Dominions 4; Good luck, im behind 7000 supayas!

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Balut
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by Balut » #57980

Bottom post of the previous page:

Chaos 3 Luck 3 master race.
"Yeah, they're kick-ass robot pilots!" "But they sing and dance!" "They launch from a secret base..." "...that's right under the opera house!"
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Timbrewolf
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by Timbrewolf » #57987

For age I mostly play MA. It seems the most balanced.

Anathement Dragons are my fucking dudes. With a N9B9 pretender behind them it's fucking GG.
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Snake2512
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by Snake2512 » #57991

Yo, if its good v evil and we are going MA, ill play Marginon.
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by dezzmont » #58027

An0n3 wrote:Talk is cheap. Blood makes a better currency. Let's get this thing rolling.

An0n3 - Abyssia - Demon worshipping lava men
Zellion - Scleria - Roman-esque legions of men
Dezzmont - Pangaea - Druidic nature faction
Snake2512 - Ermor - Spooky Scary Skelerangs
Balut - Ulm - Industrialist men who eschew magic to focus on military might
Preamble - Jomon - Samurai and pals
ColonicAcid - ??? - ???
I am probably not going to take Pangaea in that match up for a couple of reasons. Pen me in for R'lyeh.
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by Timbrewolf » #58042

>metagaming FUN

You guys suck.
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by dezzmont » #58046

An0n3 wrote:>metagaming FUN

You guys suck.
R'yleth is my favorite MA nation, I don't want to play pangea versus 3 of the nations that counter it hardest, and the map would get crazy crowded without at least 1 UW nation which is why I am not going Arcoscephale despite them being my best nation in general.
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Zellion
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by Zellion » #58075

Alright, is it game time or what?

If you haven't added me, please add my steam and skype. /zellionking and zellion78

I will create a group so we can do video games.
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by Timbrewolf » #58083

On a scale of happening to not happening.

Happening?
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by dezzmont » #58084

>Implying anyone would take the not-happening scale.

Happening 3 master race.
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Zellion
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by Zellion » #58085

I had to go imprisoned for happening 3 scales. Let's go.
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Preamble
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by Preamble » #58096

Wait its happening?
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by dezzmont » #58098

Yeah. We have a steam group and are waiting for people to show up. So far it is me, An0n3, and zel.
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Preamble
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by Preamble » #58103

Whats the steam group called?
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Zellion
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by Zellion » #58104

/tg/, age of dominions
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Preamble
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by Preamble » #58106

Apparently the steam search function is trash because when I type /tg/, age of dominions into the search bar that has, "type the name of the user or group you are looking for" written above it the top results are -=UFB COMMUNITY=- and the fucking digg community and there is 21 thousand results.
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Zellion
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by Zellion » #58108

navigate to the steam community thing and add /zellionking as a friend, then I can add you to the group. You could try to search for my name but I dont know how successful you'll be. I think I have a gas mask avatar.
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by ColonicAcid » #58123

If it's ea ill play nilfheim.
If it's anything else fuck it I'll figure it out at the time.
crack is whack but smacks got your back
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by dezzmont » #58199

Mega crash was mega bad.

Game is shaping up to be awesome though.
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by Timbrewolf » #58214

Who is playing as what and how is it goin'?
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Snake2512
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by Snake2512 » #58216

Zazza as Sceleria, Dezza as R'lyeh

no idea the rest.
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Preamble
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by Preamble » #58218

I'm monkeys.
All will be assimilated by the cruel chimp gods.
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Balut
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by Balut » #58223

Wait fuck this actually happened? Shit.

Also Ulm is totally the Teutons in MA. And then in LA they turn into Illuminati + Romanians. And EA they're Germanic tribesmen who uh punch predominantly giants as I recall. What was it, Ur, Niefelheim, probably a bunch of other shit that had giants in EA, right? Giants fucking everywhere.
"Yeah, they're kick-ass robot pilots!" "But they sing and dance!" "They launch from a secret base..." "...that's right under the opera house!"
Sakura Wars
Spoiler:
Malkevin wrote:
No no, I don't want to be surrounded by spergs
An0n3 wrote:
Why are you here then?
http://sam.wileycomputerworks.com/SS13/
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by ColonicAcid » #58228

Nilfeiheim is fucking ez because of how strong ice giants are, give them nature bless (which your run of the mill top tier commander can do, he's also thug material if you go down construction.) and they don't die at all.
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Preamble
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by Preamble » #58231

Dezzmont and Zellion, when will be the next time you guys are good to continue the game?
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by dezzmont » #58233

Most of tomorrow after around 1 PM EST.

