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Re: cataclysm dark days ahead- You just cant win

Posted: Wed May 23, 2018 3:40 pm
by Alex Crimson

Bottom post of the previous page:

Timbrewolf wrote:That's not the problem fuckhead.

It becomes a problem when they flood into the digg and discourse to complain about how the games lacks endgame challenges and goals because they subverted the entire challenge of it with easy-mode bullshit.

If you want to slap the training wheels on and ride around in the yard for a bit be my fucking guest. Remember to wear your helmet, sweetie.

When you come back inside afterwards and complain that the whole system needs changes based on your skewed experience I'm gonna backhand you so hard you'll have to start wearing that helmet all the time, everywhere.
The game does lack endgame challenge though. Most of your time is spent clearing out the same hordes of zombies. By the time you reach the endgame, you have a fully armed and armoured bionic monster with a masters in martial arts and the ability to 1-shot almost anything for 100+ damage. Thats even without bullshit stat gain mods. Even in the early game, you are only prevented from clearing out a city full of zombies by your stamina and hunger. You can kite almost anything to death. Giant Cellar Spiders are harder to kill than a bio-engineered brute zombie.

Well, it all goes smoothly until you encounter something like a tank drone. No amount of buffed stats will save you from those. The game needs more shit like that.

Re: cataclysm dark days ahead- You just cant win

Posted: Wed May 23, 2018 3:40 pm
by Wyzack
Been using tiles version rather than console because i dont think the console supports the use of soundpacks, which i love, and also because non-square ascii frustrates me. Don't understand how people use the chesthole tileset though, enemies blend into the background so hard that it is really easy to not see shit until you are half dead from a moose kicking you in the skull repeatedly while you hurriedly ran through an open field without paying attention

Re: cataclysm dark days ahead- You just cant win

Posted: Wed May 23, 2018 4:24 pm
by Timbrewolf
Alex Crimson wrote: Well, it all goes smoothly until you encounter something like a tank drone. No amount of buffed stats will save you from those. The game needs more shit like that.
If you see one during the day come back at night and sneak up on it with a control computer. Then make sure to set the combat mode to "passive" because it will start firing its 120mm cannon at enemies after it has been hacked. Being anywhere near that when it impacts is gonna get you killed.

Alternatively it can be kited around to waste all its bullet ammo, at which point it is helpless and can be beaten to death with a sledgehammer or other bashing implement surprisingly easily.

Regardless, if you've played the game to a point where you can consistently dive in, survive long enough to professional zombie-murderer status, and you don't need the EZ mode stuff congrats. You have a valid opinion on the game's structure. My disgust with the casual base is that they never get to the point where they can play the game with that shit turned off but continue to discuss and suggest features/modifications to the existing game based around their modded experience.

If you don't think there's enough end-game content I think that's more of a user problem. I think more structures like labs and temples might be cool but no number of things is going to stave off the eventual "been there done that" attitude. It's a sandbox. Try building some different castles. Try different starts, challenge yourself. I'm always coming up with new projects and shit to attempt in the end-game that I've been playing this game for years and years and I never get bored with it.
Wyzack wrote:Been using tiles version rather than console because i dont think the console supports the use of soundpacks, which i love, and also because non-square ascii frustrates me. Don't understand how people use the chesthole tileset though, enemies blend into the background so hard that it is really easy to not see shit until you are half dead from a moose kicking you in the skull repeatedly while you hurriedly ran through an open field without paying attention
tiles version does not equal playing with tiles. The tiles version is needed to be able to use the great minimap feature. But I hate the soundpacks and tilesets people try to use with it. They all look so bad, like some kind of shitty RPGMaker abortion, and they make vehicles look even worse. Anytime someone adds a new thing or changes stuff they can break and you'll be left with a bunch of ERROR type icons that could be anything from a new gun to a new incredibly deadly enemy. Have fun finding out. Learning to just look at the ascii and tell what things are is so much easier in this game than something like DORF FORT. It becomes like reading a book, where you have your own idea what everything looks like and how they animate.

