Nanotrasen Inc Needs You! (EVE online)

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Re: Nanotrasen Inc Needs You! (EVE online)

Post by dezzmont » #30179

Bottom post of the previous page:

As someone very experienced skulking around nulsec and leading gangs like this, and t2 gangs, you need ewar. EWAR is the difference between everyone dying and successfully leading a covert ops fleet in taking out T2 battleships. As An0n3 put it, EWAR is the rag of chloroform you put over someone's face as your friends beat them to death, though I like to liken it more to the concept of the SS13 changeling parasting causing you to become totally helpless, yet still aware of the massive amount of suffering you are about to be put through. In fact the only time EWAR is not supremely helpful is if we run into another gang, because it will be unlikely that the EWAR can protect us against multiple targets.

The idea of using logis makes sense at first until you remember the point of a lowsec roam gang is to kill stuff WAY above the cost of your ship. Anything worth ganking is going to probably blast you to bits before you can be healed anyway. With EWAR they can't do fight back, and with proper tackling you can prevent them from running. If they fight back it means we failed as an outfit and something went very wrong.

But if you all collectively agree to not use EWAR I will watch and laugh as I don't mind. After all, he can't target me anyway when I am in cloak. But make no mistake: EWAR ships are amazingly deadly beasts. Nothing is more terrifying than knowing you can do absolutely nothing to save yourself even as you are aware that your death will be slow and painful. If anyone was still trying to figure out what specialties to look into and are Caldari I highly recommend considering becoming our EWAR specialist. I would do it but energy neutralizers tend to be less useful in gang ambushes and more useful in open combat. EWAR specialists also tend to learn other extremely fun and terrifying skills like cloaking and bombing, they are the guys who are out to stab you in the back and drag you into the night and are the guys who spearhead ganks, and most of their ships are cruisers and frigates, with the ultimate ship of EWAR specialists being the covert ops frigate.

Two other things: Anyone doing tackling or EWAR needs to train the skill that improves your lock times, signature analysis, and absolutely no one in the gang is allowed to pop a pod. Lock times allow the EWAR and tacklers to tackle and EWAR faster than the enemy can warp, and podding someone in lowsec is supremely stupid as while Concord isn't going to send the cops into that neighborhood they still saw it happen. Your sec standing gets nuked really hard and that is problematic even for the most hardcore nulsec or wormhole pilot.
Last edited by dezzmont on Mon Sep 22, 2014 7:25 am, edited 1 time in total.
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Re: Nanotrasen Inc Needs You! (EVE online)

Post by M0nsoon » #30180

Ah alright that makes allot more sense then on how the other corp explain it to me, but then again they were all about using only Gallente ships.

And for the Caldari EWAR, are they the ones that reduce sensor range or target break?
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Re: Nanotrasen Inc Needs You! (EVE online)

Post by dezzmont » #30183

Caldari ECM prevents you from locking any sort of target for the duration. It is considered so standard and powerful that almost no gank fleet runs without them. Even in small scale war engagements ECM can completely wreck a fight.

