build activated. Get Parkour for extra fun, so you can sprint in any direction. All the shit that speeds you up is here too, and you want it.

Get that crook deck, get your conceal low enough to trigger your cool stuff and a lightweight ballistic vest.
Get molotov coctails. At the start of each heist, throw one down on the ground and stand in it for a second until your health burns down low enough to trigger berserker. You're going to be dodging most attacks anyway, who needs HP?

Begin sprinting around like a madman shooting guys for so much damage they fly out of the level.

By the numbers I've been using the M1014 and I believe the damage calculation ends up like
Base: 82.5 (mods + shotgun tree static buff)
With Overkill combo going: 144.4 (base + 75%)
With Berserker activated: 165 (base + 100%)
With Berserker and Overkill activated: 226.8 (base + 100% + 75%)
...on crit or headshot: 340 to 1,134 (depends on enemy and difficulty)
...on crit AND headshot: 510 to 1,704 (depending)

...and that's all PER BUCKSHOT, so it's possible to hit multiple enemies with that damage in a cone of fire...all while ROLLING AROUND AT THE SPEED OF SOUND GOT PLACES TO GO GOTTA FOLLOW MY RAINBOW

Re: Payday 2

Posted: Fri Jun 03, 2016 2:08 pm
by K-64
Instead of the armour penetration, you should try for the frenzy skill. My current setup is frenzy with rogue. I mean with dodge builds if you get hit you're basically fucked anyway, so the health penalty with Frenzy really doesn't matter, but the permanent extra damage with berserker makes it more than worth it.

Re: Payday 2

Posted: Fri Jun 03, 2016 2:15 pm
by Timbrewolf
I just ripped a SWAT van turret to shreds in like 3-4 shells.

Holy shit this is broken.

Re: Payday 2

Posted: Fri Jun 03, 2016 2:22 pm
by K-64
From what I've seen, turrets are also not only useful now, but absolutely overpowered. AP turrets remove the only real downside they had before the change

Re: Payday 2

Posted: Fri Jun 03, 2016 2:39 pm
by Timbrewolf
You can pick them up, reload/repair them, and then put them back down wherever you want.
You can also make them AP/Silenced, and you can have four of them.

It's a pretty good time to be a fan of those turrets.

I'm curious what I might be able to do to give this build more durability. It's a complete glass cannon. It can rip through hordes of guys on Death Wish but if like three or more enemies win the coin flip to hit me or not in a row I'm getting shrekt.

My only real options are to either try to go higher on dodge and swap to the rogue deck, or try to tank more with armor and go to the anarchist deck.

It may be worth swapping out the dodge/crit portion of the build (but keeping the mobility as best I can) and instead armoring up, getting the AA12, and going anarchist build.

Re: Payday 2

Posted: Fri Jun 03, 2016 3:11 pm
by K-64
I thought the other players were a good form of durabilty. I mean, half the time their only real use is ablative meat anyway.

Re: Payday 2

Posted: Fri Jun 03, 2016 3:24 pm
by EndgamerAzari
I'm having a lot of fun with my akimbo gofast dodge build, but I don't think I actually contribute much to a team that way. I should probably remake my shaped charge/turret build.

Re: Payday 2

Posted: Fri Jun 03, 2016 3:43 pm
by dezzmont
Are you using armored vests?

Like I said, armored vests are probably the highest EHP in the game simply because the dodge is a multiplier. 3x3 is higher than 2x4. Losing 5% dodge is worth the extra armor you get because your armor multiplies into your dodge along with your health.

Re: Payday 2

Posted: Fri Jun 03, 2016 3:45 pm
by Timbrewolf
Okay I solved it.

Sociopath was what I needed to keep regenerating armor as I went on my brutal murder spree.
With the headshot perk from the Enforcer section layered up also giving me more armor.

Dropped the crits and dodge, got ICTV and Sociopath working for me instead. Just rocked Hoxout on Death Wish Pro with some dudes. I would start by popping a tan or green, then as long as I kept the chain going everything that wasn't a 'dozer died in one shot. Works good.

The killing spree would also net me something like 50 armor on a headshot kill or whatever, allowing me to just soak up a shitton of punishment as long as I kept killing. Also being close to people would trigger more damage buffs and armor buffs I forgot I even had.

Re: Payday 2

Posted: Fri Jun 03, 2016 3:47 pm
by EndgamerAzari
dezzmont wrote:Are you using armored vests?

Like I said, armored vests are probably the highest EHP in the game simply because the dodge is a multiplier. 3x3 is higher than 2x4. Losing 5% dodge is worth the extra armor you get because your armor multiplies into your dodge along with your health.
Oh yeah, I'm using the light one, and I've got a few perks in addition to my dodging that makes what armor I do get more viable. It's just that I don't feel like I'm contributing much beyond zipping around, shitting out first aid kits and filling the air with lead.

Re: Payday 2

Posted: Fri Jun 03, 2016 3:53 pm
by dezzmont
That is what most people do.

You really start feeling good about that build when people start going down and you never die. Your main job is to make it impossible to fail the mission, like that time where I soloed that last half of Beneath the Mountain with you all. Sure, most of the mission I just zipped about dropping first aid kits and shooting people, while everyone else did the objectives, but when things went south often times the armored vest dodge build is the only person able to survive the heat to get things back on track.

Re: Payday 2

Posted: Fri Jun 03, 2016 4:03 pm
by Timbrewolf
Life for dodgers got a little more difficult. There's no more bonus for crouching.

With the armored vest and crook your highest passive dodge is 40, that goes up to 50 when you sprint. 55 if you're on a zipline.

Re: Payday 2

Posted: Fri Jun 03, 2016 4:06 pm
by dezzmont
That is actually higher than before if I recall. I capped out at 45. The damage resistance bonus from interacting is gone too right? That was really good when combined with the crouch boost. Now high armor has a niche in regards to static objectives.

Re: Payday 2

Posted: Fri Jun 03, 2016 4:20 pm
by Timbrewolf
IIRC you could get 40% passive, that shot up to %55 while crouching or 65% while sprinting for the LWBV

Two-piece could get 50% passive, 65% crouch and 75% sprint.

Fuck this mask is so edgy but I kinda want to make it anyway
20160603121425_1.jpg

Re: Payday 2

Posted: Sat Jun 04, 2016 12:50 pm
by K-64
Goddamn, some of the builds can get stupid now, but at least it's stupid in that fun "slaughtering everything without worry" way. Currently using a crook frenzerker type thing mostly with a suppressed loco and melee. And it's not like the old fugitive builds where it has fuck all to offer the team either. Got me some FAKs and inspire to get people up while I'm shooting nails into tasers' heads.

Re: Payday 2

Posted: Sat Jun 04, 2016 3:48 pm
by Timbrewolf
I don't know how I never noticed Frenzy but holy shit.

Things have gotten insane. I'm going to work on some synergy with the Maniac deck; basically because I'm doing insane amounts of damage output it becomes damage absorption for the whole crew and we're all fucking invincible as long as I keep killing things.

Re: Payday 2

Posted: Sat Jun 04, 2016 4:00 pm
by K-64
I'm wondering how viable a frenzy/anarchist setup would work. I mean, I'd only have about 15% of the total health but considering frenzy makes it 30% anyways, the extra armour should make it more than worth it.

Re: Payday 2

Posted: Sat Jun 04, 2016 4:17 pm
by The Ultimate Chimera
I've played this game a few times, I didn't even know about the free DLC stuff. I thought this game was terrible and only had like 8 levels. lol