Rising Storm 2 - Update time

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Re: Rising Storm 2 - $22 Preorder special

Post by DrPillzRedux » #294246

Bottom post of the previous page:

Everyone who played the beta should do the survey. They actually read them and make changes based on them.

http://rs2vietnam.com/survey/

[youtube]cam2xIB2O50[/youtube]
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Re: Rising Storm 2 - $22 Preorder special

Post by Quanti » #294314

DrPillzRedux wrote:In one game quanti and I were in, song be I think, we fought gooks in the forest for like 10 minutes since they kept spawning. It was fucking horrifying. You could hear the little bastards scurrying around.
Vietcong being able to spawn out of tunnels makes clearing jungles ptsd central for the US. They just keep coming from everywhere and there's almost always one within 10m of you. If your squad lead dies then you're completely fucked.

M14 with a scope was amazing but without one I always went for the M16. Why use either of those though when you can grab an M60 and retract the bipod and just go full badass(retard) mode.

After playing the beta I didn't think I was going to end up getting it but $25 is pretty cheap so what the hell.
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Re: Rising Storm 2 - $22 Preorder special

Post by Grazyn » #294320

Wasn't the M16 historically shitty? At least the first models issued during the war, with soldiers begging to be given back their trusty M14s?
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Re: Rising Storm 2 - $22 Preorder special

Post by Steelpoint » #294322

M16's suffered from problems yeah.

I can't recall them without a quick search but I think they revolved around them breaking and jamming very easily, further exacerbated by the climate in Vietnam.
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Re: Rising Storm 2 - $22 Preorder special

Post by paprika » #294344

>replace stripper clips with one-time use, disposable 20rnd box magazines in your new space-age assault rifles
>commanders order grunts to hold onto them and reuse them
>wear out the springs and have feeding issues

and that's why the m16 has 18 rnd mags

still shoots like a fucking sniper rifle with 0 recoil though
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Re: Rising Storm 2 - $22 Preorder special

Post by Qbopper » #294367

>new meme rifle has plastic spring loaded stock so you can't use it for melee (game is lying to you)
>the magazines shit themselves when you reuse them
>you need a ballpoint pen/similar to adjust the sights
>it's so bad the VCs refuse to take M16s off of dead US soldiers

I might be misremembering but I think this is all true
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Re: Rising Storm 2 - $22 Preorder special

Post by Grazyn » #294371

"We left with 72 men in our platoon and came back with 19, Believe it or not, you know what killed most of us? Our own rifle. Practically every one of our dead was found with his (M16) torn down next to him where he had been trying to fix it."

— Marine Corps Rifleman, Vietnam.


Man, there's shitty and then there's the M16
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Re: Rising Storm 2 - $22 Preorder special

Post by Qbopper » #294487

i'm going to get a rfund on this game and cite the reason "my m16 doesn't get me killed"

well okay I've run out of ammo in a firefight because >18 bullet mags but that's different
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Re: Rising Storm 2 - $22 Preorder special

Post by DrPillzRedux » #294573

They weren't actually disposable, that was just a marketing thing. It was just difficult to load the entire 20 rounds into the mag because the last 2 were stiff, which made people think it was causing the jamming issues, when it was actually the ammo and a lack of chrome lined barrels.
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Re: Rising Storm 2 - $22 Preorder special

Post by DrPillzRedux » #295351

This was their last statement on proximity chat, from January 2016. It's a highy requested feature on their trello page, so hopefully they've changed their mind.
3D VOIP is something we'd all like to have, but while it is technically possible on UE3, it's a performance hit and a half that we're not sure is acceptable. That's not to say that it might not still happen (if for example, someone came up with a novel way of reducing the performance overhead), but I don't think I can get into any trouble by saying that it's not currently a thing at the time of writing.
I can't find the later quote anywhere anymore but basically they said their ballistics system being calculated over the size of the maps is already maxing their CPU useage, which is why even with an i5 6600k clocked at 4.7ghz, I use 80%-ish. They do want it though.

edit: I found it, was in March.
We know that proximity/local voice chat is something that players would like, however one of the major drawbacks is that it can be a heavy CPU hit when our games already tend to be cpu heavy and capped (doing line traces between players is one of the most expensive things you can do for both the client and server, and we don't want to add more unless we can find savings elsewhere).
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Re: Rising Storm 2 - $22 Preorder special

Post by Qbopper » #295447

Then they need to have some way to be able to easily identify your friends nearby, because it's fucking ridiculous that I can't warn someone running up to me that there's someone nearby or whatever

it's easily the worst part about this game - it tries to rely so much on communication but makes it extremely difficult to do that beyond your squad
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Re: Rising Storm 2 - $22 Preorder special

Post by DrPillzRedux » #295454

That's why they're working on prox chat. They haven't given up yet.

