Metal Gear Hackfraud V: The Phantom Content

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THE MIGHTY GALVATRON
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Re: Metal Gear Solid V: The Phantom Pantsu

Post by THE MIGHTY GALVATRON » #116740

Bottom post of the previous page:

FOB's seem to work now, already had to defend myself not 2 seconds into the game.
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Re: Metal Gear Solid V: The Phantom Pantsu

Post by TheWiznard » #116759

Balut wrote: Also I'm still using Ride of the Valkyries for my chopper music. It's really dumb, since I've literally never used it for support fire or to drop zoned on top of assholes or anything. Gotta find cooler music, but I can't find anything good. Where can I loot something hilarious?
[youtube]lzp1VuWGjsw[/youtube]
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Re: Metal Gear Solid V: The Phantom Pantsu

Post by ThanatosRa » #116780

Robbaz is always great.


If I ever decided to get this(when I have drive space and the gumption) I already know I'm going to end up adding a bunch of old school punk to it.
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THE MIGHTY GALVATRON
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Re: Metal Gear Solid V: The Phantom Pantsu

Post by THE MIGHTY GALVATRON » #116851

I think I just went Nuclear guys.
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Re: Metal Gear Solid V: The Phantom Pantsu

Post by Mister_Doc » #116960

I'm having waaay too much fun with this game. I also have a Fulton addiction, I'm overcome with the urge to steal every tank, apc and shipping container I clap eyes on. If I could somehow Fulton enemy gunships mid-flight, I totally would.
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Balut
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Re: Metal Gear Solid V: The Phantom Pantsu

Post by Balut » #116979

My base is full of losers, so I've started killing people more. Rip.
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Re: Metal Gear Solid V: The Phantom Pantsu

Post by Saegrimr » #116984

Would be nice if there was an option to tell volunteers to fuck off before they join you. Thanks fucking squad full of D ranks at my door, now I have to open up the idroid and fire you guys manually.

Except Konami servers makes me wait 5 minutes to access single player content while i'm "connected" to the servers. Press disconnect? WE DETECTED YOU DISCONNECTED, THIS MUST BE AN ERROR. AUTOMATICALLY RECONNECTING.
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Re: Metal Gear Solid V: The Phantom Pantsu

Post by Skorvold » #117105

This is the greatest game ever and An0n3 is the greatest guy ever.
Never give up! Trust your instincts!
Spoiler:
http://steamcommunity.com/id/skorvold
Talk to me on steam anytime.
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Re: Metal Gear Solid V: The Phantom Pantsu

Post by Takeguru » #117174

>27 hours in
>END OF CHAPTER 1

Okay
That's fucking bueno
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Re: Metal Gear Solid V: The Phantom Pantsu

Post by Takeguru » #117238

Proper Afghan camouflage patterning.

Note how the camouflage pattern ends mid way down the box.
Spoiler:
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As before, no spoilers, just fat image
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Re: Metal Gear Solid V: The Phantom Pantsu

Post by Balut » #117267

No I don't want this mission 15

please go
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Re: Metal Gear Solid V: The Phantom Pantsu

Post by DrPillzRedux » #117271

I give it a 7/10.

Not a bad stealth game but not really worthy of the MGS name. Too much cut content, not enough story. Repetitive missions.
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LA MAYONESA
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Re: Metal Gear Solid V: The Phantom Pantsu

Post by LA MAYONESA » #117293

Positives
-Deepish Weapon/Item Development
-Lots of guns to shoot people with
-The few story related cassette tapes you get are very interesting
-Licensed music from the early 1980's, not very much, however.
-Fultoning things is hot shit, not much to fulton, though.

Negatives
-Empty, desolate world with very little to actually do.
-awful horse controls
-Impotent Buddies
-Barely any cutscenes past the first hour
-Way too much running going from A to B
-trash horse controls
-Mother Base is meagre at best, and is uninteresting to walk around, long distances between the platforms for what seems no reason at all.
-Uninteresting locations to infiltrate
-garbage horse controls
-feels unfinished
-repeated use of locations for missions
-lack of cutscenes, talking
actual spoiler, beat the game before opening unless you wanna get spoiled
Spoiler:
and the ending was fucking stupid and made the entire game pointless
6.5/10
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THE MIGHTY GALVATRON
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Re: Metal Gear Solid V: The Phantom Pantsu

Post by THE MIGHTY GALVATRON » #117308

LA MAYONESA wrote: -Impotent Buddies

What what? You cray dawg. You got a dog that does intel better than the intel team, a crazy customization mech, a super sniper that can clear outposts by herself and a pooping horse!