I am going to be moving back into my dorm but no one will be there and I will have no classes.
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Preamble
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by Preamble » #58234

1 PM EST is 4 AM for me, but I'm fine to go at any time after about 5 PM EST.
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Balut
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by Balut » #58243

Howe2timezones

Man if I'm calculating that right that's after 8 AM at my time. That's early. Early sucks.
"Yeah, they're kick-ass robot pilots!" "But they sing and dance!" "They launch from a secret base..." "...that's right under the opera house!"
Sakura Wars
Spoiler:
Malkevin wrote:
No no, I don't want to be surrounded by spergs
An0n3 wrote:
Why are you here then?
http://sam.wileycomputerworks.com/SS13/
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Preamble
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by Preamble » #58247

Just to clarify, Balut, me and Dezzmont were discussing times to finish a game that is in progress.
Get onboard with the next game, though. I know there are a few people who missed this one (snake, Anon) and I'd be excited for another, larger game sometime.
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by dezzmont » #58275

If more people show up we could do a larger game and just crown me the winner play at a later date.
Balut wrote:Howe2timezones

Man if I'm calculating that right that's after 8 AM at my time. That's early. Early sucks.
We could always do it at 6 or 7 PM. Whatever works.
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Zellion
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by Zellion » #58286

I get home at 2pm est so after that is good for me.
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Preamble
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by Preamble » #58289

We are probably about 40-60% of the way through the game (assuming we just stop and declare a winner once someone owns 40% of the world or more, which seems to be the usual way blitzes end). We could start playing at 5 PM EST and finish within 2 hours, and start a new game later that evening.
That would give us an opportunity to finish the game, along with an opportunity for people who haven't played yet to jump in for the second game.

edit: meant 5 PM not 2 PM. I will be asleep at 2 PM.
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Zellion
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by Zellion » #58344



National dominions theme song

"hey guys what do i equip my bane lord with"

"FROST BRAND AND VINE SHIELD DUDE COME ON, ITS BASIC THUGANOMICS!"
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by Timbrewolf » #58351

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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by Preamble » #58487

Who's down for blitz?
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by dezzmont » #58576

Sorry for not showing guys. I was sick and basically entered the Odin Sleep.
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by Timbrewolf » #58697

I'm chillin' with my bruh today. I would like to show him this game some time. I'll jump into the group on Steam if I figure that out.
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by dezzmont » #58701

I am pumped to play today if that is what you are asking. My Man game is a lot flashier than my R'lyeh "Glub glub watching and waiting" tactics (at least EA and MA, I don't play LA R'lyeh because it destroys the actual advantages of the nation) or my Pangea "Wow you guys need to wait to research stuff to win? What scrubs..." early game conjuration-blood beatdown game.
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by Timbrewolf » #58704

I remain too preoccupied with my body made of liquid magma to give a FUCK about any of what you just said.
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by ColonicAcid » #58713

Hi.
My name is nifeilheim.
I would like to see you do anything to my N9 blessed ice giants.
Or my cold realm temple bum rush.

don't worry, I'll be gentle ;)
crack is whack but smacks got your back
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Zellion
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by Zellion » #58728

>play giants
>talk shit
ok
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Balut
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by Balut » #58747

So I was screwing around as Shinuyama yesterday and fuck they are pretty dumb.

Though I was being a retard and not using their big green ogredude troops, so I guess that only magnified their dumbness I guess.
"Yeah, they're kick-ass robot pilots!" "But they sing and dance!" "They launch from a secret base..." "...that's right under the opera house!"
Sakura Wars
Spoiler:
Malkevin wrote:
No no, I don't want to be surrounded by spergs
An0n3 wrote:
Why are you here then?
http://sam.wileycomputerworks.com/SS13/
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by ColonicAcid » #58824

Zellion wrote:>play giants
>talk shit
ok
I think you'll find its
>play overpowered ez giants
>talk shit
lmao.
crack is whack but smacks got your back
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by srifenbyxp » #58914

Picked up on this game and started to play as the Ulm I think they are, very good defense with dat steel but I seem to always be facing fishmen and undead hordes twice my troops. Are these zerglings stats weaker or should I be afraid of the zerg. I Normally spam blacksmith to up my resources and mass produce heavy infantry and get cavalry heroes to Hold+Attack Rear Units/guard commander with a group of 20 cavalry. I normally put my god imprisoned so I can max out luck, some production, get dominion to 6 or 8 and toss in a few magic ups using Honk the All Father.
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by Timbrewolf » #58915

I got my friend hooked up with this game. He seemed interested in playing it with us.