On the large warfleet level its a different beast, and specific racial fleets use their EWAR in different ways. Caldari EWAR breaks down from being the smothering force that it is and is instead used more often to completely destabilized enemy logistic ships or, better yet, break a logi chain, which allows caladi missile ships to blow everyone away quickly as their tank fails. Mimnitar EWAR, the target painter, is generally considered the weakest and most mimnitar EWAR ships are actually used as sniper webbing platforms, though it should be noted that target painters are fantastic for missile fleets as they increase the signature radius of small ships which massively increases missile damage. Also target painters allow big ships to hit smaller ships, as you can bloom an interceptor's signal radius to match a battleship. This isn't too great for Mimnitar's already schizophrenic combat doctrine, which is why Mimnitar is rarely flown exclusively and is instead used to add to other fleets. Galente use target dampeners and reduce the enemy targeting range or speed. Like the Mimnitar they are often used as sniper tacklers instead for warp distruptors, for which they get a range bonus, but they see straight use sometimes too, especially because sniping with warp scrambling isn't too useful. Of course they can always use EWAR drones. Amarr get two EWAR gimmics, they are generally the best at capacitor warfare, which allows them to either steal some of your energy or just destroy it, and they get tracking distruption boosts. Tracking distruption makes it so your guns have less optimal range and are more affected by traversal velocity. This doesn't mesh at all with Amarr combat doctrine, but luckily capacitor warfare is insanely strong in large scale engagements, helped by the fact that both the Amarr get one of the strongest capacitor EWAR ships in the game that can single handedly win fleet battles and the fact that their drone boat battleship is also a cap-warfare ship. However energy neutralization tends to break down if you are not in a T2 EWAR ship and are fighting something larger than yourself. Like Galente they also get good use out of EWAR drones which is why EWAR is more core in Amarr and Caldari fleets: Caldari is singularly powerful and Amarr just get so damn much. It is important to note that while I disagree with An0n3 that the Galente are significantly better than Amarr at drone use based purely on their hulls because, this is where the Galente usual range bonus on drones seriously shines compared to Amarr. Amarr ECM drones effectively don't get any benefit from Amarr hulls besides the fact that Amarr have huge drone bays that allow them to store a multiple types of drones at once, and range matters on ECM.

I am personally trained in the use of energy warfare modules due to my history as a nulsec scout, the skills overlap a lot, but I haven't ever personally fired a single shot in nulsec after my initial solidarity training gank my old corp made the scouts and support ships do. If we go to highsec war it will almost certainly be what I fly, but my role is definitely not a combat one. Scouts are there to basically guide the team to their target safely and keep them aware of danger.
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Re: Nanotrasen Inc Needs You! (EVE online)

Post by Timbrewolf » #30272

Were they using remote sensor boosters in the alliance tournament?

For some reason the things were never selling, and now I can't keep them on the shelves. When I first started buying them up I was buying them to recycle them, but some moron just spend 3.5mil on buying a bunch of them from me.
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Re: Nanotrasen Inc Needs You! (EVE online)

Post by ThanatosRa » #30283

I don't think a lot of people realize just how important tackle is. Just how completely and totally VITAL it is. If you're willing to tackle and fit out for it, though, kiss doing ANYTHING ELSE good bye forever, though.

I've fallen into that trap before and refuse to tackle as a result.
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Re: Nanotrasen Inc Needs You! (EVE online)

Post by dezzmont » #30290

Its important to remember that in most fleets all frig pilots are expected to be tackling. You don't need to skill for it, you just need to realize if you are sitting in a non-scout, non-bomber, or non-ewar frig you are going to have tackle modules.
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Re: Nanotrasen Inc Needs You! (EVE online)

Post by Timbrewolf » #30300

dezzmont wrote:Its important to remember that in most fleets all frig pilots are expected to be tackling. You don't need to skill for it, you just need to realize if you are sitting in a non-scout, non-bomber, or non-ewar frig you are going to have tackle modules.
Prettymuch this. Since frigates are fast, small targets with short range they're usually already in a great position tactically for that role. Often you'll want to circle a target as closely as possible as fast as possible to keep your transversal speed up anyway. Having a target tackled is great for your guns and great for everyone else's too.

Tackling also doesn't scale, it's something you can do in a cheap disposable frigate almost as good as any other ship in the fleet. Some ships get bonuses to tackle range or a reduction on tackle cap cost, but for the most part the tackle you fit on a piece of shit 400k frigate hull is going to be just as good as anybody else's. It's one of the reasons frigates still serve a purpose in fleets where everyone else is flying bigass battleships and things, while destroyers and cruisers become mostly useless outside of specialized T2 hulls ('dictors and logi's).

It's the first job everyone should learn in fleet warfare because it's the easiest thing in the game to get good at. If you can fit a Microwarp Drive, a Warp Scram, a Stasis Web, and a buffer tank congratulations son you're a grade A tackler.

If you want to focus on being a huge pain in the ass for others you can train into EWAR or Interceptors and upgrade your ability to cause butthurt. If you want to move on to being more punchy, it's Stealth Bombers and Assault Frigs for you. Special secret illuminati players go Cov Ops but that's hush hush shit you don't even know what a Cyno does don't ask questions.
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Re: Nanotrasen Inc Needs You! (EVE online)

Post by Ricotez » #30345

I think I have a bunch of super cheaply fitted Rifters for the express purpose of having a bunch of ships I can just mindlessly fly into battles and don't worry about losing.

