Page 20 of 25

Re: cataclysm dark days ahead- You just cant win

Posted: Sun Dec 10, 2017 8:11 pm
by DemonFiren

Bottom post of the previous page:

Iatots wrote:
  • "what's the point of X" is a low morale telltale.
What's the point of tai chi again?

Re: cataclysm dark days ahead- You just cant win

Posted: Sun Dec 10, 2017 8:12 pm
by Super Aggro Crag
Better than aikido

Re: cataclysm dark days ahead- You just cant win

Posted: Mon Dec 11, 2017 1:33 am
by Deitus
i got into a town and found a basement that, once cleared of rats, was actually full of food and a gun. there's a house across the street though that has a shitton of tools, guns, and ammo, but all the windows are barred and the doors are metal. i dont know how to get in other than to try improvised lockpicks on the door but im not sure where to get the scrap metal from. are shelves/book cases made of metal?

once i figure that stuff out ill probably try to level tailoring so i can actually carry things, i think i remember wyzack saying i should make a needle and thread and just use it on what i have continually to grind it? how do i add pockets and stuff to things so that im not so encumbered / have to take a bunch of shit off every time i wanna fight?

also, i got a pot. i need to figure out how to cook things / boil water so i can drink it safely. tips?

Re: cataclysm dark days ahead- You just cant win

Posted: Mon Dec 11, 2017 3:32 am
by lntigracy
Crash a car into the boarded up building.

Or break the fortifications down slowly.

Re: cataclysm dark days ahead- You just cant win

Posted: Mon Dec 11, 2017 3:33 am
by D&B
Break the lockers in your shelter by smashing them.

Don't use guns, they're too loud and they'll miss often.

Boiling water requires stuff that can heat or a nearby fire. I think you should be able to do that with no skill level. When you have either, oepn your crafting menu & and scroll to cooking. Clean water should be selectable if you have all the requirements.

If you want to make needles just level fabrication to level two by making fishing hooks and then go ham. You can thread from dissasembling cotton balls or rags.

Re: cataclysm dark days ahead- You just cant win

Posted: Mon Dec 11, 2017 3:34 am
by D&B
If the windows are barred, try using a crowbar on them and see if that removes the barring. If it's metal bars, use a hacksaw next to them to cut the bars down.

If it is the type of house I think it is, thread carefully.

Re: cataclysm dark days ahead- You just cant win

Posted: Mon Dec 11, 2017 5:10 am
by Deitus
i got in, i was dumb and it was actually just a gun store. lots of basic tools in the rat basement house i found, though i might set up a base in the gunstore just because its so well protected. there's lots of windows but i can just board those up, ill maybe post a vid later showing all the loot in both areas and you guys can give tips.

Re: cataclysm dark days ahead- You just cant win

Posted: Wed Dec 13, 2017 2:19 pm
by Qbmax32
Just picked this up using the launcher and started playing, its awesome can’t wait to play more

Re: cataclysm dark days ahead- You just cant win

Posted: Wed Dec 13, 2017 4:27 pm
by ▲▲▲
Long time cataclysm player here, before the 'dda' shit happened.
Started playing just before vehicles were a mod.

Best tactic I have found so far is to just cheese the game, figure out what's currently broken and then exploit.
There are far more legitimate routes, but one tends to get sick of the tried and tested strategies.

Unfortunately, when something comes along that's a significant advantage the dev's like to nerf or 'realism' the shit out of it.
A few examples through history:

Vehicles could disintegrate virtually any monster with little to no damage - Got changed so that shrubs can shatter steel frames and engine blocks.
Now you can spend a week or two ingame, covering your vehicle in armor to achieve more or less the same results.

Guns, especially shotguns used to be capable of destroying hulks in a shot or two - Dev's added magazines to help bloat it up a bit, then decided it was not enough and added a cumbersome aiming system.

Initial static spawns could be dealt with relative ease, As opposed to loud noises materializing zombies in dynamic - Added an extra button to press for extra tedium ('S'mashing corpses), then basically added dynamic spawning back in via hordes.

Throwing was largely overpowered up until recently. Used to be quite easy to skill up in that and pick off zombies with just rocks.

Food & water used to be valuable, now it's possible to secure an infinite supply of both within the first few days. Developers added a vitamin system, making multivitamins the new valuable resource.

More or less the same thing happened with clothing, low encumbrance storage items used to be rare and extremely useful. Now it can all be obtained via mindless grinding of skills. In order counter this dev's added dirty clothing which does
practically nothing as materials for clothing are a cakewalk to get.

