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Re: Payday 2

Posted: Wed Jun 08, 2016 10:33 pm
by K-64

Bottom post of the previous page:

Meltdown has always been cruel to dodge builds due to the insane number of snipers around the place.

Re: Payday 2

Posted: Wed Jun 08, 2016 11:11 pm
by THE MIGHTY GALVATRON
XSI wrote:Just had a meltdown with one pub in it

Guy takes the car and drives off, leaving half the team behind
Ends up with everyone downed except me twice
Made it to the end still, with 7/8 extra loot bags
Only ended up going down once that game
Everyone else 6+ times
Record for downs was 15

Dodge build doesn't work quite as well as they expected I think
You were my hero! I don't think anyone knew what they were doing.

Dodge guy just kept falling over, it looks like something you really can't rely on anymore.

Re: Payday 2

Posted: Wed Jun 08, 2016 11:20 pm
by Timbrewolf
I'm thinking Ex-President is the new Crook.

Going to try using that for a bit.

Updoot: Can confirm. Ex-President with the new tech plays is godly. Buff silencers, put them on your primary and secondary for the extra damage/conceal. Get dodge and crits. Get LWBV and buff it with enforcer tank tree. focus on accuracy, just plink things in the head and collect your Armor/HP regen the whole time. Very sturdy.

I think what makes it great is that the healing isn't capped at any speed. You get all the HP dumped on you for all the kills you and your team have made at once when your armor comes back. You rack it up as fast as you can kill people. Unlike Grinder, Gambler, Crew Chief, Muscle, or other ways you have to refresh yourself (like Bullseye) this one has no throttle on it. There is an upper limit on how much you can store up at once but it's quite a large amount.

Re: Payday 2

Posted: Thu Jun 09, 2016 1:14 pm
by dezzmont
The rumors of crook's death have been greatly exaggerated.

I am highly skeptical of dead presidents replacing it. Crooks never hurt for health before, and getting a boost to your armor seems like a better deal. If you don't like brittle tank why would you run presidents?

Re: Payday 2

Posted: Thu Jun 09, 2016 4:04 pm
by Timbrewolf
Ex-President in a ICTV or even just CTV beats out Crook on DW.

What makes Ex-President so good is its ability to keep killing after its armor has gone down, banking HP and triggering its armor to come back up while restoring lost HP at the same time. As long as you can keep killing guys in quick succession (which DW provides you with a fucking never-ending flood of) your downtime is super short and you have the benefits of a much larger HP and Armor pool than Crook.

With some turrets down it gets really absurd as they are killing guys for you and contributing to your HP/Armor regen speed.

You can crunch numbers and talk about EHP all day but if you stop theory-crafting and actually play the game you'll see it works better in play. I just ran DW Rats with a group, myself and another guy as Crooks in LWBV's with the other two guys massing turrets and rocking Ex-President. They shit all over us in terms of tank.

Crooks can't take Rocket Launchers, need Doctor's Bags or FAKs to keep their health up. Crooks rely on dice pools to avoid damage, and can get immediately floored when the dice don't go their way.

Ex-President doesn't bother with any of that shit. They can pack four upgraded sentries and an ammo bag, slot an RPG in their secondary slot, and something ammo efficient in their primary. They crush it. I've never had an easier time playing DW than rolling with this loadout or with someone else using this loadout with me.

Re: Payday 2

Posted: Thu Jun 09, 2016 4:49 pm
by EndgamerAzari
Speaking of tanking, it's weird how there are very few perks/skills that make you a bigger target/more likely to get shot at than your teammates. I know there's one, but beyond that the ratio of "less likely to be targeted" vs. "more likely to be targeted" abilities is pretty high.

Re: Payday 2

Posted: Thu Jun 09, 2016 8:28 pm
by dezzmont
After playing with An0n3 today I can say with confidence the rumors of crook's demise have been greatly exaggerated.

Re: Payday 2

Posted: Thu Jun 09, 2016 8:33 pm
by Timbrewolf
It's not dead it just needs to wear heavier armor.

The classic "ITS LIKE IM WEARING NOTHING AT ALL" build is gone.

Re: Payday 2

Posted: Thu Jun 09, 2016 8:38 pm
by dezzmont
Doube post

Re: Payday 2

Posted: Thu Jun 09, 2016 8:38 pm
by dezzmont
I did touch on that in the thread. Crooks got a crazy survivability boost from their new armor options and while crouching in fights is gone that wasn't the crook's real MO anyway. It basically got pure buffs because its now so much easier to stack armor bonuses. LWBVs are still sorta ok but only if you absolutely have to wear it for more firepower, in general you want to stick with regular armored vests, or heavy vests if you are an Akimbo build.

