XCOM2 - More like SyndiCOM

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srifenbyxp
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Re: XCOM2 - More like SyndiCOM

Post by srifenbyxp » #153031

Bottom post of the previous page:

One mo
Spoiler:
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To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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Takeguru
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Re: XCOM2 - More like SyndiCOM

Post by Takeguru » #153058

Got a random soldier event pop up on the map
Did it

Got Endgamer Azari, the colonel sharpshooter

Neat.
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Re: XCOM2 - More like SyndiCOM

Post by EndgamerAzari » #153060

Oh God what do I look like
Spoiler:
Shaps wrote:I never thought I'd see the day where someone tried claiming the moral high ground on drinking a bottle of cough syrup
TechnoAlchemist wrote:dumb baby boo boo "i wish I enlisted then mom would be proud" ballistics.
Saegrimr wrote:
Wyzack wrote:Remove players 2016, they ruin everything they touch
IM TRYING
Saegrimr wrote:
yackemflam wrote:It's like dish washing, someone has to do it.
MAYBE IF YOU'D QUIT SHITTING ON THE PLATE WHEN YOU'RE TOO LAZY TO GET UP TO GO TO THE RESTROOM AND JUST PUT THEM IN THE FUCKING SINK WHEN YOU'RE DONE
FantasticFwoosh wrote:Zip ties are best applied on assistants and other nobodies because of the exact reason they are disposable (applies to both).
An0n3 wrote:Azari for headmin 2015
He's an admin you can trust because nobody remembers to involve him in their conspiracies.
Drynwyn wrote:hbrahlrlahrlharlahr FEATURE CREEP
ShadowDimentio wrote:Instructions too complex, spaced the clown
Akkryls wrote:I mean, we are rightfully pissed off, but let's be pissed off for the correct reasons.
Falamazeer wrote:I am sufficiently outraged for you
Maccus wrote:You look like the dad every teenage boy doesn't look forward to meeting at his girlfriend's house
nsos wrote:When I was a teen and did the inevitable trying to suck your own dick thing I managed to get the head in my mouth and I feel like the rest of my life is me being punished for that
miggles wrote:is that supposed to be a trick question or just a dumb one
cedarbridge wrote:My first idea is that everyone just stops being faggots to each other but that's not going to happen, obviously.
Not-Dorsidarf wrote:Most soap operas could be improved if every scene had a greyshirt in the background hooting "GIBE DE POOSIE BOSS" all the time
Not-Dorsidarf wrote:classic style is "shit on everyone from the greatest heights, so they cannot climb high enough to shit on you"
Super Aggro Crag wrote:you can't just use meme to mean "thing I don't like" you goatherd
Saegrimr wrote:"lel just go explore make YOUR OWN fun wow do you have NO IMAGINATION back in MY DAY we used to shove twigs in our urethras and PRETENDED WE WERE KNIGHTS"
An0n3 wrote:Fucking crystal ass wind chime lookin' bitch.
Saegrimr wrote:It should be common sense but this is /tg/.
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Re: XCOM2 - More like SyndiCOM

Post by Timbrewolf » #153062

I did a pretty good job on you. Don't worry about it.
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Takeguru
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Re: XCOM2 - More like SyndiCOM

Post by Takeguru » #153069

You look fine bae
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Maccus
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Re: XCOM2 - More like SyndiCOM

Post by Maccus » #153070

Spoiler:
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EndgamerAzari
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Re: XCOM2 - More like SyndiCOM