I hung out and gave him a really brief overview of the game.
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by Balut » #58934

srifenbyxp wrote:Picked up on this game and started to play as the Ulm I think they are, very good defense with dat steel but I seem to always be facing fishmen and undead hordes twice my troops. Are these zerglings stats weaker or should I be afraid of the zerg. I Normally spam blacksmith to up my resources and mass produce heavy infantry and get cavalry heroes to Hold+Attack Rear Units/guard commander with a group of 20 cavalry. I normally put my god imprisoned so I can max out luck, some production, get dominion to 6 or 8 and toss in a few magic ups using Honk the All Father.
ULMBRO.

For MA Ulm, you can pretty much count on your infantry to fucking wreck everything's shit. They'll be able to handle having less dudes, but don't get too crazy about it. The shields are super sturdy, the pikes can repel, the twohanders (the maul and axe) are for killing other armored and/or big shit.

Also don't forget that you can dumpstat your Magic scales, though apparently Drain 3 has a really shitty event that will murder your gem stocks.

Your early and midgame are strong, but you'll start to suffer later. Exploit your advantage and expand hard.

Your Smiths and Priest smiths are decent battlemages, don't forget, and they have enough leadership that you can probably use them in lieu of commanders. Earthpower and Magma Bolts are probably gonna be your bread and butter, while the priests can use Iron Blizzard later in the game to shit clouds of bolts everywhere.
"Yeah, they're kick-ass robot pilots!" "But they sing and dance!" "They launch from a secret base..." "...that's right under the opera house!"
Sakura Wars
Spoiler:
Malkevin wrote:
No no, I don't want to be surrounded by spergs
An0n3 wrote:
Why are you here then?
http://sam.wileycomputerworks.com/SS13/
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by Timbrewolf » #58943

The best part of being made out of lava is all the people who think they're good at fighting CC bursting into flames just from standing near you.

Ranged weapons? I have an Anathement Dragon with N9B9 bless and a horde of men in heavy armor made out of fucking lava. Shooting us hurts you more than it does us.
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by Preamble » #58946

>all these people talking about dominions
>none of you organising blitzes RIGHT NOW
Jesus I feel embarrassed for you guys.
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by srifenbyxp » #58981

An0n3 wrote:The best part of being made out of lava is all the people who think they're good at fighting CC bursting into flames just from standing near you.

Ranged weapons? I have an Anathement Dragon with N9B9 bless and a horde of men in heavy armor made out of fucking lava. Shooting us hurts you more than it does us.
Where exactly can I look at for all of these abbreviations? I figure MA is middle ages but is N for nature or some secert nazi code word for the location of jew gold?

Speaking of which how would one go about getting dem resources quick? I'm literally just making citadel/mass producing blacksmiths and/or anything with resource bonus while setting them to research. It's annoying when I keep clicking and get a notice saying 5-14 commanders aren't doing shit and I have to find which ones lazing around.
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by Zellion » #58988

Undead are easy, bring 5 extra priests to a fight for every 500 undead, or astral mages. Never stop makes mages. Have a few mages run arouns your kingdom and search for magic sitesm
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by dezzmont » #59010

srifenbyxp wrote:Picked up on this game and started to play as the Ulm I think they are, very good defense with dat steel but I seem to always be facing fishmen and undead hordes twice my troops. Are these zerglings stats weaker or should I be afraid of the zerg. I Normally spam blacksmith to up my resources and mass produce heavy infantry and get cavalry heroes to Hold+Attack Rear Units/guard commander with a group of 20 cavalry. I normally put my god imprisoned so I can max out luck, some production, get dominion to 6 or 8 and toss in a few magic ups using Honk the All Father.
Ulm has an extremely favorable trade rate with other units, but for humanoids it is generally rare to ever trade more than 3:1 unless you are facing truly shitty indy tier troops. Sounds like though that you are scripting fights smart, Ulm generally loves to mass infantry and then flank with cavalry. However cavalry heroes are generally a waste of time unless you are grabbing them from native provinces. In general unless something very unusual is going on most nations try to only recruit mages and troops from forts and focus on getting priests and commanders from native provinces, in order to maximize their recruitment power: A national mage is way stronger than a native mage, and even a native mage is still a stronger recruit than an national commander, and national commanders are rarely actually that much stronger than native ones. The most valuable part of commanders is that they can lead exploration parties, not that they fight, as they generally only fight about as well as maybe 4 units and if they are swarmed they fight as well as zero. Most nations will elect to maybe give their hero a longbow of accuracy at best, and even then only if they are an archery nation. Ulm, which likes to make very fancy armor and weapons at the mid game, generally elects to give those to magical creatures they can summon using conjuration, rather than their own commanders. Strategically you should be afraid of the zerg, as while Ulm trades efficiently at around a 3:1 or even 4:1 ratio depending on the technology of their enemy, even they tend to die in droves much faster than their equipment would suggest when swarmed, as their trade ratios get worse as they are surounded.