Re: Payday 2

Posted: Thu Jun 09, 2016 8:43 pm
by Timbrewolf
Crouching and wandering around in the LWBV was the Crook's way of life in DW heists. You'd hit some obnoxiously high dodge rate and be nigh untouchable.

Re: Payday 2

Posted: Thu Jun 09, 2016 8:49 pm
by dezzmont
It sorta was. You would crouch during really narrow chokepoints or when doing an objective, but the Crook in my eyes is all about weaving in and out of fights, which the crouch boost wasn't amazing for.

Now crooks are way tougher in a short engagement, and can sustain themselves for a bit with headshot bonuses, and can even dip into some great trees outside of their tanking trees which they never really were able to do before. A 65% dodge rate isn't that much better than a 55% dodge rate when your multiplying it into such a mediocre number. Now you don't get those moments were you randomly end up being able to sit in a chokepoint totally untouched for a solid minute as often, but you get more time to make parting shots or to try to clear out the threat. Crooks definitely handle specials way better now, that is for sure.

Re: Payday 2

Posted: Thu Jun 09, 2016 10:02 pm
by Timbrewolf
Finally got "Not Today". What a load of shit that achievement was.

Pro-tip: the achievement is for blowing up a jumping cloaker with a GL-40. What they don't really tell you is that by "jumping" they mean a cloaker that's in the middle of traversing something, like doing a flying kick over a car (how I got the achievement) or leaping over a crate. It does NOT mean a cloaker that is jumping at someone in open ground to knock them down. There has to be some kind of terrain the cloaker is moving over for it to count.

Jumping off a ledge to fly down at someone, coming off the ceiling, doing flips and all kinds of martial arts shit does NOT count either, no matter how airborne the cloaker may be.

So to get this piece of shit you need to:

1) Sacrifice your primary weapon for the GL-40 piece of shit.
2) Find a cloaker before it finds you
3) Do some damage to it to soften it up (a single GL-40 grenade to the face is NOT enough to kill a cloaker for some fucking reason)
4) Bait it into moving over something (hope you are somewhere with lots of waist-high objects and other shit)
5) Manage to connect the grenade just right so it hits the ground underneath the cloaker and gets it with the splash (grenade rounds will go right through the cloaker if he's in the middle of an animation so good fucking luck)

Re: Payday 2

Posted: Thu Jun 09, 2016 10:18 pm
by K-64
Since when is the GL-40 a piece of shit? I found it to be one of my main weapons when I primarily ran dodge and it worked more than fine.

Re: Payday 2

Posted: Thu Jun 09, 2016 10:34 pm
by Timbrewolf
If you could have a cutdown GL40 as a secondary that would be great.
As a primary it's not good enough compared to your other options.

Akimbo's primary and something like the HE Judge in your secondary (or even HE Locomotive) does everything the GL40 could want to do but without having to sacrifice your primary slot to do it.

The GL40 really shouldn't be a primary given how slow it is to refire and how limited the ammo pool for it is. Comparing it to the RPG or China Lake is a joke. If you can afford the concealability you use one of those instead. If you can't, you should be using a shotgun with HE rounds anyway. The one positive thing about the GL40 is that ammo for it is usually pretty plentiful. If you use your grenades smartly you can blow up crowds and get at least one grenade back.

Re: Payday 2

Posted: Thu Jun 09, 2016 10:38 pm
by K-64
To be fair, I did stop playing between the start of Crimefest or whatever it was called and update 100, so the China Lake didn't exist when I was running and gunning. So I was typically using the LEO as the main weapon and the GL-40 for shield-blasting and dozer shredding.

Re: Payday 2

Posted: Thu Jun 09, 2016 11:30 pm
by Timbrewolf
To be fair I was using the GL40 as a primary-that-is-actually-my-secondary when I first started using Grinder. Using the GL40 to drop incendiary grenades in crowds resulted in a fucking TON of health gain.

Unfortunately it didn't do shit to dozers and that became a serious problem for that setup.

So it's not that I totally hate the thing it just doesn't fit in with any of the current meta stuff.

Re: Payday 2

Posted: Fri Jun 10, 2016 12:09 am
by K-64
I found that any grenade launcher with incendiaries is more a novelty than anything properly useable. For my pyrotechnics I just go with molotovs.

Although isn't the meta basically just CAR-4 and Loco/Judge and nothing else?

Re: Payday 2

Posted: Fri Jun 10, 2016 12:49 am
by dezzmont
K-64 wrote:
Although isn't the meta basically just CAR-4 and Loco/Judge and nothing else?
There are plenty of builds that use neither of those weapons.

I almost always go with a handgun build myself. It is very effective at all ranges and with the ability to easily hit 80 damage you can oneshot tans for days.

A lot of people also enjoy stuff like the Raven for a primary, it fits well in vest builds, and when you get big and fat snipers are still popular.

