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Imperator: Rome

PostPosted: Fri Apr 26, 2019 7:48 am
by leibniz
Apparently this is a thing now.

New grand strategy from paradox.

Reviews are mixed.

Based on other releases it might be worth playing in 2 years.

Re: Imperator: Rome

PostPosted: Sun Apr 28, 2019 2:29 am
by XSI
It looks neat
That's about it as far as I can tell
Seems to be pretty shallow so it's probably just a DLC platform without the DLC

Re: Imperator: Rome

PostPosted: Sun Apr 28, 2019 4:08 am
by Ikarrus
XSI wrote:Seems to be pretty shallow so it's probably just a DLC platform without the DLC

So it's your standard paradox game?

I bought it mostly for the preorder skin because I am a sucker. I'll play it once the 1.1.1 patch comes out but chances are it's going to be shallow until a year later

Re: Imperator: Rome

PostPosted: Sun Apr 28, 2019 4:45 am
by TehSteveo
Got to wait for DLC to implement/fix things that should have been in from the get-go for it really to be worthwhile.

Re: Imperator: Rome

PostPosted: Sun Apr 28, 2019 5:12 am
by Farquaar
Ikarrus wrote:
XSI wrote:Seems to be pretty shallow so it's probably just a DLC platform without the DLC

So it's your standard paradox game?

I bought it mostly for the preorder skin because I am a sucker. I'll play it once the 1.1.1 patch comes out but chances are it's going to be shallow until a year later

Give us your first impressions, even if the game is a bit rough.
I love me some ancient Rome.

Re: Imperator: Rome

PostPosted: Sun Apr 28, 2019 6:10 am
by Ikarrus
Nah I told myself I would never play fresh paradox releases and this policy has served me well so far.

I’m waiting for their first 1.1 major patch and the inevitable 1.1.1 hotfix patch for the patch. THEN I’ll give it a shot

Director Johan said this won’t happen until June, so June it will be

Re: Imperator: Rome

PostPosted: Sun Apr 28, 2019 8:25 am
by Vile Beggar

Re: Imperator: Rome

PostPosted: Sun Apr 28, 2019 10:14 am
by Lumbermancer
So this is like EU4 combined with CK2-lite. Anything else lite in there? Vicky?

Re: Imperator: Rome

PostPosted: Sun Apr 28, 2019 11:09 am
by FantasticFwoosh
Image

Not my image obviously.

Re: Imperator: Rome

PostPosted: Sun Apr 28, 2019 3:57 pm
by ohnopigeons
Lumbermancer wrote:So this is like EU4 combined with CK2-lite. Anything else lite in there? Vicky?

They have 4 different kinds of POPs.

Re: Imperator: Rome

PostPosted: Sun Apr 28, 2019 5:46 pm
by Qbmax32
Absolute state of paradox development studios lmao

Leech fucking company slices up their content and releases it with 10-20% as “free updates” and the rest as paid dlc. Thank god DLC unlockers exist or id never give a single cent to these cocksuckers.

Re: Imperator: Rome

PostPosted: Sun Apr 28, 2019 7:47 pm
by leibniz
Qbmax32 wrote:Absolute state of paradox development studios lmao

Leech fucking company slices up their content and releases it with 10-20% as “free updates” and the rest as paid dlc. Thank god DLC unlockers exist or id never give a single cent to these cocksuckers.


I feel the same, but at the same time..
For the 60 bucks I spend I probably get more hours of gametime than anything else..

Spoiler:
Image


however I also reached the point where I wont buy a slightly different but mostly just the game map painting simulator.

Re: Imperator: Rome

PostPosted: Sun Apr 28, 2019 8:22 pm
by Rustledjimm
All paradox games are bad until at least 3 dlcs have been released.

Except for HoI IV which is still rather poor and is on it's fourth dlc.

Re: Imperator: Rome

PostPosted: Sun Apr 28, 2019 10:36 pm
by cedarbridge
Rustledjimm wrote:All paradox games are bad until at least 3 dlcs have been released.

Except for HoI IV which is still rather poor and is on it's fourth dlc.

I've heard that HoI3 is still the preferred game of the two.