Re: cataclysm dark days ahead- You just cant win

Posted: Wed May 23, 2018 4:51 pm
by Wyzack
Not a fan of the soundpack? I find the ambient sounds like weather/rain stuff plus some sounds like doors closing and windows smashing to be really immersive. Like Dietus mentioned earlier the LUB DUB LUB DUB is fucking obnoxious as all hell and triggers as soon as your stamina drops even a bit, and im not crazy about the zombie or attack sounds or the background music. Next time I get back into it I will see about fucking with the files to tailor it the way i like

Re: cataclysm dark days ahead- You just cant win

Posted: Wed May 23, 2018 4:57 pm
by Timbrewolf
I prefer to just go find other OST's or listen to Pandora/Spotify playlists I've made for this game specifically.

Eg. playing the game while you have the Fallout 1 or 2 soundtracks on in the background is sooooooo goooooooood.

Re: cataclysm dark days ahead- You just cant win

Posted: Wed May 23, 2018 11:34 pm
by Deitus
Are there any upsides to butchering zombies other than shockers or scientists? I play with revives off which probably makes me a massive babby casul but it just seems like a massive pain in the ass chore to butcher all zoms you kill that only leaves you fatigued and forces you to eat/drink more often

Re: cataclysm dark days ahead- You just cant win

Posted: Thu May 24, 2018 12:50 am
by Wyzack
Levels the survival skill. They for some fuckawful reason made it so that butchering not only takes longer than pulping it also takes more stamina for some fucking reason rather than being a tradeoff of time for exhaustion, so for preventing revives there is not much reason to butcher unless you want the excks pee

Re: cataclysm dark days ahead- You just cant win

Posted: Thu May 24, 2018 1:35 am
by Timbrewolf
Deitus wrote:Are there any upsides to butchering zombies other than shockers or scientists? I play with revives off which probably makes me a massive babby casul but it just seems like a massive pain in the ass chore to butcher all zoms you kill that only leaves you fatigued and forces you to eat/drink more often
You can use tainted meat to make mutagen.
Some creatures can also give you tainted pelts, which can be processed into regular pelts just fine, and tainted fat which can at least be rendered into tainted tallow and still used for things like glues, lamp oil, etc.

The only decent use I've found for tainted bones is throwing into a charcoal oven to make into charcoal, which can be used to make some decent food items like sausages, smoked meats, or jerky to use for pemmican.

You can also just throw the bones in the charcoal oven and never take them back out to get an infinite source of light very similar to an Atomic Lamp.

Re: cataclysm dark days ahead- You just cant win

Posted: Thu May 24, 2018 2:07 am
by Deitus
So it doesn’t really seem worth it
On a scale of 1 to 10 how casul is it to play with it off

Re: cataclysm dark days ahead- You just cant win

Posted: Thu May 24, 2018 2:39 am
by Wyzack
Regen? Pretty casual. Whatever though man play what you enjoy.

Re: cataclysm dark days ahead- You just cant win

Posted: Thu May 24, 2018 10:27 am
by Timbrewolf
Deitus wrote:So it doesn’t really seem worth it
On a scale of 1 to 10 how casul is it to play with it off
The biggest effect I think it has is balancing out how effective just driving around running everything over is. With revives on you can't clear out territory for good just by driving through it or around it repeatedly, you eventually have to get out and do the work on foot while smashing everything.

Old roadkill getting back up and the bodies I forget to smash after my home cabin's turrets gun them down are the only times I really ever see it happen in play. It's annoying to have those waste ammo killing the same zombie twice.

You don't have to go through the trouble of butchering everything. Smashing a corpse is a bit faster and does the trick to keep them down.

I wish they would make it so burning the bodies also counted but it doesn't seem to work.

Re: cataclysm dark days ahead- You just cant win

Posted: Thu May 24, 2018 10:53 am
by DemonFiren
>smashing a corpse keeps it down
>but running it over with a 5-ton tactical assault truck doesn't

Re: cataclysm dark days ahead- You just cant win

Posted: Thu May 24, 2018 12:46 pm
by Timbrewolf
Yeah it's dumb. I think if you run over something multiple times it will eventually pulp it, or if you use roller drums on the front of your vehicle they'll give 'em the squish.

