Barotrauma: SS13 Underwater

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tedward1337
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Re: Barotrauma: SS13 Underwater

Post by tedward1337 » #150804

Bottom post of the previous page:

Ill be down for it.
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XSI
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Re: Barotrauma: SS13 Underwater

Post by XSI » #150861

tedward1337 wrote:Ill be down for it.
Several kilometers below the waves I bet
Crush depth

Hour until it's time
Feel free to bring friends
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Re: Barotrauma: SS13 Underwater

Post by Anonmare » #150865

XSI wrote:
Several kilometers below the waves I bet
Crush depth

Hour until it's time
Feel free to bring friends
Uh, you don't get to bring friends
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XSI
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Re: Barotrauma: SS13 Underwater

Post by XSI » #150908

Edit: Server down, hope you liked it
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XSI
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Re: Barotrauma: SS13 Underwater

Post by XSI » #150972

Pictures from our adventures:
http://i.imgur.com/W27F7nA.jpg
http://i.imgur.com/zkCq09i.jpg
http://i.imgur.com/IcxKcW6.jpg

I have also found that I'm a natural at piloting the sub
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Re: Barotrauma: SS13 Underwater

Post by PKPenguin321 » #151214

fuck i missed it ;-;
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Re: Barotrauma: SS13 Underwater

Post by Malkevin » #151814

supposedly theres a map pack somewhere that contains a bunch of other ship layouts.
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XSI
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Re: Barotrauma: SS13 Underwater

Post by XSI » #153978

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Re: Barotrauma: SS13 Underwater

Post by Lumbermancer » #157534

Let's play this.
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Re: Barotrauma: SS13 Underwater

Post by FreakyM » #159082

This is an incredibly fun game.
מנא, מנא, תקל, ופרסין
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Re: Barotrauma: SS13 Underwater

Post by Wyzack » #179684

bamping this for armulehn, can a forummod pls merge the two?
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Re: Barotrauma: SS13 Underwater

Post by Armhulen » #179689

I pmed, either or
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Re: Barotrauma: SS13 Underwater

Post by Timbrewolf » #179747

I could probably setup and host a server for this tonight if people are in the mood to play again.

I played it once ages ago single player for only a few minutes of flopping around on the ground and trying to grab a ladder.
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Re: Barotrauma: SS13 Underwater

Post by Armhulen » #179762

An0n3 wrote:I could probably setup and host a server for this tonight if people are in the mood to play again.

I played it once ages ago single player for only a few minutes of flopping around on the ground and trying to grab a ladder.
They added some stuff, like CPR, crit, and radios. But you know, the flopping is still there. I have a friend who can host too, but yeah.
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XSI
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Re: Barotrauma: SS13 Underwater

Post by XSI » #180050

I checked the new version and it crashes on startup for me

A quick glance reveals I'm not the only one so it's probably being worked on
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Re: Barotrauma: SS13 Underwater

Post by XSI » #194139

Behold! A new update, a new sub day

Sunday, 6GMT we will have our subtacular adventures

15 players maximum, so there's plenty of space there.
http://wwp.greenwichmeantime.com/

Parts of the new update:
https://imgur.com/a/MdQ8d
honk
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Re: Barotrauma: SS13 Underwater

Post by Anonmare » #194145

I'm up for fun in a sub
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tedward1337
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Re: Barotrauma: SS13 Underwater

Post by tedward1337 » #194174

Ill be there as well
honk
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Re: Barotrauma: SS13 Underwater

Post by Anonmare » #194209

Been re-familiarising myself with the game and what's new. There's a medical and chem system now and diving suits don't let you breathe from the air around you now.
Unfortunately, NPC AI is dumbfuck stupid and uses up all the O2 by constantly wearing diving suits and not refilling the canisters. There's also radio headsets now so I'm guessing you can't telepathically tell everyone where you are and what you're doing now.
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Re: Barotrauma: SS13 Underwater

Post by Zilenan91 » #194229

So it's now SS13 underwater on an engine that isn't shit and with silly ragdolls
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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XSI
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Re: Barotrauma: SS13 Underwater

Post by XSI » #194272

Also if you ragdol yourself into a wall you get hurt

Radio headsets eat power really quickly, if it seems people went quiet, replace your power cell
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Re: Barotrauma: SS13 Underwater

Post by Davidchan » #194538

Crap did I miss this? Definitely need to keep an eye on this thread, some one pm the server and password next time we host a session, been getting back into this and its loads more fun then I remember.
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Re: Barotrauma: SS13 Underwater

Post by Malkevin » #194559

Its tonight.

7PM UK time/6PM ZULU
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Re: Barotrauma: SS13 Underwater

Post by XSI » #194560

Will post the server name and pass in here when it happens

If I remember, a big IF, I may send it by PM to whoever requests it
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Re: Barotrauma: SS13 Underwater

Post by Anonmare » #194630

Should be 1 hour now. Anyone who's joining ought to be ready.
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Re: Barotrauma: SS13 Underwater

Post by Davidchan » #194631

We strictly use ingame chat or someone have a teamspeeak or something we can use?
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XSI
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Re: Barotrauma: SS13 Underwater

Post by XSI » #194634

Ingame, pretty much

Starting in 30


Server name: Sub Station 13
Password: Toolbox

And so people know, to use your headset radio and talk to everyone, type r; before a message
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Re: Barotrauma: SS13 Underwater

