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Re: Rainbow 6: Back to Baghdad edition

Posted: Sat May 07, 2016 11:46 pm
by DrPillzRedux

Bottom post of the previous page:

DLC is out on the 11th.

[youtube]p06GC2t1ZU0[/youtube]

1 map
2 Navy SEAL operators
Blackbeard (Attacker): Gets a SCAR-H and SR-25 DMR, both of which you can place a rifle shield on, which prevents people from getting a frontal headshot on you, but makes you move slower.
Valkyrie (Defender): Gets a SPAS12 (Semiauto) and an MPX SMG, as well as 4 High Defenition Sticky Cameras you can throw anywhere on the map, and any of your comrades can look through them.

IQ's gadget now has an extremely clear screen, allowing you to see using it. Electronic objects are also no longer just blinking dots, but silhouetted through the wall, so you can decide what to take down first.
Montagne gets a bigger shield, which now curves around his side, effectively making him untouchable from a 180 degree frontal angle.
Tachanka can now deploy his turret almost anywhere, as well as deploy it and pick it up very quickly.
The lighting has been redone so you can see inside from outside easier and vise versa.

You can cancel placing a breaching charge or gadget now
FROST NO LONGER GETS C4

Buck gets frag grenades
Thermite doesn't get frags anymore but flashbangs
Optics have been redone to make then easier to use
You can customize loadouts between rounds
Round end playback is now in color
Match end screen has been redone, showing the winning team characters and a close up of the MVP
There are now hats which you can buy ranging from cool operator stuff to clown masks.
There are also gun charms.

Image

Re: Rainbow 6: Back to Baghdad edition

Posted: Mon May 09, 2016 5:11 pm
by DrPillzRedux
Full patch notes are now out. This update is HUGE.

http://rainbow6.ubi.com/siege/en-US/upd ... tline.aspx
Reduced exposure on Operator’s head positioning while aiming

We have grouped the camera and head placement tighter to expose the player’s head less. This should mitigate the issue where you are looking down from a window and someone can see your head but you can’t see theirs.
YEAAAAAAAH

Re: Rainbow 6: Back to Baghdad edition (Huge update)

Posted: Mon May 09, 2016 5:34 pm
by Timbrewolf
ayyyy alright! Now I can try playing again!

Re: Rainbow 6: Back to Baghdad edition (Huge update)

Posted: Mon May 09, 2016 9:12 pm
by dezzmont
Buck getting grenades and IQ now getting 100% gadget information are huge deals.

It basically plucks them from the garbage bin and makes them really god damn strong. Buck needed frags bad because his only contribution to his team was a good gun, with a specialized function attached, which Glaz already had and did way better. With frags he now is really good at engaging the enemy along with a shield.

IQ getting the outlines of her enemy gadgets and being able to actually see means that she can now realistically use her gadget and relay meaningful information to the team. It used to be pretty much worthless because it only really told you what room they were in sometimes, and vague gadget locations weren't useful.

Frost losing C4 means she now dies like a bitch if caught alone vs a shield, which is good. She was too good as a roamer.

Re: Rainbow 6: Back to Baghdad edition (Huge update)

Posted: Mon May 09, 2016 11:53 pm
by DrPillzRedux
The Montagne buff is also amazing. No more strafing him to win.

Re: Rainbow 6: Back to Baghdad edition (Huge update)

Posted: Mon Jul 04, 2016 2:50 am
by 1g88a
Kapkan trap buff ftw, it actually gets kills now.
[youtube]T5Np58Uo1AE[/youtube]

Re: Rainbow 6: Back to Baghdad edition (Huge update)

Posted: Tue Jul 05, 2016 5:34 am
by DrPillzRedux
More like Rainbow 6: Jew.

Buy more hats and charms, goyim!

Re: Rainbow 6: Back to Baghdad edition (Huge update)

Posted: Tue Jul 05, 2016 6:36 am
by 1g88a
DrPillzRedux wrote:More like Rainbow 6: Jew.

Buy more hats and charms, goyim!
All the good hats/weapon skins can be bought with renown, charms too.