But yeah sometimes when I activate hydraulic muscles and punch a zombie it will instantly pulp it but slamming into one at 70mph+ in my giant armored death truck wont.

Re: cataclysm dark days ahead- You just cant win

Posted: Thu May 24, 2018 4:17 pm
by Wyzack
In my experience burning bodies will actually keep most of them down but a percentage will revive as charred zombies that are decently tough due to scar tissue and explode into smoke clouds when killed

Re: cataclysm dark days ahead- You just cant win

Posted: Thu May 24, 2018 4:45 pm
by Timbrewolf
I've tried to replicate this a few times but the corpses will just gain the "burned" prefix and remain the highlighted yellow in the item browser, which indicates that they haven't been crippled to prevent revival.

I haven't been able to find any actual mechanical effect of the "burned" prefix, having accidentally scorched a bunch of my clothing. It doesn't appear to be any less protective, durable, or change in weight/volume/capacity.

Re: cataclysm dark days ahead- You just cant win

Posted: Thu May 24, 2018 5:23 pm
by Alex Crimson
I just play with revive off and butcher as much as i can regardless. Its not fun trying to clear out an area with dozens of zombies only for them to start getting back up. Wouldnt mind enabling it if there was a decent way to mass butcher stuff. Even a corpse cart + fire would be fine. 5 minutes per corpse + stamina loss? Fuck that.

Re: cataclysm dark days ahead- You just cant win

Posted: Thu May 24, 2018 6:16 pm
by Timbrewolf
IIRC the time and stamina investment is based on the bashing stat of whatever you have currently equipped. If you are running around barehanded for example it's going to cost a lot to smash zombies, but if you're wielding a sledgehammer or something it's like instantaneous.

I may be remembering that wrong but I thought during one of my "Let's try it out" type experiments of grabbing random weapons and going off with them that using the fire axe resulted in slow attacks that layed everything out, and that I was able to smash large piles of corpses with it super quickly.

Re: cataclysm dark days ahead- You just cant win

Posted: Thu May 24, 2018 6:47 pm
by Deitus
So I should be (s)mashing corpses with my knife spear instead of butchering, or can I craft something better for pulping in early to mid game? P sure my butchering tool is just survival-standard pocket knife with butchering 1so that might be what makes it take so long

Re: cataclysm dark days ahead- You just cant win

Posted: Fri May 25, 2018 10:27 am
by Timbrewolf
Anything with a good bash or just high overall damage should do just fine. If you really want to go all in you could make something like the Homewrecker, but the knife spear or a makeshift crowbar should probably be fine.

If it's good enough for you to want to run around melee'ing everything with it, it's probably gonna be just fine for smashing corpses too.

I need to double-check that the system currently works as I think it does. I haven't tested to see if different equipped items currently affects the smash time, but I want to say it does or did work that way at some point.

Re: cataclysm dark days ahead- You just cant win

Posted: Sun May 27, 2018 5:40 am
by Deitus
>have str 12
>smash with bare fists pulps
im ok with this.

also
>doing ok for once
>chillin in town lootin shit
>peek around corner
>riot bot getting gangbanged by zeds but nothing really hurting it, gives zero fucks
>sneak around corner and attempt to lockpick into house
>WOOP WOOP DAS THE SOUND OF THE POLICE
>wades through the fucking zombies to come arrest me
>stoprighttherecriminalscum.mp3
>dunno whats happening so let myself be arrested, maybe ill be taken to a police station with sick loot in it?
>nope cuffs
>fuck they wont come off
>run around getting cuff charge to wear off
>riot bot keeps following me constantly *BRAAAAAAAP*-ing his peace gas in my face with his conga like of zeds that now want my dick too
>night time by the time cuffs come off and cant find my cart with my gas mask in it with all the running i did
>get exhausted
>zombies catch up and take turns anally raping me while the bot stands by telling me to stop resisting

ayo FUG da po-lice that was a gayass way to die, even the time where i lit myself on fire by trying to cook water on a burning bush was better than that shit

Re: cataclysm dark days ahead- You just cant win

Posted: Sun May 27, 2018 11:31 pm
by Wyzack
yeah police bots will fuck you. Starting as a cop makes them ignore you which is pretty sweet, and i think if you become a US marshal in game they will leave you alone too

Re: cataclysm dark days ahead- You just cant win

Posted: Sun May 27, 2018 11:33 pm
by Alex Crimson
They are a pain in the ass to kill if you use melee. The gas on the riot control bots fucks you up. I lure them into the gun shop i just robbed and close the door on them.