Once again I fitted them years ago, so with accumulated changes to stats and game mechanics the fits might not actually be worth shit anymore.

Fuck, all this talk about EVE really makes me want to resub but... I really don't have the time...
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Re: Nanotrasen Inc Needs You! (EVE online)

Post by dezzmont » #30393

The only really major mechanical changes happened to the extremely specialized ships like the faction mining ships (They are now all T1 logistic ships), ridiculously specialized hulls like indirectors, and ships with odd bonuses. Mixed damage bonus ships have been transitioned to single damage types and many ships that are combat ships that lacked damage or ranged bonuses now have them; you won't see many autocannon punishers anymore.

As for tacklers, yeah you are right in that its something everyone does technically as well as anyone else, save for stuff like sniper tackle and of course skill investment, but there are a few variations on tackle above frigate swarms. For example most fleets have tackler waves for real fleet battles. You get the frigate to go in and tackle while everyone else engages and once the fleet is in range you let the frigate warp out so that a tanky cruiser can handle it. So if you end up specializing in tackling early on its not like those skillpoints go to waste, and even if you don't specialize you absolutely need some tackle skills anyway. EWAR, Covert Ops, and Stealth bombers don't use tackle, but literally every other T2 frig hull does, and are judged based on how much tackle potential they sacrifice in exchange for damage or longevity. Make no mistake, for a small corp like us having badass assault frig pilots able to blast crusers to bits 1v1 face to face without transverse velocity is awesome, potentially better than battleships, but even if you are taking the non-tackling assault frig hull over the tackling one you WILL have a tackling module equipped.

There is also no such thing as a Cyno. Where did you hear such silly rumors? You should quit talking before something bad happens and you accidently commit suicide by shooting yourself in the face 50 times.
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Re: Nanotrasen Inc Needs You! (EVE online)

Post by dezzmont » #30567

Remember to get hype for 4 PM eastern, be docked up in our corporate offices at Elonaya X ready to fly in your corporate fit/something on par with it. Not at the system we are going to. Not outside that system. Not at Jita. At the rallypoint of Elonaya X, clones ready and spare ammo loaded. You should also be ready on teamspeak at that time
Spoiler:
someone needs to give me the info for whatever teamspeak serer you jokers use.
If you are not on time you will miss out on basic fleet rules, and its up to An0n3 if you will be allowed to fly without hitting the briefing. Personally I think it endangers the entire operation to have some idiot who doesn't understand they need to watch their directional or get how to travel in and out of hostile space safely, but hey, its not my ass and implants on the line.

And remember, smart fleet members always show up early for a pre-game, especially if you are a rookie. I should be on from around noon eastern.
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Re: Nanotrasen Inc Needs You! (EVE online)

Post by M0nsoon » #30569

Well I'm pumped for tomorrow, but I might be late/miss it entirely because I just got hired on at my job which means I have to go to an orintation on my day off. But I'm no longer a dirty temp worker so that means I'll have a solid income for more EVE time/PLEXes.

I shouldn't be more then 30 minutes to an hour past the designated OP time. Either way when I show up is there anything we need specifically still just fly whatever doctrine ships I have?


In other news, I learned today if you fly a T3 ship, you actually LOSE skill points from subsystem skills if your ship gets rekt like the faggot it is.
Last edited by M0nsoon on Wed Sep 24, 2014 9:57 am, edited 1 time in total.
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Re: Nanotrasen Inc Needs You! (EVE online)

Post by Comrade Leo » #30583

8 bong for us superior mustards. 9 bong for dirty yuropoor peasants.
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Re: Nanotrasen Inc Needs You! (EVE online)

Post by ColonicAcid » #30586

Noice.
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Re: Nanotrasen Inc Needs You! (EVE online)

Post by Timbrewolf » #30610

You guys should already have a working knowledge of the directional scanner and how to use it.

