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Barotrauma: SS13 Underwater

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Re: Barotrauma: SS13 Underwater

Postby Incomptinence » Sat Aug 27, 2016 8:44 am #206582

Temp link to the discord: https://discord.gg/5UPpQ
If you see talking about subs or in the barotrauma voice channel it is happening.
Timing is sort of shaky different people hosting non persistent servers and all.



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Re: Barotrauma: SS13 Underwater

Postby Stickymayhem » Sat Aug 27, 2016 9:39 am #206587

I'm running a server semi-permanently now

It's on autorestart at the moment with voting stuff and the tg shit.

Just DM me sub links if you want them on the server. I don't know why you would XSI sub is the best sub.
Last edited by Stickymayhem on Sat Aug 27, 2016 8:42 pm, edited 1 time in total.
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Re: Barotrauma: SS13 Underwater

Postby Not-Dorsidarf » Sat Aug 27, 2016 10:20 am #206588

Seems cool, downloaded
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Re: Barotrauma: SS13 Underwater

Postby Jazaen » Sat Aug 27, 2016 2:08 pm #206604

TG sub is great, but it lacks detonators, and bridge is not cap-only.
I play:
SMAI-Reactivation (SybilAI)
SMAI-Revolutions (BagilAI)
: Endorsed by Poly, the Parrot! https://twitter.com/Poly_the_Parrot/sta ... 7588301825
Shannah Rader (Sybil geneticist)
Janette Hall (Bagil geneticist)
Also, I'm a Game Admin or something right now. You can tell me how I'm doing here
I seriously hope you don't make the same mistakes I have

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Re: Barotrauma: SS13 Underwater

Postby XSI » Sat Aug 27, 2016 4:01 pm #206613

Stickymayhem wrote:Just DM me sub links if you want them on the server. I don't know why you would XSI sub is the best sub.


I didn't make it
That was just me analysing the thing

Not sure if those things were intentional design, but they worked out really well
It does seem to still miss some things like C-4. You can't make C-4 so the sub needs it spawned somewhere.

An0n3 wrote:It's good until one cackling fox runs around with a screwdriver undoing everything and you have to gently caress them with a wrench.

Also on this
I was security officer and arrested them for doing so at least one round

Then the captain orders me to release them. So I did.
Captains, please trust your sec officers. If shit is breaking or people seem to be missing health and a sec officer arrests a guy - Then the officer probably caught them in the act.
Same for the rest of the crew. If someone is on a gun and shooting, please assume first that they're shooting at the local wildlife and not the sub. Not until you can hear water and have checked the minimap console at least. Don't grab your welder and try to weld them to death as hero of the sub. It doesn't work out well usually

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Re: Barotrauma: SS13 Underwater

Postby Stickymayhem » Sat Aug 27, 2016 4:10 pm #206614

XSI wrote:
Stickymayhem wrote:Just DM me sub links if you want them on the server. I don't know why you would XSI sub is the best sub.


I didn't make it
That was just me analysing the thing

Not sure if those things were intentional design, but they worked out really well
It does seem to still miss some things like C-4. You can't make C-4 so the sub needs it spawned somewhere.

An0n3 wrote:It's good until one cackling fox runs around with a screwdriver undoing everything and you have to gently caress them with a wrench.

Also on this
I was security officer and arrested them for doing so at least one round

Then the captain orders me to release them. So I did.
Captains, please trust your sec officers. If shit is breaking or people seem to be missing health and a sec officer arrests a guy - Then the officer probably caught them in the act.
Same for the rest of the crew. If someone is on a gun and shooting, please assume first that they're shooting at the local wildlife and not the sub. Not until you can hear water and have checked the minimap console at least. Don't grab your welder and try to weld them to death as hero of the sub. It doesn't work out well usually


I meant Xerux I'm not very smart

I hope this is some proof that I'm legitimately stupid enough to be the massive liability I am

How did I ever run this place
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Re: Barotrauma: SS13 Underwater

Postby Timbrewolf » Sat Aug 27, 2016 4:49 pm #206625

Running any kind of permanent server has the same danger that running a SS13 server without admins does.
It just invites griff.

Currently the log files for the game are a total clusterfuck and only help if you single out a specific incident and try to find the root cause of it. Who overloaded the generator, for example.
It doesn't log world events like the generator exploding, but it will tell you what anyone who touched it did to it.
It wont tell you who the traitors are until round end, which means anyone who wants to just fucking ruining the game has at least one round's worth of complete immunity to do so.

The game is a nightmare on public servers because half the people are there just to fuck everything up and watch the sub burn. The official forums have a few people trying to create a global ban list but I wouldn't mirror it because:

A) I don't like recognizing other people's authority that I haven't personally vetted
B) Some of those people are major spergs and I wouldn't trust their judgement (see A)

I respect the dev focusing on the actual game and not the admin/server toolset. As we already have a decent community here and our own ability to self-police we don't really need that shit anyway.

