The Darkest Dungeon: 2.5D Dark Souls

Talk about video games here
User avatar
Riley
 
Joined: Fri Apr 25, 2014 9:21 am
Byond Username: Furienify

Re: The Darkest Dungeon: 2.5D Dark Souls

Postby Riley » Mon Feb 09, 2015 11:00 pm #67745

I think Bounty/Grave/Highwayman, Leper, and maybe Hellion all have camp skills that give +ACC to mitigate the Leper's weakness. Occultists can also bring the -DODGE mark spell to help him. Keeping his skills upgraded also helps, but as you start hopping into Medium/Hard quests, the to-hit upgrade bonuses are sort of nullified by increased enemy health pools, dodge, etc.

Grave Robber is great in parties that employ positioning shenanigans. Her lunge shuffle enables other frontliners to more easily use their own ranged or lunge skills, like Crusader's Holy Lance, which tend to hit like trucks. High evasion and speed means she can lunge to the front of the party to help recover from ambushes. She also has a really high crit rate - Flashing Daggers might look like a shitty Grape Shot, but it has less of a damage penalty, a much higher accuracy, and a sizable crit bonus instead of a crit penalty. She crits so often that it noticeably helps keep down party stress over longer runs.

Jester plays similarly, but is more support/tank oriented. He has the highest base Dodge in the game, easily amplified by keeping his armour upgraded and giving him Jester-specific trinkets. You can legit run a Jester as your main tank so long as you keep his armour upgraded. His dirk stab will always put him at the very front, making post-knockback rank shuffling much less problematic. Solo's accuracy debuff really helps compound the whole 'dodge tank' thing, as well.



Incomptinence
 
Joined: Fri May 02, 2014 3:01 am
Byond Username: Incomptinence

Re: The Darkest Dungeon: 2.5D Dark Souls

Postby Incomptinence » Tue Feb 10, 2015 11:40 am #67919

Okay I have a problem. After seeing upgraded twinky dinks I poured all variety of dosh into miss every important hit and suck general ass I delete my save and start again.

Just bad luck I guess but I will not suffer thousands of gold repeatedly whiffing hits before going down the drain. At least hit things on the way down you total garbage.

User avatar
Big Faggot
 
Joined: Tue Jul 15, 2014 5:30 am
Byond Username: Floof5467

Re: The Darkest Dungeon: 2.5D Dark Souls

Postby Big Faggot » Wed Feb 11, 2015 5:14 am #68157

change my whole entire house into a dungeon, um dungeon master with a full dungeon... in my house. And ah.. it's going really well.

User avatar
capi duffman
 
Joined: Wed Oct 08, 2014 7:28 am
Byond Username: Capi duffman

Re: The Darkest Dungeon: 2.5D Dark Souls

Postby capi duffman » Wed Feb 11, 2015 9:50 am #68180

>I do the first dungeon, with enough provisions to make a trip to the moon on foot, a shovel, a key, and tons of torches
>I fucking waste most of it like a dumbass, there was no need for ALL of it.
>I read that the second dungeon I'll try doesn't have the need for rests.
>"Oh ok, only 4 rations, then? Also, fuck the shovel"
>There was rubble, since I had no shovel, that meant no passing towards a room.
>I use the 4 rations feeding an almost dead vestal.
>The crew works rather well, especially the new bounty hunter, but they get trashed well in one fight, and said bounty hunter is at death's door.
>I try to retrat back home, when I get warned to get dinner or face starvation.

Fucking dumbass noob sesion I had, restarting time for me.

User avatar
Balut
 
Joined: Wed Apr 23, 2014 2:22 am
Byond Username: Balut

Re: The Darkest Dungeon: 2.5D Dark Souls

Postby Balut » Wed Feb 11, 2015 8:27 pm #68301

What. You can dig through rubble without the shovel, it just does a little damage to your dudes.
"Yeah, they're kick-ass robot pilots!" "But they sing and dance!" "They launch from a secret base..." "...that's right under the opera house!"
Sakura Wars

Spoiler:
Malkevin wrote:
No no, I don't want to be surrounded by spergs

An0n3 wrote:
Why are you here then?

http://sam.wileycomputerworks.com/SS13/

User avatar
Timbrewolf
Rarely plays
 
Joined: Tue Jun 17, 2014 1:55 am
Byond Username: An0n3

Re: The Darkest Dungeon: 2.5D Dark Souls

Postby Timbrewolf » Wed Feb 11, 2015 8:30 pm #68302

Digging without a shovel hurts everyone, takes a lot of time, and causes a bit of stress.

It's better to avoid it if you can. A shovel is pretty cheap.
Shed Wolf Numero Uno

NSFW:
Image

User avatar
ExplosiveCrate
 
Joined: Fri Apr 18, 2014 8:04 pm
Byond Username: ExplosiveCrate

Re: The Darkest Dungeon: 2.5D Dark Souls

Postby ExplosiveCrate » Thu Feb 12, 2015 7:20 am #68429

I've had a single pile of rocks deal a death blow, drive two party members to masochism, and leave the last one on death's door.

