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Re: Dead By Daylight - Chefs revenge

PostPosted: Fri Aug 19, 2016 4:11 pm
by Xhuis
Sadly the patch seems to have made a toooooon of issues. There's a lot of unlisted changes and now the game is biased 100% towards the killer. Nurse is bonkers but counterplay exists. She has different animations for stunning and can move while stunned which makes her the best killer by far.

Juking is gone since windows don't work nearly as well anymore and the Nurse ruins pallet viability. A lot of people are leaving, and with good reason. I hope the devs can pull themselves out of the grave they dug, but the team is too small to really do much.

Re: Dead By Daylight - Chefs revenge

PostPosted: Fri Aug 19, 2016 9:07 pm
by Armhulen
Xhuis wrote:Sadly the patch seems to have made a toooooon of issues. There's a lot of unlisted changes and now the game is biased 100% towards the killer. Nurse is bonkers but counterplay exists. She has different animations for stunning and can move while stunned which makes her the best killer by far.

Juking is gone since windows don't work nearly as well anymore and the Nurse ruins pallet viability. A lot of people are leaving, and with good reason. I hope the devs can pull themselves out of the grave they dug, but the team is too small to really do much.

tbh the nurse is a lot easier to counter than you think. When she starts charging a teleport just run AT her. She isn't able to cancel a teleport and will just fly away from you.
but yeah, the nurse pallet thing is somewhat problematic and they'll be working on the matchmaking (thank god) next so balance isn't coming soon.

Re: Dead By Daylight - Chefs revenge

PostPosted: Fri Aug 19, 2016 9:31 pm
by Xhuis
They've released two hotfixes in the last four hours, both of which fixed a bunch of the issues that the patch brought. Tentatively hopeful.

Re: Dead By Daylight - Chefs revenge

PostPosted: Sat Aug 20, 2016 12:20 pm
by Laharl Monthy
I'm up for trying out the game is anyone's interested in it.

The usual group I'm with doesn't seem to have interest in the game, sadly.

Re: Dead By Daylight - Chefs revenge

PostPosted: Sat Aug 20, 2016 5:12 pm
by Armhulen
Image
a e t h e t i c s

Re: Dead By Daylight - Chefs revenge

PostPosted: Sun Aug 21, 2016 7:03 am
by DrPillzRedux
Window juke is dead.

Pallet juke is mostly dead.

Crouch juke is mostly dead because you breathe like a fucking engine now.

Sprint juke is dead.

This game isn't fun now. Killers have it way too easy.

Re: Dead By Daylight - Chefs revenge

PostPosted: Mon Aug 22, 2016 3:17 am
by ShadowDimentio
Nurse has killed the game. Rolling for a game as survivor is like playing russian roulette, and ends just the same.

Devs said they were going to fix matchmaking next but I'm willing to bet if they don't remove the nurse in the next updoot people are going to quit.

Re: Dead By Daylight - Chefs revenge

PostPosted: Mon Aug 22, 2016 10:46 am
by Xhuis
Man, I had hoped that y'all were better than Reddit was about this, but I guess I was wrong.
They are hearing you! The devs are not deaf to everyone's complaints like everyone seems to think. As a coder for tg, I always listen, even if it seems like I don't. I guarantee that there's going to be a patch this week that addresses some issues, but people will keep complaining about new things just the same. If you enjoy the game, then play it. There's still 18,000 people playing the game - it ain't dead just yet.

Re: Dead By Daylight - Chefs revenge

PostPosted: Tue Aug 23, 2016 1:59 am
by Armhulen
what xhius said, it seems they're doing stuff and the asylum map is amazing.

Re: Dead By Daylight - Chefs revenge

PostPosted: Wed Aug 24, 2016 2:44 am
by Xhuis

Re: Dead By Daylight - Chefs revenge

PostPosted: Thu Oct 06, 2016 2:06 pm
by Xhuis
Gonna resurrect this. They're adding Michael Fucking Meyers.

Re: Dead By Daylight - Chefs revenge

PostPosted: Thu Oct 06, 2016 2:13 pm
by Davidchan
Well I regretted buying these as the single gamemode and general simplicity of that made it boring after a few rounds.

