Dwarf Fortress: Travelling Bar Brawler edition

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Malkevin

Dwarf Fortress: Travelling Bar Brawler edition

Post by Malkevin » #137456

Get pissed, sing a shitty ditty, bludgeon a peasant with a lute, write a poem about it.

Also your fort can get non-human visitors that can eventually apply for citizenship if they desire, and you can even be a furfag in adventure mode.

All this and more in DF2016!
http://www.bay12games.com/dwarves/
Malkevin

Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by Malkevin » #137458

Also history gen is really really really fucking slow, slower than it was before.

You might want to cap your worlds history to ~150.
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by Wyzack » #137460

OH FUCK IT IS HAPPENING! BASED TOAD DOES IT AGAIN! YISSSS
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by Malkevin » #137464

meh, waited half an hour for world gen to finish, finally get to 500 years of history and it crashes... for the second time.
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by rdght91 » #137487

I'd be disappointed if it doesn't crash.
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by Wyzack » #138533

I am pretty sure a human bard just drank himself to death in my tavern. There is puke everywhere, he got nauseous, dizzy, winded, and then died. RIP
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by XSI » #138728

Humans cant handle the dwarven ales
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by Wyzack » #138735

My fortress is apparently the hip happening human spot. Humans love the way we party, and we constantly have 10-20 human visitors partying it up and getting loaded drunk on a regular basis. 6 bards and poets have been granted permenant residence, as well as a human Lady's personal dude concubine who came to join my army. This update is fucking awesome
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by Zilenan91 » #138747

Fortresses actually feel alive now rather than being murderholes
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by Thunder11 » #139090

Malkevin wrote:meh, waited half an hour for world gen to finish, finally get to 500 years of history and it crashes... for the second time.
I had this happen to me too, I think it happens if there's too many civs in the world
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by XSI » #139136

Set it to 250 years then
Took a bit, but it worked for me.
Besides, worldgen actually continues after you have a fort now. The liason tells you what happened to the other forts of your civilisation when he shows up

Mine conquered a bunch of things
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by Malkevin » #139142

There was a crash bug in the first version, it was fixed last friday.
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by Aloraydrel » #139158

Wew updates
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by XSI » #139169

Dwarf fortress, pls. PLS
Migrant wave after migrant wave, more hunters. I'm at 8 right now and I might just turn hunting on for everyone.
Second amendment fort! Everyone gets a crossbow!

Fuck, I'm going to need to set a forge to constantly churn out bolts
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by Takeguru » #139205

I just mass produce bone bolts.

I can't stand spending metal on disposable things, my greed is 2stonk

Except for copper.
Copper is alright because goblins bring it to you as a gift.
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by XSI » #139217

A werezebra showed up

He was instantly shot by six dwarves, and then the rest showed up. Got some good shooting practice in but he mauled three before he died of being a pincushion
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by Aloraydrel » #139230

I would used range a lot more if setting them up wasnt such a pain in the ass
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by Aloraydrel » #139231

I would used range a lot more if setting them up wasnt such a pain in the ass. Hammer dwarves are the only weapon I need now
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by XSI » #139305

Just toggle on woodcutting on all your dwarves and hand out axes.
It's compatible with toggling on hunting to also give them all crossbows
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by Malkevin » #139327

But is it compatible with military uniforms this time around, so your miners don't drop their picks when you call them to service?


Edit: How do you play an instrument as an adventurer?
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by XSI » #139341

I don't know, I've not used military uniforms yet. I've just assigned everyone as hunter and then told hunters to wear armour all the time
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by Malkevin » #140447

Made an Inn.

Before I'd even got the doors put in place we had our first visitors.
Two bards and a human macelord... who was a vampire

Wut?
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by XSI » #140488

Careful with that
The vampires will suck your dwarves

I've had one show up, kill a dwarf, and then get walled into a jailcell forever
And one other show up at the same time as a goblin invasion. The gobbos took care of him
They then decided the best place to camp now my drawbridge was raised and there was no way into the fort was right in front of the ballista, they still can't handle cage traps
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by srifenbyxp » #140604

Hello, my name is fenby and I have an addiction, for some reason I keep downloading dwarf fortress and after my first year even though my fortress self sustainable I keep restarting
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by XSI » #140607

Get a goal for yourself to keep things interesting

Like the most efficient goblin-killing aperatus you can make
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by srifenbyxp » #140610

Anyhow im using the latest master work and trying to figure out how the hell I get the custom sprites to work so when I look for a weapon it's not all the same tile as armor. Know the settings to enable this?
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by Malkevin » #140611

Set rules for yourself, like don't abuse cage traps, don't use magma forges, don't use danger rooms.
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by srifenbyxp » #142332

