Vomit Induced Heart Attacks (Darkest Dungeon)

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Re: Vomit Induced Heart Attacks (Darkest Dungeon)

Post by danno » #313101

Bottom post of the previous page:

CRIMSON COURT ENEMIES HAVE A 38% CHANCE OF INFECTING HEROES ON ATTACK

38%
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Re: Vomit Induced Heart Attacks (Darkest Dungeon)

Post by nsos » #313106

ppl think this game is about clearing the dungeon but its more just u managing risk its like how people point to that plane crash where everyone died as a good example of risk management during crisis because technically they did everything you were supposed to in a plane crash
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Re: Vomit Induced Heart Attacks (Darkest Dungeon)

Post by Wyzack » #313129

Yes, some of the DLC stuff is real obnoxious. Particularly the high infect chance combined with the fact that on high infestation level somewhere around 60% of all normal dungeon fights are replaced with the same four bloodsucker shitters who will almost certainly infect at least one hero. Beat the baron to stave off the curse for a little while.
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
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Re: Vomit Induced Heart Attacks (Darkest Dungeon)

Post by dezzmont » #313169

Try waiting until your heroes begin to crave blood, and farm up blood. The curse is easier to handle than one thinks. It is also easy to cure everyone just by doing a boss rush, and you eventually get the ability to cure people at will.
Spoiler:
The curse is also very similar to fugnus from SMAC, it starts out feeling like the worst thing in the world but your relationship to it will change over time and you will have to decide if you wish to exploit its amazing benefits at the cost of having to radically alter how you support your heroes via very intense stress management, or to try to keep it off everyone. Dosing a cursed Helion already in a bloodlust allows for comically damaging attacks. Playing with cursed heroes is sorta like doing a dark loot run, but more as a long term strategy.
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Re: Vomit Induced Heart Attacks (Darkest Dungeon)

Post by Jacough » #313849

Just started getting back into it. I love it but I really don't get some of the design choices, especially with some of the trinkets and skills.
The Antiquarian's healing ability for insttance. Rank 1: 1-1 hp healed. Max rank: 3-3 health healed. It's basically useless. Even more so since it's the exact same as the plague doctor's healing ability except the plague doctor's ability actually cures bleeding and blight. So what's the point of it?
Also there's some of the trinkets. The Vengeful greaves for example: +1% crit? What's a 1% increase going to do?
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Re: Vomit Induced Heart Attacks (Darkest Dungeon)

Post by danno » #313852

Antiquarian's not really meant to be much more than a vector through which you make big fucking bags of dollars. They're more of a buffer-debuffer than a healer, the heal is more of a back-up. They have a trinket that gives the heal 50% more heal, which is pretty ok early on. Antiquarian and PD have pretty different roles overall so comparing the two is a bit moot.

Not all abilities are knocked right out of the park. Check out their dodge buff, it's full party and fuckin huge. That shit slaps.

Not all trinkets are meant to be super good either I guess. 1% is only a little under baseline as far as crit-chance increase goes, though. Crit just isn't balanced to get that high overall
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Wyzack
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Re: Vomit Induced Heart Attacks (Darkest Dungeon)

Post by Wyzack » #313856

Yeah antiquarian is more or less designed to be shit in exchange for the fucking mad money you make when you use her
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
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Re: Vomit Induced Heart Attacks (Darkest Dungeon)

Post by dezzmont » #313880

She can be a good dodge buffer for serious runs as well in a combo with man at arms, but yeah she is mostly for getting trinketd via campfire and increasing loot when she opens objects most of the time. But dont underestimate her, antiquarians are surprisingly good when comboed and early game she aint a slouch with the knife as a very flexible attacker to mop up stressful enemies.

Many trinkets are not that great and exist to let you get more money by applying strange stats temporarily to your team.

