nu-Theme Hospital

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Ikarrus
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Re: nu-Theme Hospital

Post by Ikarrus » #437334

Bottom post of the previous page:

Do those traits really matter? I figured they were just flavour.

It's easy to start running into money problems later in the game, as you get a much more varied illnesses coming to your hospital, most of which you'd have to turn away early on. But the big bucks come from the treatments, not the diagnosis or the gift shop crap so it starts to sting. You kind of have to focus on each area's "preferred" illnesses as they're much more likely to show up. And not waste too much money building treatments that isn't going to make you much money in the short run when you're starting out.

I can't for the life of me build enough GPs. It's ALWAYS in shortage with massive queues. I'm sick of having to make them over and over and wish the game had a Copy Room feature.

I'm on Smoggly now, and I've been finding this level horribly buggy. Half the time I build or edit a room, it wouldnt recognize any object as valid placement, then I can't cancel the room any more. If I saved and reloaded the save would be corrupted :S

Fortunately the game keeps backup saves in the save folder every 10 minutes for the last hour.
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Re: nu-Theme Hospital

Post by Ikarrus » #437881

Are you assigning additional nurses to wards? I usually put in at least 2 each, 3 if it is particularly busy. I never get issues with them, my bottleneck with wards are usually the changing screens.
Are just using one giant ward? It might be worth splitting It up into smaller rooms. Perhaps having a giant ward staffed with 5 nurses may be too much for the AI to handle, especially if your bottleneck is the door of all things. My hospitals tend to have 2-3 wards of 6ish beds, depending on the Hospital

I’ve learned the value of having a good diagnosis team and equipment. Training up a team of doctors and nurses specializing in GP/Diagnosis skills is really effective in cutting repeat GP office visits. Way more effective than spamming low level GP rooms, and it relieves congestion in the hallways
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Re: nu-Theme Hospital

Post by Ispiria » #438024

I figured out the solution to the GP pileup - space your diagnosis rooms. The way diagnosis flow in this one works, it's GP's Office > Diagnosis > GP's Office > Further Diagnosis > GP's Office > More Diagnosis > GP's Office > Treatment. Essentially they visit the GP's office between every attempted diagnosis until a satisfactory level is reached to send them for treatment. This leads to massive queues for the GP's office as every patient is coming back for a progress report and their next assignment, and mood quickly drops out of boredom or overcrowding for the snack machines/bathrooms.

The fix is pretty easy, if unintuitive - just put your diagnosis rooms (General Diagnosis, Fluid Sampler, etc) a ways away from where you've set up your GPs. I keep my GP offices in one building and the nurse-run diagnosis rooms in another, and the ward somewhere else by itself, with psychiatry getting its own area too. Doubling up general diagnosis and psych can be useful, cardio doesn't usually need more than one though. The goal is to make it so patients have to walk a bit between GP/diagnosis, so less of them line up outside the GP at one time. Shorter queues mean happier patients, even if they spend a bit of time walking between buildings.
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Re: nu-Theme Hospital

Post by Ikarrus » #438082

Doesn't the way queues work in the game get in the way?

I believe patients don't queue up when they arrive at the destination, but rather when they are assigned. So you can end up with 4 patients in queue waiting for the next in line which so happens to be stuck in the cafe eating a long meal on the other side of the hospital

I mix GPs and diagnosis together, with treatments and other hospital functions in the far back. Also, coffee in every valid room because it speeds up your workers. I just unlocked the caffinated drink vendor, so hopefully I can get a similar effect for the patients.

I usually don't have more than 6 GPs, but I also don't go for 3-stars. I just do 2 and move on. I'm currently on the volcano beach level.
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Re: nu-Theme Hospital

Post by XSI » #438199

Turns out, complaining and refusing to buy anything with horrible DRM works
Pirates cracking the anti-piracy before the game's official release probably also helped and shows how futile it is to even spend money on that shit, like come on, it wasn't even out yet when it was unlocked

https://www.eteknix.com/denuvo-no-longe ... -hospital/
Denuvo removed from Two Point Hospital via a hotfix.
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Re: nu-Theme Hospital

Post by Ikarrus » #438889

They do look like denim. Maybe your graphics settings are too low to see it.

I made it to the Capital region, and Nurses have about 5 diagnosis jobs. General, cardio, fluid, Ward, and maybe another I'm forgetting? Might actually just be 4.

You don't have to use plants, but they have a good size AOE but need maintenance. I use Yuccas instead, though. Slightly smaller AOE, but requires less water. For the most part I use the Giant/Indoor fountains as the AOEs are enough for entire hallways and they need no maintenance.

I think the game prioritises the more effective diagnosis rooms first, which basically means the more high-tech ones. I usually build these first, avoiding the ones that need special skills as long as I can because I don't want to have to hire/train specialists until later.