Same shit happened with weapons, can craft decent weapons with more mindless grinding. Good weapons can also be crafted if you find one of the relevant books.

CBM's are still decent and have largely been unchanged other than the recent addition of requiring painkillers to install.

Overall, Cataclysm has experienced a shift in gameplay over the years. The quality of life features and content in DDA is far superior to cataclysm, but on the other hand I have found it to be far more dull.
Personally, I found it far more engaging to pray to RNG and then winning big when I found a utility vest or a katana. This still exists to some extent, until you find a few bottles and a tin can.
But now, because I'm a lazy bastard I can just take the easy way out and sit in an RV with funnels and solar panels near an ants nest or a swamp for a virtually endless supply of food and water with no need to actually go anywhere or do anything.

Re: cataclysm dark days ahead- You just cant win

Posted: Wed Dec 13, 2017 4:56 pm
by DemonFiren
sounds like ss13 burnout except not in ss13

Re: cataclysm dark days ahead- You just cant win

Posted: Wed Dec 13, 2017 5:15 pm
by ▲▲▲
DemonFiren wrote:sounds like ss13 burnout except not in ss13
Could not agree more.

The problem is that it's now way easier to get burnout, I showed CDDA to a few friends and they got bored within a month or two.
It's degenerated from an open world roguelike, to an open world survival crafting game.

The original had just one page, no tabs. Just one page of things to craft, along with the construction menu.
Let that sink in, it's all cold and ceramic.

Sure, there's still permadeath, and an initial learning curve but that's all it has going for it.

Re: cataclysm dark days ahead- You just cant win

Posted: Wed Dec 13, 2017 6:24 pm
by Iatots
Yeah once the sense of discovery is gone this game becomes really dull. Tried to check the forums out and the first thread I saw was the dev arguing semantics and ignoring the feedback on some dumb feature to nerf stuff. Came back from 0.C because of this thread an nope, still the same after however many revisions.

Re: cataclysm dark days ahead- You just cant win

Posted: Thu Dec 14, 2017 5:23 am
by PKPenguin321
▲▲▲ wrote:
DemonFiren wrote:sounds like ss13 burnout except not in ss13
Could not agree more.

The problem is that it's now way easier to get burnout, I showed CDDA to a few friends and they got bored within a month or two.
It's degenerated from an open world roguelike, to an open world survival crafting game.

The original had just one page, no tabs. Just one page of things to craft, along with the construction menu.
Let that sink in, it's all cold and ceramic.

Sure, there's still permadeath, and an initial learning curve but that's all it has going for it.
can you not download an old revision?

Re: cataclysm dark days ahead- You just cant win

Posted: Thu Dec 14, 2017 8:01 am
by ▲▲▲
PKPenguin321 wrote: can you not download an old revision?
Sure can, there are archives that still exist, and the original is still on github last time I checked.

The problem is that DDA is better in some aspects, especially in terms of QOL. There's a whole host of useful menus and context sensitive helpers.

This serves to detract from the original cataclysm experience, and all the aforementioned shit helps detract from the DDA experience - Essentially making both games worse.

I still think about maintaining my own coremod, that cuts out majority of the shit but it's a lot of work for something that only a handful of people will enjoy.

Also have plans to do a total conversion to 'MadMaxRL', The engine is not up to scratch yet, and probably never will be.
All of the interesting PR's tend to just die off in favor of 'muh realism' and 'nerf dis'.

Here's some links that do a good job of summing up the developers:
Gun accuracy:
https://github.com/CleverRaven/Cataclys ... sues/21244
Throwing:
https://github.com/CleverRaven/Cataclys ... sues/20414
Sharp Rocks:
https://github.com/CleverRaven/Cataclys ... sues/20924
Nerf CBM's pls:
https://github.com/CleverRaven/Cataclys ... sues/20383

The title of this thread basically sums up the whole thing:
http://smf.cataclysmdda.com/index.php?topic=13234.0

Virtually every PR regarding balance becomes an argumentative shitfest, where there is either no result, or it ends up significantly worse in some way.
PR's regarding functional content tend to get ignored/dropped in favor of PR's that just add more JSON shit or balance PR's.

And if you actually desire to work on the game, and submit your content good fucking luck.
Dev's are largely unhelpful, unresponsive and prefer to keep within their own little circlejerk.

