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Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Thu Jul 05, 2018 11:38 pm
by Anonmare

Bottom post of the previous page:

I prefer One-Planet Challenge as a gestation period for my empire before transitioning into a wide empire. Who needs to terraform or genemod pops when you can just build your own worlds?

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Thu Jul 12, 2018 3:29 pm
by Ikarrus
Stellaris is introducing a resource market
D6E255C5-C591-4615-A608-ED54EA0FCCBB.jpeg
If you look carefully you may also notice it includes a tab called “Slave Market”

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Thu Jul 12, 2018 6:29 pm
by Ikarrus
Image

Different types of minerals used to construction now

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Fri Jul 13, 2018 7:19 am
by TheWiznard
I know they won't but resource market -> in game store to -> in universe real money currency -> ingame resource store money packs to resources

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Fri Jul 13, 2018 5:39 pm
by Ricotez
if they do, the game is dead

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Tue Jul 17, 2018 4:19 pm
by Ikarrus
Stellaris is adding jobs (and unemployment), social stratification, and housing

Pictured: Unemployed robot nobility on welfare

Image

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Tue Jul 17, 2018 4:28 pm
by DemonFiren
will this be worth buying when it's out of alpha?

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Tue Jul 17, 2018 6:56 pm
by Ricotez
all these little screencaps imply they're going to redesign the pop system pretty significantly

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Tue Jul 17, 2018 7:04 pm
by Iatots
Did they steal their pop design team from Imperator?

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Wed Jul 18, 2018 12:53 am
by Ikarrus
DemonFiren wrote:will this be worth buying when it's out of alpha?
I actually really like where it's at right now. The last game I played there were some pretty good moments. You just need to turn the difficulty up a bit.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Thu Jul 19, 2018 4:49 pm
by Ikarrus
More screenshots of Earth at the start of the game with the new planet panel

Image Image

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Thu Jul 19, 2018 5:55 pm
by Ikarrus
It also looks like they have the number of buildings you have limited to the planet's development level? No clue how to increase that, either.
CosmicScientist wrote:I tried playing the current system for three hours last night and couldn't find much joy. Why did they make it harder to build corvettes? Is there a specific military interface that I can just ask for X of Y to group up at Z?
There's the fleet manager. You set how many of each design of ship you want and then click on Reinforce, which auto-queues as many ships you can afford and makes them auto-move and merge with the fleet when they are done

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Mon Sep 24, 2018 9:24 pm
by LSWraith
Ikarrus wrote:It also looks like they have the number of buildings you have limited to the planet's development level? No clue how to increase that, either.
CosmicScientist wrote:I tried playing the current system for three hours last night and couldn't find much joy. Why did they make it harder to build corvettes? Is there a specific military interface that I can just ask for X of Y to group up at Z?
There's the fleet manager. You set how many of each design of ship you want and then click on Reinforce, which auto-queues as many ships you can afford and makes them auto-move and merge with the fleet when they are done
There's also the quick-reinforce on the fleet when you click on em. Sure, you'll need to go to fleet manager if you want to add more ships. but quick-force is still useful.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Mon Oct 08, 2018 12:57 pm
by Kel-the-Oblivious
Looking forward to the change in planet organization. The tile mini game was fine and dandy early game, when you only had a few planets to control. Later on, it's just "Welp, this is science/industry/energy world, I don't care that I'm paving over a +4 food node, I NEED more engineering research!"

Really though I've been watching Aspec, a youtuber who works with Paradox, and they are doing a HUGE rework. Edicts? No more. Sectors? Gone. Planet/system based unity/science malus? Removed, it's now just based on how many districts you have on a planet.

I am very, very thankful for the change to building costs. Now, my TotallynotTyranids hivemind can focus on acquiring more delicious biomass to fuel it's never ending hunger, instead of needing to build factories and install power plants into their hivefleets.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Mon Oct 08, 2018 8:24 pm
by Incomptinence
Planet edicts just got renamed to "decisions"

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Tue Oct 09, 2018 7:13 am
by XSI
Is it sad that I expected that?
Like I fully expected them to just rename the shitty bits so they can go "We removed the shitty parts!"

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Wed Oct 10, 2018 6:36 pm
by Ikarrus
Yeah I'm pretty excited about the game economy moving more towards simulation than the cookie-clicker economy it is now.