Mid-late game I have something like 25 doctors, 15 nurses, 5 assistants, 25 janitors. This is from one mission that requires having a high Attractiveness % along with regular natural disasters.
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Re: nu-Theme Hospital

Post by Ikarrus » #439210

Who is the best radio host and why is it Nigel Bigglesworth?

Seriously the radio is great, and even the hosts acknowledge how mind numbing the music can be
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Re: nu-Theme Hospital

Post by Ikarrus » #439547

Well, I think I'm done with the game. The final level is a comfy sandbox level with A LOT of room to build.

I left it as this 2-star hospital. The 1-star was built well enough that I just let the game run on fast forward to get to 2-star. I'd probably have to build some more diagnosis to get to 3 but I'm happy where it is now.
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Re: nu-Theme Hospital

Post by XSI » #439551

So all the complaints about there not being a sandbox

It's there at the very end?
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Re: nu-Theme Hospital

Post by Ikarrus » #439613

XSI wrote:So all the complaints about there not being a sandbox

It's there at the very end?
Well, all levels are already sandboxes, most of them just focus on a specific element of the game

Croquembouche is just ideal because
- it is Huge. If I zoomed out I could see I only occupy about 20% of the whole map.
- All illnesses appear
- You should have all the important stuff unlocked by this point
- All random events (Except socialism) appear with higher frequency. I once had 3 VIPs at the same time. Disasters and epidemics are rare, though
- No specific focus, your objectives are simply "Git Gud" as you can see from my screenshot
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Re: nu-Theme Hospital

Post by Ikarrus » #439690

Getting an epidemic on Croquembouche is a fucking nightmare holy shit. Finding a needle in a haystack.
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Re: nu-Theme Hospital

Post by Ikarrus » #442857

>Machines catching fire

Check to see if that's not just because you have the JumboCorp CEO visiting. He's an ass and should be watched like a hawk
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Re: nu-Theme Hospital

Post by XSI » #443025

Did they ever fix the GP office queue/Patient pathing issues?
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Re: nu-Theme Hospital

Post by XSI » #451134

So this thing is out
https://store.steampowered.com/app/8683 ... _Hospital/

It's more serious, loads of detail..And a fair amount of bugs still
A little rough around the edges but it seems nice
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Re: nu-Theme Hospital

Post by Alex Crimson » #451240

Its definitely more my thing compared to 2-point. Way more management and detail, none of the silly humour. You can diagnose the patients yourself and choose their treatment. Could use some more departments and the character animations are a little robotic, but its really fun. Hopefully they work on the camera a bit and allow you to change your camera angle, but its not a big deal, at least for me. Large hospitals are laggy as fuck.

Great game. Hope it gets some DLC/expansions.
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Re: nu-Theme Hospital

Post by ShizCalev » #451394

Update;


https://steamcommunity.com/games/535930 ... 6325807119

They've added a sandbox mode to the main menu after you start the third mission/hospital.
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>Be ling
>Spread misinformation about how SM works to sabotage it
OOC: ChemicalRascal: Lying about game mechanics in relation to an engine that is poorly understood by most isn't cool, though
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Re: nu-Theme Hospital

Post by Alex Crimson » #452383

CosmicScientist wrote:This looks and sounds exactly like how XCOM versus Xenonauts went down.

They're even both trying to remake an old game, one 3D, minimal management and buggy, the other sprite based with janky animations, maximum management and buggy... I don't think Xenonauts let you change the camera angle either.


I- I think I'm seeing the matrix.
Eh i really like the sprite-based isometric style of Project Hospital. Animations are not great, but for the deeper, slower management sim ive always wanted, i can live with it. The devs are also fairly active with bug fixing. 4 patches so far, and its only been a week or so since release. My biggest gripe with the game is the annoying building system, which is being fixed eventually. Everyone also hate the lack of camera angles, but that is also getting added at some point, allegedly.

A little disappointed that the devs chose to go with a more family-friendly style. They confirmed that they would not be adding any kind of lethal diseases or cancer, nor anything to do with children. I wouldve loved to have a paternity ward & oncology department. Along with a Morgue that doctors can use to improve their diagnosis skills. There also seems to be very little punishment for getting a wrong diagnosis, so some kind of malpractise mechanic would be nice for the challenge.
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Re: nu-Theme Hospital

Post by XSI » #452529

Nah, Project Hospital can exist alongside Two Point

2-point is for the gamey fun hospital gameplay
Project Hospital is for realistic hospital management and full 100% costumization of everything. Kind of sucks they're not going 100% realism with cancers and stuff, but I guess that's alright, there's a load of diseases in it already
Different target audiences, though they do have some overlap

The 'Xcom'/Xenonauts thing was very different, Xenonauts tried to be X-com and did well. 'Xcom' tried to be a really mediocre turn based tactical game using its name to drive sales
And as usual, marketing matters more than content. Thankfully Two-point hospital had the content to back up their hype
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Re: nu-Theme Hospital

Post by DemonFiren » #452569

I don't know, I kinda liked the new XCOMs
that being said, it's probably because I broke the original too quickly
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