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Re: Wild Hogs Ride Again

Posted: Thu Jun 23, 2016 2:20 pm
by Timbrewolf

Bottom post of the previous page:

Time to make America great again boys

Time to go to the jungle and have 'nam flashbacks

Time for drone strikes

Time for fucking awesome looking helicarriers

Re: Wild Hogs Ride Again

Posted: Thu Jun 23, 2016 2:22 pm
by Wyzack
If only there was napalm or agent orange, then we could get REALLY free

Re: Wild Hogs Ride Again

Posted: Thu Jun 23, 2016 2:29 pm
by peoplearestrange
PAS "Hey guys I just found an agent orange mod, lets try it!"
>Wyzack was killed.
>PAS was killed.
>Anon3 was killed.
>Upgradecap was killed.
>K-64 was killed.
>Tedward was killed.
PAS "Shit..."

Re: Wild Hogs Ride Again

Posted: Thu Jun 23, 2016 2:30 pm
by Wyzack
I like to think the Wild Hogs by some freak clerical error received a blank cheque from the CIA to "Protect American Interests Oversees" and that is why we get all our outrageous equipment

Re: Wild Hogs Ride Again

Posted: Thu Jun 23, 2016 3:03 pm
by Timbrewolf
In my head there's some weird continuity between all the games we play.

We fund a lot of our OPS through the gigantic volumes of cash we've stolen as part of the Payday gang. Possibly one of the reasons we ever get called into action by the government is to keep us from running amok at home looting and burning down huge sections of America.

Re: Wild Hogs Ride Again

Posted: Thu Jun 23, 2016 3:11 pm
by Wyzack
All that money that goes into "offshore accounts" and stuff that is deducted from your cut in payday actually goes to gold plating all our deagles

Re: Wild Hogs Ride Again

Posted: Thu Jun 23, 2016 3:17 pm
by Timbrewolf
Those helicopters we're always crashing aren't free.

Re: Wild Hogs Ride Again

Posted: Thu Jun 23, 2016 3:22 pm
by Wyzack
Also i need a large supply of new turtlenecks and berets for when i get shot to pieces/blown up by PAS in a helicopter

Re: Wild Hogs Ride Again

Posted: Thu Jun 23, 2016 4:05 pm
by K-64
An0n3 wrote:In my head there's some weird continuity between all the games we play.

We fund a lot of our OPS through the gigantic volumes of cash we've stolen as part of the Payday gang. Possibly one of the reasons we ever get called into action by the government is to keep us from running amok at home looting and burning down huge sections of America.
One perk with operating on foreign soil is not having to pay cleaner costs when killing the civvies.

Re: Wild Hogs Ride Again

Posted: Thu Jun 23, 2016 4:22 pm
by DemonFiren
It all makes sense now.

Re: Wild Hogs Ride Again

Posted: Thu Jun 23, 2016 4:50 pm
by Timbrewolf
I mean also we DID conquer that entire island so there's that.

Re: Wild Hogs Ride Again

Posted: Thu Jun 23, 2016 4:53 pm
by Wyzack
I am actually pretty psyched to get back in to the freedom game. We had some good times. Me and PAS almost blew up a church in a random spur of the moment nightime airdrop raid, if not for that damn APC. Not to mention that one bananaas city assault where me Anon3 and Ted got our entire infantry column massacred and had a sweet last stand

Re: Wild Hogs Ride Again

Posted: Thu Jun 23, 2016 5:14 pm
by Timbrewolf
That one op where I ended up going house to house in the middle of the city with nothing but my deagle has made me always pack a few more mags and also hate the ammo repack system.

I think my body count for pistols alone was like 6-7 kebabs.

We joke about the DEAGLE BRAND DEAGLE but that fucking gun has saved my life so many times I refuse to use any other sidearm.

Re: Wild Hogs Ride Again

Posted: Fri Jun 24, 2016 12:53 pm
by Timbrewolf
OPS WHEN

Re: Wild Hogs Ride Again

Posted: Fri Jun 24, 2016 1:36 pm
by tedward1337
TONIGHT YO
3:30pm EST?

Re: Wild Hogs Ride Again

Posted: Fri Jun 24, 2016 1:38 pm
by Timbrewolf
I'm in. What do we want to do?

Unless everyone else somehow kept all the mods I figure we'll have to do something vanilla.
Does everyone have the new DLC? I could host something on the new island and we can just goof around with the new goodies.

Re: Wild Hogs Ride Again

Posted: Fri Jun 24, 2016 1:48 pm
by tedward1337
I was thinking of prison break to start and get everything figured out again. Then some liberation USAAAA

Re: Wild Hogs Ride Again

Posted: Fri Jun 24, 2016 1:56 pm
by Timbrewolf
I don't know if I have liberation. What's dat?