Personally though I don't give a shit if they don't, never bothered in RO2.
Last edited by DrPillzRedux on Thu May 18, 2017 12:35 pm, edited 1 time in total.
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Re: Rising Storm 2 - $22 Preorder special

Post by Qbopper » #295457

I mean, I think it's unlikely we'll see it happen if the game is already pushing so hard on the CPU

hopes high, expectations low, and all that

EDIT: poly's been playing too much of the beta

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Re: Rising Storm 2 - $22 Preorder special

Post by Malkevin » #295603

what engine does Squad use?
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Re: Rising Storm 2 - $22 Preorder special

Post by Qbopper » #295684

Malkevin wrote:what engine does Squad use?
UE4 - I was thinking about mentioning it, but it's hard to say if UE4 is better for that sort of thing

Squad runs relatively decently and manages to have positional VOIP + some nice features, RS2 seems to focus a lot on little details like accurate ballistics for long range engagements (which rarely happen) or the fact that overheating your MG warps the barrel

I don't work on either game so it's 200% impossible to say anything, but Squad was built from the ground up for positional VOIP because project reality had it as a feature, and Squad essentially (to me) is a better project reality (albeit without most vehicles at this point)
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Re: Rising Storm 2 - $22 Preorder special

Post by DrPillzRedux » #295723

There's a countdown that ends tomorrow on their website, either new beta or launch date!

http://www.rs2vietnam.com/
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Re: Rising Storm 2 - $22 Preorder special

Post by tedward1337 » #295935

DrPillzRedux wrote:There's a countdown that ends tomorrow on their website, either new beta or launch date!

http://www.rs2vietnam.com/
Time to stay up for the next 19 hours to see what it is
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Re: Rising Storm 2 - $22 Preorder special

Post by Qbopper » #295951

probably a release date of [too far away]
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Re: Rising Storm 2 - $22 Preorder special

Post by DrPillzRedux » #295990

Probably August.
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Re: Rising Storm 2 - $22 Preorder special

Post by Quanti » #296085

If this is just a countdown to a release date reveal I'm actually going to flip the table.
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Re: Rising Storm 2 - $22 Preorder special

Post by Qbopper » #296087

Quanti wrote:If this is just a countdown to a release date reveal I'm actually going to flip the table.
clear some space then

I think there's a small chance it could be actual release because >preloads, though
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Re: Rising Storm 2 - $22 Preorder special

Post by Qbopper » #296095

Doublepost for visibility

People claim the mailing list got a winkt face message about ensuring servers were updated for the 19th and my preload downloaded some new data

Likely release tomorrow
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Re: Rising Storm 2 - $22 Preorder special

Post by DrPillzRedux » #296116

Nope. They said open beta before release. Likely the open beta.

Also preload is a bug.

They released a statement on future DLC.
Gameplay related content will be free. This has been Tripwire's business model in the past and will continue.

Cosmetic content will be for sale and will help fund future updates. We are going to handle cosmetics differently than KF2. We have no plans for a key and crate system and will likely sell items individually or in packs of grouped items. Acquisition of cosmetic items will be direct, as in, what you see is what you get.
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Re: Rising Storm 2 - $22 Preorder special

Post by DrPillzRedux » #296193

I just got an 18mb rising storm 2 update
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Re: Rising Storm 2 - $22 Preorder special

Post by tedward1337 » #296336

Im preloading a 2.6Gb patch right now. The countdown is now at 30 minutes until its finished.
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Re: Rising Storm 2 - $22 Preorder special

Post by tedward1337 » #296343

Actually preload finished, I'm playing right now ahaha
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Re: Rising Storm 2 - $22 Preorder special

Post by DrPillzRedux » #296352

OPEN BETA GUYS
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Re: Rising Storm 2 - OPEN BETA IS HERE!

Post by Kraso » #296396

Image

every time, without fail
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Re: Rising Storm 2 - OPEN BETA IS HERE!

Post by paprika » #296525

it is not me

it is not me

i am not the lucky offspring
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: Rising Storm 2 - OPEN BETA IS HERE!