If anyone wants to do a succession file I'm good for it. So long as it's either a small or medium map with a +500 years on it I'm good to do weekly trade offs. I can upload my file at the end of the week, if anything here my files general summary:

Total Play Time: About 9 days
Map Size: Small
Map Type: Region
No. of Civs: 61
Max Cap of Sites after Civs: 1000
Ore Rate: 200 (pretty much dam everywhere)
Dominated Race: Human (alot of settlements)
Age: Legends
Year: Mid 900s
Most noted World Problem: Necromancers. I have no clue on why this is such a problem, these people set up shop in the middle of dense settlements and every complaint I hear is about these spooks. I set all "special enemies" vampires and all included to five but now there's ten towers after I started playing.
No. Of Fortress made: 0
No. Of Adventurers: 1 - Geist [Human/Necromancer] As of this moment I'm taking trips to the other towers and killing off any necromancer I see. Because I don't want to make a fortress and read "The dead walk! Hide while you can!"

Fun Fact: You can easily get that spook book if you manage 1v1 while chopping off the spooks foot/leg off and out walk them


I'm willing to upload by file on Sunday 12/27/2015 High Noon EST if anyone wants to grab it. Included in the file I can export the map and color code where I retired Geist along with the location of vaults and caves are. But cave's are already visible to begin with, maybe if you're lucky enough you might have the Legendary Swordsman Geist want to apply for citizenship.
Last edited by srifenbyxp on Fri Sep 10, 2021 4:17 pm, edited 1 time in total.
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by tedward1337 » #142397

I'll bit for the succession game Srifenby
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by srifenbyxp » #142415

So far i've cleared 4/10 necros from their towers. Zombie horde is still lurking about but at least for necros wanabes you don't have to worry about zombies getting back up. Or running after you seeing how I took the 2 1/2 hours of running away and chopping feets off.
Last edited by srifenbyxp on Fri Sep 10, 2021 4:18 pm, edited 1 time in total.
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by tedward1337 » #142447

kek, always the true hero
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by srifenbyxp » #142569

The dreaded Necro slayer Geist. Heaven it self and it's holy flames can not kill him

Sweet fucking jesus it's a huge scorpion made of fire!
Spoiler:
Image
Victory
Spoiler:
Image
The slab
Spoiler:
Image

Havent found the archangel yet.
Last edited by srifenbyxp on Fri Sep 10, 2021 4:17 pm, edited 1 time in total.
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by XSI » #142720

A forgotten beast showed up made entirely of fire. It is a blob of FIRE

The caverns are burning
There is nothing left but ashes and Odi
Odi lives there now. No dwarves allowed
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by Zilenan91 » #142764

Fire beasts are very very deadly but also very fragile. Just shoot a few arrows at him and he ded
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by XSI » #142857

It's a cavern with pretty much no space to shoot
Plus everything is on fire

Everything
Even the ground
The towercaps
The grass
Even the walls burn at some points(Graphite)

All is fire now
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by ShadowDimentio » #142873

Poke a hole in the roof and use the infernal rage of the beast to fuel your furnaces
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by XSI » #142933

As it turns out
It also breathes fire
And it throws fireballs
Minus 10 marksdwarves, and a bookkeeper that tried to loot a burning cloak

Edit: it's also still alive
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by srifenbyxp » #145000

This sunday I plan on throwing the Save Data up for another succession. Here be the story so far:

Total Play Time: Two 1/2 Weeks
Map Size: Small
Map Type: Region
No. of Civs: 61
Max Cap of Sites after Civs: 1000
Ore Rate: 200 (pretty much dam everywhere)
Dominated Race: Human (alot of settlements)
Age: Legends
Year: Late 900s
Most noted World Problem: Elves, fuck elves
No. Of Fortress made: 2 -
Tedward - Got his best dwarf killed, managed to fight off a undead horde before passing it back to me.
Fenby - Shits guna git gud, I made my fortress on top of a water fall.
No. Of Adventurers: 1 -
Geist [Human/Necromancer] Has slained many necros, retired to a human hamlet only to take over a necromancer tower for himself. Went adventuring for a while and settled down in Tedwards fort, this may or maynot be a good thing.