One final thing: if you're going to post the server details in a public forum I would recommend not using that password. Pick something else so if someone just googles "barotrauma server" they wont get a hit on that post with that password and see the people posting. It's a pretty easy chain of logic to follow and the affects would be unpleasant.
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Re: Barotrauma: SS13 Underwater

Postby Not-Dorsidarf » Sat Aug 27, 2016 7:10 pm #206662

Trying to get a game going on ripstation now.

edit: Substation13 round over.

1 victory, about 12 losses, six transport shuttles sunk by faggots opening the external hatch.
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Re: Barotrauma: SS13 Underwater

Postby Takeguru » Sat Aug 27, 2016 9:12 pm #206700

Oh yes lets just give out server info to the hordes of bagil players good going
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Re: Barotrauma: SS13 Underwater

Postby XSI » Sat Aug 27, 2016 11:16 pm #206726

Courtesy of Rosen, all the screenshots he got so far
Including a few from 2015
https://imgur.com/a/2Rd3b

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Re: Barotrauma: SS13 Underwater

Postby qwert » Sun Aug 28, 2016 4:52 pm #206876

Link to discord worked, then TEGEEEE vanished from muh discord list ;___;7

Also I finally completed the mission alone, woo.

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Re: Barotrauma: SS13 Underwater

Postby Timbrewolf » Sun Aug 28, 2016 11:22 pm #206943

Ah there you are. Since I couldn't figure out where you came from I PURGE'D to make sure the discord info wasn't getting around. I'll give you a new link to use. We'll probably be playing subs in a few minutes.

https://discord.gg/KNbw4
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Re: Barotrauma: SS13 Underwater

Postby DrPillzRedux » Sun Aug 28, 2016 11:47 pm #206953

Anon trying to hide is super sekret club
thot_slayer wrote:don't be a degenerate online if you don't want people to treat you like a degenerate morty

bandit wrote:what is this

a correct post by pillz

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Re: Barotrauma: SS13 Underwater

Postby Timbrewolf » Mon Aug 29, 2016 12:56 am #206966

Cool kids only.
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Re: Barotrauma: SS13 Underwater

Postby DrPillzRedux » Mon Aug 29, 2016 2:40 am #206993

>cool kids only
>is an old man
thot_slayer wrote:don't be a degenerate online if you don't want people to treat you like a degenerate morty

bandit wrote:what is this

a correct post by pillz

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Re: Barotrauma: SS13 Underwater

Postby XSI » Mon Aug 29, 2016 2:49 am #206995

Why not just send the link by PM and post on here it's in the PM?

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Re: Barotrauma: SS13 Underwater

Postby qwert » Mon Aug 29, 2016 8:03 am #207021

Can anyone explain, why perfectly fine working submarines with preset up nuclear reactors suddenly go into EVERYTHING IS ON FIRE mode, like some asshole purposefully designed them to set on fire in 5 minutes.

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Re: Barotrauma: SS13 Underwater

Postby Timbrewolf » Mon Aug 29, 2016 10:17 am #207032

The exact opposite:

shoddy wiring with too few junction boxes.
people design subs with outlandish power consumption and then wonder why everything meltsdown or just moves like a brick shithouse
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Re: Barotrauma: SS13 Underwater

Postby XSI » Mon Aug 29, 2016 11:49 am #207041

When I designed my sub, I planned for 3 reactors for 3 separate powergrids

Fucking powergrids, they're so fiddly and you can break them so easily

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Re: Barotrauma: SS13 Underwater

Postby EndgamerAzari » Mon Aug 29, 2016 3:49 pm #207070

Sorry for my bungling captaincy last night. A sub that big picks up an awful lot of momentum.
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Re: Barotrauma: SS13 Underwater

Postby Timbrewolf » Mon Aug 29, 2016 7:39 pm #207129

The trick is to never go above 15kph in any direction unless you are forced to run away from something.

It's also kinda unfair for me to brag because I've been Captain so much on so many different subs I've gotten a handle on how the physics for sub driving work. Different subs have different characteristics for how fast they can start, stop, sink, dive, etc.