Re: cataclysm dark days ahead- You just cant win

Posted: Fri Dec 15, 2017 12:05 am
by TheWiznard
fucking soap... lol @ this cthulu guy
https://github.com/CleverRaven/Cataclysm-DDA/pull/22414

Re: cataclysm dark days ahead- You just cant win

Posted: Fri Dec 15, 2017 2:44 am
by Super Aggro Crag
I like nutrition

Re: cataclysm dark days ahead- You just cant win

Posted: Fri Dec 15, 2017 4:30 am
by PKPenguin321
so basically they've got reverse powercreep, where x is nerfed because it's far better than y, and eventually y is nerfed as it's now far better than z, etc

Re: cataclysm dark days ahead- You just cant win

Posted: Fri Dec 15, 2017 4:50 am
by Deitus
how does UnReal world and Elona compare and contrast to cdda? better or worse, and for what reasons?

Re: cataclysm dark days ahead- You just cant win

Posted: Fri Dec 15, 2017 10:06 am
by Iatots
Dang, already burned out?

As for unreal world, it's strictly a survival game, with combat being optional if you know what you are doing. It's a nice game to learn to learn, but there is little to do. Development moves at a glacier pace, all you can do now is fetchquests, build autism cabins and travel east to kill uralic scum.

Re: cataclysm dark days ahead- You just cant win

Posted: Fri Dec 15, 2017 10:22 am
by TheWiznard
I don't want to sound like an asshole but to be honest I don't see why you're having such a hard time with cdda. It's really not that complicated imo. If I had to quantify the amount of total hour I've played it would probably be something like <100 hours ever over a like 5 year period. Maybe I just am not seeing the difficulty because I know what's going on?

Re: cataclysm dark days ahead- You just cant win

Posted: Fri Dec 15, 2017 6:01 pm
by Deitus
Iatots wrote:Dang, already burned out?

As for unreal world, it's strictly a survival game, with combat being optional if you know what you are doing. It's a nice game to learn to learn, but there is little to do. Development moves at a glacier pace, all you can do now is fetchquests, build autism cabins and travel east to kill uralic scum.
seeing what you guys were posting before about hitting a wall made me think that cdda maybe wasnt the game i was looking for (complex and always something new to do/a new goal to work towards). im just looking into options. have you ever played/have any opinions on elona?
TheWiznard wrote:I don't want to sound like an asshole but to be honest I don't see why you're having such a hard time with cdda. It's really not that complicated imo. If I had to quantify the amount of total hour I've played it would probably be something like <100 hours ever over a like 5 year period. Maybe I just am not seeing the difficulty because I know what's going on?
im not really having much trouble now, my main thing that i was getting frustrated about was basic combat, but now that i just drop stuff i can actually kite most things and im fine. now im just trying to figure out stuff like cooking/fortifications/making a car, etc

Re: cataclysm dark days ahead- You just cant win

Posted: Tue Dec 19, 2017 10:51 am
by DemonFiren
five is just as significant a number as ten you fgt

Re: cataclysm dark days ahead- You just cant win

Posted: Fri Dec 22, 2017 6:37 pm
by D&B
Elona is a fun game but it's kinda like a single player MMORPG.

Elona+ is the latest installment of it and it tones down some of the grinding and you can actually feel your character get stronger as time goes on.

Re: cataclysm dark days ahead- You just cant win

Posted: Sat Dec 23, 2017 12:23 am
by John_Oxford
awesine wrote:
Deitus wrote: complex and always something new to do/a new goal to work towards

i have a la few suggestions:
1. Rimworld
2. Cogmind
3. DCSS/Nethack/Angband/Brogue (examine these four and take your pick, the difference in most of them only being design philosophy)
4. Garry's mod? maybe? i'm pulling at strings
5. Caves of Qud
6. Dwarf Fortress
7. S.T.A.L.K.E.R. (CoP) i'm just bloating this to 10
8. Neo Scavenger (i think you'd really like this one, easy to learn difficult to master)
9. le minecraft/roblox/whatever idfk
10. go on a space station 13 codebase you've never played before and stay there for a whole month
as someone who played cdda for a good eight months, then hit that wall -hard-, then began the infinite search for a game like cdda that was much simpler that i wouldn't be burnt out on

1. rimworld is pretty fun but theres a hill at the start to go over, you have to get invested in it and not spend to much time customizing your players or you'll be burnt out before the game even starts

2. cogmind was pretty fucking fun for a good 2 or 3 hours for a few days then i found it to be the same thing just more difficult (which basically is what it is)

3. i've never played any of these, i'd give these a look

4. garry's mod is pretty interesting, community is slightly cringy though, alot of the depth comes from your ability to code, otherwise it's just limited to what you can download from the steam workshop.