Re: Payday 2

Posted: Fri Jun 10, 2016 2:53 am
by Super Aggro Crag
file photo of crag on death wish car shop

Image

Re: Payday 2

Posted: Fri Jun 10, 2016 5:26 am
by EndgamerAzari
>me on the same heist

Image

Re: Payday 2

Posted: Fri Jun 10, 2016 10:02 am
by Timbrewolf
Me on the same heist

Image

Re: Payday 2

Posted: Fri Jun 10, 2016 3:22 pm
by EndgamerAzari
>mfw I feel sad because everyone treats me like I'm retarded in complicated heists but then I realize that I am and they're completely right to treat me like that

Image

Re: Payday 2

Posted: Fri Jun 10, 2016 3:25 pm
by dezzmont
Actually we only didnt bring you in because it took us like 20 tries to get to just that point and we didn't have it in us to get you up to speed.

Seriously fuck that heist.

Re: Payday 2

Posted: Fri Jun 10, 2016 3:31 pm
by K-64
If it's Car Shop you're talking about, then it's an absolutely terrible one. It's a nice tech demo, but for an actual heist it's shit tier.

Re: Payday 2

Posted: Fri Jun 10, 2016 3:36 pm
by EndgamerAzari
Well it's not just that one. I'm a big bumbling panicky dumbfuck regardless of the situation. Only thing I'm good for is kill (and that's being generous).

Bad at games

Re: Payday 2

Posted: Fri Jun 10, 2016 7:01 pm
by Super Aggro Crag
dezzmont wrote:Actually we only didnt bring you in because it took us like 20 tries to get to just that point and we didn't have it in us to get you up to speed.

Seriously fuck that heist.
dezzmont during the last part of carshop

Image

Re: Payday 2

Posted: Fri Jun 10, 2016 7:17 pm
by dezzmont
I am glad I could contribute by suicide.

It really highlights the strengths of your design when the optimal strategy is for, after doing a ton of hard work and repeatedly resetting the level, half the team needs to kill themselves via jumping off high buildings over and over.

Re: Payday 2

Posted: Fri Jun 10, 2016 9:30 pm
by EndgamerAzari
We doin' this tonight?

Re: Payday 2

Posted: Fri Jun 10, 2016 11:41 pm
by Timbrewolf
HOIST

Re: Payday 2

Posted: Mon Jun 13, 2016 1:43 am
by Super Aggro Crag
SYDNEY A SHIT

NEW HEISTER NOW

https://www.youtube.com/watch?v=HvJaX70 ... e=youtu.be lever action SHOTGUN

Re: Payday 2

Posted: Mon Jun 13, 2016 1:49 am
by EndgamerAzari
RAWN PIRLMIN

GID HYBE

Re: Payday 2

Posted: Mon Jun 13, 2016 1:52 am
by Super Aggro Crag
everyone give me money so i can buy ALL the dlc these fucking SWEDES

Re: Payday 2

Posted: Mon Jun 13, 2016 3:17 am
by Timbrewolf
FUCKING RON PERLMAN

HELL YES

NOT COOL THAT YOU SPLIT THIS INTO TWO DLC'S BUT SHIT

RON PERLMAN

Re: Payday 2

Posted: Mon Jun 13, 2016 5:24 am
by dezzmont
Its because its a character pack, which is always 4.99 and has a deck, two weapons, and the character, and a mission pack, which has mask drops and one or two weapons and is generally 6.99.

If it was one more expensive pack then they would lose out on the people who are more casual and just want the perk decks I think.

Re: Payday 2

Posted: Mon Jun 13, 2016 5:27 am
by Timbrewolf
Hyped for lever action shotgun

Hyped for Ron Perlman dialog

But I think perk decks are always the coolest additions to the game. Each one is a big game-changer so having another new way to play is always cool.
Not sure what his deck might do. Something to do with throwing weapons, maybe? His pack comes with a new throwing weapon so that might have something to do with it.

Re: Payday 2

Posted: Mon Jun 13, 2016 7:36 am
by TankNut
A few friends of mine dragged me into this game, we ended up playing 2 rounds and suddenly I'm level 40.

I have absolutely no idea what I'm doing

Re: Payday 2

Posted: Mon Jun 13, 2016 8:22 am
by Timbrewolf
When you first start playing there's a lot of "Just shut up and don't ruin this for us" heists as hardcore career criminals solo stealth deathwish heists for you.

Winning the loud shootermans heists is just a matter of having a good build and a team that has decent synergy. If you can play any FPS you can do those from day 1.
What really sets the game apart from other 4-op games is the stealth heists, and those require fucking up quite a few times before you learn to pull them off in perfect stealth.

Thankfully if you're in a FUN group and not just grinding you can still carry out almost every heist that starts in stealth but then fucks up as just another loud heist.
Most people trying to run stealth heists will reset the instant some minor mistake gets made, though, so just be prepared to fail a lot at first.

