Deep Rock Galactic: Sci-Fi Dorf L4D

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Deep Rock Galactic: Sci-Fi Dorf L4D

Post by Timbrewolf » #386516

Mundo put me on to this. It's fun. It's still in an early state right now so there aren't a ton of options for progression but the devs seem pretty involved. Showed up at PAX previously.

[youtube]nLG0UAd0MjM[/youtube]

Each class has some kind of traversal ability which is cool, I really like that about it.

The scout gets a grappling hook, which only works for him obviously, but it allows him to forge ahead and find and mark ores for the group.
The engineer can fire out platforms with a gun which are ssssuuuuper helpful.
The gunner can put down ziplines which, again, are SUUUUPER helpful. Almost unfairly helpful.
The digger has two giant drill hands for quickly plowing through rock. It seems kinda underwhelming at first until the drop pod you need to escape is buried deep inside another tunnel system and you can just beeline through rock there.

There's something really claustrophobic and terrifying about the game, when you've fallen down some holes into a cave system and you know you'll need to escape this to survive but you have no fucking clue how you're going to get up and out of this mess you're in. Definitely really frantic and tense during the escapes.

It's fairly easy on the default 2 hazard difficulty but as soon as you kick that up to 3 you're going to see people getting slaughtered left and right and having to decide whether to leave people behind or not.
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by Super Aggro Crag » #386525

Looks fun
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by Timbrewolf » #386562

The environments are really cool and different. Each of the different sectors has you behaving very differently.

The classes work together in cool ways, in my last run I was an engineer with two scout dorfs most of the game. I could point out minerals high up in unreachable spots on the walls, fire a platform under them, and then the scouts could grapple up there and mine it out.

Like right as we were all staring at the shit on the walls like "fuck how we get that" I think we all had the same idea at the same time and it just came together.

I imagine four people actually talking and working together to strip mine and get the fuck out could have a blast with this. Just playing with rando's for now.
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by PKPenguin321 » #386571

Is it actually like L4D with linear levels or is it a crafting survival type deal? Sounds interesting either way but this much wasn't clear
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by Timbrewolf » #386629

Levels are procedurally generated, including where the exit might pop up. Sometimes you may end up backtracking, sometimes you may watch your MULE slink down a tiny hole you hadn't seen before and suddenly you gotta fucking PANIC (the mule beelines for the escape when it arrives so trying to just follow it to freedom is a good idea. When it takes a new route you can't follow is fucking terrifying.)

There's no crafting mid-mission, but you do use the stuff you dig up to upgrade your gear between runs.

Unfortunately for the moment each of the four classes only has a linear progression for each of their pieces of gear. No true options for stuff (yet...?). Just "make my shotgun do more damage" type upgrades.
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by XSI » #386798

>Early access

This always makes me a bit nervous about games
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by Timbrewolf » #386861

Yeah to be super fair I think Vermintide 2 is the more finished game to be grabbing with your roughly-thirty-American-Trump-ducats right now.

I am a little worried that they might not add more kit choices for each of the classes.
The progression is limited to making the things you have better. +10 damage per shot, more max ammo, that kinda shit. Not as much fun as say, "now your shotgun shoots FLAME ROUNDS" or that type.

If the game goes along and you never get the choice of turning that shotgun into an assault rifle, or an AOE plasma gun, or whatever else, it would be kinda disappointing. Choices are the spice of games.

It's a fun game but if we were to take a freeze frame of it right now and say "this is it" it's not something I could see myself pouring 100 hours into, while Vermintide 2 has all those characters and subclasses and loot grinds and this and that etc. etc. etc.
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by Timbrewolf » #386866

To be fair though DRG has much more reason to actually talk and work together than Vermintide 2. Which in my experience so far has just been people swearing at me to pick up that Tome, or swearing at other players for running off and dying.

Vermintide 2 is a co-op murder game where each person just has to murder to their best of their ability and not wander off and there you go. That's what you have co-operated to do: kill the things.

DRG makes you think a little more in planning, wondering how you are going to traverse all this shit, if now is the right time to call more ammo, where you are going to hole up when the swarm comes, how we are going to go rescue that guy who just got ceiling-grabbered, etc.

If I just want to turn on a game and have fun and not give too many fucks about other players: Vermintide 2
If I could rope 3 friends into a game night together and get everyone talking on mic: Deep Rock Galactic
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by DrPillzRedux » #386914

>more teamwork than Vermintide

I bet you haven't played Champion or Legend difficulties, because if you did you wouldn't say that.
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by Timbrewolf » #387180

I haven't but that doesn't change the fact that Vermintide has one singular purpose for your team: kill everything.

DRG has you doing that while also trying to work together as a team to traverse terrain. You're doing that while also trying to figure out how you're going to get up somewhere, down somewhere, through something.

You're right that I haven't played V2 at its hardest difficulties but have you played DRG at all?
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by DrPillzRedux » #387355

I have. Seems cool, but I have two issues.

It's $25.

It's using some kind of pseudo FOV modifier that isn't really changing the FOV like a game normally would. It's more like it's zooming the camera out. On ultrawide it gives me a migraine.
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by Timbrewolf » #387389

DrPillzRedux wrote: It's $25.
Agreed. Should be $15 for the state that it is currently in. It has a couple different missions to do, which is cool. but I don't feel like there's enough variety within the classes. Hopefully they add some more stuff to reach that. That they are selling a $15 additional "supporter" pack on the store is kinda insulting.
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by Timbrewolf » #409869

On sale right now, 25% off
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by XSI » #409936

Yep, I grabbed it
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by DrPillzRedux » #420216

Very fun, playing crossplat with xbone. No hackers on the microsoft store one so there's that bonus.