Post by EndgamerAzari » #153074

Takeguru wrote:You look fine bae
NSFW:
Image
Well damn

Also it's hilarious that I'm a sharpshooter since I have the shittiest aim known to man
Spoiler:
Shaps wrote:I never thought I'd see the day where someone tried claiming the moral high ground on drinking a bottle of cough syrup
TechnoAlchemist wrote:dumb baby boo boo "i wish I enlisted then mom would be proud" ballistics.
Saegrimr wrote:
Wyzack wrote:Remove players 2016, they ruin everything they touch
IM TRYING
Saegrimr wrote:
yackemflam wrote:It's like dish washing, someone has to do it.
MAYBE IF YOU'D QUIT SHITTING ON THE PLATE WHEN YOU'RE TOO LAZY TO GET UP TO GO TO THE RESTROOM AND JUST PUT THEM IN THE FUCKING SINK WHEN YOU'RE DONE
FantasticFwoosh wrote:Zip ties are best applied on assistants and other nobodies because of the exact reason they are disposable (applies to both).
An0n3 wrote:Azari for headmin 2015
He's an admin you can trust because nobody remembers to involve him in their conspiracies.
Drynwyn wrote:hbrahlrlahrlharlahr FEATURE CREEP
ShadowDimentio wrote:Instructions too complex, spaced the clown
Akkryls wrote:I mean, we are rightfully pissed off, but let's be pissed off for the correct reasons.
Falamazeer wrote:I am sufficiently outraged for you
Maccus wrote:You look like the dad every teenage boy doesn't look forward to meeting at his girlfriend's house
nsos wrote:When I was a teen and did the inevitable trying to suck your own dick thing I managed to get the head in my mouth and I feel like the rest of my life is me being punished for that
miggles wrote:is that supposed to be a trick question or just a dumb one
cedarbridge wrote:My first idea is that everyone just stops being faggots to each other but that's not going to happen, obviously.
Not-Dorsidarf wrote:Most soap operas could be improved if every scene had a greyshirt in the background hooting "GIBE DE POOSIE BOSS" all the time
Not-Dorsidarf wrote:classic style is "shit on everyone from the greatest heights, so they cannot climb high enough to shit on you"
Super Aggro Crag wrote:you can't just use meme to mean "thing I don't like" you goatherd
Saegrimr wrote:"lel just go explore make YOUR OWN fun wow do you have NO IMAGINATION back in MY DAY we used to shove twigs in our urethras and PRETENDED WE WERE KNIGHTS"
An0n3 wrote:Fucking crystal ass wind chime lookin' bitch.
Saegrimr wrote:It should be common sense but this is /tg/.
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Maccus
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Re: XCOM2 - More like SyndiCOM

Post by Maccus » #153075

You were deadly accurate throwing chairs when you streamed Paint the Town Red, though!
Spoiler:
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EndgamerAzari
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Re: XCOM2 - More like SyndiCOM

Post by EndgamerAzari » #153078

Too bad there isn't an improvised weapon specialist.

Actually, it's too bad there really isn't ANY turn-based tactics game with a class like that, to my knowledge.
Spoiler:
Shaps wrote:I never thought I'd see the day where someone tried claiming the moral high ground on drinking a bottle of cough syrup
TechnoAlchemist wrote:dumb baby boo boo "i wish I enlisted then mom would be proud" ballistics.
Saegrimr wrote:
Wyzack wrote:Remove players 2016, they ruin everything they touch
IM TRYING
Saegrimr wrote:
yackemflam wrote:It's like dish washing, someone has to do it.
MAYBE IF YOU'D QUIT SHITTING ON THE PLATE WHEN YOU'RE TOO LAZY TO GET UP TO GO TO THE RESTROOM AND JUST PUT THEM IN THE FUCKING SINK WHEN YOU'RE DONE
FantasticFwoosh wrote:Zip ties are best applied on assistants and other nobodies because of the exact reason they are disposable (applies to both).
An0n3 wrote:Azari for headmin 2015
He's an admin you can trust because nobody remembers to involve him in their conspiracies.
Drynwyn wrote:hbrahlrlahrlharlahr FEATURE CREEP
ShadowDimentio wrote:Instructions too complex, spaced the clown
Akkryls wrote:I mean, we are rightfully pissed off, but let's be pissed off for the correct reasons.
Falamazeer wrote:I am sufficiently outraged for you
Maccus wrote:You look like the dad every teenage boy doesn't look forward to meeting at his girlfriend's house
nsos wrote:When I was a teen and did the inevitable trying to suck your own dick thing I managed to get the head in my mouth and I feel like the rest of my life is me being punished for that
miggles wrote:is that supposed to be a trick question or just a dumb one
cedarbridge wrote:My first idea is that everyone just stops being faggots to each other but that's not going to happen, obviously.
Not-Dorsidarf wrote:Most soap operas could be improved if every scene had a greyshirt in the background hooting "GIBE DE POOSIE BOSS" all the time
Not-Dorsidarf wrote:classic style is "shit on everyone from the greatest heights, so they cannot climb high enough to shit on you"
Super Aggro Crag wrote:you can't just use meme to mean "thing I don't like" you goatherd
Saegrimr wrote:"lel just go explore make YOUR OWN fun wow do you have NO IMAGINATION back in MY DAY we used to shove twigs in our urethras and PRETENDED WE WERE KNIGHTS"
An0n3 wrote:Fucking crystal ass wind chime lookin' bitch.
Saegrimr wrote:It should be common sense but this is /tg/.
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Timbrewolf
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Re: XCOM2 - More like SyndiCOM