A POOPING HORSE!!!!
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Re: Metal Gear Solid V: The Phantom Pantsu

Post by Saegrimr » #117310

D-Dog is probably the most useful support partner i've had in any video game, mainly for the fact that you don't have to worry about/protect him since guards apparently don't give a fuck about some random wolf running around inside their high security base.

Walker's alright if you plan on a murderboner fiesta.
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Re: Metal Gear Solid V: The Phantom Pantsu

Post by THE MIGHTY GALVATRON » #117316

Saegrimr wrote:
Walker's alright if you plan on a murderboner fiesta.

That's one way to go with him, the CQC arm he gets makes me feel like I'm some mad scientist's monsters unleashed on some unsuspecting innocents. Slamming and throwing fools left and right, zipping around slamming into others. Stun errbody that way. It's not subtle or stealthy, but it's a non-lethal way to D-Walk on fools.

Got another configuration of DW that's for blowing up vehicles, there's an arm upgrade I want that allows it to melee vehicles to death.
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Re: Metal Gear Solid V: The Phantom Pantsu

Post by Saegrimr » #117317

I haven't really tested how "stealthy" d-walker is. He's so noisy with the footsteps and large that I can't imagine the sleepy darts and CQC is actually that useful for anything sneaky. Then again snake's arm when he crawls is just CLANK CLANK CLANK and nobody seems to notice so whatever.

Flamethrower is goddamn great though, still can't use it as much as i'd like because im saving fuel resources up to finish up my platform construction.
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Re: Metal Gear Solid V: The Phantom Pantsu

Post by captain sawrge » #117318

It had great gameplay but I was pretty let down by the story. Going by the trailers I just expected so much more, especially for the series' finale.
I didn't have as big a problem with the mission locations but I think I would've preferred it if they hadn't taken the open world approach.
A lot of the main missions felt pointless. Very few of them felt like I was doing anything except taking some guy out or extracting some guy because Miller told me to. The ones that did advance the plot were fantastic, though. Missions 6, 11, 12, 27-31, and 43 were all awesome and the cutscenes we did get were incredible. I just wish the game had been 15-25 long, story driven missions like this instead of the 35 pointless filler shit and 5 missions where you're actually advancing the plot.

I have mixed feelings about the ending. I think I would like it a lot more if the game actually felt like it was finished, but as it was it gave very little closure and felt like a big fuck you.

I want to like MGSV so much because I was so excited over it I watched every trailer daily, followed its news and development religiously, and ranted and raved for months about it pre-release. I got 70 hours out of it and I don't think I'm really done yet. I want to say I enjoyed it and I did, but I just feel a little let down. I expected so much more than what I got.

Whatever, it was fun. I had fun. I just wish the series had gotten a more deserving ending.
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Re: Metal Gear Solid V: The Phantom Pantsu

Post by Reyouka » #117347

D-walker's drive mode is actually nearly silent, as long as you go slow.


Spoiler:
The final-final boss was actually cut from the game. Incoming DLC much.
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Re: Metal Gear Solid V: The Phantom Pantsu

Post by Balut » #117358

I've been having fun, but I've also been feeling like I'm not getting any cool swag to use. I'm still using the default suppressed AR and stun pistol about 99% of the time, the only thing is since getting customizable guns I've slapped a sniper scope on my rifle, and occasionally I take a rocket launcher or sniper rifle, both tranqs and lethal.

I feel like it's been dragging. Also a bit annoyed that I super sneak moded this one mission, and then I ended up forced to go loud at the end when I had to do a mass escort at the end.

Fuckin' FOBs when.


Though, I've also been having lots of fun stealing tanks and APCs. Grabbing those motherfuckers while assholes are still in them is amazingly hilarious.
"Yeah, they're kick-ass robot pilots!" "But they sing and dance!" "They launch from a secret base..." "...that's right under the opera house!"
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Spoiler:
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Re: Metal Gear Solid V: The Phantom Pantsu

Post by Saegrimr » #117362

Balut wrote:I've been having fun, but I've also been feeling like I'm not getting any cool swag to use. I'm still using the default suppressed AR and stun pistol about 99% of the time, the only thing is since getting customizable guns I've slapped a sniper scope on my rifle, and occasionally I take a rocket launcher or sniper rifle, both tranqs and lethal.
Yeah that's basically what you're stuck with if you want to do basic sneaky stuff. The rest is mostly fun things to go loud with. Getting that gunsmith who can customize your stuff helps since you can slap more tacticool stuff on your limited stun gear but tranq is so strong that theres not much else to do with it other than the sniper and base pistol.