5. i've heard of this but never played it, assumed to be a bretty ok game

6. dwarf fortress from what i understand is basically just a better version of CDDA with dwarves. i don't think they share any of the same controls and you'll probally find it way too similar to cdda and burn out pretty fast on it too

7. STALKER call of pripyat and clear skies are by far some of the best games i've played short of like the last of us (which is a inanely high standard to compete with but still). the two of them are very interesting, have a pretty decent story arc, and you feel like your playing it on a blyat-98 pc in the middle of siberia while slamming shots of vodka based off the atmosphere and graphics.

CoP would be the better of the two in terms of gameplay, the misery mod for CoP makes it incredibly difficult but add's loads of shit. if you're into that you might like it.

8. this game was really really great too, a good game to play for a good week or two, then eventually the content becomes basically "go to this specific location 300 tiles away for some more story, then to this other location for more story, then two other locations, then install mods, then be burnt out"

overall, there's a ok amount of content and the game play's very well and the art style is delicious, but there's a pretty hefty wall after a few weeks of play that can really only be surpassed by making your own mods.

which i mean, when you make your own mods you aren't really climbing the wall, just kind of shimming up it and stopping half way.

9. minecraft actually has some validity for being decent, modpacks like the technic launcher or feed the beast might give you some interest. you'll need a account though, 26? ish dollars. some packs add machines and magic and it's all really complex at certain points, you might like it.

roblox used to be okay to play back in like 09 and 010. alot of the games we're pretty arcadey and it was a decent bit of fun for a good 10 minutes. the only really valid games now are phantom forces and apocalypse rising. one is basically call of duty and one is basically dayz.

10.

i'm making a apocalypse 13 server, https://discord.gg/6bFa38R i do try to keep in mind the aspects of cdda and how people get burnt out and lose interest

that and colonial marines is pretty fun for a few rounds.

the russian codebase for f13 is decently interesting too.

other than that, short of playing on goon or getting into some high levels of degeneracy. you won't really find anything interesting on other servers.

Re: cataclysm dark days ahead- You just cant win

Posted: Sat Dec 23, 2017 9:49 pm
by Deitus
Maybe I’ll try out grand strategy with aurora

Need to gitgud at excel anyway

Re: cataclysm dark days ahead- You just cant win

Posted: Tue Jan 23, 2018 4:00 am
by Deitus
>tfw a zombie bumps into a car and sets off an alarm in the middle of town

[youtube]14WoDHbwO0E[/youtube]

Re: cataclysm dark days ahead- You just cant win

Posted: Tue Jan 23, 2018 9:28 pm
by Super Aggro Crag
Kill the horde with dog

Re: cataclysm dark days ahead- You just cant win

Posted: Sat Jan 27, 2018 6:36 am
by Deitus
is the stats through skills mod worth it/do much? i just did a new playthrough and i swear to god i couldnt hit jack shit with my knife spear, didnt know if that was the reason for it.

Re: cataclysm dark days ahead- You just cant win

Posted: Thu Feb 01, 2018 9:31 pm
by Deitus
>make fire with brazier
>toss some water into a frying pan
>cant craft clean water because i need a tool with boiling 2
>frying pan has boiling 2

WHY IS THIS ALOUD IM FUCKING THIRSTY

Re: cataclysm dark days ahead- You just cant win

Posted: Fri Feb 02, 2018 12:44 am
by Super Aggro Crag
Drink dirty water

Re: cataclysm dark days ahead- You just cant win

Posted: Mon Feb 05, 2018 1:54 am
by Deitus
so what comes next after i get on for a few days? what do i go for after knife spear? ive been chillin in the evac shelter for a while now reading some shit and destroying a bunch of clothes with my bone needle, dont i need mechanics 1 + to start making cars and all that?

Re: cataclysm dark days ahead- You just cant win

Posted: Sun Feb 11, 2018 7:33 pm
by Anonmare
[youtube]Cyoj4-niEPc[/youtube]

Re: cataclysm dark days ahead- You just cant win

Posted: Thu Feb 15, 2018 7:00 pm
by Super Aggro Crag
I went in sewer found a mutagen drank it

Now my head bumpy and I got +strength!!!

Re: cataclysm dark days ahead- You just cant win

Posted: Tue Mar 06, 2018 4:16 am
by Deitus
Image
>generate new world
>spawn in
>see this

N-NANI?!

Re: cataclysm dark days ahead- You just cant win

Posted: Tue Mar 06, 2018 11:34 am
by Timbrewolf
AAAAAAAAA GGGOOOOOOOOOOOOO AAAAAAAAAA HHHHHHHHHHHH

Re: cataclysm dark days ahead- You just cant win

Posted: Tue Mar 06, 2018 12:34 pm
by DemonFiren
i haven't played this in so many forevers i don't know what i'm looking at

Re: cataclysm dark days ahead- You just cant win

Posted: Tue Mar 06, 2018 2:59 pm
by Iatots
Did you enable national guard structures?