The best source of information is the weekly dev diaries
https://stellaris.paradoxwikis.com/Developer_diaries
XSI wrote:Is it sad that I expected that?
Like I fully expected them to just rename the shitty bits so they can go "We removed the shitty parts!"
Nobody claimed anything remotely to that

Planet edicts hasn't really been a thing since the last big expansion as most of them were moved to empire edicts. They just changed the terminology when adding more of them (probably to better differentiate from Empire Edicts) and incomp was just pointing it out for Kel

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Thu Oct 18, 2018 7:24 pm
by Ikarrus
New Ascension perk

Image

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Thu Oct 18, 2018 8:25 pm
by Anonmare
Is this gonna make my sexual stellaris mod obsolete?

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Thu Oct 18, 2018 9:45 pm
by Kel-the-Oblivious
Anonmare wrote:Is this gonna make my sexual stellaris mod obsolete?
We can only hope. The mind boggles as to why you would do such a thing. There is plenty of free porn for every niche known and unknown to man. Why not go rearrange your genitals to that?

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Thu Oct 18, 2018 9:49 pm
by Anonmare
I have a fetish for galactic domination through superior sexuality, nothing else can satisfy me.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Thu Oct 18, 2018 10:11 pm
by Anonmare
CosmicScientist wrote:Yes but which side of the domination do you play...
Yes.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Thu Oct 25, 2018 5:52 pm
by Ricotez
[youtube]7u_dBjqTmts[/youtube]

https://forum.paradoxplaza.com/forum/in ... t.1125225/


Stellaris: Nanotrasen DLC was announced

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sat Oct 27, 2018 8:09 pm
by Anonmare
Megacrop authority looks fine. You can play as an interstellar crime syndicate and roleplay as Nanotrasen

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sat Oct 27, 2018 11:41 pm
by Incomptinence
The syndicate are the crime syndicate you dummy.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sun Oct 28, 2018 12:40 am
by Anonmare
Incomptinence wrote:The syndicate are the crime syndicate you dummy.
Wrong, The Syndicate are the good guys.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sun Oct 28, 2018 11:13 am
by Ricotez
it's not criminal when you are the dominant force in the galaxy

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Mon Oct 29, 2018 4:07 am
by Ikarrus
I've been meaning to play a corporate dystopia for my next playthrough anyways, so this is very timely news. I just need to decide what kind of corporate dystopia I'll be since they're fleshing them out quite a bit

This update is looking like a really good candidate to make the game more involved than a "wait until you can declare your next blobbing war" simulator, but we'll see

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Mon Oct 29, 2018 6:46 am
by Davidchan
Just hoping ring worlds and Dyson spheres get a better boost soon. Mega structures don't feel that mega

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Mon Oct 29, 2018 7:48 am
by Incomptinence
Anonmare wrote:
Incomptinence wrote:The syndicate are the crime syndicate you dummy.
Wrong, The Syndicate are the good guys.
The good guys are a criminal syndicate yes it's right in the name.

NT is business above board bodies in the ground the sort of cut throat heavy handy shit that made a bunch of Al Capone style space mobsters disgusted.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Mon Oct 29, 2018 4:15 pm
by Ikarrus
>Talking about space politics as between "good guys" and "bad guys" and not that it's all relative
Davidchan wrote:Just hoping ring worlds and Dyson spheres get a better boost soon. Mega structures don't feel that mega
If they were available much sooner closer to mid-game, they'd actually have a use

I've yet to get one built before I've beaten the crisis and by then their effects really don't matter any more.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Thu Nov 08, 2018 10:09 pm
by Ricotez
all of the megacorporations are evil, Nanotrasen is just the biggest and therefore the evilest

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Fri Nov 09, 2018 10:12 am
by Incomptinence
Megacorps have ethics and given the typical procedure for dealing with revs I would say NT is in part authoritarian.
Sheesh I remember Slig saying NT would be egalitarian ahahaha.

Probably materialist and xenophile too. All are welcome to perish on the poorly defended stations.

For straight stellaris play you could be fanatic xenophile with charismatic to pacify the AI while you fill them with crime as a criminal origins megacorp. Might work well with the gospel of the masses intended combo as you spread crime and make them suffer they flip to spiritualist and then want to be your friend EVEN MORE.