Re: cataclysm dark days ahead- You just cant win

Posted: Sun May 27, 2018 11:46 pm
by Timbrewolf
Anything that makes you lose turns can fuck your shit up no matter how good you think you are. Examples include:

Riot gas
Being shocked
Being knocked to the floor by Bio Operators using judo on you
Special Junji Ito secret assholes
Excessive counter-attacks from Dragon Kung-Fu or Zu Quan

Also not sure if it needs to be said but just in-case:
Aiming can be interrupted by people slapping you. If you try to precisely aim at someone too close they will walk up and slap you, resetting the time it takes to aim. If you select to not stop aiming, they will smack you again before you can get the shot off, prompting another "do you want to stop?". You can/will probably die before ever getting that shot off, so don't keep trying to do it.

Re: cataclysm dark days ahead- You just cant win

Posted: Mon May 28, 2018 2:38 am
by Super Aggro Crag
Too bad theres no gun kata martial art wherr if u get attackdd while aiming u do a backflip and shoot inair

Re: cataclysm dark days ahead- You just cant win

Posted: Mon May 28, 2018 6:43 pm
by Alex Crimson
Will you two take your ERP to private messages and stop shitting up a perfectly good topic?

Re: cataclysm dark days ahead- You just cant win

Posted: Wed May 30, 2018 6:48 am
by Deitus
im finding shelter challenges to be really good point investments because the basements almost always have at least decent-tier loot, like check this shit out

Image

that said, any tips for early game warmth if i start with 0 fab/tailor? ive been making do with blankets/chestwrap/sock mits, etc but its a pain to take them off before each fight, not to mention dangerous.

Re: cataclysm dark days ahead- You just cant win

Posted: Wed May 30, 2018 10:54 am
by Alex Crimson
I usually just take a day or two to powerlevel my skills a little. If you are near some cars and have the tools to remove them, car seats will give you leather patches(you can get nice stuff from cars. Even the car clocks can be a good way to get a watch early on). You can also just cut up spare sheets for rags and thread. Get level 3 tailor, make a bunch of T-shirts, Light Gloves, Balaclavas. Leather Cloaks will protect you from the rain completely, but they are kinda heavy. You will need fab 1 to make a wooden needle, i think. Still, just find something cheap to make in bulk.

Re: cataclysm dark days ahead- You just cant win

Posted: Wed May 30, 2018 11:11 am
by Timbrewolf
Don't take rags apart for thread, it's very inefficient. Look for long/short strings and take them apart instead. Windows with curtains are a good source for them, as well as car seatbelts.

Turning a rag into thread takes like an hour or something close to it while turning a short string into thread only takes like 5 minutes.

Re: cataclysm dark days ahead- You just cant win

Posted: Wed May 30, 2018 11:19 am
by Alex Crimson
Timbrewolf wrote:Don't take rags apart for thread, it's very inefficient. Look for long/short strings and take them apart instead. Windows with curtains are a good source for them, as well as car seatbelts.

Turning a rag into thread takes like an hour or something close to it while turning a short string into thread only takes like 5 minutes.
Always new stuff to learn~

Re: cataclysm dark days ahead- You just cant win

Posted: Sat Jun 02, 2018 11:39 pm
by Deitus
>you can only use the pixel minimap with tilesets
wtf I hate console now

Re: cataclysm dark days ahead- You just cant win

Posted: Tue Jun 19, 2018 5:33 pm
by Deitus
Ok so now that the knife spear early game is dead what is a good way to start out without getting infected to shit since clothes are about as sturdy as paper

Re: cataclysm dark days ahead- You just cant win

Posted: Tue Jun 19, 2018 6:05 pm
by Iatots
Jesus christ

Look, the only appealing portion of this game is beating the odds and surviving the first year or so. If you can't or don't want to go from defenseless puppy to experienced doggo, just get an easier start. I recommend Bionic prepper: you start with a machete and crossbow, plus some nice bionics. Learn to kill effectively, bust a lab or two, and then you're done with the game. Remember to aim, read that info box carefully when pressing the fire button.

