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Re: No Man's Sky

Posted: Fri Mar 11, 2016 7:15 pm
by ThanatosRa

Bottom post of the previous page:

Soooo what you're saying is that I'll be waiting for it to be on sale.

Re: No Man's Sky

Posted: Fri Mar 11, 2016 7:40 pm
by Lumbermancer
An0n3 wrote:
Lumbermancer wrote:It's a standard retail price, what did you expect?
A standard retail game.
2 hour long single player campaign?

Re: No Man's Sky

Posted: Sat Mar 12, 2016 3:14 am
by Timbrewolf
Lumbermancer wrote:
An0n3 wrote:
Lumbermancer wrote:It's a standard retail price, what did you expect?
A standard retail game.
2 hour long single player campaign?
I don't buy that shit either.

Re: No Man's Sky

Posted: Sat Mar 12, 2016 3:20 am
by captain sawrge
splatoon is a full game anon you are still mad about it and thats funny

Re: No Man's Sky

Posted: Sat Mar 12, 2016 3:24 am
by captain sawrge
splatoon is epic btw

Re: No Man's Sky

Posted: Sat Mar 12, 2016 5:30 am
by Timbrewolf
Paying almost triple what the game was going to shipped for simply because people got excited for it is okay.

We're not killing the industry we're just supporting stuff we like.

Have you guys put in your pre-orders yet? You get an upgraded starting ship!

Re: No Man's Sky

Posted: Sat Mar 12, 2016 5:45 am
by dezzmont
Prices rising because of hype is likely due to feature creep and more resources being poured into the project, rather than just upping the price because you can.

That said No Man's Sky costs more and is losing features so fuck this game and that explanation I literally just made.

Re: No Man's Sky

Posted: Sat Mar 12, 2016 5:48 am
by Zilenan91
What even is this game. I've heard about it a lot but nothing about what you do in it.

Re: No Man's Sky

Posted: Sat Mar 12, 2016 6:02 am
by Timbrewolf
dezzmont wrote:Prices rising because of hype is likely due to feature creep and more resources being poured into the project, rather than just upping the price because you can.

That said No Man's Sky costs more and is losing features so fuck this game and that explanation I literally just made.
That's my fuckin' point.

Neither game added any new content as a result of increasing attention.

Just hiked the price-tag up.

Re: No Man's Sky

Posted: Sat Mar 12, 2016 6:05 am
by Supermichael777
^^ Its the upcoming 6 degrees of freedom/tree punching speece mmo where you will never meet another player even if your on the same god damn planet. Hype has gone wild and is already being declared ruined forever by vg tg digg and other places due to having the nerve to tell people certain features were geting droped BEFORE opening preorders. Its shaping up to be ether a summer destroying monster or another overambitious flop. Lots of bright colors and procedural everything. Like Spore promised to be but good and penis monster free.

^ what other game? Edit: oh splattoon. Splatoon is at least a double A quality game. People need to stop categorizing things into price-groups based on anything but independent reviews. Splatoon is apparently 20 ish hours of fun before it gets stale so i would say that 40 might have been a beter price point but if everyone bought it at 60 then who can blame Nitendo from chargng that(I do not own a Wii U nor do i care if this is the actual price just an example comparison)

Re: No Man's Sky

Posted: Sat Mar 12, 2016 6:06 am
by dezzmont
It is a space sim. So basically trade, fight, explore, mine/loot whatever you find, which primarly got itself attention by having a more detailed set of worlds than most other space sims. In most space sims planetary systems don't really matter that much save for perhaps the tags that apply to it such as what resources you can find, what kind of trading post is there, and what its threat level is.

So while in something like Elite or EVE exploring is really just an alternate way to mine because you will never find anything interesting ever, here you might find an awesome planet with killer dinosaurs trying to block your mining or something. It is why the game's material is almost always of a footbound explorer looking across a fantastic horizon.
An0n3 wrote:
dezzmont wrote:Prices rising because of hype is likely due to feature creep and more resources being poured into the project, rather than just upping the price because you can.

That said No Man's Sky costs more and is losing features so fuck this game and that explanation I literally just made.
That's my fuckin' point.

Neither game added any new content as a result of increasing attention.