Re: Rainbow 6: Back to Baghdad edition (Huge update)

Posted: Mon Jul 25, 2016 7:15 pm
by DrPillzRedux
Next DLC soon, details revealed.
Caveira is the defensive Operator of the two. As such, she possesses the “Silent Step” skill that enables her to sneak up on enemies to immobilize and then interrogate them to reveal their teammates’ location. Her arsenal includes an M12 and SPAS-15 for primary weapons, a PRB92 as a secondary, and Nitro Cell C4 and Barbed Wire for gadgets.

As the attacker, Capitão carries a tactical crossbow that can fire asphyxiating bolts that burn oxygen within a certain radius, as well as micro smoke grenades that can mask positions and team movements. Capitão also has an M-249 and PARA-308 for primary weapon options, a PRB92 for secondary, and frag and stun grenades rounding her available arsenal.

Operation Skull Rain will also have a new map for teams to do battle. Set in a Brazilian favela, this new map supports exterior shell destruction, making it Rainbow Six Siege’s most destructible map to date. The new map will be free for all players.

Finally, the development team will also add several tweaks and improvements to the overall Rainbow Six Siege experience. Perhaps the biggest of these is the addition of a Tactical Realism custom game mode. By popular request, the Tactical Realism mode prevents players from marking enemies, allowing only the timer, compass, gadget, and weapon panels to be visible in the HUD. Additionally, there are no kill confirmations, and more realistic magazine management will be put into play. The idea is to push players to rely even more on their teammates and communication for information on enemy locations and kill counts.

A new angled grip attachment and a new surrender system will also be introduced in the update. The angled grip makes the transition between hip fire and ADS much faster, creating a faster-paced style of combat. Meanwhile, the new surrender system makes it possible for your team to surrender during a ranked match with a majority vote, but matches can only be surrendered before the third round.

More details on Operation Skull Rain will be revealed during the Season Two Xbox Pro League Finals livestream on July 30 at 3AM CET. For more on Rainbow Six Siege, check out our previous coverage

Re: Rainbow 6: Olympics Favela Special edition

Posted: Tue Jul 26, 2016 4:25 pm
by DrPillzRedux
Gameplay got leaked.

https://vid.me/VOXZ

Re: Rainbow 6: Olympics Favela Special edition

Posted: Wed Jul 27, 2016 1:17 am
by ColonicAcid
AII FILHOS DA PUTA CARA DA ME UMA BALA AI AI AI

Re: Rainbow 6: Olympics Favela Special edition

Posted: Wed Jul 27, 2016 1:44 am
by DrPillzRedux
So to recap it's
Attacker with LMG/Assault Rifle with a crossbow that can fire smoke and toxic grenades
Defender with SMG/Auto Shotty who can equip pistol and sneak for a limited time, down enemies and interrogate them for attacker positions
Close quarters, destruction heavy Favela map
Anti-Cheat (launches 28th)
Hardcore realism mode (magazine count based instead of total ammo based)
4 new attachments
More hats
Kill cam fixed
Body clipping through wall fixed

Re: Rainbow 6: Olympics Favela Special edition

Posted: Fri Jul 29, 2016 1:53 am
by DrPillzRedux
Trailer is up.

[youtube]JAwgzzN6RfQ[/youtube]

Re: Rainbow 6: Olympics Favela Special edition

Posted: Sat Jul 30, 2016 12:50 am
by Lumbermancer
Pushing Play on Steam launches Uplay storefront. Hilarious.

Re: Rainbow 6: Olympics Favela Special edition

Posted: Sun Jul 31, 2016 1:40 am
by DrPillzRedux
Finally showed gameplay.

[youtube]tCNrjtG3-t0[/youtube]

Re: Rainbow 6: Olympics Favela Special edition

Posted: Mon Aug 22, 2016 8:19 am
by CheesusGamer
Pulse and semiautomatic shotgun nerf soon

Re: Rainbow 6: Olympics Favela Special edition

Posted: Thu Aug 25, 2016 6:38 am
by 1g88a
[youtube]dOycBp14LC4[/youtube]
[youtube]DVU9VLz_zi0[/youtube]

I like this new op.