Re: Imperator: Rome

PostPosted: Sun Apr 28, 2019 10:52 pm
by ohnopigeons
They cut out so much complexity from Hoi3 in Hoi4, only in the newest DLC did they finally decide to add fuel back in as a consumable resource.

Re: Imperator: Rome

PostPosted: Tue Apr 30, 2019 3:49 pm
by Kraso
Rustledjimm wrote:All paradox games are bad until at least 3 dlcs have been released.

Except for HoI IV which is still rather poor and is on it's fourth dlc.

laughs in stellaris post-release 3 years later

Re: Imperator: Rome

PostPosted: Tue Apr 30, 2019 4:08 pm
by Ikarrus
Stellaris isn't bad now, they fixed the worst of the shoddy machanisms. The biggest issue now is the dogshit AI they barely adapted to the new systems

Re: Imperator: Rome

PostPosted: Wed May 01, 2019 7:11 am
by TehSteveo
Ikarrus wrote:Stellaris isn't bad now, they fixed the worst of the shoddy machanisms. The biggest issue now is the dogshit AI they barely adapted to the new systems
and the lag that pops up mid to late game.

Re: Imperator: Rome

PostPosted: Wed May 01, 2019 8:25 am
by Vile Beggar
TehSteveo wrote:
Ikarrus wrote:Stellaris isn't bad now, they fixed the worst of the shoddy machanisms. The biggest issue now is the dogshit AI they barely adapted to the new systems
and the lag that pops up mid to late game.

every new paradox game has that exact problem and they never bother to fix it

Re: Imperator: Rome

PostPosted: Wed May 01, 2019 3:26 pm
by Kraso
blame it on the clausewitz engine, at this point it's become paradox's creative engine where they just let the modders do the work for them

Re: Imperator: Rome

PostPosted: Thu May 02, 2019 2:36 am
by TehSteveo
Kraso wrote:blame it on the clausewitz engine, at this point it's become paradox's creative engine where they just let the modders do the work for them
It's a good strategy. Bethseda does well with that approach, until they release something modders can't fix because it's online.

Re: Imperator: Rome

PostPosted: Thu May 02, 2019 2:37 am
by TehSteveo
Vile Beggar wrote:
TehSteveo wrote:
Ikarrus wrote:Stellaris isn't bad now, they fixed the worst of the shoddy machanisms. The biggest issue now is the dogshit AI they barely adapted to the new systems
and the lag that pops up mid to late game.

every new paradox game has that exact problem and they never bother to fix it
True, but Stellaris' gets to the point where you can't even continue playing. I can at least finish a campaign in EU4 or Vicy2.

Re: Imperator: Rome

PostPosted: Thu May 02, 2019 5:11 am
by Ikarrus
Playing a Stellaris campaign now after a long break

I never would have thought I would miss Sectors, but the micromanagement of the new system-- while I appreciate how much more in depth and simulationist it is-- is all the more reason why we need to be able to automate certain administrative units of our empire. But they gutted the controls we once had over sectors and made them even more micro-necessary by removing their internal economies.

Re: Imperator: Rome

PostPosted: Thu May 02, 2019 6:46 am
by leibniz
To be fair, the idea of having to make an AI for these game is scary to me.
It's really complex, like a chessboard the size of a building, and there's a lot more pieces and other layers stacked on top of each other.

Re: Imperator: Rome

PostPosted: Sun May 05, 2019 9:04 am
by Vile Beggar
leibniz wrote:To be fair, the idea of having to make an AI for these game is scary to me.
It's really complex, like a chessboard the size of a building, and there's a lot more pieces and other layers stacked on top of each other.

honestly the AI being sucky doesn't really matter to me that much, i do enjoy crushing everyone around me, as long as they're able to fight half decently that's good enough for me

Re: Imperator: Rome

PostPosted: Sun May 05, 2019 5:33 pm
by Ikarrus
It's not the quality of AI I have a problem with, it's the micromanagement involved in the latest version of Stellaris. You used to be able to just throw new territories into a sector and have the AI manage it but the new one, although it's entirely optional now, requires a lot more clicking and attention to deal with if you actually DO want to use it. Gone are the controls to allow space constructions and re-development and you need to constantly feed them resources in 1k increments or they do absolutely nothing.