If you haven't found a good overlay setting you can Google it and get a replacement and window arrangement that works. I think the set I'm using is called Sasha's overlay or something like that. Found it on LE digg.

We'll use the Hogs' teamspeak.
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Re: Nanotrasen Inc Needs You! (EVE online)

Post by dezzmont » #30650

You should also make a late policy An0n3. Punctuality is of serious importance on illegal murderous commando raids.
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Re: Nanotrasen Inc Needs You! (EVE online)

Post by Timbrewolf » #30653

We'll be staging in a high-sec system near a chain of low sec systems that is popular with mission runners and site runners. It's literally around the corner from Elo, so if people are late they should be able to burn to our fleet in a minute or so.

It's our first roam, I'm not going to be a dick about it. I would prefer people show up on time. Depending on our numbers you might keep the whole group waiting.

In the future late arrivals might be docked loot dosh or something. I'll figure it out when we get there.
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Re: Nanotrasen Inc Needs You! (EVE online)

Post by dezzmont » #30656

An0n3 wrote: If you haven't found a good overlay setting you can Google it and get a replacement and window arrangement that works. I think the set I'm using is called Sasha's overlay or something like that. Found it on LE digg.
Oh man I forgot you can now just download window arrangements. I remember that almost always ate up 30 minutes of a rookie fleet op.
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Re: Nanotrasen Inc Needs You! (EVE online)

Post by Timbrewolf » #30667

http://forums.ponywaffe.org/topic/1697- ... 2-rel-033/

Here ya go. Inb4 >ponywaffe. Just fucking use 'em.

Howzabout this for incentive to show up:

I'm looking to add more shares to the corp and dish them out to our most active employees. If you want any, you probably should show up to this roam.
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Re: Nanotrasen Inc Needs You! (EVE online)

Post by dezzmont » #30669

We shouldn't use a share model. It doesn't make sense for the nature of our corp. We are a non-profit and non-public corp who don't seek investors.
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Re: Nanotrasen Inc Needs You! (EVE online)

Post by M0nsoon » #30681

Alright nerds I have another change of plans meaning I can make it on time since we ended the orientation early.
So what do we still need to fill for the roles? I'm down to blow some isk and fly whatever except ewar/logi
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Re: Nanotrasen Inc Needs You! (EVE online)

Post by dezzmont » #30682

We currently have our two requisite EWAR, so we need our DPS/Tackler fits now.
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Re: Nanotrasen Inc Needs You! (EVE online)

Post by Timbrewolf » #30684

I'm floating between tackler and DPS depending on who shows up with what. I have a fit for either or sitting in my hangar.

MY.FUCKING.DICK.

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Re: Nanotrasen Inc Needs You! (EVE online)

Post by M0nsoon » #30685

Alright I can run a shotgun catalyst that makes me have to warp to you once you have the guy tackled or I can run fast tackle or heavy tackle
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Re: Nanotrasen Inc Needs You! (EVE online)

Post by dezzmont » #30686

Oh. If An0n3 is not running EWAR then AFAIK we only have one. That is pretty risky. We should either try to get another EWAR up or depend on speed tanking and hitting lighter ships only.

Also, DPS frigates are all tackle ships. Half of our DPS frigs need webbers and the other half need warp scramblers. A "tackle" ship is a ship able to tackle completely solo, characterized by 3 mid slots. 2 mid slot frigs run half-tackle.
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Re: Nanotrasen Inc Needs You! (EVE online)

Post by Timbrewolf » #30687

I can easily go run and grab a Griffin. May as well have one stashed in my station anyway.

WELP:

https://zkillboard.com/kill/41447105/

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Re: Nanotrasen Inc Needs You! (EVE online)

Post by ColonicAcid » #30804

What a hero.
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Re: Nanotrasen Inc Needs You! (EVE online)

Post by M0nsoon » #30874

A true hero would've killed them all before dying.
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Re: Nanotrasen Inc Needs You! (EVE online)

Post by Comrade Leo » #30906

m-muh shares.
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Re: Nanotrasen Inc Needs You! (EVE online)

Post by ColonicAcid » #30923

What I did, I did for for caldari.
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Re: Nanotrasen Inc Needs You! (EVE online)

Post by Timbrewolf » #31016

Allahu ISK-bar
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Re: Nanotrasen Inc Needs You! (EVE online)

Post by ColonicAcid » #31019

Iskha'Allah
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Re: Nanotrasen Inc Needs You! (EVE online)

Post by ThanatosRa » #31031

An0n3 wrote:I'm floating between tackler and DPS depending on who shows up with what. I have a fit for either or sitting in my hangar.