Re: Dead By Daylight - Chefs revenge

PostPosted: Thu Oct 06, 2016 2:33 pm
by The Ultimate Chimera
I got gamebanned from this because I family shared with this dude from somewhere else, and he didn't cheat or anything but it got us both banned because of family sharing, and I never even installed the game yet. That's just dandy... :(

Re: Dead By Daylight - Chefs revenge

PostPosted: Thu Oct 06, 2016 2:55 pm
by Drynwyn
The Ultimate Chimera wrote:I got gamebanned from this because I family shared with this dude from somewhere else, and he didn't cheat or anything but it got us both banned because of family sharing, and I never even installed the game yet. That's just dandy... :(

Wait, they're banning people from a steam game, for using a steam feature?

Re: Dead By Daylight - Chefs revenge

PostPosted: Thu Oct 06, 2016 4:06 pm
by Xhuis
Drynwyn wrote:
The Ultimate Chimera wrote:I got gamebanned from this because I family shared with this dude from somewhere else, and he didn't cheat or anything but it got us both banned because of family sharing, and I never even installed the game yet. That's just dandy... :(

Wait, they're banning people from a steam game, for using a steam feature?

So far as I know, they're very conservative with Steam bans. Either Chimera's friend is lying to him/not telling the whole truth or it's an issue that can be remedied by just bringing it up with the devs or Steam.

Re: Dead By Daylight - Chefs revenge

PostPosted: Thu Oct 06, 2016 8:43 pm
by ShadowDimentio
Dead videogame. https://www.twitch.tv/flare2v is fucking mad at how retarded the devs are.

Re: Dead By Daylight - Chefs revenge

PostPosted: Thu Oct 06, 2016 9:58 pm
by Xhuis
Don't get me started on this "dead game" shit. People've been saying that for months and I have yet to see conclusive evidence of the game actually dying. I watch that dude daily but I just can't agree with his viewpoint on things, and to be frank, I don't think deliberately crippling your teammates is a very mature way to react to changes you don't like.

Re: Dead By Daylight - Chefs revenge

PostPosted: Thu Oct 06, 2016 11:45 pm
by The Ultimate Chimera
Xhuis wrote:
Drynwyn wrote:
The Ultimate Chimera wrote:I got gamebanned from this because I family shared with this dude from somewhere else, and he didn't cheat or anything but it got us both banned because of family sharing, and I never even installed the game yet. That's just dandy... :(

Wait, they're banning people from a steam game, for using a steam feature?

So far as I know, they're very conservative with Steam bans. Either Chimera's friend is lying to him/not telling the whole truth or it's an issue that can be remedied by just bringing it up with the devs or Steam.

Perhaps, I tried emailing both EAC and Valve on the matter and have got no replies yet. I am getting worried on what actually happened to cause it. I do not like being banned from a game I have never even installed yet, and its also putting a record of "cheating" on me for no reason, just because I allowed this person to play it over family sharing.

Re: Dead By Daylight - Chefs revenge

PostPosted: Sun Oct 30, 2016 7:45 am
by DrPillzRedux
The new patch and DLC is out, and boy does it change the meta.

Michael Mayers is the new hunter and he changes everything. No longer are the days of relying on the heartbeat to tell if the baddie is close. MM has 3 stages, the first making him slow but dead quiet with no heartbeat or music when he's stalking, the second making him the same speed as all the other killers but with just reduced heartbeat range, and the final one (which is timed) making him a one hit downer, very fast, but with a huge heartbeat radius. He advances stages by stalking survivors, which is basically just holding RMB and looking at a survivor.

Now you have to actually pay attention and look around for him.

Re: Dead By Daylight - Chefs revenge

PostPosted: Sun Oct 30, 2016 10:45 am
by Davidchan
The more I play and hear about this game the more I'm getting Evolve deja vu. Developer releases a 'game' with a single game mode with a 4v1 asymmetric aspect. Additional characters added for real money, and the sheer lack of content makes it still feel like it's in development/early access.