Post by Timbrewolf » #153081

My biggest complaint about XCOM 2 is that the further advanced your armor gets the more and more your soldiers look like fuckboys.

Seriously who fucking designed this shit.
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Re: XCOM2 - More like SyndiCOM

Post by Zilenan91 » #153095

^^^ fucking hate that in games. I want armor that looks like actual armor not fucking workout clothes
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: XCOM2 - More like SyndiCOM

Post by capi duffman » #153098

An0n3 wrote:My biggest complaint about XCOM 2 is that the further advanced your armor gets the more and more your soldiers look like fuckboys.

Seriously who fucking designed this shit.
The WAR suit isn't that bad, since it has all the cool toys you could expect from a terminator suit, and also has bulky stuff that makes it look like an actual armor.
Spoiler:
Image
The freaking SHREDSTORM CANNON may have something to do with it, it's like a force of nature, with MASSIVE range, great damage, shredding, blowing up cover, and afraid of nothing.
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Re: XCOM2 - More like SyndiCOM

Post by IcePacks » #153132

srifenbyxp wrote:One mo
Spoiler:
Image
stop fucking capitalizing proper nouns

all of you stop making critical grammar mistakes this is not a grammar thread

reeeeeeeeeeeeeeeee

also i'm too stressed to play xcom can i see myself
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Re: XCOM2 - More like SyndiCOM

Post by ShadowDimentio » #153136

If someone finds me post it for a free bj thank you.
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Re: XCOM2 - More like SyndiCOM

Post by Super Aggro Crag » #153327

wheres my guy
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Re: XCOM2 - More like SyndiCOM

Post by Maccus » #153388

Skorvold missed a shot with a 100% chance to hit.

The entire squad died as a result.
Spoiler:
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Re: XCOM2 - More like SyndiCOM

Post by Steelpoint » #153393

With Xcom 2 (And Xcom in general) you are aiming to cover for any contingency in game, meaning you should be doing whatever you can to ensure that even if you miss that 97% shot (which I did in my game) that it won't screw your game over.

If your in a situation where that single shot can make or break your game, then either your doing something wrong or your in a horrible position.
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Re: XCOM2 - More like SyndiCOM

Post by Erbbu » #153398

Don't the time limits in the missions sort of force you to take risks, though?
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Re: XCOM2 - More like SyndiCOM

Post by capi duffman » #153401

Erbbu wrote:Don't the time limits in the missions sort of force you to take risks, though?
My average of remaining turns in my previous campaing were of 2.5. You have time to rethink something.
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Re: XCOM2 - More like SyndiCOM

Post by Steelpoint » #153403

Yeah, you have to act aggressively but that does not mean you need to run in blind.

A good example is using a Ranger with the Phantom ability to remain concealed, this gives you good scouting information and a guaranteed first shot/grenade/whatever on a enemy pod all the time.

So long as your constantly pushing towards to the objective and extract you should be fine, the only problem is if you get bogged down in a drawn out gun fight, which should be avoidable if your scouting and getting good first hits in.
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Re: XCOM2 - More like SyndiCOM

Post by srifenbyxp » #153435

My save got corrupted so I remade alot of IC people.
Spoiler:
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To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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Re: XCOM2 - More like SyndiCOM

Post by Steelpoint » #153438

Fuck Landed UFO Assault missions.