Post by Quanti » #296531

They revealed the release date to be the 30th of may but they threw in another open beta so I won't be flipping my table today at least. Too bad I'm busy for most of this weekend and won't be able to play it much.
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Re: Rising Storm 2 - OPEN BETA IS HERE!

Post by DrPillzRedux » #296707

The beta ends on Monday you silly emu.

Also, we took points so fast on CuChi that the game bugged out and marked the 2nd to last point as out of bounds.

[youtube]j1xSbUghumU[/youtube]
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Re: Rising Storm 2 - OPEN BETA IS HERE!

Post by Shaps-cloud » #296724

paprika wrote:it is not me

it is not me

i am not the lucky offspring
It's not for I

It's not for I

Good luck's for some other guy
P.S. Shoot Dr. Allen on sight and dissolve his body in acid. Don't burn it.
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Re: Rising Storm 2 - OPEN BETA IS HERE!

Post by DrPillzRedux » #301192

hey

this came out today
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Re: Rising Storm 2 - It's out

Post by Qbopper » #301478

i am not the chosen person

i am not the chosen person

i am not a lucky dude
Limey wrote:its too late.
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Re: Rising Storm 2 - It's out

Post by DrPillzRedux » #301607

So the devs are fucking retards and ruined the leveling rate. It's the same as in Vanilla RO2 now, basically 3x the previous rate, even though it took me 3-4 hours of being MVP in every game to get a level past 25.

Think it's okay now? There's double XP.
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Re: Rising Storm 2 - It's out

Post by Qbopper » #301618

are you saying it's too slow or too fast I don't understand
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Re: Rising Storm 2 - It's out

Post by DrPillzRedux » #301629

Too slow. 3x slower.
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Re: Rising Storm 2 - It's out

Post by Qbopper » #301632

was probably increased for the beta so they could make sure things unlocked properly, they probably havei t so low so that people keep coming back I guess?
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Re: Rising Storm 2 - It's out

Post by DrPillzRedux » #301638

No, it wasn't increased for the beta. It was slower even than in RS1. They said they want it to "be more rewarding to level" when it's just a grind.
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Re: Rising Storm 2 - It's out

Post by imblyings » #301683

fuck I need my covered gook hat to properly hide in the bushes, the normal brown one is just an open headshot invitation
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Re: Rising Storm 2 - It's out

Post by Kraso » #301822

rising storm 2 doesn't let me do this though

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Re: Rising Storm 2 - It's out

Post by Qbopper » #301870

combat arms is a good game ONLY because if I shoot a man in the testicles he rolls around on the ground
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Re: Rising Storm 2 - It's out

Post by Malkevin » #302033

You know, if there's one thing I really really hate about the engine RO/RS uses its that most of the time the gun firing sounds of other players don't play.
Some GI with a shotgun sneaks up on me and a mate, blow the mate away but I'm completely oblivious I'm about to get a lead enema because I haven't heard a FUCKING SHOTGUN go off 10m away from me.
Spoiler:
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Re: Rising Storm 2 - It's out

Post by DrPillzRedux » #302110

That's a known bug.
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Re: Rising Storm 2 - It's out

Post by XSI » #302191

I only have two questions
1. Is it worth getting this
2. Is it worth the price they're asking or should I wait for a sale?
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Re: Rising Storm 2 - It's out

Post by Malkevin » #302322

DrPillzRedux wrote:That's a known bug.
Yeah, but it's been a thing since ro2 and persisted through rs1 and rs2
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Re: Rising Storm 2 - It's out

Post by Qbopper » #302349

XSI wrote:I only have two questions
1. Is it worth getting this
2. Is it worth the price they're asking or should I wait for a sale?
1. if you like shooters, yes - it's not as easy to pick up and drop as, say, CoD, but it's not as complex/doesn't need as much time and effort as something like Arma - it's a nice balance between the two extremes
2. if it's still $25 yeah
Limey wrote:its too late.
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Re: Rising Storm 2 - It's out

Post by Mark9013100 » #302961

GI GO HOME, VIETNAM NOT YOURS
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Re: Rising Storm 2 - It's out

Post by Qbopper » #303003

back on boat gi
gi go home

make me some sneakers charlie
let's have a cookout, charlie
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Re: Rising Storm 2 - It's out

Post by DrPillzRedux » #303158

not myself
not myself
my luck has runneth out
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Re: Rising Storm 2 - It's out

Post by paprika » #303372

This is literally a perfectly refined version of rising storm/red orchestra

Though the spray and pray gets rather obnoxious at times, and the grease gun has some of the worse fire rate I've ever seen
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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