An0n3 wrote:The best part of being made out of lava is all the people who think they're good at fighting CC bursting into flames just from standing near you.

Ranged weapons? I have an Anathement Dragon with N9B9 bless and a horde of men in heavy armor made out of fucking lava. Shooting us hurts you more than it does us.
There are ways around that involving not seeking to specifically damage you traditionally, as well as using heavy armored axe troops from a nation like Ulm or, weirdly enough Pangea which is known for being countered by you, as well as splashing into water magic and invoking your hardest counter: RAIN.
srifenbyxp wrote:
Where exactly can I look at for all of these abbreviations? I figure MA is middle ages but is N for nature or some secert nazi code word for the location of jew gold?

Speaking of which how would one go about getting dem resources quick? I'm literally just making citadel/mass producing blacksmiths and/or anything with resource bonus while setting them to research. It's annoying when I keep clicking and get a notice saying 5-14 commanders aren't doing shit and I have to find which ones lazing around.
MA=middle ages, EA=Early Ages, LA=Late Ages. A=Air, S=aStral, B=Blood, E=Earth, F=Fire, W=Water, N=Nature, D=Death. The last bit of lingo relating to these paths are called boosters. Because empowering a mage with gems to get +1 to a path is stupidly expensive, most nations depend on boosters, magic items that effectively raise the mage's power in a path. For example the elemental staff can be crafted by a mage with air 4 and earth 4 or fire 4 and water 4, and grants +1 to FAEW. Most elements have a booster that requires 4 in their element, but getting more requires having a mix of elements rare on one unit. For example the crystal coin, an item that increases astral by 1, requires Astral 4, Earth 2, while the Astral skullcap only requires Astral 4. If you were somehow able to make both, and your national mages had astral 2, then suddenly you could give both to a national mage and allow them to craft astral skull caps in a mass production style, which powers up any combat mage you like.

SC=Supercombatant, a chasis that is capable of clearing out a theoretically infinite ammount of ordinary troops, rather than just trading at a good ratio like almost any other powerful unit in the game. SCs are generally some form of giant, although the ghost king is a good example of a potential small one, equiped with specific weaponry, gear, or blesses to allow it to fight alone, or more realistically mostly alone, as its own Expansion Party. It is also a term for a specific type of pretender build where your pretender replaces an army himself, meaning you start with two exploration parties in theory, but that build is only used in nations that have a super hard time early game expanding. Not all SCs however are pretenders, and most can't actually trade single handedly with a player army. In those cases they often are used as shock troops to help flank, nothing is more terrifying than an angry giant supported by a ton of Ulm heavy infantry, hint hint.

Another bit of pretender design slang includes a Dual Bless or Tri bless commander, who sacrifice some power and scales in order to get a number of magical paths to 9, which gives you their greater bless power. These commanders only work in nations that have very strong or otherwise special sacred units or who have serious reason to consider investing so much in their sacred mages, as only sacred units actually get real benefit from being blessed. Mictlan for example has the Jaguar warrior, who is rather mundane as infantry, with a minor transform ability, but who have the honor of being a recruit anywhere blessed unit, which allows them to be spammed. An0n3's N9B9 bless makes it so, when blessed, all his sacred units regenerate damage and deal damage to anyone who physically attacks them. The N bless is the most popular one, as it helps in virtually any situation as it extends a unit's in combat lifespan (But not indefinitely, usually it is around 2-3 more hits taken), where as the B bless is popular on units that tend to get hit, and thus die, a lot. I am honestly a bit perplexed as to why Abyssia would take a blood bless specifically for its mages, as it has nothing special for blssed troops, but the nature bless makes a lot of sense.