Perhaps I got a bad roll of the dice but I ended up fighting two ADVENT Superheavy turrets (right near my spawn and alligned right in the way of the UFO), a squad of Muton's, another of MEC's and Stun Lancers with the coup de grace of a Sectopod with Stun Lancers. followed by another squad of MECs and Troopers. All this on a SIX turn timer to shut down the UFO SoS signal.

Amazingly only three people died, two lower level expendables but my one max rank Specialist.

I decided to spend the resources from this mission on getting my new Tier 3 armour.
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Re: XCOM2 - More like SyndiCOM

Post by tedward1337 » #153451

I was going to ask fenby to make me a character but
He already did
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<hg|work> why do we unban people
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Re: XCOM2 - More like SyndiCOM

Post by Skorvold » #153459

i only missed because of the gun or my training or something that isn't my fault
Never give up! Trust your instincts!
Spoiler:
http://steamcommunity.com/id/skorvold
Talk to me on steam anytime.
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Re: XCOM2 - More like SyndiCOM

Post by IcePacks » #153474

Steelpoint wrote:With Xcom 2 (And Xcom in general) you are aiming to cover for any contingency in game, meaning you should be doing whatever you can to ensure that even if you miss that 97% shot (which I did in my game) that it won't screw your game over.

If your in a situation where that single shot can make or break your game, then either your doing something wrong or your in a horrible position.
or there's sectoids
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Re: XCOM2 - More like SyndiCOM

Post by Maccus » #153489

Skorvold wrote:i only missed because of the gun or my training or something that isn't my fault
HUMANITY HAS LOST AND IT IS ALL YOUR FAULT
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Re: XCOM2 - More like SyndiCOM

Post by srifenbyxp » #153506

A panicked Aggro Crag had a PTSD flashback on how elves killed his rabbit, forcing him to kill four enemies and two bystandars in a single turn. Crits a person only to have 'accidently' shoot a propane tank. And Hay Hay doesn't speak english, all of that ooga booga talk seems like german.
Last edited by srifenbyxp on Fri Sep 10, 2021 4:31 pm, edited 1 time in total.
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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Re: XCOM2 - More like SyndiCOM

Post by Timbrewolf » #153560

I have a drone so I still have something to boss around.
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Re: XCOM2 - More like SyndiCOM

Post by Super Aggro Crag » #153605

srifenbyxp wrote:A panicked Aggro Crag had a PTSD flashback on how elves killed his rabbit, forcing him to kill four enemies and two bystandars in a single turn. Crits a nigger only to have 'accidently' shoot a propane tank. And Hay Hay doesn't speak english, all of that ooga booga talk seems like german.
was it panic, or a madlib aggression
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Re: XCOM2 - More like SyndiCOM

Post by srifenbyxp » #153820

I had a 100% miss with my fucking sniper. BATTLE SIM - ADVANCE SCOPE god dam. Because of that all of my people are gravely wounded, if it wasn't for don't die on me I would had lost Geist, Cuddles and Slut to a fucking mech.
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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Re: XCOM2 - More like SyndiCOM

Post by capi duffman » #153864

srifenbyxp wrote:I had a 100% miss with my fucking sniper. BATTLE SIM - ADVANCE SCOPE god dam. Because of that all of my people are gravely wounded, if it wasn't for don't die on me I would had lost Geist, Cuddles and Slut to a fucking mech.
A graze? Fuck getting grazes, I cannot predict those.
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Re: XCOM2 - More like SyndiCOM

Post by Steelpoint » #153869

Man I really hope they fix XCOM 2's preformance soon.

My Commander Ironman save file just got corrupted/broken as I was on the final mission. I had to quit mid way though and when I came back the save file is borked and it crashes to desktop.

What a downer.
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Re: XCOM2 - More like SyndiCOM

Post by capi duffman » #154401

>Legendary run
>Very few troopers, but most of them are baddasses
>only three areas, all in Africa
>Avatar Project 10/12, the informer is pissed off
>One facility in Mexico, another in indonesia, I'll need five contacts to reach both
>3/4 contacts
>Magnetic weapons are a go, second tier armor, ASAP.