A 1 percent crit rate increase is significant, its statistically a some odd 2.5% damage increase but more importantly in well set up teams stress is more dangerous than damage and crits are one of the few ways to heal stres, and on a 4 man aoe attack a 1% crit rate buff is a 4% chance to heal stress. That said it is a weak, common trinket and aoe has problems in team composition, but 1% is surprisingly impactful.
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Re: Vomit Induced Heart Attacks (Darkest Dungeon)

Post by Shaps-cloud » #313910

I justify skills that only heal 1-5HP in that it's meant to get you off Death's Door and stabilized
P.S. Shoot Dr. Allen on sight and dissolve his body in acid. Don't burn it.
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Re: Vomit Induced Heart Attacks (Darkest Dungeon)

Post by danno » #313923

Yeah that's basically what I mean by back-up heal
Having a potential extra turn in which you can get someone off of death's door is always good to have
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Re: Vomit Induced Heart Attacks (Darkest Dungeon)

Post by Shaps-cloud » #313963

*spills wine on danno*
P.S. Shoot Dr. Allen on sight and dissolve his body in acid. Don't burn it.
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Re: Vomit Induced Heart Attacks (Darkest Dungeon)

Post by Armhulen » #313964

crusader
emboldening vapors
jester buff
crusader trinket for more melee damage
P O W E R H O U S E
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Re: Vomit Induced Heart Attacks (Darkest Dungeon)

Post by Wyzack » #313991

Now do that but on a Leper with that +15dmg bracer for even better epic win
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
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Re: Vomit Induced Heart Attacks (Darkest Dungeon)

Post by Armhulen » #313995

Wyzack wrote:Now do that but on a Leper with that +15dmg bracer for even better epic win
leper? you mean crusader wannabe?
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Re: Vomit Induced Heart Attacks (Darkest Dungeon)

Post by Wyzack » #314001

calm yourself. Leper has higher base damage
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
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Re: Vomit Induced Heart Attacks (Darkest Dungeon)

Post by Armhulen » #314083

oh, hmmmmmmmmmmmmm
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Re: Vomit Induced Heart Attacks (Darkest Dungeon)

Post by dezzmont » #314091

Lepper is better for pure damage, bu lt crusader has better utility, especially if your team is highly positional due to the radical awesomeness of Holy Lance.
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Re: Vomit Induced Heart Attacks (Darkest Dungeon)

Post by danno » #314093

Shaps-cloud wrote:*spills wine on danno*
HOPELESS
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Re: Vomit Induced Heart Attacks (Darkest Dungeon)

Post by Wyzack » #314126

dezzmont wrote:Lepper is better for pure damage, bu lt crusader has better utility, especially if your team is highly positional due to the radical awesomeness of Holy Lance.
Yeah Leper also has a bit lower accuracy which can be obnoxious in higher level dungeons. However a properly kitted leper using Hew is a sight to behold
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
EngamerAzari's real number one fangirl <3
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Re: Vomit Induced Heart Attacks (Darkest Dungeon)

Post by ThanatosRa » #314470

Ive had decent luck with a leper and crusader up front together
my forum gimmick is that no one knows who i am

gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
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Re: Vomit Induced Heart Attacks (Darkest Dungeon)

Post by Drynwyn » #314769

I prefer Highwaymen and Hellions in my front slots, myself. But I also find stacking Dodge to be more effective than stacking HP/Prot, due to the commonality of bleed/blight effects- Dodge can potentially negate these, whereas HP and Prot cannot.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
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Re: Vomit Induced Heart Attacks (Darkest Dungeon)

Post by Wyzack » #314795

Cartographers camp is busted good. +10 dodge at full torch, plus bonus loot scout chance and monsters surprised
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
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Re: Vomit Induced Heart Attacks (Darkest Dungeon)

Post by danno » #315084

I've decided the DLC is garbage.

It adds a bunch of cool shit and the flagellant is awesome, but I can't stand it anymore. Encountering crimson court enemies in every single dungeon more than the actual resident enemies is annoying and over half the time it's run ruining.