Worse still is the progression system that was tacked on, actively punishing new players to the game and driving them away unless they can be lucky enough to find other people at their level to play with, since playing with higher level players makes you a burden or less effective in addition to being inexperienced and still learning the game.

I regret buying this game and with the paid DLC costing about a 1/3rd as much as the base game its not making me want to play or support this game or dev anymore.

Re: Dead By Daylight - Chefs revenge

PostPosted: Sun Oct 30, 2016 11:09 am
by DrPillzRedux
Except this is nothing like Evolve and hasn't died like Evolve. Further, it won't. Unlike the Evolve devs, the DBD devs balance around fairness while retaining fun. The Evolve devs said SHUT THE FUCK UP WE'RE BALANCING FOR ESPORTS, and hence people quit playing because it was too hard and unfun.

Also the learning curve is really fucking neato. Being that guy who can juke killers due to experience and help save the new guys is rad. I still wish they'd add proximity voice chat.

Re: Dead By Daylight - Chefs revenge

PostPosted: Sun Oct 30, 2016 5:28 pm
by Xhuis
I'm still playing the game through all the drama and whatnot. I enjoy it and, although I've never gotten to high-level play, I still love the game. I don't have the money for the DLC, but it's possible to get everything related to it for free: there's an offering that lets you play as Michael and you can get the perks from both survivor and killer through a new system introduced recently called the Shrine of Secrets.

It's definitely a love/hate thing. If you don't enjoy it, you really don't enjoy it, but if you do like it, then you probably have hundreds of hours in it. Also, the game is 30% off right now, so if anyone hasn't picked it up and wants to give it a try, now's your chance. Refunds exist if it's really that bad.

Re: Dead By Daylight - Chefs revenge

PostPosted: Sun Oct 30, 2016 10:43 pm
by DrPillzRedux
Michael is easy to beat for high end survivors. All you have to do is stay out of his sight so you don't feed him evil. If he hits 3 don't run and help the person who was bad enough to get him to 3. Just stay low and wait for it to expire, because if he finds you in 3, you're not outrunning him.

Re: Dead By Daylight - Chefs revenge

PostPosted: Tue Nov 01, 2016 12:59 am
by Xhuis
This is gonna sound really retarded but...
Hide in lockers. If Michael is stage 3, there's no way he's gonna waste his precious little time opening lockers that might have someone in them. Of course, this only works if he doesn't see or hear you, but this strategy has yet to fail for me against probably ~30 Michaels. I use lockers a lot in general, actually. Nobody expects you to use them. Unhook yourself from the basement and the heartbeat is getting closer? Sprint up and slowly enter one of the lockers. If he's not a total idiot, he'll assume you did that to deliberately mislead him and start searching around. Even then, if he opens one, you can sprint-exit the one you're in and book it while he's stuck.

Re: Dead By Daylight - Chefs revenge

PostPosted: Tue Nov 01, 2016 1:00 am
by Armhulen
it'd be nice if michael had a harder time hearing the more levels he got, but maybe that's too far
also can confirm, hiding in lockers works

Re: Dead By Daylight - Chefs revenge

PostPosted: Tue Nov 01, 2016 9:54 pm
by dezzmont
Mike is indeed a hard counter to people who just run all game and play in a really crass manner. He is really easy to juke because he is directly encouraged to tunnel vision at tier 3. I have had Mikes literally miss me turning into a ruin because they were just panicking themselves trying to use their ability.

Just use your fundamentals as a survivor to evade him: Keep an eye out because he can automatically suppress his aura like Wraith, focus on hiding mid run on the turn rather than linear escape with throwables, and don't instantly go to help other survivors in trouble until Evil Within is done.

The advice to hide in lockers is Solid. Mike is on a huge time crunch because he needs to personally eliminate most of the survivors within a small window of time, and unlike Trapper he can't easily detect the survivors through inaction. He depends on survivors being very unalert to their surroundings to get Evil and he generally can't capitalize on his ability if the survivors are canny and watch Mike and track his movements. Games with him require the survivors to slow down, sorta like a reverse Hillbilly.