Bring at least one shovel with you on every dungeon run, kids.
i dont even know what the context for my signature was

User avatar
WJohnston
 
Joined: Wed Apr 30, 2014 3:16 am
Byond Username: WJohnston

Re: The Darkest Dungeon: 2.5D Dark Souls

Postby WJohnston » Sat Mar 14, 2015 8:04 pm #75560

From my experience, the plague doctor is probably by far the most important class in the entire game, if only because of his stunning grenades. Being able to prevent the two guys in the back from attacking (usually high stress and high damage enemies) can prevent TONS of damage and stress. No stressful incantations, no vomit, no tempting goblets, no drums... it's great.

Highwayman is probably after that, because of their stupidly high damage output and grapeshot attack.

After that, the hellion is by far the most useful tank you could ask for, because they're extremely versatile with iron swan, if it bleeds, and whatever the attack that hits the 3 in front is called.

Speed is unbelievably important, as it lets you start earlier, and if you starting earlier means you can get those stuns in sooner or get a kill, you'll prevent a lot of damage and stress from possibly happening.

Crits are fantastic, it becomes very tempting to start using the pistol shot with the highwayman as opposed to grape shot or his melee attacks, just because it adds SO MUCH CRIT TO IT. And crits reduce stress immensely in your team, so that's pretty awesome.

I've found that healers are not very useful in the late game, because they just don't heal fast enough with divine comfort OR grace to be useful, and they don't deal particularly good damage either.

I think the best combo (in the late game) would be something like (back)plague doctor, highwayman, highwayman, hellion(front) and then just drag a ton of food with you.

Ignore the torches, they're not that useful. Being able to surprise enemies, while nice, is not worth the gigantic loss in loot which you're going to need to actually make progress. Remember that food heals you for more if you have more max HP, meaning anyone who has 50+ HP heals by 3 for every piece of food they eat.
Apparently I was an director or something.

User avatar
XSI
 
Joined: Wed Apr 30, 2014 5:41 pm
Byond Username: XSI

Re: The Darkest Dungeon: 2.5D Dark Souls

Postby XSI » Mon Mar 16, 2015 4:42 am #75854

Start with an highwayman up front

They get a pistol shot that deals bonus damage and moves them back one space

dezzmont
 
Joined: Wed Sep 17, 2014 6:07 pm
Byond Username: Dezzmont

Re: The Darkest Dungeon: 2.5D Dark Souls

Postby dezzmont » Mon Mar 16, 2015 5:52 am #75858

Torches are very important for boss runs and runs for experience rather than loot.

Plague doctors are underpowered in my experience. You have much better stun options and pulling a rear enemy or pushing a front enemy is almost always better than stuinning them. Their heals are not that great either.

I prefer to run sweep teams. Jesters, Hellions, and Highwaymen. Consistent and high AOE damage is the easiest way to get through dungeons.

User avatar
Balut
 
Joined: Wed Apr 23, 2014 2:22 am
Byond Username: Balut

Re: The Darkest Dungeon: 2.5D Dark Souls

Postby Balut » Mon Mar 16, 2015 8:52 am #75866

Wait, Plague Docs have heals?
"Yeah, they're kick-ass robot pilots!" "But they sing and dance!" "They launch from a secret base..." "...that's right under the opera house!"
Sakura Wars

Spoiler:
Malkevin wrote:
No no, I don't want to be surrounded by spergs

An0n3 wrote:
Why are you here then?

http://sam.wileycomputerworks.com/SS13/

User avatar
ExplosiveCrate
 
Joined: Fri Apr 18, 2014 8:04 pm
Byond Username: ExplosiveCrate

Re: The Darkest Dungeon: 2.5D Dark Souls

Postby ExplosiveCrate » Mon Mar 16, 2015 11:42 am #75885

Nope, only blight+bleed heals. Really useful when paired up with an Occultist before you can get some Cleansing Charms, or whatever that -bleed chance trinket is called.

Current team is Occ/GR/GR/GR, with one or two Grave Robbers being switched out with Highwaymen, Crusaders, whatever I have on hand. Juggling spaces with Lunge/Holy Lance/Duelist's Advance/Point-Blank Shot is surprisingly effective, and constant crits means I'm fine for sanity. Switch out with two Hellions if I need to kill any boss that isn't made of bones.
i dont even know what the context for my signature was

dezzmont
 
Joined: Wed Sep 17, 2014 6:07 pm
Byond Username: Dezzmont

Re: The Darkest Dungeon: 2.5D Dark Souls

Postby dezzmont » Mon Mar 16, 2015 7:29 pm #75957

Plague docs have a weak heal that has a small chance to remove blight and bleed.

Previous

Return to Video Games

Who is online

Users browsing this forum: No registered users