Re: cataclysm dark days ahead- You just cant win

Posted: Tue Jun 19, 2018 6:42 pm
by Alex Crimson
Deitus wrote:Ok so now that the knife spear early game is dead what is a good way to start out without getting infected to shit since clothes are about as sturdy as paper
Forked Spear is just as good. Knife Spear isnt even ded. Maybe it just cannot carry you though the early game for once. Reach weapons in general are just too strong, but early game melee is brutally punishing with infections/bites. Its not that hard to get leather stuff though(spoilers: its not from killing animals). Then when you can make heavy survival armor, you are basically invincible to most zombies, as long as your stamina lasts.

Re: cataclysm dark days ahead- You just cant win

Posted: Tue Jun 19, 2018 7:00 pm
by Super Aggro Crag
Deitus just really fucking sucks at CDDA and we should stop giving him advice and tell him to play something else so he stops being frustrated.

Re: cataclysm dark days ahead- You just cant win

Posted: Tue Jun 19, 2018 7:15 pm
by Deitus
i enjoy playing cdda and i appreciate the advice you guys give, im just looking for ways to optimize my games. didnt mean to annoy you guys so i apologize if it came across that way

Re: cataclysm dark days ahead- You just cant win

Posted: Tue Jun 19, 2018 7:49 pm
by Alex Crimson
Deitus wrote:i enjoy playing cdda and i appreciate the advice you guys give, im just looking for ways to optimize my games. didnt mean to annoy you guys so i apologize if it came across that way
Eh i wasnt annoyed at all. Dont know about Super Aggro Crag. Personally the most amazing thing i realised when i started playing CDDA was that you can get so much stuff from disassembling building/cars. Curtains from windows give you rags, car seats give tons of leather patches, seatbelts are ropes. Hell, the clock on a car is a wrist watch. Their fuel tanks can be removed, emptied and used as water tanks. You can get a lot of shit real fast once you learn what stuff disassembles into. Then with all that stuff you powerlevel your skills and have leather armor on day 2-3.

Re: cataclysm dark days ahead- You just cant win

Posted: Tue Jun 19, 2018 8:43 pm
by Iatots
I am annoyed, he's been at it since november and every time he gets cockslapped he comes here asking for meta strats. Learn the game, or don't, it's bad anyways.

Re: cataclysm dark days ahead- You just cant win

Posted: Wed Jun 20, 2018 10:04 am
by Super Aggro Crag
Not annoyed just concernes for your well being

Re: cataclysm dark days ahead- You just cant win

Posted: Wed Jun 20, 2018 11:18 am
by Timbrewolf
Why are people yelling at the person keeping this thread alive? What?

Chill duders. Share your strategies and help another player out. Be excellent to eachother.

Infection tips:

Cauterizing a bite using a knife and source of flame fucking sucks try not to do it. I think these days it's more likely to immediately upgrade the bite to an infection than it is to clean the bite. Might be affected by either/both survival or medical, dunno. If you have a deep bite try to run around for a little while looking for something better to fix it before resorting to the knife. If you can't find something after a few hours then roll the dice.

IIRC liquor can be applied to bites to try to fix 'em, or at least used to make shitty improvised medical kits and give you a slightly better chance to try to cure it that way. Early game bites/infections are probably the number one killer of players tbh, and why I recommend grinding tailoring/suiting up as fast as possible as your highest priority in the beginning.

All that carrying capacity wont matter for shit when you're getting ripped apart and slowed down by pain, or festering wounds. Armor rating and encumbrance are the two most important stats for armor, carrying capacity should be an afterthought.