FWIW the /tg/ sub is actually super fucking maneuverable for its size. If you think that thing is hard to control try some of the others.
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Re: Barotrauma: SS13 Underwater

Postby XSI » Mon Aug 29, 2016 11:17 pm #207210

Honestly being a captain is easy when you're cautious enough to not fuck up the sub(This is the part that people have problems with) and you have a crew that's halfway competent/not intentionally sabotaging shit

But there is nothing you can do as a captain when some idiot opens the airlock and doesnt close doors behind him
Except hope your landing is soft enough to survive and your crew competent enough to fix it

Similarly, there is nothing you can do if you're on a mission to hunt a moloch and your crew misses almost all the railgun shells and the thing survives. Seriously that thing is as big as a submarine how do you miss everything

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Re: Barotrauma: SS13 Underwater

Postby Takeguru » Tue Aug 30, 2016 4:51 am #207294

People missed a few shots on the End Worm we had to kill last night

That thing is actually larger than the Rockbottom and probably most other subs

Barring stupid ones like that luxury liner
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Re: Barotrauma: SS13 Underwater

Postby Supermichael777 » Tue Aug 30, 2016 3:26 pm #207371

Next time we craft nukes before we move

Have we ever found the cure to sudden seaman death syndrome?
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Re: Barotrauma: SS13 Underwater

Postby Akkryls » Tue Aug 30, 2016 5:58 pm #207423

I think the one game yesterday where I ended up as Captain I sort of did alright, just playing without a mic can make it hard at points.
Also the sparse wiki means majority of stuff is sort of learn as you fuck it up.

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Re: Barotrauma: SS13 Underwater

Postby Jacough » Tue Aug 30, 2016 7:33 pm #207441

Supermichael777 wrote:Next time we craft nukes before we move

Have we ever found the cure to sudden seaman death syndrome?


Yep, don't run up or down stairs. Just like my parents always told me when I was a kid.
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Re: Barotrauma: SS13 Underwater

Postby Timbrewolf » Tue Aug 30, 2016 7:52 pm #207447

Like I posted above the most important thing to remember as captain is to put the sub in park when shit goes wrong.

If shit is about to go wrong (like you're about to crash into a rock and can't help it) put the shit in park before you brace for impact.

The absolute worst shit in the game, the most frustrating shit IMO, is when you run around fixing the sub only to immediately have it take off from the floor and rocket into some shit because the nav was still fucked up/the captain didn't park it.

If you can do this one thing you will be at least an okay captain.
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Re: Barotrauma: SS13 Underwater

Postby XSI » Tue Aug 30, 2016 9:44 pm #207466

Jacough wrote:
Supermichael777 wrote:Next time we craft nukes before we move

Have we ever found the cure to sudden seaman death syndrome?


Yep, don't run up or down stairs. Just like my parents always told me when I was a kid.


Doesn't work. Sometimes you die just out of nowhere while being nowhere near stairs at all. Or having not ran even once

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Re: Barotrauma: SS13 Underwater

Postby Timbrewolf » Tue Aug 30, 2016 9:49 pm #207467

It's probably because you ran in a previous round or once in your life
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Re: Barotrauma: SS13 Underwater

Postby oranges » Tue Aug 30, 2016 10:12 pm #207472

I dunno if it's just my distance but there is some kind of network lag that makes the mouse movement seem super jittery and it's awfullllllllll
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Re: Barotrauma: SS13 Underwater

Postby Ricotez » Wed Aug 31, 2016 1:39 am #207522

my game freezes for a second every few seconds and it's literally unplayable
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I've come a long ways from asking how to switch hands.

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Re: Barotrauma: SS13 Underwater

Postby ThanatosRa » Wed Aug 31, 2016 2:25 am #207537

I should play this game, but you guys would hate me because I'm like a naked baby in the woods with it.
my forum gimmick is that no one knows who i am
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Re: Barotrauma: SS13 Underwater

Postby Takeguru » Wed Aug 31, 2016 3:01 am #207539

So long as you aren't intentionally fucking things up regularly it's fine

Just run a single player mission to get the controls down and learn about the reactor and stuff and you're ready to play
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Re: Barotrauma: SS13 Underwater

Postby Timbrewolf » Wed Aug 31, 2016 3:12 am #207543

There are tutorials and shit. Learn by playing them and then just jump in. Fuck it.

You can't possibly be worse than some of the chucklefucks who regularly congregate on the ship anyway.
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Re: Barotrauma: SS13 Underwater

Postby Wyzack » Wed Aug 31, 2016 4:00 am #207555

Do what i do and just man and maintain guns to start, it is super easy
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Re: Barotrauma: SS13 Underwater

Postby XSI » Wed Aug 31, 2016 5:15 am #207561

What those guys said

Just try
Pick one thing when you play MP and try to stick to it. You learn best by experience, once you have the basic controls down

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Re: Barotrauma: SS13 Underwater

Postby Supermichael777 » Fri Sep 09, 2016 1:16 pm #210000

Endworm op
oranges wrote:It's my game, not yours

Never forget the corruption of these halls

Image
You seem to be under the mistaken impression that I actually care.
Spoiler:
Image