Re: Rainbow 6: Olympics Favela Special edition

Posted: Mon Sep 12, 2016 7:46 pm
by DrPillzRedux
New patch coming out with many interesting changes.

-Doc can now use his darts to heal himself and other players, as well as overheal.
-Twitch's prep phase drone is a shock drone, she gets another one, it's faster, has more range, no giant red light, and makes less sound
-Blackbeard nerfed hard as his shield now only take a few shots, but he carries 2 shields (plus his SCAR was nerfed)
-Some Attackers now get Claymore mines to help stop flanking
-Some Defenders have had their Nitro Cells replaced with Impact Grenades
-Two new barrel attachments
-Several gun buffs

http://rainbow6.ubi.com/siege/en-GB/upd ... ments.aspx

Re: Rainbow 6: Olympics Favela Special edition

Posted: Mon Sep 26, 2016 11:39 pm
by 1g88a
DrPillzRedux wrote:New patch coming out with many interesting changes.

-Doc can now use his darts to heal himself and other players, as well as overheal.
-Twitch's prep phase drone is a shock drone, she gets another one, it's faster, has more range, no giant red light, and makes less sound
-Blackbeard nerfed hard as his shield now only take a few shots, but he carries 2 shields (plus his SCAR was nerfed)
-Some Attackers now get Claymore mines to help stop flanking
-Some Defenders have had their Nitro Cells replaced with Impact Grenades
-Two new barrel attachments
-Several gun buffs

http://rainbow6.ubi.com/siege/en-GB/upd ... ments.aspx
Its a really good update, I have no problems with any of the changes. I just hope they can keep up the quality in the future, and do some stuff to make shields/tachanka more useful.

Re: Rainbow 6: WE SKYSCRAPER NOW

Posted: Tue Oct 25, 2016 9:28 pm
by DrPillzRedux
ITS THAT TIME AGAIN

check op for new dlc stuff

Re: Rainbow 6: WE JAPANESE SKYSCRAPER NOW

Posted: Tue Nov 08, 2016 12:12 am
by DrPillzRedux
[youtube]ZJUmMgIRf_I[/youtube]

Re: Rainbow 6: WE JAPANESE SKYSCRAPER NOW

Posted: Tue Nov 08, 2016 12:16 am
by ShadowDimentio
People still play this game?

Re: Rainbow 6: WE JAPANESE SKYSCRAPER NOW

Posted: Tue Nov 08, 2016 1:45 am
by DrPillzRedux
ShadowDimentio wrote:People still play this game?
It's around 30k on PC daily according to the community manager. Gotta remember it uses Uplay and most people bought it on Uplay or a Uplay code for the big discounts, so Steam count isn't accurate. Also alive on consoles.

They also hit 10 million registered players last month.

Re: Rainbow 6: WE JAPANESE SKYSCRAPER NOW

Posted: Wed Nov 09, 2016 11:45 pm
by DrPillzRedux
[youtube]8QTrqx5oVVo[/youtube]

Re: Rainbow 6: WE JAPANESE SKYSCRAPER NOW

Posted: Thu Nov 10, 2016 6:40 pm
by bockman22
Csgo > Gaybow Sex siege

Re: Rainbow 6: WE JAPANESE SKYSCRAPER NOW

Posted: Thu Nov 10, 2016 7:34 pm
by DrPillzRedux
You're comparing apples and oranges.

Re: Rainbow 6: WE JAPANESE SKYSCRAPER NOW

Posted: Thu Nov 10, 2016 7:40 pm
by DemonFiren
Oranges may be difficult, but even he isn't as bad as Apples.

Re: Rainbow 6: WE JAPANESE SKYSCRAPER NOW

Posted: Mon Nov 14, 2016 3:22 am
by confused rock
I've done it now

Re: Rainbow 6: WE JAPANESE SKYSCRAPER NOW

Posted: Wed Nov 16, 2016 7:45 pm
by DrPillzRedux
Big news for Siege. Year 2 season pass has been announced as Siege is very profitable for Ubi.