EDIT: Oh right duh that's the name of that map we were playing previously sure.

Re: Wild Hogs Ride Again

Posted: Fri Jun 24, 2016 1:59 pm
by Wyzack
I work today, not sure i can play that early. Also is everyone else buying the DLC? I will do it if we will foreseeably play with it

Re: Wild Hogs Ride Again

Posted: Fri Jun 24, 2016 2:04 pm
by Timbrewolf
I bought it because I want to play with the sexy new Helo's

Image

And

Image

Plus you get this fucker for them DRONES OVER LONDON

Image

Re: Wild Hogs Ride Again

Posted: Fri Jun 24, 2016 2:46 pm
by Wyzack
Oh noice. Will I need to shell for the fucking helo dlc as well to use those?

Re: Wild Hogs Ride Again

Posted: Fri Jun 24, 2016 3:11 pm
by peoplearestrange
An0n3 wrote:That one op where I ended up going house to house in the middle of the city with nothing but my deagle has made me always pack a few more mags and also hate the ammo repack system.

I think my body count for pistols alone was like 6-7 kebabs.

We joke about the DEAGLE BRAND DEAGLE but that fucking gun has saved my life so many times I refuse to use any other sidearm.
That was possibley the most fun op. I can't remember who was commanding, but I think it was me and K64 in a armoured APC gunning the shit out of what we could find and trying to rescue anon3 to ultimately get stranded ourselves and having to abandon the vehicle.

All of us died eventally but the radio chatter alone was worth it.
tedward1337 wrote:TONIGHT YO
3:30pm EST?
Any idea what time that is UMT/GMT? Im on my way back from France right now so probably wont get back until around 9pm ish gmt?

Re: Wild Hogs Ride Again

Posted: Fri Jun 24, 2016 3:13 pm
by ColonicAcid
About 9:30PM for us?

Re: Wild Hogs Ride Again

Posted: Fri Jun 24, 2016 3:16 pm
by Timbrewolf
YO That fucking vertibird thing has the AC-130 loadout on the side.

Image

WE SPOOKY NOW

EDIT: HAHAHA IT HAS BOTH OF THOSE GUNS PLUS A 30MM GATLING RUNNING HE MIX

Image

JUST OPPRESS MY SHIT UP FAM

Re: Wild Hogs Ride Again

Posted: Fri Jun 24, 2016 3:22 pm
by Wyzack
SORRY COMRADE THIS GUN FIRES 1,000,000,000 ROUNDS OF FREEDOM PER MINUTE

Re: Wild Hogs Ride Again

Posted: Fri Jun 24, 2016 3:33 pm
by Timbrewolf
105mm howitzer?

Not enough.

Okay we slapped a 40mm cannon on there I don't think we'll need it bu-

Not enough.

W-what? Sir what are you-

Image

NOT ENOUGH

Re: Wild Hogs Ride Again

Posted: Fri Jun 24, 2016 3:42 pm
by Wyzack
Confirmed designed by Ork Bigmeks. I bet there is an atomic bomb in the trunk for emergancies and it belches horrid smelling black smoke when running correctly

Re: Wild Hogs Ride Again

Posted: Fri Jun 24, 2016 4:18 pm
by Timbrewolf
There's so much shit going on back there it has two gunners.

Re: Wild Hogs Ride Again

Posted: Fri Jun 24, 2016 7:02 pm
by tedward1337
Alright everyone, start pilling into the ts

Re: Wild Hogs Ride Again

Posted: Fri Jun 24, 2016 9:09 pm
by peoplearestrange
Sadly due to shit trainsTM im not even home yet. If yiu guys are still online when I get in in around an hour ill be up for joining ^^

Re: Wild Hogs Ride Again

Posted: Sat Jun 25, 2016 11:53 am
by Timbrewolf
We dispensed FREEDOM to a large mass of homeless squatters that had taken over a military camp, then rained death all over a bunch of tanks and infantry at an enemy airfield. AC-130 Helibird stronk.

After that we just shitted around in MadMax Simulator strapping different guns to different cars and ramming into eachother. We learned anything that causes you to be set on fire is super strong. Magnets are super stronk. Proximity mines are super strong.

I've reinstalled the mod pack, Apex doesn't officially drop until next month.
We've got more continents to liberate if people are geared up to OPR8 once more

[youtube]1pN8TvupNn4[/youtube]

Re: Wild Hogs Ride Again

Posted: Sat Jun 25, 2016 7:39 pm
by K-64
Anon, why the fuck didn't you say there was a legit goddamn Skyranger in the Apex expansion? I've been looking through the editor and there's so much awesome shit there it's unbelievable. I mean, we're cannon-fodder enough to be XCOM soldiers, and now we have the taxi to the meatgrinder.