Just hiked the price-tag up.
I suspect it has more to do with the fact that the core premise of the game, an explorable galaxy, was utterly unrealistic, especially without using user generated content. So not only can they not afford to host thousands of unique fully explorable planets that are even close to being realistically huge on servers constantly, which always sounded like promising me the game would weave straw into gold, but to even craft such planets and a system that snaps the parts together would cost way more than they thought.

So the game gets hype, they realize that trying to ever make this a persistent multiplayer universe was an utterly moronic idea as most MMO developers do, and realize they would never be able to even promise the core premise of the game at 20 dollars, forget about awesome exploration multiplayer that for some stupid reason they absolutely dont want you to experience, and there is a hype backlash because they promised too much for too little and had an unsound premise at the start.

Re: No Man's Sky

Posted: Sat Mar 12, 2016 6:20 am
by Timbrewolf
Supermichael777 wrote:People need to stop categorizing things into price-groups based on anything but independent reviews.
Being a good game doesn't absolve you from treating your customers poorly with shitty business practices.

The differences in cost between games is supposed to be representative of the cost of making them, not some weird measure of how "good" a game is going to be. Sometimes there is a correlation between that; more money means more time to make more content, improve the graphics.

...but you have to be fucking stupid to think you can just pay your way to a great game, or that one game is better than another because it cost more.

Take the same brand of retardation and invert it and you have people saying "It's okay for a game to cost more because I enjoyed it!"

Re: No Man's Sky

Posted: Sat Mar 12, 2016 6:51 am
by TheWiznard
An0n3 wrote:
Supermichael777 wrote:People need to stop categorizing things into price-groups based on anything but independent reviews.
Being a good game doesn't absolve you from treating your customers poorly with shitty business practices.

The differences in cost between games is supposed to be representative of the cost of making them, not some weird measure of how "good" a game is going to be. Sometimes there is a correlation between that; more money means more time to make more content, improve the graphics.

...but you have to be fucking stupid to think you can just pay your way to a great game, or that one game is better than another because it cost more.

Take the same brand of retardation and invert it and you have people saying "It's okay for a game to cost more because I enjoyed it!"
remember starbound?

Re: No Man's Sky

Posted: Sat Mar 12, 2016 7:25 am
by captain sawrge
pLeas e stop comparing the good game abuot squid girls to this pile, t.i.a.

Re: No Man's Sky

Posted: Sat Mar 12, 2016 12:39 pm
by Ricotez
I'm gonna wait for the reviews to pour in so I can laugh when they're disappointed

if they're not disappointed I'll wait for a sale

Re: No Man's Sky

Posted: Sat Mar 12, 2016 3:01 pm
by Timbrewolf
dezzmont wrote: I suspect it has more to do with the fact that the core premise of the game, an explorable galaxy, was utterly unrealistic, especially without using user generated content. So not only can they not afford to host thousands of unique fully explorable planets that are even close to being realistically huge on servers constantly, which always sounded like promising me the game would weave straw into gold, but to even craft such planets and a system that snaps the parts together would cost way more than they thought.

So the game gets hype, they realize that trying to ever make this a persistent multiplayer universe was an utterly moronic idea as most MMO developers do, and realize they would never be able to even promise the core premise of the game at 20 dollars, forget about awesome exploration multiplayer that for some stupid reason they absolutely dont want you to experience, and there is a hype backlash because they promised too much for too little and had an unsound premise at the start.
Dude stop talking out your ass and go read up on the actual game.

It uses a series of algorithms to generate an entire universe based on x,y,z coordinates. So the universe is random, but it's the same random for everyone. It's not hosted anywhere, your client solves the equations based on where you are and gets the same answer in the form of the same planets and systems as anyone else does.

There's no voxel-based terrain deformation or any of that shit so you don't need to host changes to anything. You can't come carve a penis into the face of some random planet for people to find. It's just exploring surfaces and such.

Re: No Man's Sky

Posted: Sat Mar 12, 2016 7:22 pm
by Supermichael777
yeah most of the resource collection looked like it was on semi persistent world bits so i assume when you fly off to your next adventure it just ditches any changes you made but you can affect things while your looking at them.

Re: No Man's Sky

Posted: Sat Mar 12, 2016 7:28 pm
by Lumbermancer
It's like a Spore 2.0

Re: No Man's Sky

Posted: Sat Mar 12, 2016 9:19 pm
by Wyzack
Complete with crippling dissapointment

Re: No Man's Sky

Posted: Sat Mar 12, 2016 9:23 pm
by Lumbermancer
That is yet to be seen.