Spoiler:
Omar Beail says, "You guys should fuck for my entertainment"
Classy, TG, Classy

OOC: KorPhaeron: Admins aren't allowed to have friends

OOC: Daman997: I HAVE POSTED VIDEOS OF A MAN FUCKING A SNAKE IN OOC GIVE ME THAT LINK PUSSY

An0n3 wrote:Take the same brand of retardation and invert it and you have people saying "It's okay for a game to cost more because I enjoyed it!
Spoiler:
Q: Why does everyone assume I’m a pervert just for wanting to play as a cat girl?
A: Because they’re degenerate cocksuckers who cannot fathom that another person might have pure intentions in wanting to play as the cat girl master race. Their wish fulfillment fetish-tier races like elves, aasimars, goliaths, and hobgoblins are perfectly fine in their mad, lust-filled minds, such that the purity and perfection of cat girls burns at their evil perverted hearts.

Q: Where are the cat boys?
A: I don’t follow.

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Re: Barotrauma: SS13 Underwater

Postby Timbrewolf » Fri Sep 09, 2016 3:45 pm #210024

I never thought i'd look at the current state of the Rock Bottom and think we were under-equipped to handle a situation.

This is that rare moment where a brave medical doctor with murderchems swimming out an airlock to poison the shit out of the beast would work.

Barring that we'd have needed more nuclear torpedoes than we could've possibly made.

Also whoever suggested it at first:

STOP LOADING THE FUCKING FUEL RODS INTO NUCLEAR TORPEDOES
YOU DONT NEED TO DO THAT
IT DOES NOTHING BUT WASTE OUR FUEL RODS


Furthermore if the generator gets completely submerged and the batteries are all dead we aren't fucked anymore.
You can now put three fuel rods into a generator, even if its completely sunk, and use it to power the sub.
Be careful though because as soon as it isnt submerged anymore it's probably going to overheat immediately and explode.
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Re: Barotrauma: SS13 Underwater

Postby ColonicAcid » Sat Sep 10, 2016 3:43 am #210217

fuck you buddy im making HEAT SABOT rounds out of these torpedoes with some spent uranium casings...


u think a little complaint about some stupid thing like """power"""" and """effeciency""" is going to stop me from making heat rounds??? tGHINK AGAIN FUCKER..
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Timbrewolf
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Re: Barotrauma: SS13 Underwater

Postby Timbrewolf » Sat Sep 10, 2016 1:50 pm #210318

The next time you load a fuel rod in a torpedo Ill be loading your corpse into the one after it
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Remie Richards
 
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Re: Barotrauma: SS13 Underwater

Postby Remie Richards » Sat Sep 10, 2016 3:04 pm #210330

An0n3 wrote:The next time you load a fuel rod in a torpedo Ill be loading your corpse into the one after it


c-can we do that?
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Re: Barotrauma: SS13 Underwater

Postby Davidchan » Sat Sep 10, 2016 3:06 pm #210332

I think you can technically put anything into a torpedo. I just have no idea what the code would do with a fuel rod, if anything.
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Re: Barotrauma: SS13 Underwater

Postby Remie Richards » Sat Sep 10, 2016 3:09 pm #210334

Davidchan wrote:I think you can technically put anything into a torpedo. I just have no idea what the code would do with a fuel rod, if anything.


I meant more the corpse :3
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Re: Barotrauma: SS13 Underwater

Postby Davidchan » Sat Sep 10, 2016 3:43 pm #210345

I think it has to fit in your backpack. That said being able to shove a body into a depth charge launcher would make them useful.
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Re: Barotrauma: SS13 Underwater

Postby Remie Richards » Sat Sep 10, 2016 3:44 pm #210346

Davidchan wrote:I think it has to fit in your backpack. That said being able to shove a body into a depth charge launcher would make them useful.


a burial at sea is a little nicer than the ballast tank.
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Re: Barotrauma: SS13 Underwater

Postby Timbrewolf » Sat Sep 10, 2016 10:20 pm #210481

I'll stuff a few things in your corpse Remie ;)
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Re: Barotrauma: SS13 Underwater

Postby IrishWristWatch0 » Sat Sep 10, 2016 10:53 pm #210484

Honk
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Re: Barotrauma: SS13 Underwater

Postby Remie Richards » Sat Sep 10, 2016 11:20 pm #210488

An0n3 wrote:I'll stuff a few things in your corpse Remie ;)


god damnit!
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Re: Barotrauma: SS13 Underwater

Postby Supermichael777 » Thu Sep 15, 2016 2:35 pm #211700

Wize fwom your gwave.
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Re: Barotrauma: SS13 Underwater

Postby DemonFiren » Thu Sep 15, 2016 2:40 pm #211701

Someone teach this filth about real necromancy.
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