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Re: Nanotrasen Inc Needs You! (EVE online)

Post by dezzmont » #31228

So as for a legit debriefing:

5 people out of the 8 we seemed to expect came. Which is pretty good as far as shitty casual corps like us go.

Just popping at a random time into low didn't produce any viable targets.

The targets we did find were too strong for a 5 man fleet collectively, though individual targets were not too strong.

This raises some obvious to-dos:

Try to get a larger fleet going so we can engage on multiple ships.

Pre-scout the specific hunting grounds based on our time, IE: "Who is where at the time we are roaming?"

Furthermore for better nulsec operation we need to ensure access to jump clones. This means we need to as a corporation hit 8 in a specific corporation's standings. Which we are close to. A whole bunch of the vets are grinding level 4s to get us over the hump as well as to generate cash, and we gain the most corporate standings by boosting the standings of the people who are the lowest. Ergo it makes sense to get our baby pilots in on the grind, either by having them actually fly on these level 4s or, more realistically, just having them in the fleet to share rewards. Furthermore more ops in the future are probably going to be high end mission running, meaning it benefits everyone to learn cruisers or, even better, battle cruisers to support the battleships running these missions. If one player makes a shitfit logistics ship they can keep any BC alive who ends up taking agro long enough for them to jump out, and BCs can contribute damage to level 4s, especially BCs like the caldari drake, which generally are tougher than most battleships. They don't individually have the power to solo L4s without great missiles skills (Though they can and do solo L4s when you have good missiles skills) but they can easily tank the damage and a group of 3 can do serious damage even shitfit.
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Re: Nanotrasen Inc Needs You! (EVE online)

Post by Timbrewolf » #31232

L4's are all about time.

If you can spew huge damage out you don't need a ridiculous tank. This is the fastest and most skill intensive way to run them.

If you have a BS and decent fitting skills you can setup a balance between the two. It has survivability enough to tank single groups and DPS enough to get through the mission and a decent clip. The medium paced route.

If you can't fit for shit you fit for a monster tank and wage a war of attrition. It takes forever to do missions this way BUT you can run them in BC's and shitfit battleships with low cash/skill investment. You will start here whether you like it or not.
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Re: Nanotrasen Inc Needs You! (EVE online)

Post by dezzmont » #31234

Pretty much in terms of speed vs damage.

It is important for the newbies to understand that the Drake is considered one of the most iconic and powerful Caldari ships in the game, people out and out specialize to fly them, they can run L4s breezy with skills and even without skills even a few baby pilots in the L4 with our battleship pilots speeds things up immensely and becomes worth their "Cost" in terms of shared mission rewards. If you are a caldari pilot you are almost certainly a drake pilot, unless you are some weirdo who is aiming to play exclusively with hybrids, which makes you kinda dumb. Drakes are tougher than the battleships you are flying along and missiles can swap their damage type at will for PVE.

If you don't like mining and want to fly pure combat to get cash for the love of god skill into flying drakes. They only cost 50 mil, which may seem like a lot but it really isn't. Being able to breeze through L3s and complete L4s in gangs and very quickly solo makes you much more money, LP, and standings in the long run. Its only real problem is that its slow, which is honestly a pain, but it puts you as a player in a new economic class to own one if you are a mission runner.
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Re: Nanotrasen Inc Needs You! (EVE online)

Post by M0nsoon » #31245

What is everyone at for standings with corps? If we can figure out where everyone is with certain groups we might be able to get L4s, jump clones, etc with each faction from different people.