This has eclipsed Fallout New Vegas to become my second most played game on PC after TF2. I'm almost always up to jump in and run a few heists for FUN or if you really need help getting a random achievement/finishing an infamy.

Re: Payday 2

Posted: Mon Jun 13, 2016 8:33 am
by TankNut
After doing a few stealth and loud heists we had the brilliant idea of doing the shadow raid. On deathwish. We almost got it before someone miscounted, forgetting we had paged in the security room guard earlier. The other attempts went about as well as you'd expect it to go.

The sensitivity for aiming is way too high even when it's tuned as far down as it goes but all in all it's a pretty fun game.

Re: Payday 2

Posted: Mon Jun 13, 2016 10:19 am
by K-64
For Shadow Raid at least, it's actually a case of "If you can do this normal, you can do this Death Wish" with no significant difference. From what I recall the only real differences are the titan cameras (which you shouldn't be destroying cameras anyway) and the helicopter being full of assholes 90% of the time.

Re: Payday 2

Posted: Mon Jun 13, 2016 11:41 am
by XSI
And you need more loot on DW, but since the goal is usually to loot EVERYTHING you won't notice that

Re: Payday 2

Posted: Mon Jun 13, 2016 2:36 pm
by Timbrewolf
How to stealth DW Shadow Raid

1) Get four assholes with upgraded ECMs
2) Establish lobby order for ECMs
3) Call out upstairs, downstairs, and outside
4) *Use the awesome new perk system to bring saws and C4 as well*
5) Purchase the loot drop off asset

ECM rush the shit out of it, throwing all loot bags into the dumpster right outside the warehouse.
Eezy peezy. I've stealthed DW Shadow Raid like 60-something times.

Re: Payday 2

Posted: Mon Jun 13, 2016 3:01 pm
by EndgamerAzari
Since I hit Infamy II I've been running a pure shotgun build because nothing I do matters

Re: Payday 2

Posted: Mon Jun 13, 2016 3:28 pm
by XSI
Just be a guy with a gun. People always want more guys with guns to help loot and shoot

Re: Payday 2

Posted: Mon Jun 13, 2016 3:33 pm
by Timbrewolf
Ill share my GRAND DAD build later. It's a crew chief setup that let's you take a shitton of hostages, which grants you and your team a huge amount of damage mitigation and health regen. It doubles up on the healing and Inspire so having you on a heist is basically giving everyone invincibility.

Re: Payday 2

Posted: Mon Jun 13, 2016 4:18 pm
by EndgamerAzari
I'm always torn between being unique and being useful. It seems like the more stupid-fun builds aren't that viable, with the exception of SAC's bizarre full-armor, minigun-toting, ass-hauling Yakuza build.

Re: Payday 2

Posted: Mon Jun 13, 2016 5:09 pm
by Timbrewolf
If you aren't playing on DW or trying to stealth heists, everything should be FUN.

There's really only one stealth build. The new skilltree setup works in such a way that you can buy all the skills that matter for stealth and have some random points left over.

Re: Payday 2

Posted: Mon Jun 13, 2016 5:15 pm
by K-64
I'd say almost literally anything would be viable to be at least useful in Overkill. If you're needing to figure out if your one works, a basic bank heist is a quick test that throws just enough at you to get an idea of your build's limits. At least enough so that you can see if it's good for you or not.

Re: Payday 2

Posted: Mon Jun 13, 2016 5:19 pm
by EndgamerAzari
Okay maybe it's not the build I'm insecure about.

Re: Payday 2

Posted: Mon Jun 13, 2016 5:25 pm
by ColonicAcid
[youtube]ihSaGAVHmvw[/youtube]

with the announcement of the bikie pack this is more relevant than ever.

Re: Payday 2

Posted: Mon Jun 13, 2016 5:53 pm
by Timbrewolf
GRAND DAD
20160613133637_1.jpg
20160613133641_1.jpg
20160613133645_1.jpg
20160613133648_1.jpg
Nothing in the Fugitive tree.

Wear ICTV. Equip Crew Chief deck. Doctor's Bags in your primary equip and FAK's as your secondary.
This build lacks any kind of damage buff so you're going to equip something that has inherently high accuracy and damage so you can put down enemies on DW. Recommend weapons liked the 308 or Eagle Heavy. Secondary should either be the RPG-7 or something that's ammo positive like the Locomotive.

Things you do:
Take a ton of hostages, giving everyone a damage reduction for each one
Convert two SWATS to fight for you, which gives you a HUGE HP increase and passive HP regen
Shout your teammates up from the furthest distance possible
One man ambulance worth of healing items for your whole crew

Things you struggle with:
Ammo can be an issue for you
No damage buffs means you'll need to be on point with those headshots