Rubber bullets are nice but the stun doesn't last very long. Can always kick them and hold em down to the ground if you want them out longer but ehhh.
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Re: Metal Gear Solid V: The Phantom Pantsu

Post by Balut » #117368

Do you ever get/are able to mod hilarious shit like a tranq LMG or other dumb shit like that? I'd be pretty fucking down for that.

Rubber shotty also sounds pretty legit.
"Yeah, they're kick-ass robot pilots!" "But they sing and dance!" "They launch from a secret base..." "...that's right under the opera house!"
Sakura Wars
Spoiler:
Malkevin wrote:
No no, I don't want to be surrounded by spergs
An0n3 wrote:
Why are you here then?
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Re: Metal Gear Solid V: The Phantom Pantsu

Post by Tornadium » #117370

If you're going sneaky with the Tranq pistol then you're just doing it wrong.

Try doing a sneak run without taking out guards, much more tense. Tranqing everyone is just piss easy.
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Re: Metal Gear Solid V: The Phantom Pantsu

Post by Balut » #117374

I know it's easy modo, I'm just a bitch who likes the concept of non-lethal fightan.

Most of the time I pussy out and abuse the blind-as-a-bat AI and stun/headshotkill everyone before running around looting everything freely. Or when I get found I just go 'fuck it' and murder everyone forever.

I AM NOT GOOD AT METAL GEAR.
"Yeah, they're kick-ass robot pilots!" "But they sing and dance!" "They launch from a secret base..." "...that's right under the opera house!"
Sakura Wars
Spoiler:
Malkevin wrote:
No no, I don't want to be surrounded by spergs
An0n3 wrote:
Why are you here then?
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Re: Metal Gear Solid V: The Phantom Pantsu

Post by fleure » #117380

>impotent buddies

dude what? DD and Quiet are disgustingly overpowered. My only gripe is Quiet's constant humming when she has a target.
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Balut
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Re: Metal Gear Solid V: The Phantom Pantsu

Post by Balut » #117397

On that note, I know someone who missed DD because he's a pleb, is there a way to get him later in the game?

He's my favorite buddy just because of his ridiculous spotting range, it makes pretending to be sneaky even easier than it already is. I think I actually prefer D-Horse to D-Walker, though - Walker's fuckin' vroom mode is even weirder to control than the horse, and I can't gallop around shooting a rocket launcher over my shoulder when I'm riding Walker.


Also,
"Yeah, they're kick-ass robot pilots!" "But they sing and dance!" "They launch from a secret base..." "...that's right under the opera house!"
Sakura Wars
Spoiler:
Malkevin wrote:
No no, I don't want to be surrounded by spergs
An0n3 wrote:
Why are you here then?
http://sam.wileycomputerworks.com/SS13/
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Re: Metal Gear Solid V: The Phantom Pantsu

Post by Saegrimr » #117412

I know some side-ops you've already completed will "respawn". I know for a fact i've done destroy tank units 1 and 2 but they're available to me again now, I forgot exactly how I found DD in the first place. He was just at my feet when I hopped off the support chopper for some random mission. So like any sane person I sent him into space with a balloon.
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Re: Metal Gear Solid V: The Phantom Pantsu

Post by Takeguru » #117420

I seem to either not get raided or everyone is so good@stealth that they don't get caught.

I'm not losing resources or my horde of D-rank personnel though
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Re: Metal Gear Solid V: The Phantom Pantsu

Post by Saegrimr » #117443

"This one's a bit different from your usual infiltration, our client has requested that you destroy the two targ-"
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tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
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Re: Metal Gear Solid V: The Phantom Pantsu

Post by Wyzack » #117472

So i want to get the full metal gear experience. The only one I have played so far is the first metal gear solid for playstation, and i am currently replaying it on an emulator.

I do not have a PS2 but i do have a PS3.

What games are must plays in the series, and what is the best way to play them?
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Re: Metal Gear Solid V: The Phantom Pantsu

Post by captain sawrge » #117504

Wyzack wrote:So i want to get the full metal gear experience. The only one I have played so far is the first metal gear solid for playstation, and i am currently replaying it on an emulator.

I do not have a PS2 but i do have a PS3.

What games are must plays in the series, and what is the best way to play them?
The Legacy collection for PS3 is available on amazon for like $30-40 on and has every canon game in the series included up to MGS4.
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Re: Metal Gear Solid V: The Phantom Pantsu

Post by Wyzack » #117505

Well damn, i guess i know what i am going to do then, thanks
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Re: Metal Gear Solid V: The Phantom Pantsu

Post by Takeguru » #117546

Oh wow

I thought D-dog was almost completely ignored by enemies

Turns out
He isn't

He'll only alert them literally in front of their faces, though.