This looks hopeless, and yet, as things stand, I see the way to final victory in these numbers, since the final countdown won't start this month, so I can expand to Mexico before the final countdown begins, and, as long as I don't lose I can already delay the countdown twice (by skulljacking and raiding the first story mission)
One month to final countdown, with a time limit of +25 days, before it ends, I skulljack one officer, so -2, around a month more of time, I raid mexico, so another -2, and the blacksite after that, I'm counting on around five months, and that's more than enough time to clear most investigations, let the engineers prepare the rooms, and start spamming contacts, so I can respond to most facilities the moment I need them down.
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Re: XCOM2 - More like SyndiCOM

Post by srifenbyxp » #154465

I rode on 2 bricks away from game ogre for about half of my game so far, I just gathered shit and by month 6 I had plasma rifles. Just laid down some thick ass whoopns afterwards and knocked it back to 4 bricks.
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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Re: XCOM2 - More like SyndiCOM

Post by capi duffman » #154639

Welp, I just discovered that facility intel unlocks any alien facility, even if you cannot reach the region yet.
Best 50 intel spent ever, because the facility in question was the hardest to reach, and so, instead of using the skulljack, or raiding the blacksite, I can raid a facility, stop the countdown, and keep at my current pace.
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Re: XCOM2 - More like SyndiCOM

Post by srifenbyxp » #154805

Sweet jesus, a UFO made me crash land and angry elves lead the charge. Rather than he walk out of the ship and did most of the killing with AOEs and propane tanking in a war suit.

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To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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Re: XCOM2 - More like SyndiCOM

Post by Super Aggro Crag » #154845

sounds like something i'd do.
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Re: XCOM2 - More like SyndiCOM

Post by EndgamerAzari » #155010

LOOK AT THIS MAGNIFICENT RANDOMLY-GENERATED BASTARD
Spoiler:
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HIS NICKNAME IS 'THE KID'

HE'S HERE TO FUCK YOUR WIFE
Spoiler:
Shaps wrote:I never thought I'd see the day where someone tried claiming the moral high ground on drinking a bottle of cough syrup
TechnoAlchemist wrote:dumb baby boo boo "i wish I enlisted then mom would be proud" ballistics.
Saegrimr wrote:
Wyzack wrote:Remove players 2016, they ruin everything they touch
IM TRYING
Saegrimr wrote:
yackemflam wrote:It's like dish washing, someone has to do it.
MAYBE IF YOU'D QUIT SHITTING ON THE PLATE WHEN YOU'RE TOO LAZY TO GET UP TO GO TO THE RESTROOM AND JUST PUT THEM IN THE FUCKING SINK WHEN YOU'RE DONE
FantasticFwoosh wrote:Zip ties are best applied on assistants and other nobodies because of the exact reason they are disposable (applies to both).
An0n3 wrote:Azari for headmin 2015
He's an admin you can trust because nobody remembers to involve him in their conspiracies.
Drynwyn wrote:hbrahlrlahrlharlahr FEATURE CREEP
ShadowDimentio wrote:Instructions too complex, spaced the clown
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Falamazeer wrote:I am sufficiently outraged for you
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miggles wrote:is that supposed to be a trick question or just a dumb one
cedarbridge wrote:My first idea is that everyone just stops being faggots to each other but that's not going to happen, obviously.
Not-Dorsidarf wrote:Most soap operas could be improved if every scene had a greyshirt in the background hooting "GIBE DE POOSIE BOSS" all the time
Not-Dorsidarf wrote:classic style is "shit on everyone from the greatest heights, so they cannot climb high enough to shit on you"
Super Aggro Crag wrote:you can't just use meme to mean "thing I don't like" you goatherd
Saegrimr wrote:"lel just go explore make YOUR OWN fun wow do you have NO IMAGINATION back in MY DAY we used to shove twigs in our urethras and PRETENDED WE WERE KNIGHTS"
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Saegrimr wrote:It should be common sense but this is /tg/.
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Wyzack
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Re: XCOM2 - More like SyndiCOM

Post by Wyzack » #155039

The only way he could have had a more italian name is if you called him Spahetti Fettucini or some shit
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Re: XCOM2 - More like SyndiCOM

Post by capi duffman » #155109

Save your fucking elirium crystals when playing in legend, people. Seriously, you'll be short of everything just to make a shitty beam rifle.