Armor progression is like:

Denim -> Leather -> Survivor Trenchcoat + Survivor Cargopants -> Fullbody Survivor suits GG you have practically won at this point

Try not to ever ever ever let any body part tip 20 encumbrance. I try to stay as low as I can go since it makes you faster, better at dodging, your melee and guns more accurate, etc. etc. etc.

Re: cataclysm dark days ahead- You just cant win

Posted: Wed Jun 20, 2018 2:09 pm
by Wyzack
Start in summer and create a new class called the shower samurai that starts with nothing but a towel and a katana. Making new profession is really easy I have done it.

Re: cataclysm dark days ahead- You just cant win

Posted: Wed Jun 20, 2018 3:34 pm
by Timbrewolf
Playing one of the bionic military professions is a great way to learn like has been said. When you have become god-king of the world start over again with a slightly less effective start.

Eventually you'll be grinding against RNG as a shower victim on a really bad day start hoping to fuck you find some kind of antibiotic ASAP or die.

Re: cataclysm dark days ahead- You just cant win

Posted: Wed Jun 20, 2018 8:10 pm
by Super Aggro Crag
Shower victim is fun

Re: cataclysm dark days ahead- You just cant win

Posted: Mon Jun 25, 2018 4:48 am
by Deitus
>start a new run
>find a glock and 50 ammo in my bunker
>get to town
>oh shit fungaloids, i keep hearing how they're really bad
>realize they're nonagressive
>zombies hate them with a burning passion so they leave me alone
>thanks fungabros
>get a shitton more good loot and necessities while raiding a few buildings
>go to sleep after reading a few books thinking how lucky i've been
>wake up to see the walls of the house ive been squatting in have been fungalized
>haha thats weird but it cant be that bad r-right
>go outside
>over 2 pages worth of fungaloids milling around farting out spore clouds

ok so lesson learned about fungaloids.

Re: cataclysm dark days ahead- You just cant win

Posted: Mon Jun 25, 2018 5:05 am
by D&B
Run as fast as you can before you get infected.

Re: cataclysm dark days ahead- You just cant win

Posted: Mon Jun 25, 2018 5:18 am
by Deitus
too late

literally everything in my reality bubble seems to be infected and there's a small country's worth of fungaloids making walls of *braaap* so i think imma just restart here

still kinda funny though

Re: cataclysm dark days ahead- You just cant win

Posted: Mon Jun 25, 2018 2:49 pm
by Alex Crimson
Set it on fire before you restart. Always fun.

Re: cataclysm dark days ahead- You just cant win

Posted: Mon Jun 25, 2018 6:51 pm
by Super Aggro Crag
I play with fungalards off. Theyre boring to fight and they cause performance problems.

Re: cataclysm dark days ahead- You just cant win

Posted: Mon Jun 25, 2018 6:53 pm
by Wyzack
Fungaloids actually dont spread unless you keep them in your reality bubble, so just drive away. They are also a source of infinite plant sacs which give good hydration and can be made into cooking oil and as plant matter in a few vegetarian food dishes so having a few nearby can be useful as long as you dont let them get out of hand and have a gasmask to prevent infection

Re: cataclysm dark days ahead- You just cant win

Posted: Mon Jun 25, 2018 6:58 pm
by Alex Crimson
Antifungal drugs are pretty easy to make in bulk anyways. The mass of enemies can give you something fun to do when you are geared enough to blow shit up. I can understand turning it off if the idea of spreading masses of units is intimidating for newer players, but it really isnt that bad.

Re: cataclysm dark days ahead- You just cant win

Posted: Mon Jun 25, 2018 7:04 pm
by Super Aggro Crag
Its fantastically fucking boring clearing them when i can get anything they give me from farming (excluding the marloss shit but im not a shroomfucking dimensiontraitor)

Re: cataclysm dark days ahead- You just cant win

Posted: Mon Jun 25, 2018 7:29 pm
by Alex Crimson
Super Aggro Crag wrote:Its fantastically fucking boring clearing them when i can get anything they give me from farming (excluding the marloss shit but im not a shroomfucking dimensiontraitor)
Its not that bad. Its just a different kind of challenge compared to clearing out a city of zombies or dying instantly to Chicken Walkers. Not like you NEED to clear them out anyways.