My highest 3 are with Republic Security Services, Federal Defence Union and Hyasyoda Corporation. (Fuck Amarr it seems)

All 3 of these are about at 2.53 or so, with a week or two of grinding I could probably get them all up to 5.
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Re: Nanotrasen Inc Needs You! (EVE online)

Post by ColonicAcid » #31259

We should practise small 2 versus 2 engagements tbh.

People (mostly I) haven't ever been in pvp and teaming up with someone else in shitfits and flying against other shit fits in a controlled environment would be a great help.
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Re: Nanotrasen Inc Needs You! (EVE online)

Post by Timbrewolf » #31269

God fucking dammit. Abort abort abort.

Peace and Order Unit is bust, we shouldn't be running missions for them. I forgot how the game calculates standing and so incorrectly guessed that they would be the shortest route to jump clones for us.

Caldari Navy Caldari Navy Caldari Navy. Go run whatever the fuck you can for those assholes as much as you can. I'm almost at an 8 with them myself. If you want to just grind standing with them asap and buff your Caldari faction rep at the same time go find a distribution hub and go nuts.
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Re: Nanotrasen Inc Needs You! (EVE online)

Post by dezzmont » #31276

I also have good ranks with caldari navy and can take people on L2s and L3s if they have ships for them. Anyone with a ship able to do a L4 in the corp should probably have the ships to run it solo anyway, but we could always gang up for it.
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Re: Nanotrasen Inc Needs You! (EVE online)

Post by Comrade Leo » #31278

dezzmont wrote:So as for a legit debriefing:

5 people out of the 8 we seemed to expect came. Which is pretty good as far as shitty casual corps like us go.

Just popping at a random time into low didn't produce any viable targets.

The targets we did find were too strong for a 5 man fleet collectively, though individual targets were not too strong.

This raises some obvious to-dos:

Try to get a larger fleet going so we can engage on multiple ships.

Pre-scout the specific hunting grounds based on our time, IE: "Who is where at the time we are roaming?"
I'd like to see the FC stay with the gang and have someone else do the scouting. You can't command a gang and scout 5 systems away at the same time. Also we need coherent warp pathing from the FC, the gang didn't know where it was heading and half of us took different routes due to mis-communications. This needs work.
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Re: Nanotrasen Inc Needs You! (EVE online)

Post by dezzmont » #31282

That honestly was challenging and an issue. Its hard to be making safepoints and sweeping the system when people make move orders out of nowhere. And I dropped the ball on giving nav points. While remote FCs are possible, probably even the standard, it requires me to be way more on point and us to be a lot more experienced on fleet movement in general. I am used to leading stealth gangs and experienced operators with a history, and adapted poorly to creating a new dynamic, so bear with me if I FC again.
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Re: Nanotrasen Inc Needs You! (EVE online)

Post by Timbrewolf » #31283

Yeah, I'll just have to read some guides and just take up the leadership role to free Dezz up to scout for us.

If you get some time Dezz, do some advanced recon for us and help me find a stomping ground for next time.
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Re: Nanotrasen Inc Needs You! (EVE online)

Post by M0nsoon » #31293

http://www.greenmangaming.com/gmg-welcome-pack/

Enjoy an extra 30 days for free
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Re: Nanotrasen Inc Needs You! (EVE online)

Post by dezzmont » #31295

I plan to do it this weekend. Both lowsec and nulsec. I am going to then peek in monday evening to confirm the weekend data I get matches the most weekday-ish of weekdays.

EDIT: Also, the loot from the mission we did turned out to be worth about 2 mil. We wanna do the standard Share+1 split?

EDIT EDIT: Nevermind I am retarded. Even splits. Who was there?
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Re: Nanotrasen Inc Needs You! (EVE online)

Post by ColonicAcid » #31306

i can go on my unskilled logi and shit if you need that.
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Re: Nanotrasen Inc Needs You! (EVE online)

Post by dezzmont » #31316

ColonicAcid wrote:i can go on my unskilled logi and shit if you need that.
A logi and a BC or two can smash through T3s crazy quick, and could potentially finish T4s
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Re: Nanotrasen Inc Needs You! (EVE online)

Post by ThanatosRa » #31338

Is it still possible to make an unbreakable Drake?
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Re: Nanotrasen Inc Needs You! (EVE online)

Post by dezzmont » #31360

Ships generally only get stat changes if they literally can't do anything. The drake sees a ton of play without being utterly broken: It is a shield tank that is nearly as slow as a armor plated armor tank, which hampers mission running (If you are solo and looting) and makes PVP harder without fleet support.