Honestly, I'm not too hot about legend difficulty, it isn't harder than commander combat wise (Fights may be larger, but the xenos aren't really stronger) it's more of a commander difficulty with marathon mode enabled, most things take a lot of time, so you just gotta delay the avatar project until you have either power armor or beam guns and feel ready to rush the story missions.

Dunno, maybe I'm too spoiled by long war, and simply I don't feel the difficulty as much as other players.
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Re: XCOM2 - More like SyndiCOM

Post by ThanatosRa » #155270

You know I feel like I'd need to get and play the first XCOM to be able to enjoy this. While you guys were playing it, I was playing Xenonauts.
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Re: XCOM2 - More like SyndiCOM

Post by Super Aggro Crag » #155346

ThanatosRa wrote:You know I feel like I'd need to get and play the first XCOM to be able to enjoy this. While you guys were playing it, I was playing Xenonauts.
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Re: XCOM2 - More like SyndiCOM

Post by XSI » #155351

Xenonauts is better anyway
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Re: XCOM2 - More like SyndiCOM

Post by Super Aggro Crag » #155370

smelly yellow discharge
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Re: XCOM2 - More like SyndiCOM

Post by ThanatosRa » #155703

Super Aggro Crag wrote:
ThanatosRa wrote:You know I feel like I'd need to get and play the first XCOM to be able to enjoy this. While you guys were playing it, I was playing Xenonauts.
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Re: XCOM2 - More like SyndiCOM

Post by Jazaen » #155783

Well, there is nothing better in XCom2 than mind controlling a sectoid, after everything I went through early-game fighting them.
I play:
SMAI-Reactivation (SybilAI)
SMAI-Revolutions (BagilAI)
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Shannah Rader (Sybil geneticist)
Janette Hall (Bagil geneticist)
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I seriously hope you don't make the same mistakes I have
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Re: XCOM2 - More like SyndiCOM

Post by ThanatosRa » #157436

Did they bring back mec troopers? I need to get my augments on when I play it finally.
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Re: XCOM2 - More like SyndiCOM

Post by EndgamerAzari » #157461

As per (or rather, aspie, as the case may be) usual in these sorts of games, I'm thinking of starting over now that I've got a general feel for the game. The only problem is I'd lose FABRIZIO FERRARI and I don't know if I can live with that.
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ShadowDimentio wrote:Instructions too complex, spaced the clown
Akkryls wrote:I mean, we are rightfully pissed off, but let's be pissed off for the correct reasons.
Falamazeer wrote:I am sufficiently outraged for you
Maccus wrote:You look like the dad every teenage boy doesn't look forward to meeting at his girlfriend's house
nsos wrote:When I was a teen and did the inevitable trying to suck your own dick thing I managed to get the head in my mouth and I feel like the rest of my life is me being punished for that
miggles wrote:is that supposed to be a trick question or just a dumb one
cedarbridge wrote:My first idea is that everyone just stops being faggots to each other but that's not going to happen, obviously.
Not-Dorsidarf wrote:Most soap operas could be improved if every scene had a greyshirt in the background hooting "GIBE DE POOSIE BOSS" all the time
Not-Dorsidarf wrote:classic style is "shit on everyone from the greatest heights, so they cannot climb high enough to shit on you"
Super Aggro Crag wrote:you can't just use meme to mean "thing I don't like" you goatherd
Saegrimr wrote:"lel just go explore make YOUR OWN fun wow do you have NO IMAGINATION back in MY DAY we used to shove twigs in our urethras and PRETENDED WE WERE KNIGHTS"
An0n3 wrote:Fucking crystal ass wind chime lookin' bitch.
Saegrimr wrote:It should be common sense but this is /tg/.
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Re: XCOM2 - More like SyndiCOM

Post by ThanatosRa » #157478

I know the feeling. I'd rather play until failure though.
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Re: XCOM2 - More like SyndiCOM

Post by K-64 » #157486

You could just save him to the character pool. Odds are he'll be at least in your starting roster if not the starting squad.
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XSI
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Re: XCOM2 - More like SyndiCOM

Post by XSI » #157495

Keep playing, the game is pretty forgiving from what I've seen
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