Premonitions is very strong vs Mike, to the point you should combine it with Spine Chill. Because you lack access to the terror aura most of the time being able to locate where Mike is watching you from is critical. Self healing perks are not great vs him, and the flashlight is especially worthless. Your goal is early detection and evasion, rather than more 'combat' oriented perks. I am currently running Sprint Boost, Spine Chill, Premonition, and Lightweight right now. While you can't use Sprint boost to directly escape Mike in T3, you can use it to get two turns in while out of line of sight and that easily gets you away from him. I use Premonition to sweep for him while repairing, and Spine Chill is just far too important to ever go without. Lightweight is deceptively good because it allows you to easily get around the map quickly with much less risk, unless it is the Farm.

Re: Dead By Daylight - Chefs revenge

PostPosted: Tue Nov 01, 2016 10:25 pm
by DrPillzRedux
Don't forget that Mike has an item that lets his stage 3 last the whole game.

Re: Dead By Daylight - Chefs revenge

PostPosted: Tue Nov 01, 2016 10:31 pm
by Armhulen
DrPillzRedux wrote:Don't forget that Mike has an item that lets his stage 3 last the whole game.

wait what the fuck

Re: Dead By Daylight - Chefs revenge

PostPosted: Tue Nov 01, 2016 10:48 pm
by dezzmont
It also makes it so you have to basically actively let him get Evil within 3, as the charge time for each stage goes up. It is also ultra rare, so even though it lets stupid people charge Mike and ruin it for everyone you don't generally have to worry about it.

Re: Dead By Daylight - Chefs revenge

PostPosted: Tue Nov 08, 2016 7:08 pm
by Xhuis
CosmicScientist wrote:I walked in on my flatmate watching a stream from the devs.

They showed off some Killer x Dwight action. I can imagine they'll be hired for high positions in companies from hereon.

I guess you could that Dwight finally came out of the closet.

Re: Dead By Daylight - Chefs revenge

PostPosted: Thu Dec 08, 2016 10:49 pm
by Xhuis
Chapter's out, here are the details. Ace's perks are underwhelming, but the Hag's are all right as long as she plays smart and protects the hex totem. She's crazy spooky, though, and her execution animation is by far the goriest - she literally jumps onto them and disembowels them. I should point out that everything in the DLC is still obtainable without paying; perks come from the Shrine of Secrets, and you can play as the Hag with an offering. As someone who has no money it makes me pretty happy.

Re: Dead By Daylight - Chefs revenge

PostPosted: Fri Dec 09, 2016 1:47 am
by dezzmont
Ace seems extremely potent actually, or at least extremely good for helping out with farming. Luck is also just a generally useful stat, on top of its ability to synergize with you ability to find item upgrades. And increased aura reading range is insane. Shutting down aura reading isn't that great because killers can't be sure people use it, but enhancing aura reading pushes aura reading abilities over the top.

Only Ruin seems good as a hex totem, unless devour hope does some insane stuff.

I don't understand at all how the illusions are meant to be useful, considering how obvious it is they are fake. It does work as a ward though which is powerful.

Re: Dead By Daylight - Chefs revenge

PostPosted: Fri Dec 09, 2016 5:45 am
by Quanti
When the illusions are triggered you can teleport to them so they're actually pretty damn strong. Makes it pretty easy to camp hooks.

Re: Dead By Daylight - Chefs revenge

PostPosted: Fri Dec 09, 2016 9:46 am
by Quanti
I'll be interested to see how survivors counter it or if they just make it so that you can't put them near hooks. Seems unavoidable to get hit unless the killer is in the middle of something else and can't teleport or they went too far away. Maybe 1 survivor triggers it and runs away with the killer while another stands by for the save.

Re: Dead By Daylight - Chefs revenge

PostPosted: Fri Dec 09, 2016 1:56 pm
by dezzmont
It would have to be like the Wraith where it totally prevents you from preforming offensive action right away.