If your ship did not have: Split damage bonuses, mining bonuses as a non-ORE ship, or supremely unusual stats for their empire at T1 it is extremely likely that the ship is either the same or buffed, like how the punisher now has a damage bonus to lasers in order to make them competitive with auto cannon punishers. One T1 frig and all the empire mining ships were changed to be T1 logi ships but I guarantee you if you care about the hull in question that wasn't the hull changed into something radically different.
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Re: Nanotrasen Inc Needs You! (EVE online)

Post by Timbrewolf » #31421

There's nothing specifically great about the Drake, the reason it's so tough is because you don't need those plentiful mid-slots for anything but tank when running PVE missions.

Amarr and Gallente have to balance their DPS mods and their Tank mods in the lows. Caldari shuffle all their tank mods over to their mids...which they would normally have to balance against their prop mods and tackle mods. But in PVE, who cares about those? Set DPS and Tank to maximum. Go forth and destroy.

Bottomline: it's an attrition ship. It's in the bottom-tier of "this is gonna take a while" L4 runners. But it does fair better than most other BC's because of the way missile damage works vs. the spread of enemies you're likely to engage running those missions. The game's systems align and shine a spotlight on this hull in this situation. It's a tough little bastard for sure, but it's not invincible and certainly it aint no battleship.
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Re: Nanotrasen Inc Needs You! (EVE online)

Post by dezzmont » #31591

EDIT: I just put my rant about the epicness of the drake in a spoiler because I realized most people wont give a shit.
Spoiler:
The Drake is often regarded as the best mission running ship in the game because it requires almost no skilling to be able to do attrition running and scales fully into "I will destroy everything instantly" with missile skills. Unless it was recently nerfed it also is still tougher than any non-tank battleship, and deals more damage than any other caldari battlecruiser. Most mission runners actually recommend you stick with the drake when you unlock L4s and stick to L3s untill get really skilled up in battleships because a cruddy drake in L3s earns money faster than a decent battleship in L4s. CCP has been talking about nerfing the drake for ages because of how damn special it is: It is a tank ship that has a larger DPS bonus and longer range than the sniper ships in its class with a better specialized weapon than blasters, and it ends up with a higher EHP than non-tank battleships without even accounting for its modules, and its only weakness is an agility penalty. Slap a MWD on that shit and you blast through L3s like no ones business as long as you mind positioning and pre-align. With a 60 km effective engagement range they can generally hit most of the pocket as they warp in and kinetic damage is good against nearly everything and every one.

No one uses the sniper or utility BCs in mission anyway, even the factions that have really good ones like Amarr. BC mission runners in Caldari have the choice between the drake, the naga, and the ferox. The ferox is a sniper blaster boat that is garbage at PVE no matter how you slice it and the naga isn't viable for solo running without a truly ridiculous level of skill due to its inability to handle even short bursts of agro and likewise is used as a sniper boat in PVP more often than it runs PVE. The saving grace of the naga is its use in supporting L4 mission runners. But the drake is useful for pretty much everything from PVE to PVP and has almost no skill investment to boot, it is considered probably one of the most tanky non-cap ships in the game and has had more documentation written for it than pretty much any other ship in terms of how to specifically fly it. It has guides on almost any training corps website, from goon to eve uni, that are nearly three times as long as anyone else's. It is by every account a very special ship. I am mad jelly my equivalent ship is the god damned prophecy, probably a bit better at missions but not nearly as versatile.
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Re: Nanotrasen Inc Needs You! (EVE online)

Post by Ricotez » #31607

Does anyone remember the BECAUSE OF FALCON thing? I never really understood what the deal with that was. Apparently the Falcon was broken or something? And then they fixed it and in doing so broke cloaks so everyone yelled BECAUSE OF INVISIBLE FALCON instead? I dunno...
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