Still needs more content for the dwarves themselves.

FOV still looks awful on ultrawide even at max with a huge screen so close to you.
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by Wyzack » #420217

Scout is kickass, just got my shotgun fully upgraded.

Digger class seems pretty fucking weaksauce right now, other than the odd time when an emergency tunnel is really useful you are better off with two gunners or engineers
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by DrPillzRedux » #420220

Flamer is highest DPS in the game for non-boss enemies.

Digging is great for emergency tunnels, escaping, linking caverns, and mining quickly.

Satchels are boom.

His greatest weakness is lack of boss damage.

Scout is fun but he's only really usefull for revives and his flare, which doesn't last long enough. Also his grenades can fuck shit up.
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by Wyzack » #420221

I find the shotgun is pretty good for blasting preatorians, and with an engineer to drop you a platform you can easily get ore deposits high on walls by grappeling
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by Timbrewolf » #420321

DrPillzRedux wrote:Flamer is highest DPS in the game for non-boss enemies.

Digging is great for emergency tunnels, escaping, linking caverns, and mining quickly.

Satchels are boom.

His greatest weakness is lack of boss damage.

Scout is fun but he's only really usefull for revives and his flare, which doesn't last long enough. Also his grenades can fuck shit up.
Scout nades are great and combined with an Engineer for platforms it's super fast at getting hard-to-reach goodies that would otherwise require using precious ziplines or wasting time tunneling to.

His guns are all breddy gud too, and the flare can be upgraded.

All classes are currently good for different reasons and a team that includes one of each is probably the best way to go.
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by DemonFiren » #420350

Is that shit on Steam or something?
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by DrPillzRedux » #420364

It's on Steam and the microsoft store. The microsoft store version has crossplay with xbone and no hackers so I chose that one over steam. Also more players on the microsoft version as well.
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by DemonFiren » #420367

okay, not getting it then
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by DrPillzRedux » #420379

CosmicScientist wrote:Can you not hook up between steam and the microsoft one?
Nope.
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by Timbrewolf » #420485

DrPillzRedux wrote:It's on Steam and the microsoft store. The microsoft store version has crossplay with xbone and no hackers so I chose that one over steam. Also more players on the microsoft version as well.
I haven't encountered any hackers but I haven't been playing it recently.

I don't know what hacking would accomplish really. People joining your games and giving you a ton of resources or something?
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by DrPillzRedux » #420492

Taking what little challenge out of the game that's there.
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by Wyzack » #420572

>playing with pubs

There is your problem
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by DrPillzRedux » #424283

No one else wanted to extract the audio files so I did, just to get this gem.

[youtube]JSV_NMviwR4[/youtube]
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by Super Aggro Crag » #485571

this games pretty good
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by Stickymayhem » #485582

Me and cedarbridge were just talking about playing it earlier after the big update
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by cedarbridge » #485751

Still haven't got around to looking over the changes but I'm informed there are a lot of them.
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by IkeTG » #485815

This game kicks ass, I'm glad I bought into it despite it being early access
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by Super Aggro Crag » #485821

IkeTG wrote:This game kicks ass, I'm glad I bought into it despite it being early access
i play with this guy he's good
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by Stickymayhem » #485868

im pinging you all in discord until we get a game going
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by Super Aggro Crag » #512397

improved beard physics are coming soon!
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by Super Aggro Crag » #521826

Deep dives are legit fune
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by Timbrewolf » #537750

Game is great. Many update. We play it a lot. Hit me up.

Big update coming on the 30th to revamp perk system.

Deep dives are in fact very good.

Overclocks and shit are good. I got one for my scout's shotgun that lets me do shotgun jumps like the force-of-nature and it's fun as hell.

I think it's on sale rn too?
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by Super Aggro Crag » #537764

You won't play with me because you are a mean dog
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by Timbrewolf » #538501

Perk update good.
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by Denton » #549736

I wish the damn cryo cannon wasn't completely useless
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by deedubya » #549743

cryo cannon dabs on all the big enemies though, what are you even on about
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by Super Aggro Crag » #549771

cryo cannon is a support weapon, get a teammate to stand next to you and instashatter them boy s
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by Bepis » #549795

cryo+literally anything else is an instawin, it just cucks the driller's damage output. handy for waves of praetorians, it slices, it dices, it's completely dishwasher safe
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by Super Aggro Crag » #549821

I do cryo then drill the baddies sometimes
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by deedubya » #549841

yeah I really hope you're not playing this game solo, DRG needs at least one other person to be played properly

driller+gunner is probably my favorite two man combo, there ain't nothing those lads can't kill
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by Super Aggro Crag » #549847

Can you get things high up tho
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by deedubya » #549850

with enough ziplines and drills you can go anywhere
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by Denton » #549997

Well fuk
Is this a good cryo gun setup?

Stronger cooling unit
Overclocked ejection turbine
Increased flow volume
Larger reserve tank
Fragile
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by deedubya » #549998

I don't play driller, but my friend says "just get all the upgrades that let you freeze shit quicker"

he whines about being out of ammo a lot, so if there's anything in between that increases ammo nab that, otherwise idk
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Bepis
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by Bepis » #550118

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Timbrewolf
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Re: Deep Rock Galactic: Sci-Fi Dorf L4D

Post by Timbrewolf » #550300

I have an overclock on my cryo that makes the freezing potential shit but the ice shards it spews out do way more damage.

It's basically a fuckin minigun now and I love it.

Elephant rounds for the Gunner's revoled is goat.
Shotgun jumping on the Scouts double-barrel is goat.
Dont use the fucking garand at all tho its a trap you idiot stick with the assault rifle its absurdly good.
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