Trailer for the new DLC.

[youtube]12hNVzz4CYY[/youtube]

Big things coming this patch are full body skins, removal of the ACOG from the SAS secondary SMG, caliber based destruction, and a ton of bug fixes.

Re: Rainbow 6: WE JAPANESE SKYSCRAPER NOW

Posted: Wed Nov 16, 2016 11:27 pm
by Limey
DrPillzRedux wrote:removal of the ACOG from the SAS secondary SMG
everything is shit

life not worth living

Re: Rainbow 6: WE JAPANESE SKYSCRAPER NOW

Posted: Sun Nov 20, 2016 2:40 am
by Limey
echo's yokai is a pretty fun toy

and I like how habanero pepper is a way better ash

Re: Rainbow 6: WE JAPANESE SKYSCRAPER NOW

Posted: Thu Dec 08, 2016 4:44 am
by 1g88a
[youtube]62VExMJSDn4[/youtube]

Re: Rainbow 6: WE JAPANESE SKYSCRAPER NOW

Posted: Fri Dec 09, 2016 7:12 am
by M0nsoon
I just ranked Gold IV and I shockingly didn't get carried most of my games

Re: Rainbow 6: WE JAPANESE SKYSCRAPER NOW

Posted: Fri Dec 09, 2016 7:27 am
by DrPillzRedux
You won't get your true rank until around 30 games. Rank at 10 matches is just an estimation.

Re: Rainbow 6: WE JAPANESE SKYSCRAPER NOW

Posted: Fri Dec 09, 2016 3:06 pm
by confused rock
yea now im at copper 1

Re: Rainbow 6: WE JAPANESE SKYSCRAPER NOW

Posted: Fri Dec 09, 2016 3:57 pm
by Copybass
How bad was the pulse nerf

I played so much Demon Hunter Pulse but I know there were like 3 nerfs in a row, nerfing hipfire as well as the sensor.

Re: Rainbow 6: WE JAPANESE SKYSCRAPER NOW

Posted: Fri Dec 09, 2016 6:39 pm
by XSI
I´ve played for over 20 hours now
And I still suck

What am I doing wrong?

Re: Rainbow 6: WE JAPANESE SKYSCRAPER NOW

Posted: Fri Dec 09, 2016 6:53 pm
by lzimann
XSI wrote:I´ve played for over 20 hours now
And I still suck

What am I doing wrong?
Not getting good is what you are doing wrong.
I bought this game about 1 week ago and already put 20 hours in, after 15h I started getting good and it feels good.

Re: Rainbow 6: WE JAPANESE SKYSCRAPER NOW

Posted: Fri Dec 09, 2016 6:55 pm
by Copybass
XSI wrote:I´ve played for over 20 hours now
And I still suck

What am I doing wrong?
Turn off bloom

Remember that this game isnt a real shooter, gunplay is 30% of the game

You get a spare drone, fucking use it you autist

Don't fall for noob trap operators

Cameras are your friends

Wallbanging beats and clear

Re: Rainbow 6: WE JAPANESE SKYSCRAPER NOW

Posted: Fri Dec 09, 2016 6:58 pm
by XSI
Copybass wrote:Turn off bloom
Will do this
Copybass wrote:Remember that this game isnt a real shooter, gunplay is 30% of the game
Noticed this, only very rarely will you be shooting someone who is aware of you. Because they'd be shooting you and you'd be dead if they are
Copybass wrote:You get a spare drone, fucking use it you autist
It keeps getting shot
Also if your original drone survives the setup phase you can go back to it and use it again. Useful stuff
Copybass wrote:Don't fall for noob trap operators
Such as? I've noticed a lot of them seem kind of pointless. But then thats not very helpful either because on defence they all seem useless. Except Rook. Rook is good.
Copybass wrote:Cameras are your friends
Until they get shot anyway. People seem to have their locations memorised
Copybass wrote:Wallbanging beats and clear
Not a clue what you mean with this

Re: Rainbow 6: WE JAPANESE SKYSCRAPER NOW

Posted: Fri Dec 09, 2016 7:15 pm
by Copybass
XSI wrote:Snip
C. Drone piloting is part of keeping your drone safe, learn to hide it and how to dodge people. Additionally learn to use drone holes to trap people. Having someone see your drone and tricking them into chasing it to a drone hole where you proceed to shoot their feet or wallbang them is a hilariously free kill.