I found this out after I unlocked the knifing upgrade for him and was using him to clear an outpost for shits and giggles.
He got gunned down and it was about 10k GMP in fines for it.
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Re: Metal Gear Solid V: The Phantom Pantsu

Post by Saegrimr » #117564

Yeah like how guards start combating your usual tactics by changing their equipment or laying mines in your previous sneaking paths, if you have d-dog kill enough people the guards start talking about a "demon dog" and they'll start shooting instead of telling him to go away.
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Re: Metal Gear Solid V: The Phantom Pantsu

Post by Takeguru » #117565

I've noticed that there are decoys fucking everywhere now.

Of course, since I switched from Quiet back to D-dog after maxing her bond level, the decoys don't really work because D-dog doesn't mark them
Also, the binoculars don't analyze them anyway

I'm never consistent with the way I tackle outposts, though, so I don't think they've really adapted

Oh, except for the fact that fucking everyone wears a helmet now after my stint of riot SMG headshotting everything, even constantly doing the anti-helmet combat team deployments
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Re: Metal Gear Solid V: The Phantom Pantsu

Post by Balut » #117591

All these assholes are wearing helmets and body armor, yeah. I'd say that it makes it hard to stun them, but it honestly doesn't, I just tranq them in the legs now. Hopefully they don't learn how to make armored jeans, or I'll have to resort to just blowing them away with actual bullets and/or bodyslams, I guess.

I barely use my gadgets, though, so I haven't really noticed them doing anything special. NVG guys are pretty frequent though, and they're kinda obnoxious. USUALLY their preparations don't end up getting them anything except shot in the face, though.
"Yeah, they're kick-ass robot pilots!" "But they sing and dance!" "They launch from a secret base..." "...that's right under the opera house!"
Sakura Wars
Spoiler:
Malkevin wrote:
No no, I don't want to be surrounded by spergs
An0n3 wrote:
Why are you here then?
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Re: Metal Gear Solid V: The Phantom Pantsu

Post by Timbrewolf » #117593

>tfw permanently Doberman rating all the time

I can be stealthy I swear.

So I had to commit a few genocides to make my murder omelettes. Big deal.
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Re: Metal Gear Solid V: The Phantom Pantsu

Post by Balut » #117594

I swing a lot between Doberman and Octopus.
"Yeah, they're kick-ass robot pilots!" "But they sing and dance!" "They launch from a secret base..." "...that's right under the opera house!"
Sakura Wars
Spoiler:
Malkevin wrote:
No no, I don't want to be surrounded by spergs
An0n3 wrote:
Why are you here then?
http://sam.wileycomputerworks.com/SS13/
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Re: Metal Gear Solid V: The Phantom Pantsu

Post by Timbrewolf » #117599

I see Octopus sometimes, along with the random Butterfly (Quiet is so busted holy shit) or Fox/Foxhound when I actually do things right.

But randomly I'll complete a mission without shooting anyone at all and I still get Doberman.
Which is, if I understand correctly, awarded for killing a ton of people with Assault Rifles.
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Re: Metal Gear Solid V: The Phantom Pantsu

Post by TheWiznard » #117609

Spoiler:
[youtube]bMam6Fj_uaU[/youtube]
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Re: Metal Gear Solid V: The Phantom Pantsu

Post by LA MAYONESA » #117611

i wonder if something will happens on 9/11
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Re: Metal Gear Solid V: The Phantom Pantsu

Post by Takeguru » #117653

I basically moved away from tranq guns.

I still load up with the sniper on occasion but the riot SMG has been my go-to tool for everything.

Up to and including wild bears, even if I have to magdump twice into their face to drop them
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Re: Metal Gear Solid V: The Phantom Pantsu

Post by Saegrimr » #117664

Had any luck with the air blast shotgun? Tried it once and was not impressed at all. Then again all shotguns feel really lame in this game.
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Re: Metal Gear Solid V: The Phantom Pantsu

Post by Takeguru » #117665

I've used it twice.

Both times before everyone started walking around in full armor.

I was never enthused with the idea of it because it wasn't suppressed, but armored guys are enough of a pain that if it downs them quick enough I'd be willing to use it more often.

Same reason I'm not a fan of the NL AR, it's not suppressed.

It WAS good for
Spoiler:
child soldier missions because I could just walk through going loud without worry

EDIT


Fuck

Episode 43 made me feel like complete shit.
Spoiler:
Especially since I analyzed everyone I had to kill. I lost 7 A+ rank personnel
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Re: Metal Gear Solid V: The Phantom Pantsu

Post by THE MIGHTY GALVATRON » #117738

Takeguru wrote: Episode 43 made me feel like complete shit.