Re: No Man's Sky

Posted: Sun Mar 13, 2016 12:39 am
by PKPenguin321
game gives me a "starbound" vibe in both the theme and the lack of actual fun content, but i'm gonna be optimistic for now

Re: No Man's Sky

Posted: Sun Mar 13, 2016 12:43 am
by DrPillzRedux
The gameplay is go to planet, get better gear, go to next planet, get better gear, repeat.

That's about all there is and pre-generated means seeing the same shit.

Re: No Man's Sky

Posted: Sun Mar 13, 2016 1:17 am
by Super Aggro Crag
what is this, starb bound

Re: No Man's Sky

Posted: Sun Mar 13, 2016 1:23 am
by FantasticFwoosh
DrPillzRedux wrote:The gameplay is go to planet, get better gear, go to next planet, get better gear, repeat.

That's about all there is and pre-generated means seeing the same shit.
You could do the same in a flash game hosted for free with more closed off content going off a recent interview i saw. The mineral and chemistry chart is actually kind of ugly in blighting the landscape and the hostiles are probably just there to stop you finishing the game early by strip-mining a planet to the core and cutting the game in 20+ hours before exterminating all life in the galaxy for shits and giggles or based off fluffyness systematically (i bet it respawns anyway, because cheap code/no financial benefit but asthetics and fodder to shoot at and draw aggro to).

The animals look disinteresting, and i reckon they'll repeat or have 'palette swap' clones at some point, just so you can claim money off exploration (that was explained in a dev log, you get cash for finding stuff, akin to sunless sea's admiralty reports sort of with naming rights) I expect to see a lot of bugged goat rabbits of varying colours and shoot some spotty lizard tigers with my pew-gun.

I bet the centre of the universe is basically a game editor (even the dev says you'd probably stop playing after 60+ hours in reaching the core of the galaxy in which time i hope they have a gurantee policy to refund in that time) to spurr the grinding of materials only to spit you out and say 'fuck you, here's the controls to your new hell to do it all over again psyche!'

I would link it in but i can't remember where i saw that, recent but not exactly present news. Speculation is a beautiful thing, pessimism is well reserved on this matter.

Re: No Man's Sky

Posted: Sun Mar 13, 2016 4:26 am
by PKPenguin321
Super Aggro Crag wrote:what is this, starb bound
u stole my review

Re: No Man's Sky

Posted: Sun Mar 13, 2016 5:17 am
by ShadowDimentio
ShadowDimentio wrote:Please refer to the chart

Image

Re: No Man's Sky

Posted: Sun Apr 24, 2016 6:12 pm
by Timbrewolf
All the false flag shilling on /v/ is hilarious.

Re: No Man's Sky

Posted: Tue Jul 05, 2016 3:00 am
by 1g88a
To quote someone funnier than myself "No Man's Buy"

Re: No Man's Sky

Posted: Tue Jul 05, 2016 3:01 am
by Timbrewolf
"No Thanks, Guy"

Re: No Man's Sky

Posted: Tue Jul 05, 2016 6:50 am
by DemonFiren
I thought that thread was supposed to be RIP?

You know, more or less like the game?

Re: No Man's Sky

Posted: Tue Jul 05, 2016 9:56 am
by Ricotez
Mighty No. Man's 9

Re: No Man's Sky

Posted: Thu Jul 07, 2016 8:52 pm
by IrishWristWatch0
I'm probably still going to get this game on release because I've been dying for a nice looking space exploration game. Elite dangerous just isn't hitting the spot. Regardless of the economy and never meeting a player, i think it would just be cool to look at shit

Re: No Man's Sky

Posted: Thu Jul 07, 2016 10:27 pm
by Bolien
DemonFiren wrote:I thought that thread was supposed to be RIP?

You know, more or less like the game?
They just finished dev.

Image

Re: No Man's Sky

Posted: Thu Jul 07, 2016 11:13 pm
by Thunder11
No Man, Bye

Re: No Man's Sky

Posted: Thu Jul 07, 2016 11:30 pm
by Anonmare
What even is this game meant to be? all I'm hearing are a lot of words that ultimately mean nothing.
Is it just exploring? Does it have an objective or no? A story even? Is it like Minecraft or Starbound or Starmade?
And more to the point, how the heck is it worth $60 US dollaridoos? Unless it came hand-delivered by the Pope, there is no way an exploration or a building sandbox game worth that much money.