I can't stand it anymore.
and as if that wasn't infuriating enough, they fucked with the format for the animations of highwayman/vestal/crusader, and now custom skins are broken for them.

Fuck you, Red Hook.
fuck you.
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Re: Vomit Induced Heart Attacks (Darkest Dungeon)

Post by Armhulen » #315108

>custom skins

stop!
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Re: Vomit Induced Heart Attacks (Darkest Dungeon)

Post by danno » #315111

fuck off retard
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Re: Vomit Induced Heart Attacks (Darkest Dungeon)

Post by Armhulen » #315130

although i agree crimson curse is basically the most debilitating garbage of all time
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Re: Vomit Induced Heart Attacks (Darkest Dungeon)

Post by Drynwyn » #315180

I'm gonna pick up Crimson Court after a few patches. Dunno if you guys played during the Old Times, but Red Hook is generally pretty good at adapting. Corpses are probably the best example, but they've demonstrated an uncanny ability to put into practice a useful concept: "When your players tell you what needs to be fixed, they're almost certainly right. When they tell you how to fix it, they're almost certainly wrong."
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
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Re: Vomit Induced Heart Attacks (Darkest Dungeon)

Post by Drynwyn » #315181

Drynwyn wrote:I'm gonna pick up Crimson Court after a few patches. Dunno if you guys played during the Old Times, but Red Hook is generally pretty good at adapting. Corpses are probably the best example, but they've demonstrated an uncanny ability to put into practice a useful concept: "When your players tell you what needs to be fixed, they're almost certainly right. When they tell you how to fix it, they're almost certainly wrong."
That axiom doesn't really make sense, though. Most particularly, because the supposedly "wrong" solutions never get implemented, it's an impossible claim to verify. It only seems like it's true. Professional game designers usually manage to accomplish their design goals -"fix this thing", in this case. However, the player-suggested fixes, in most cases, aren't tested, so you can't draw conclusions about whether or not they would work. And, since their are an infinite (or quasi infinite) number of possible fixes to any given issue, the fixes implemented by a developer are unlikely to overlap with "the players telling you how to fix it".

Deeper analysis- most notably, the existence of massive player-made game re-balances like XCOM Long War, Skyrim: Requiem, or Oblivion: Combat Evolved- suggests that players, as a group, often are right about how to fix things- at least, taken in the abstract as a large group.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
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Re: Vomit Induced Heart Attacks (Darkest Dungeon)

Post by XSI » #315185

There are a lot of other re-balances for games out there aside from those, and a lot of them suck because many people just don't understand balance or how to fix a problem.

Not surprisingly, they're mostly left unplayed and ignored after word gets out that they suck.
A lot of mods are like that, and then they never expand to the full overhaul stage. But as a general rule, if people love it chances are it's doing something right
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Re: Vomit Induced Heart Attacks (Darkest Dungeon)

Post by danno » #315620

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Hornygranny wrote: wtf i like danno now
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I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
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Re: Vomit Induced Heart Attacks (Darkest Dungeon)

Post by Jacough » #316835

I usually have shitty luck in this game but every now and then I get stupidly lucky
> second venture in to ruins on new save
> Only healer is a vestal with half her stress bar filled. Plague doctor didn't start with battlefield medicine and there's no new healers on the wagon
> Eh what's the worst that can happen?
> first fucking encounter: a party with a fucking madman and bone courtier
> vessel is immediately hit by accusation and tempting goblet
> her will is tested...
> welp we're all fu-
> FOCUSED!
> ends up carrying the party through the dungeon

A moment of clarity in the eye of the storm
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Re: Vomit Induced Heart Attacks (Darkest Dungeon)

Post by Super Aggro Crag » #350996

A new girl

1 hando
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Re: Vomit Induced Heart Attacks (Darkest Dungeon)

Post by Bolien » #366380

New DLC: http://www.darkestdungeon.com/darkest-d ... dness-dlc/

Also its coming to the Switch which is cool I guess. I wish I could transfer saves.
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