Re: Dead By Daylight - Bill is here... uh ok

PostPosted: Thu Mar 09, 2017 5:46 am
by DrPillzRedux
Bumping this because new DLC. Bill from L4D is in and so are his overpowered perks.


Re: Dead By Daylight - Bill is here... uh ok

PostPosted: Thu Mar 09, 2017 5:48 am
by Armhulen
Adding L4D characters is the global sign of a deathrattle. gamesux.

edit: saw his abilities, L O L

Re: Dead By Daylight - Bill is here... uh ok

PostPosted: Thu Mar 09, 2017 7:01 am
by Quanti
NOT CANON bill sacrificed himself for his team like a hero delete this

Re: Dead By Daylight - Bill is here... uh ok

PostPosted: Fri Mar 10, 2017 12:13 am
by PKPenguin321
this just makes me want to play l4d again

Re: Dead By Daylight - Bill is here... uh ok

PostPosted: Fri Mar 10, 2017 3:52 am
by Kel
as someone who knows basically nothing about the game it's kickass factor just went to 11 knowing that they added bill
almost makes me wanna buy the game

Re: Dead By Daylight - Bill is here... uh ok

PostPosted: Fri Mar 10, 2017 5:41 am
by PKPenguin321
how is valve so good at character design? all of their personalities from TF2 or L4D or HL or even Portal are just so good

Re: Dead By Daylight - Bill is here... uh ok

PostPosted: Thu Mar 16, 2017 8:21 am
by Kel
A friend gifted me the game and i've played a few hours now, and here are my first impressions:

Michael Myers is by far the best slasher in terms of sheer spook factor and actually playing like a slasher in a horror move.
The perks/offerings/item system is pretty confusing at first. I had assumed with the frequency the game throws perks at you that they were consumable. Still don't know for sure.
Skill checks are a bitch when the success zone spawns right on top of your notch. When i'm prepared for them I usually get too antsy and press early on a far away success zone, or I'm not prepared for the instant failure if I don't press space immediately.
Michael Myers' map is by far the coolest. Probably the worst balance-wise, though.
Bill is the coolest survivor hands down.
The map with a cornfield on it seems to defeat its own purpose. It's really easy to evade killers in the corn if they lose ground on you (for example.. getting hit...). I'd expect the killer to have an advantage but its probably just a git gud issue though.
The only items worth using seem to be medkits or toolboxes if you just wanna sabotage hooks. You could easily convince me the firecrackers were intended as a joke item, and the flashlight is really cool, but seems niche as there's few times where you can actually get the blind off like after a palette stun, but they will be breaking down the palette anyway and dont need to see to do that.

Re: Dead By Daylight - Bill is here... uh ok

PostPosted: Thu Mar 16, 2017 8:57 am
by DrPillzRedux
The flashlight also stuns the wraith when they're decloaking for a good while, and reveals hag runes on the ground.

Re: Dead By Daylight - Bill is here... uh ok

PostPosted: Thu Mar 16, 2017 1:42 pm
by Armhulen
DrPillzRedux wrote:The flashlight also stuns the wraith when they're decloaking for a good while, and reveals hag runes on the ground.

>flashlight

Re: Dead By Daylight - Bill is here... uh ok

PostPosted: Fri Mar 17, 2017 5:26 am
by iamgoofball
personally i only play kill your friends because grind is real

Re: Dead By Daylight - Bill is here... uh ok

PostPosted: Fri Mar 17, 2017 5:29 am
by Armhulen
iamgoofball wrote:personally i only play kill your friends because grind is real

this is what I did too yeah

Re: Dead By Daylight - Bill is here... uh ok

PostPosted: Fri Mar 17, 2017 11:57 am
by Super Aggro Crag
There should be a killer who's map is an abandoned military internment camp they did mk ultra II experiments at. He can stab people with a shiv and his special is to use concertina wire as a garrote to strangle people unconscious so they can't wiggle until you hook em. Also his momento Mori would be to saw their fucking head off with the garrote.