D. Good Defensive Ops would be Bandit (Electricity makes breaching charges useless, kills drones in wire, makes wire hurt people), Jager (Low level play mostly - no grenades is cool but the big thing is he's the only Defender with a rifle meaning he's able to longrange onetap - May have changed with the new DLC?), Smoke (Nests are area denial), Caviera (Free Wallhacks are fucking OP), Valkyrie is fucking insane (Her Cameras are small and pretty hard to see, learn the right spots for them and you're terrifying) and overall anyone with a Nitro is great. Echo is SUPPOSEDLY good but I havent played Japan DLC yet

Good Offensive is a meme - Blackbeard WAS good but got nerfed, you usually want thermal charges + 4 frag grenadiers. Serious.

E. Valkyrie AKA Hollywood cams fix this, plus it all depends on your luck whether or not you get opponents who know the maps.

F. Shooting through a wall > Breaching. I accidentally a word.

Re: Rainbow 6: WE JAPANESE SKYSCRAPER NOW

Posted: Sat Dec 10, 2016 1:10 am
by 1g88a
Copybass wrote:How bad was the pulse nerf

I played so much Demon Hunter Pulse but I know there were like 3 nerfs in a row, nerfing hipfire as well as the sensor.
[youtube]-BpQO2_gqKk[/youtube]

He's still great, the nerfs were because a recent buff to his scanner made him too good/autoshotguns in general had too little damage falloff

Re: Rainbow 6: WE JAPANESE SKYSCRAPER NOW

Posted: Sun Dec 25, 2016 7:53 am
by XSI
Guess who just finished rankings and got assigned Platinium 1 rank?
This guy

Guess who is listed as having a 5.0 to 1 Win-loss rate?
This guy

Guess who actually sucks really badly?
You guessed it. Me again. I think their system might need some work because I'm terrible and bad

Re: Rainbow 6: WE JAPANESE SKYSCRAPER NOW

Posted: Sun Jan 01, 2017 6:25 am
by DrPillzRedux
XSI wrote:I think their system might need some work because I'm terrible and bad
The system works in that you get placed high after 10 matches, then get your true rank by 30. This is why rock placed Silver 2 and ended up Copper 1, the lowest you can go, by 20 or so matches.

Keep playing and you'll probably be in silver.

Re: Rainbow 6: Spanish Party Time

Posted: Tue Jan 31, 2017 10:25 pm
by DrPillzRedux
NEW DLC SOON CHECK OP

Re: Rainbow 6: Spanish Party Time

Posted: Wed Feb 01, 2017 9:47 pm
by DrPillzRedux
Defending op revealed. Updated the OP.

Re: Rainbow 6: Spanish Party Time

Posted: Thu May 11, 2017 5:12 pm
by onleavedontatme
Season 2 pushed back 3 months, season 4 cancelled. Poland on suicide watch

Re: Rainbow 6: Spanish Party Time

Posted: Thu May 11, 2017 5:18 pm
by TheColdTurtle
>cancelled
UBI NO

Re: Rainbow 6: Spanish Party Time

Posted: Thu May 11, 2017 5:24 pm
by imblyings
poles too poor to afford their own season, have to split up and hitch rides with SK and HK separately

Re: Rainbow 6: Spanish Party Time

Posted: Thu May 11, 2017 5:33 pm
by DrPillzRedux
Not fully canceled, just merged with other seasons.

Chinese and 1 Polish op come with a map in August
South Koreans and the other Polish op come in November, with one map. Only 3 maps this year though.

So instead of doing the bug fixing as normal updates like any sane developer, they cut a map out that was promised.

Re: Rainbow 6: Spanish Party Time

Posted: Thu May 11, 2017 5:40 pm
by imblyings
time to get in on the rising storm beta instead

goodbye gamers Im going to vietnam!