Monster Hunter Rise

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iksyp
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Monster Hunter Rise

Post by iksyp » #586464

demo comes out in like 2 days probably
do any of you plan on picking it up? what weapon will you main?
are you going to wait for the leaked PC release, buy it on switch, or double dip?

do any of you even play monhun anymore
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Dreathtil
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Re: Monster Hunter Rise

Post by Dreathtil » #586545

It is a Monster Hunter Game

It is inevitable that I will end up playing it. Might not be trying the demo though since my vidja game focus lies elsewhere with my free time.

Blessed Palamutes. Very good doggo's. Very hyped to see what they do with this gen, when it does get released.
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Re: Monster Hunter Rise

Post by iksyp » #586711

demo is out in 12 hours
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srifenbyxp
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Re: Monster Hunter Rise

Post by srifenbyxp » #586768

Does the demo data carry over?
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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Re: Monster Hunter Rise

Post by iksyp » #587079

srifenbyxp wrote:Does the demo data carry over?
Demo just throws you into some quests with preset gear and gives you no tutorial on how any of your weapons work, then tells you to have fun.
You get a small amount of stuff in the main game when it comes out for playing the demo, but there's no progress to carry over.
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Re: Monster Hunter Rise

Post by iksyp » #596520

It released at midnight PST fuck you capcom
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Dreathtil
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Re: Monster Hunter Rise

Post by Dreathtil » #596544

Games fun so far.

They took their notes from World it seems as some old mechanics appear to have taken the boot (Old Armor skill point system, lack of certain fast travels, ability to keep your room in an online state)
Enjoying the movement as well, but right from the get go it feels like they slowed down somethings as supposed to how fast World got. Game and Movement still feels super fast, the hope though is that this is a good thing.
Lastly, very cool Doggo's, very good combat companion and it streamlines the old Catch a Monster Ride from World. Pet the Doggo

Not a fan of the Monster+Area Intro cutscene style of presentation for this gen, just feels like it got old after the first 3 times.
But meh, you can skip em if it bothers you too much.
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iksyp
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Re: Monster Hunter Rise

Post by iksyp » #596546

Was mad that longsword had 3 FUCKING counters in the demo but it turns out lance can have 3 at all times in the main game so I'm only slightly less mad.
Have only done village quests so far, rampage feels a bit like a clusterfuck but I'm sure it'll be better in hub with other people.
Gunlance having rocket dash to replace charged shelling completely destroyed long shelling and I'm okay with this.
Maps are leagues better than all of world's.
Dreathtil wrote: Not a fan of the Monster+Area Intro cutscene style of presentation for this gen, just feels like it got old after the first 3 times.
You don't like the Haikus?
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Dreathtil
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Re: Monster Hunter Rise

Post by Dreathtil » #596551

iksyp wrote:You don't like the Haikus?
Nah, its moreso the delivery seems out of place, somewhat feeling slow with action occurring during the cutscene (yes I know the Haiku lines are rather timed to action in the cutscene). got no problem with Haiku's themselves.

I'm focused on cool Monster Intro, not poem reading, tyvm.
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iksyp
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Re: Monster Hunter Rise

Post by iksyp » #596552

Village (the story part of it) done:
The story was moving at breakneck speed, I felt like I was just given the cliffnotes version of what was going on. I think the problem mostly lies with the PC being a native of Kamura, the characters have established relations with you that you just don't get to see.
Besides that, it was pretty fun, I like the characters even if I don't know any of them.
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Re: Monster Hunter Rise

Post by iksyp » #596704

I just 100%'d the village and got absolutely nothing for it, but it was fun.
Spoiler:
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Super Aggro Crag
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Re: Monster Hunter Rise

Post by Super Aggro Crag » #596712

is that a wyberian
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iksyp
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Re: Monster Hunter Rise

Post by iksyp » #596713

Super Aggro Crag wrote:is that a wyberian
yes
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Dreathtil
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Re: Monster Hunter Rise

Post by Dreathtil » #596768

Interesting to know that there doesn't appear to be anything for full completing village, still going to do it as there's only like 3 village quest's left for me to full complete village.

Thankfully there's no Wyrmstake from World and I finally get to play Gunlance like a maniac, actually needing to remember button combo's instead of just 3 repeating sequences.

I would say Blast Dash is hella busted (being able to pivot and change direction mid flight, is hilarious), but the Restore sharpness counter takes the prize. It recover's 20 units of sharpness, and I go multiple Hunts without sharpening.
Ground Splitter is the new Wyrmstake damage buff but less obnoxious.
Hail Cutter is the worst since all it really does it shorten your Wyvernfire CD and requires large openings already being hard to manage.

Wonder how long I will hold a perfect Guild Card.
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iksyp
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Re: Monster Hunter Rise

Post by iksyp » #596773

Dreathtil wrote:I would say Blast Dash is hella busted.
You can blast dash faster than the palamute.
You can be valstrax.
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Malkraz
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Re: Monster Hunter Rise

Post by Malkraz » #596784

Dreathtil wrote:Interesting to know that there doesn't appear to be anything for full completing village
The game is literally unfinished and they're adding the ending later
wesoda24: malkrax you're a loser because your forum signature is people talking about you
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iksyp
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Re: Monster Hunter Rise

Post by iksyp » #596813

Malkraz wrote:
Dreathtil wrote:Interesting to know that there doesn't appear to be anything for full completing village
The game is literally unfinished and they're adding the ending later
*For hub
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