Also the shared burdens civic being egalitarian when caste system on authoritarians actually simulated the actual real world state communist countries end end up in (while shifting said caste system to slaver guilds) is cute as hell. Oh lefty paradox it's so adorable how you think the workers in a communist state aren't basically heavily oppressed and purposefully impoverished servants to the political elite.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Fri Nov 09, 2018 11:24 am
by DemonFiren
>practically enslaves the reptilian master race
>xenophile

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Fri Nov 09, 2018 12:17 pm
by Incomptinence
Species wide enslavement of aliens is still available for regular authoritarians no worries.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Fri Nov 09, 2018 4:17 pm
by Davidchan
Can I just say it annoys me to no end that the species types (Human/Mammal/Reptilia/Avian/ect...) means absolutely nothing despite the initial streams prior to launch promising that these xeno types would play a role in interspecies diplomacy and how your species might treat others. Shouldn't need to be xenophobic or authoritarian to enslave/purge pops outside your primary species group.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Fri Nov 09, 2018 6:34 pm
by Ikarrus
That may have been the intention at one point during development, but Stellaris changed their Creative Director shortly after release.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sat Nov 10, 2018 12:04 am
by Incomptinence
Species class plays a role on opinions of xenophiles and xenophobes toward you and of other empires toward them it's a pretty fluffy thing that is a small modifier for AIs.
Xenophobes like it less and get liked less if you are different class to them and even only get slightly peeved if you just have the same portrait, xenophiles like different class MORE.

Though looks to be some daft aspects to it like all non xenophobes liking xenophiles of a different species class MORE than a xenophile in the same class as them.

It gets outweighed by other modifiers from ethics and such and you cruise past it as a player with your own thoughts but you could hypothetically set up a bunch of minor xenophobe AIs with matching ethics from 2 different species class groups and watch them align according to group for a space race war.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sat Nov 10, 2018 12:37 pm
by Ricotez
The biggest difference seems to be with robot empires. Robotic purgers will fucking love your empire if you're robots too, even if it was through technological ascension.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sat Nov 10, 2018 8:57 pm
by Anonmare
Escaping the robot genocide by turning into robots is always fun

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sun Nov 11, 2018 2:50 am
by XSI
Genetics mastery ascension is pretty crap fluff wise
Last I checked there's only like one or two events for it and aside from that you get nothing

And it mainly depends on just micromanaging everything which is effective, sure. But it's not really doable with a huge empire and gets everything fucked the second you stop paying attention

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sun Nov 11, 2018 3:07 am
by XSI
Basically it doesn't get any fun flavour things for it and you just get straight up more points to do genetics stuff with

Which is strong, sure. But aside from just getting more points you don't get anything of note

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sun Nov 11, 2018 12:30 pm
by Ricotez
There are a few strong genetic traits that you can only research if you achieve genetic ascension but beyond that it's fairly tame.

Meanwhile technological ascension will really piss off the spiritual fallen empires in your galaxy and create some cool interactions with them.

Spiritual ascension gives you the in-game equivalent of a gacha pull every few months, but it may turn one of your leaders into an immortal Chosen One, who will then try to become GOD EMPRAH OF MANKIND.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Sun Nov 11, 2018 2:43 pm
by Davidchan
Genetic Ascension is amazing, I don't know what you're smoking. The 2nd ascension perk allows you to remove and replace beneficial traits so you can custom tool species and subspecies for various labors (2.2 is going to be interesting to see how this changes.) Biggest complaint I have is species modding takes entirely too long and can only be done to one species at a time. Event wise, Psi gets the most with the shroud but genetic and synth are both powerful when done right.

Stellaris modding is about as difficult as any other Paradox game. Depends what you are changing or adding, if you know how to code and have the assets ready it's a breeze. If you're starting from scratch or changing core game files then you're going to hit the compatibility wall where your mod doesn't play nice with others.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Mon Nov 12, 2018 1:11 pm
by Anonmare
I like using Genetic Ascension to make servitor races. With the upcoming compatibility perk, you could use eugenics to increase how many traits you can add and even acquire traits normally not available to you (like psionic).
You could use eugenics and gene-modding to create an erudite, venerable, psionic, cybernetic, etc race of Ubermensch.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Mon Nov 12, 2018 1:57 pm
by DemonFiren
Anonmare wrote:I like using Genetic Ascension to make servitor races. With the upcoming compatibility perk, you could use eugenics to increase how many traits you can add and even acquire traits normally not available to you (like psionic).
You could use eugenics and gene-modding to create an erudite, venerable, psionic, cybernetic, etc race of Ubermensch.
*Überechse

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Mon Nov 12, 2018 2:06 pm
by Anonmare
Lizards are servitors

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Tue Nov 13, 2018 3:22 pm
by Davidchan
Lizards are fodder for devouring swarms.

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Tue Nov 13, 2018 4:00 pm
by DemonFiren
itt: projecting warmbloods

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Tue Nov 13, 2018 4:33 pm
by Anonmare
I'll project my ion cannon into your fleet you scaley freakazoids

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Posted: Tue Nov 13, 2018 4:40 pm
by DemonFiren
Anonmare wrote:I'll project my ion cannon into your fleet you scaley freakazoids
Lewd rabbit is lewd.