Re: cataclysm dark days ahead- You just cant win

Posted: Tue Mar 06, 2018 3:54 pm
by Wyzack
Yes he did, and he probably died soonafter unless he ran away very fast in a straight line.

For the uninitiated that base is a fortified town that is filled to the brim with killbots, including a surrounding perimeter. I zooped around one with teleport debug commands and debug invisibility once and the loot seems to be pretty standard town stuff. It literally only exists as an absurd endgame challenge to give you something to test your alpha mutant advanced power armor death cyborg out on i think

Re: cataclysm dark days ahead- You just cant win

Posted: Tue Mar 06, 2018 4:08 pm
by DemonFiren
Sounds like a prime ICBM target.

Re: cataclysm dark days ahead- You just cant win

Posted: Tue Mar 06, 2018 8:13 pm
by Xhuis
haggis
Image

Re: cataclysm dark days ahead- You just cant win

Posted: Tue Mar 06, 2018 8:19 pm
by DemonFiren
>haggii

Re: cataclysm dark days ahead- You just cant win

Posted: Tue Mar 06, 2018 9:20 pm
by Deitus
Wyzack wrote:Yes he did, and he probably died soonafter unless he ran away very fast in a straight line.
more like i tried to go into the evac shelter basement but fell down a hole masquerading as stairs into what i assume to be the underground portion of the adjacent science lab and got shot by a bunch of turrets

Re: cataclysm dark days ahead- You just cant win

Posted: Wed Mar 07, 2018 8:48 pm
by Super Aggro Crag
Haggis is good

Re: cataclysm dark days ahead- You just cant win

Posted: Thu Mar 08, 2018 9:35 am
by TheWiznard
Deitus wrote:
Wyzack wrote:Yes he did, and he probably died soonafter unless he ran away very fast in a straight line.
more like i tried to go into the evac shelter basement but fell down a hole masquerading as stairs into what i assume to be the underground portion of the adjacent science lab and got shot by a bunch of turrets
nothing like going down a set of stairs straight into a magma chasm

Re: cataclysm dark days ahead- You just cant win

Posted: Fri Mar 09, 2018 9:14 pm
by Deitus
so i want to basically be a nomad with a junker car moving from town to town just looting shit, never really staying in one place. this means ill probably be living hand-to-mouth for food, which means ill need a fridge or other food preservation on my rig. how do you guys suggest i go about doing that?

Re: cataclysm dark days ahead- You just cant win

Posted: Fri Mar 09, 2018 10:58 pm
by Super Aggro Crag
Find fridge

Put fridge in car

Turn fridge on

Put solar panels on top so fridge doesn't kill all battery

Or you could learn to make preservable food like canned meats, jerky, powdered eggs, sausages, aspics, etc. Easier than it sounds with the right skills and equip ment

Re: cataclysm dark days ahead- You just cant win

Posted: Sat Mar 10, 2018 2:25 am
by ColonicAcid
Anonmare wrote:[youtube]Cyoj4-niEPc[/youtube]
holy shit is that SsethTzeentach.

hes my boy from way back i didnt know he still made videos.

Re: cataclysm dark days ahead- You just cant win

Posted: Sat Mar 10, 2018 2:25 pm
by Super Aggro Crag
Also deitus I survived an entire winter once by hording acorns in the summer and fall. They only rot if you cook them into acorn meal so I just wanted till I was hungry and cooked em and ate em or ground em into flour to make delicious bread

I was squirrelman for that winter

Re: cataclysm dark days ahead- You just cant win

Posted: Sat Mar 10, 2018 3:54 pm
by Wyzack
Yeah basically what crag said. However unless you have loot spawn turned way down you will have more nonperishable food than you can eat after looting a town or two. Always take flour, rice and oatmeal they are awesome. You can also install a tank on your car and then a funnel on top to collect rainwater for infinite drinking and cooking water, it kicks ass.

Re: cataclysm dark days ahead- You just cant win

Posted: Sat Mar 10, 2018 4:58 pm
by Super Aggro Crag
Also for ultralight camping an aluminum can can be used to boil water to drink and a bone skewer is the smallest and lightest cooking implement

Re: cataclysm dark days ahead- You just cant win

Posted: Sun Mar 11, 2018 8:07 am
by TheWiznard
[youtube]hwaQHZaVtBQ[/youtube]