EndgamerAzari wrote:There was a lock-on in MH4. It's weird that they'd remove it.
An0n3 wrote:Played it some more.
Being the Palico is cool. It's a neat new gameplay thing. I like it.
There's no lock-on in this game. There IS a feature where you can pick a monster that the camera will snap to when you press L, but that's not new. I was hoping they finally got over themselves and implemented a real lock-on but no they're still clinging to concepts that can only be described as "artifical difficulty". Struggling to keep the camera centered on the thing you are trying to fight is not good design.
The community for MonHun is as degenerate as its ever been. When googling to see if they've finally changed that I happened across a lot of conversations where people were telling eachother to "go back" to various other games for not being hardcore enough to enjoy struggling with a shitty camera system.
I've been in on the franchise since MH2 on PSP and the system has always sucked. Seeing people claim they enjoy the system the way it is and that others are somehow wrong for pointing out its shitty is like the videogame equivalent of Stockholm Syndrome.
its a hella lot better than the PSP days.
An0n3 wrote:Coming back to the franchise after skipping MH4U
Alex Crimson wrote:Pssh your loss. You are skipping the best MH game on 3DS to play the worst(well, in my opinion).
Alex Crimson wrote:Personally im skipping MHG as it looks like it has way less content than MH4U.
jaxy15 wrote:Alex Crimson wrote:Personally im skipping MHG as it looks like it has way less content than MH4U.
Nah. It's got a lot more quests, weapons, armor, and non-subspecies monsters than 4U, even without G-rank. The high-level Ferocious monsters are apparently supposed to be comparable in difficulty to level 140 guild quests, too.
Users browsing this forum: No registered users