Re: Wild Hogs Ride Again

Posted: Sat Jun 25, 2016 7:41 pm
by Timbrewolf
Are you talking about the Xi'an? I like the Blackfish more.

Re: Wild Hogs Ride Again

Posted: Sat Jun 25, 2016 7:47 pm
by K-64
The Blackfish is also pretty damned slick. I mean, I may be biased since I am partial to the Osprey, but still. The Apex expansion has so much awesome kebab removal gear, half of it admittedly on the kebab side.

Re: Wild Hogs Ride Again

Posted: Sat Jun 25, 2016 8:02 pm
by Timbrewolf
The only thing I don't like in the entire expansion is that X-115 rifle. It doesn't make any fucking sense.

Re: Wild Hogs Ride Again

Posted: Sat Jun 25, 2016 8:08 pm
by K-64
Is that the kebab special forces one with the 45-degree magazine?

Re: Wild Hogs Ride Again

Posted: Sat Jun 25, 2016 8:13 pm
by Timbrewolf
It's two rifles duct-taped together. It's a .50cal underbarrel (like what the actual fuck) with a 6.5mm ontop of it.

Supposedly the .50 is for anti-armor purposes. I don't fucking know.

They should make a rifle that has an underbarrel scalpel so I can OPERATE WHILE I OPERATE

Re: Wild Hogs Ride Again

Posted: Sat Jun 25, 2016 9:03 pm
by K-64
So do their autoriflemen now have underbarrel miniguns as well or something? I mean it seems the kebabs get all the unusual fancy toys in this game

Re: Wild Hogs Ride Again

Posted: Sat Jun 25, 2016 9:27 pm
by tedward1337
Out of all the APEX I've experienced, I can say I was more then pleasantly surprised at how SMOOTH the game was running. It's probably the fastest I've ever witnessed an arma game run.

Re: Wild Hogs Ride Again

Posted: Mon Jun 27, 2016 11:38 am
by K-64
So how many people here actually have the Apex expansion? Because there's an escape Tanoa mission available to download and I figured it would be worth trying out at some point.

Re: Wild Hogs Ride Again

Posted: Mon Jun 27, 2016 1:18 pm
by Wyzack
I do

Re: Wild Hogs Ride Again

Posted: Mon Jun 27, 2016 1:48 pm
by Timbrewolf
I got it. Them helo's were too good to pass up.

Escape Tanoa sounds fun, we should try it.

Re: Wild Hogs Ride Again

Posted: Mon Jun 27, 2016 1:52 pm
by Wyzack
opr8 2nite?

Re: Wild Hogs Ride Again

Posted: Mon Jun 27, 2016 2:42 pm
by K-64
I'd be down for that, sure.

EDIT: I have a feeling that the kebab VTOL is a bit too easy to control at the moment. Like I'm pretty sure a thing of that shape wouldn't be able to glide the way it does with the engine off. Hell, I've been messing around with potential stealth insertions based on gliding it in and only turning the engine on when going for the landing, and there's been no real trouble there.

Re: Wild Hogs Ride Again

Posted: Thu Jul 14, 2016 7:21 pm
by Timbrewolf
Oi m80's the APEX co-op campaign is out.

We need the best of the best of the best to form a tactical unit to tactically tackle the terrorist threat.

We'll use ACRE and nothing else because Arma3 campaigns involve a lot of scripting and shit more mods will probably break. Maybe not even ACRE.

Re: Wild Hogs Ride Again

Posted: Thu Jul 14, 2016 8:37 pm
by K-64
I'm down for it. After all, you need someone to blow everything up before the terrorists do.

Re: Wild Hogs Ride Again

Posted: Thu Jul 14, 2016 10:50 pm
by tedward1337
Leggo boys, hog up

Re: Wild Hogs Ride Again

Posted: Thu Jul 14, 2016 11:58 pm
by Timbrewolf
This request is actually made on the behest of another person. The hogs are legit being recruited to help another operative

Re: Wild Hogs Ride Again

Posted: Fri Jul 15, 2016 2:18 am
by tedward1337
What day/time?

Re: Wild Hogs Ride Again

Posted: Tue Oct 11, 2016 7:06 pm
by Wyzack
Rise from your grave ded thred

Shall the wild hogs ride tonight?

Re: Wild Hogs Ride Again

Posted: Tue Oct 11, 2016 9:08 pm
by tedward1337
Vanilla arma 3 + APEX & DLC?