Re: No Man's Sky

Posted: Thu Jul 07, 2016 11:45 pm
by Incomptinence
Probably costs 60 cos of the atlantis tax.

Re: No Man's Sky

Posted: Fri Jul 08, 2016 2:13 am
by 1g88a
Anonmare wrote:What even is this game meant to be? all I'm hearing are a lot of words that ultimately mean nothing.
Is it just exploring? Does it have an objective or no? A story even? Is it like Minecraft or Starbound or Starmade?
And more to the point, how the heck is it worth $60 US dollaridoos? Unless it came hand-delivered by the Pope, there is no way an exploration or a building sandbox game worth that much money.
Baby Elite Dangerous with even less to do (quite the feat) and lower production values, but you can walk around and look at the trees.

Re: No Man's Sky

Posted: Fri Jul 08, 2016 2:40 am
by DrPillzRedux
You walk around on planets that were randomly generated during development, so they're the same for everyone, and try and get materials for your next level of upgrades. This repeats until you get to the end.

Re: No Man's Sky

Posted: Fri Jul 08, 2016 2:58 am
by IrishWristWatch0
I just like to explore and look at cool shit, which is what this game seems to be.

Re: No Man's Sky

Posted: Fri Jul 08, 2016 3:07 am
by Zilenan91
It sounds like Starbound in that most planets have an utter lack of soul.

Re: No Man's Sky

Posted: Fri Jul 08, 2016 5:51 am
by Timbrewolf
I still just can't figure out why this is $60.

At $20 I would be in. I would've pre-ordered this already at $20.
House of the Dying Sun was $19.99 and lacks the exploration element but makes up for it by having much more focus on space combat and some RTS-like elements.

Comparing the two, I have to ask myself if No Man's Sky looks like three times the game House of the Dying Sun is. And the answer is obviously not.

Re: No Man's Sky

Posted: Sat Jul 09, 2016 12:52 am
by Malkevin
Gameplay trailer revealed.

[youtube]5vCXo3i0cvU[/youtube]

Re: No Man's Sky

Posted: Sat Jul 09, 2016 4:30 am
by Incomptinence
Remember how they got flooded? I would say it was probably due to having their offices dipped without flood insurance.

Summary microsoft influence probably didn't help.

Re: No Man's Sky

Posted: Sat Jul 30, 2016 3:50 am
by captain sawrge
TheWiznard wrote:I don't know how I feel about hyping games up before you even get to play them, remember on erro forums where starbound was hyped as the best game ever and everyone was excited to play it, and then 3 days later everyone was like "this fucking sucks" and never mentioned it again?
fucking prophetic

Re: No Man's Sky

Posted: Sat Jul 30, 2016 10:33 am
by srifenbyxp
The name of the game is No Man's Sky, and it has multiplayer with a seemingly large universe.

Image

I guess the devs called it No Mans Sky because it's so big you'll never see another player; so much for multiplayer!

Re: No Man's Sky

Posted: Sat Jul 30, 2016 5:00 pm
by Timbrewolf
Someone has been leaking gameplay footage and the devs responded with a sad tweet begging people not to watch it.

https://twitter.com/NoMansSky

Re: No Man's Sky

Posted: Sat Jul 30, 2016 5:28 pm
by Malkevin
4 hours?

I'm guessing 4 hours to experience all the 'unique' content, the rest will be repaints of that.

Re: No Man's Sky

Posted: Tue Aug 02, 2016 12:32 pm
by Lumbermancer
So far everything points to this game being quite a disappointment.

Re: No Man's Sky

Posted: Tue Aug 02, 2016 1:00 pm
by IrishWristWatch0
It honestly sounds like my perfect game. I want to relax and look at cool shit and fly around in my space ship. I have a feeling I'll put a lot of hours in it.

Re: No Man's Sky

Posted: Tue Aug 02, 2016 2:05 pm
by Zilenan91
I did that with Dear Esther. I'd replay it every now and again and just zen out with the atmosphere, hear the waves and just relax. It was really peaceful and helped me destress a whole lot.

Re: No Man's Sky

Posted: Tue Aug 02, 2016 2:20 pm
by molimoch
No Man's Sky on Steam in Mexico is Mex$ 510, Aka 27 dollars. Fuck you all I don't need a sale.