Post by tedward1337 » #194645

r;?
or ;? or just r?

also, what is the server IP?
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Re: Barotrauma: SS13 Underwater

Post by Davidchan » #194646

Radio channel is r;

basically the opposite of SS13. Your headset runs on a battery too, but you can recharge batteries by putting them in the station batteries on the sub (basically SMES units)
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Re: Barotrauma: SS13 Underwater

Post by Anonmare » #194647

You shouldn't need it I don't think. The server list should show the name.
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Re: Barotrauma: SS13 Underwater

Post by XSI » #194650

Indeed, it shows the name. Only server up right now

Speaking of
It's up
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Re: Barotrauma: SS13 Underwater

Post by Davidchan » #194683

http://undertowgames.com/forum/viewtopi ... 40#p107648


Server is still up, if anyone still wants some while it lasts

Scratch that, everyone bailed after the reset for more sub files. Was fun though, hope to do it again soon.
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Re: Barotrauma: SS13 Underwater

Post by XSI » #194685

How about next week?

Pictures, courtesy of Rosen, who was our host for the day
https://imgur.com/a/qHtp9
Spoiler:
Barotrauma /tg/ Style
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EXPLICIT MOLOCH TWO-WAY
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GLUBHONK
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HONK (Side note, batons are so satisfying in this)
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Captain Maddox Walker, veteran of a thousand sub campaigns (That's me!)
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HONK!
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The ones from last time:
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I tried to get some nice pictures myself, but wasn't fast enough to both screenshot and survive. So I picked survival
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Re: Barotrauma: SS13 Underwater

Post by Davidchan » #194687

Spoiler:
Image
That right there was the pretty much the two hour session in a nutshell.

That being said, 6-12 people on that Luxury Liner sub we found would be hilarious. I don't think it can maneuver in most of the tunnels though, and it's only got 3 front facing guns.
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XSI
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Re: Barotrauma: SS13 Underwater

Post by XSI » #194700

The lack of being able to maneuver is a real problem

It means we'd be stationairy, basically. Maybe one day when there's more open maps, but we'll have to stick with some slightly more efficient subs
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Re: Barotrauma: SS13 Underwater

Post by Davidchan » #194703

For what its worth, those USN ships are incredibly well designed. Buttons labeled for everything, ship is fully stocked and then some, and the main firing guns are on the bridge with the Captain so you don't need radio contact to give someone a bad day, the general flow of it being that an assistant or smuck would be in the fore of the ship loading torpedoes railguns with C4 and putting them into the loader. Browsing about some of the smaller ships are actually kind of funny, with things like the Seabee and SDV being almost entirely battery powered and small enough to scoot about for recon and delviery missions, but they'd fail horribly against monster hunting.
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Re: Barotrauma: SS13 Underwater

Post by XSI » #194826

Going to officially plan it:

Sunday Subday, same time, probably same host. Next Sunday

With more subs!
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Re: Barotrauma: SS13 Underwater

Post by Davidchan » #194832

http://ayy-dunno.site88.net/bt/ 56 sub designs in 935kb for host/who ever wants them.
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Re: Barotrauma: SS13 Underwater

Post by tedward1337 » #194886

>death star 4

Yes yes.
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Re: Barotrauma: SS13 Underwater

Post by XSI » #194904

Just checked those sub designs and most of them are awful or memes

Some memes are pretty sweet subs though, like the Compensator
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Re: Barotrauma: SS13 Underwater

Post by tedward1337 » #195250

Is it at all possible to find a sub resembling a U-boat
Because I want to drive a U-boat
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Re: Barotrauma: SS13 Underwater

Post by XSI » #195269

I was making a custom sub resembling a U-boat
But ended up tossing it out because fuck wiring everything from nothing and hand spawning every single item to place manually in closets

The sub editor is a mess and lacks pretty much anything resembling finished tools
I expect this to change at some point, but as it is right now it's a lot of time investment and you might just break something halfway through

I was going to say it was named the U-boat. Named so because 'it is boat for U'. I might try again and make the thing some time, if I can be bothered
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Re: Barotrauma: SS13 Underwater

Post by XSI » #196245

Double post to remind people: Subday tomorrow
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Re: Barotrauma: SS13 Underwater

Post by Armhulen » #196251

XSI wrote:Double post to remind people: Subday tomorrow
i'll try to be there if I remember
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Re: Barotrauma: SS13 Underwater

Post by XSI » #196567

Submarine adventures did not happen

May try next week if there is interest
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Re: Barotrauma: SS13 Underwater

Post by Armhulen » #196568

XSI wrote:Submarine adventures did not happen

May try next week if there is interest
fuck, i was checking every hour
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XSI
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Re: Barotrauma: SS13 Underwater

Post by XSI » #198409

Giving it another go, same time on sunday
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tedward1337
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Re: Barotrauma: SS13 Underwater

Post by tedward1337 » #198688

Sunday
Sunday
SUBDAY
I'll be there.
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Re: Barotrauma: SS13 Underwater

Post by Davidchan » #198888

Surely this week will be subweek.
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Re: Barotrauma: SS13 Underwater

Post by Timbrewolf » #198900

I will help you shill and get some people together.
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Re: Barotrauma: SS13 Underwater

Post by Jacough » #198905

Count me in. Played around with single player and I really want to see how the game actually plays when you've got a full crew of players instead of two lifeless NPCs.
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