You feel it too now, don't you? But we do what must be done yes?

Saegrimr wrote:Then again all shotguns feel really lame in this game.
If by lame you mean 'stunlock bull' than yeah. You can ruin someone's day with that Karbanagagaga(however you spell it). Since all shotguns have some property that knocks fools on their asses.



In other news my mother base is full now, I think it's time for me to go even more lethal. Killing all the low rankers and sending all the high rank ubermen to the great sky.
Spoiler:
Via wormhole. I feel like a alien abducting people now.
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Saegrimr
Joined: Thu Jul 24, 2014 4:39 pm
Byond Username: Saegrimr

Re: Metal Gear Solid V: The Phantom Pantsu

Post by Saegrimr » #117747

Ehhhh I haven't done the whole PVP thing. Speaking of which the game just forced me into making one. Literally forced me.

Couldn't exit the menu, couldn't do fuck all until it was built. Thanks Konami now some jackass is gonna go steal my AA guns that I totally wasn't using anyway. Fuck those guys, sold all of it. Now they got nothing but an empty base and wasted their time connecting to me.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
mrpain
Joined: Sat Apr 19, 2014 12:32 am
Byond Username: Mrpain666

Re: Metal Gear Solid V: The Phantom Pantsu

Post by mrpain » #117856

Saegrimr wrote:Ehhhh I haven't done the whole PVP thing. Speaking of which the game just forced me into making one. Literally forced me.

Couldn't exit the menu, couldn't do fuck all until it was built. Thanks Konami now some jackass is gonna go steal my AA guns that I totally wasn't using anyway. Fuck those guys, sold all of it. Now they got nothing but an empty base and wasted their time connecting to me.
In all my invasions I've never ONCE seen those things get used, anyways. Capturing and selling them immediately is always a great way of making money, especially the AA ones.
/vg/station Head Admin
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Timbrewolf
Rarely plays
Joined: Tue Jun 17, 2014 1:55 am
Byond Username: An0n3

Re: Metal Gear Solid V: The Phantom Pantsu

Post by Timbrewolf » #118038

Decent gameplay, godawful story.

Kojipro sets aside the Metal Gear continuity to make a whole game about their new American girlfriend.
Coming full circle? Setting the stage for Metal Gear? Nah fuck that, have you seen this girl's tits?

MGS3 had cool gimmicky boss fights with weird strategies you could use.
MGS4 had cool gimmicky boss fights you just had to shoot your way through.
MGS5 throws a bunch of tanks and really tough generic soldiermen at you. Every boss fight is: "Hope you invested some time researching a good launcher" type gates.

I hate to say it but this is maybe the worst one of the whole franchise as a total package. I'm disappointed but at least it's not a fucking awful game. It's okay. It has a ton of content to play. It will eventually have some kind of multiplayer MGO-type facet that should be good.
Spoiler:
The only boss battle in the entire game that is a real MGS style boss battle is the fight with the burning man at The Devil's House. You have to figure out that you need to spray him with water from the tanks or knock him into the pool to win. Every other fight is "Don't get hit/hit it until it dies" type slog shit.
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JackHunt
Joined: Fri Jan 30, 2015 9:12 pm
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Re: Metal Gear Solid V: The Phantom Pantsu

Post by JackHunt » #118057

It's an odd game. Some missions are just incredible with their atmosphere or story it's just that there's a bunch of stuff in between those few really great MGS stories. The filler missions aren't bad for me because I've found the gameplay incredibly entertaining and varied but it's disconnected from the really intense plot some of the missions seem to want to tell.
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Timbrewolf
Rarely plays
Joined: Tue Jun 17, 2014 1:55 am
Byond Username: An0n3

Re: Metal Gear Solid V: The Phantom Pantsu

Post by Timbrewolf » #118063

Somewhere between all the child escort missions my enthusiasm died and it became a grind to just finish the damn game.

It opens with a lot of potential but it squanders most of it or just doesn't capitalize on the rest of it in the third act. Everything post Skullface seems like bonus post-credits bullshit, but then you realize that this is the part of the game that was supposed to be the most important.

Not the crazy villain and his giant robot and his doosmday plot. That's not the important part of the story.

Quiet is. This obnoxious not-even-a-relationship not-even-a-love-interest thing.

And then after that we get the Shamamalama twist that just makes everything seem that much more stupid and pointless.
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captain sawrge
Joined: Thu Apr 17, 2014 6:13 pm
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Re: Metal Gear Solid V: The Phantom Pantsu

Post by captain sawrge » #118073

Don't worry, the real game comes out tomorrow. :^)
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