*EDIT*

R8 My Fort

Court Yard
Spoiler:
Blue - Barracks [Unfinished]
Green - Animal Pen
Red - Cemetery Entrance
Image
Training Yard
Spoiler:
Image
Production Deck
Spoiler:
Blue - Storage
Green - Farm
Purple - Garbage Disposal
Image
Medical Deck (Its backwards but DEAL WIT ET)
Spoiler:
Blue - Hospital
Red - Temple
Green - Dead Dwarf Storage

Image
Main Deck
Spoiler:
Green - Inn
Blue - Food Storage
Purple - Dining Hall / Tavern
Orange - Kitchen
Yellow - library
Cyan - Living Quarters
Red - Jail

Image
Living Quarters
Spoiler:
Image
Factory
Spoiler:
Image
Development Deck
Spoiler:
Blue - Workshops
Green - Armory
Orange - Gem / Stone storage

Image
Last edited by srifenbyxp on Fri Sep 10, 2021 4:18 pm, edited 1 time in total.
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by srifenbyxp » #146670

Sweet Lord Jesus in heaven our father Armok

Through the combined efforts of tedwards glorious fortress and mine we've single handedly saved the dwarven race, before we build the race dwindled under 1,000. Now it is 3,500 strong and is united under One Kingdom. This kingdom is the most populated civ in the world at the moment.

The year is 998, Geist slew countless necromancers and angels alike. Leaving Tedwards fortress after aiding him in battle he continued to slay bigger game, for God himself fears him as he has slain an arch angel and the last two remaining mega beast, unbridled rage towards the elves he travels towards Fenby's fortress and retired there but not before yelling at a few people "I've claim this site! Fear me!" Nobody took him seriously so now he awaits within the deepest part of the mines where Forgotten Beats and other hell spawns appear for slake their hunger - hunger for DEATH. Dworfs patrol under the rule of the Nobel Blades, Five elite dworfs kitted in Addy Armor - when shit goes south: only one thing can be heard.

suus ' venient ad adamantite
It's come to the adamantite

It is now the year 999
The age of legends is over, now is the age of:

[spoiler]THE AGE OF TWILIGHT[/spoiler]

Alot of elf rape happened within the year, their pop went up 4k
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by DemonFiren » #146672

The age of the age of Twilight.

Whoa.
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by EndgamerAzari » #146675

It's like how dwarves will sometimes engrave images of images of things.
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by Wyzack » #146684

So brave, dorfs must reign supreme. Any humans left in the world? Also doesn't age of twilight mean that civilisation as a whole is on the decline?
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by srifenbyxp » #146689

Age of twilight 50 - 90% of civs are mundane for whatever that means, i just figure it's people not sticking dicks in ceiling fans. It's normally at the age of civilization when shit starts to nose dive, I'd wager its mainly because of wars. Last time I check in the year 998 these be the pop numbers:

Humans: 80k -> 71k
Elves: 12k ->16k
Dwarfs: <1k -> 3.5k
Goblins: 12k -> 10k

A fuck ton of wars were fought and mass pillaging happened, rape struggle snuggles happened ALOT.
Last edited by srifenbyxp on Fri Sep 10, 2021 4:18 pm, edited 1 time in total.
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by XSI » #146692

>Age of twilight 50 - 90% of civs are mundane

Mundane in this case meaning human
Any megabeast being alive, or demon, will stop the age from becoming the age of twilight

The reason the age of twilight tends to be when shit takes a nosedive is because it means those megabeasts/demons have been slaughtered, and whatever killed them isn't just disappearing. It's going to keep on killing more stuff
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Wyzack
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by Wyzack » #146705

Well shit dude what version are you playing? I might take a crack at a little goblin/elf genocide as an adventurer
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srifenbyxp
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by srifenbyxp » #146718

Me and ted are using the same save file, right now we're using 42.03. The world size map is Small which I think is the proper size for adventuring. When armok blows up the world I might make a large map, but im not sure how other peoples computer can take it, I got 32 gigs of ram on my rig so im pretty good for it.
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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Wyzack
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by Wyzack » #146721

I am more and more liking the idea of a tg world where someone takes the world for a week, runs as many forts and adventurers as they like and then passes it to the next


EDIT: also a large world only needs a super good computer for world gen. Anyone else can suffer through the laggy 2 week jump, shouldn't be too bad
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
EngamerAzari's real number one fangirl <3
certified good poster
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srifenbyxp
Joined: Tue May 20, 2014 4:49 am
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by srifenbyxp » #146757

Then when everybodies bored with this one I'll gen up a new one up to the year 500 and see how much dicking can be done in a medium sized map. Either way Teds claiming da file this sunday but if he wants to pass it to ya that'd be swell.
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by Incomptinence » #146758

Ugh getting tempted to dorf again after reading this and watching videos of exinthevatican's dwarf fortress streams.

I mean who streams df what an absolute madman.
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srifenbyxp
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Re: Dwarf Fortress: Travelling Bar Brawler edition

Post by srifenbyxp » #146769

I used to stream dworf, but shit like that does float unless your a youtuber or have more than one voice persons talking
Last edited by srifenbyxp on Fri Sep 10, 2021 4:18 pm, edited 1 time in total.
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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