Titans are the most common type of pretender. They generally tower above humans and have 2-3 magica paths at rank 2-3 to start with, have decent stats, and start with respectable dominions, meaning getting to the safe level of 6 is easy. Because they start with two paths at a decent level, getting them to a magical level high enough to be able to cast very important spells is inexpensive as well, meaning you have points left over for scales. And beacause unlike an SC pretender you don't need them early, you can have them be dormant to get even more points. Most players have some of their titan's elements give you something you can't normally get nationally, and some have a high rank in an element their nation has so that they can craft boosters for their nation. For example, Man often likes gettng a titan who has the air element at 4, so they can give air boosters to their national mages and cast wind guide for their archers, and fire 4 so they can give their archers fire arrows. Another thing they often do is go for elements to create advanced boosters, because often the only viable mage in a nation to do so is the pretender, and boosting low magic ranks with multiple boosters can allow national mages to craft important items. Finally, pretenders often have specific elements to summon specific creatues with magical paths, which effectively gives the nation an entirely new aspect of magic it can fully explore. For example, if you were going to research a lot of alteration and enchantment, in which death is very strong, getting death on your pretender in order to summon undead mages lets you get more spells to play with that have very useful properties. Death alterations often include being able to summon units in combat for no gems, which is crazy good.

A rainbow pretender is one of those tiny humans or humanoids. The great sage, great enchantress, ect. They have shitty dominion and shitty stats, so they can't fight, and their magical scales generally start at only 1, so raising those up costs more than raising up a titan's scales, but they can buy new scales for only 10 extra points, and raising those out of type scales costs them less. They can make sense for searching for new gem sites but as of Dom 4 they are considered the weakest option, as they now pay much more getting dominion up to 6 than they save splashing heavily into two or three paths when you remember titans start splashed, and finding out of nation path sites is not really that special and the only real use for taking a ton of paths at 2-3. They can have merit when you have to absolutely spash multiple out of nation paths while also being high in national paths, but that is rare.

The last type of pretender is the scales pretender, or immobile pretender. You know how you can choose to play a sentient water fountain? This is why. Dominion strength to 9, set all scales to awesome, get whatever elements you want for blesses or crafting boosters, and imprison your pretender for an amazing amount of points. Sure they wont show up until about 28 turns into the game. Who cares? They are a water fountain and already did most of their job just giving you the ability to play a nation with 3 luck, 3 labor, 3 order, and 3 growth with dominion 8. Great for really strong out of the box nations.

Tech is an out of game metric that players evaluate entire nations by in terms of what age their equipment is from, generally indy troops have tech 1 tier behind the base of nations, Ulm has advanced tech, and nations like Mictlan and R'lyeh have tech that lags behind, early age Mictlan sometimes literally has their lower end troops fight by throwing sticks!

Expansion parties are a group large enough and strong enough to destroy indys or indigenous or neutral, provinces and take them for yourself. Early game being able to generate some relatively frequently is a concern.

Ulm as a nation relies heavily on having good labor scales, the scales are the things you can click on or right click on to raise and lower stats in your dominion. Labor increases your resources by a lot, which allows you to rapidly scale up early game production. Most other nations don't bother too much with labor scales because even if they have a resource production problem it is temporary, but Ulm cares quite a bit. Growth and Order also help your resource generation: Order increases resources by a smaller amount than labor and also improves gold rate, where as Growth causes places to get more population over time at a noticable rate. Smiths are also great to spam because: A: You gotta research anyway, and B: They produce resources. There is an options in preferences that gets any mage to research the first turn it comes out. If you later have a smith construct an item you need to manually set them to research, but it is still a pretendergodsend option to enable. Ulm also has a lot of earth mages, so casting the spell Riches From Beneath, a spell that increases resource gain in friendly dominion, is viable. Just remember that Ulm likes to have a lot of global enchantments, and having a lot of global enchantments tends to make other players envy you. However they tend to use another spell, Forge of the Ancients, which inspires way more hostility and hate anyway, so you may as well go all out once people gang up on you with Earth Blood Well, which creates magical gems over time.
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srifenbyxp
Joined: Tue May 20, 2014 4:49 am
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Re: Dominions 4; Good luck, im behind 7000 supayas!

Post by srifenbyxp » #59026

WALL OF TEXT- I READ IT ALL BUT DEAR GOD MAN SUMMARIZE NEXT TIME

CAPS LOCK FOR MAXIMUM YARG

And you know it's a good day when you take 63 units and plow through a doom stack of 140, another stack of 80 and a third stack of 50. 8 Cavalry units out flanking and killing their commander routes them more badly than in total war games.
Last edited by srifenbyxp on Wed Jan 14, 2015 3:47 pm, edited 1 time in total.
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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