Re: Dead By Daylight - Bill is here... uh ok

PostPosted: Sun Mar 19, 2017 1:48 pm
by Kel
iron grip basically makes it impossible to wiggle free anyway so that power would be largely useless against hardcore sabo squads

Re: Dead By Daylight - Bill is here... uh ok

PostPosted: Fri Apr 28, 2017 12:27 am
by dezzmont
1.5 hit. It was a massive balance change that... well... put the game in its most balanced and fun state it has ever been for both sides.

The changes were:

1: Sabotage now only takes 15 seconds, down from 20. This means a lot if you use toolkits and the perk together, allowing you to potentially sabotage a hook before a killer gets to it if you start during the carry. It also means a toolbox kitted for sabotage can sabotage more than the number of hooks on the map with no problem... The reason this isn't broken is because...

2: Hooks now regenerate after 2 minutes. This means that sabotaging, while now so fast as to be something you can do in seconds perked and kitted up, is only a temporary defense. It is still good, because the way hooks are spread out means that often if you sabotage 2 hooks there isn't one for the killer to use. But it is now a more tactical choice on if you want to sabotage rather than it being objectively the best play. The reason this isn't broken is because...

3: Iron grip was nerfed back to its original value. Because, you know, now you don't 100% need it all the time because sabotaging is a temporary 'set up' for working in an area, rather than a way to neuter the killer. So now escaping is a very real thing that happens, and the killer has to decide how badly they want to hook someone because they may just be wasting time trying.

4: The killer can now smash the generators, causing them to very slowly degrade in progress until a survivor comes and works on it for any amount of time. This takes time, and doesn't do much if you don't try to check on the generator again, but it also means leaving a bunch of generators at 99% or bouncing between two generators the killer keeps checking is no longer as good.

5: All speed boost perks share a cooldown, meaning if you get a speedboost for any reason other ones don't activate until its off cooldown, with one exception. Adrenaline triggers the cooldown but is not stopped by it.

6: The killer will now get faster if a chase lasts long enough, until they land a blow or otherwise destroy something like a pallet. This means that slipping the killer is much more important because repeatedly juking him will cause him to gain an advantage in ring around the rosie. However once you lose sight of the killer the survivor gains back the advantage when parkouring about, meaning that chases are much more based around you fundementally understanding how chases work as a survivor (Get behind the killer somehow or get dead) and planning out your escapes ahead of time.

7: No one escapes death is changed to be a hex that activates as long as any of your totems aren't sabotaged. This is not really a nerf or a buff. Survivors are unlikely to sabotage all 3 totems to counter it but may sabotage just for points. However if they fail to do so suddenly you are just outright lethal once the gates are online, you no longer have to wait to have an instant down. More interesting overall.

8: Save the Best for Last now has a very very very specific timing window which makes it borderline impossible to use without being the most sublime killer ever which is good because its broken as hell.

9: Most survivor interactions take slightly longer, to force the game to last a bit longer and to make it more important to be uninterrupted in stuff.

10: The trapper can no longer trap hooks.

11: Lighting effects are much more impactful on the killer. Dark nights make killers who didn't perk for dark vision see much less clearly, where as bright nights make the flashlight muuuuch more powerful vs unperked killers. This means that while in general the killer has an easier time winning chases because cheese is gone, survivors now have a better chance of giving the killer the slip if they focus on that rather than hopping shit endlessly.

Overall the games are longer and more tense, and its more common for a lot of people to get unhooked, for the last 3 generators to be a very tense situation that involve multiple chases to finish up, but at the same time survivors actually live more despite the fact the games are more brutal because the killer's new toys, while helpful at stopping cheese against the killer, now force them to be far more proactive as well. It is definitely an overall buff to the killer, but unlike previous killer buffs it serves to make the game more fun because it encourages the killer to kinda... just mess with you and to fucking truamatize you, but not to game the system as much. And there are more situations where the killer just doesn't see you or you can get a hero blind off, or you manage to take down a hook right as the killer turns the corner carrying someone and they just stare at you as you dash off because their grip meter just emptied and they got stunned as two people escape. Most games end with the majority of players having a blast regardless of who wins because the games are now always close and always involve you getting a fucked up as the survivor because bad plays are punished more consistently, without feeling like everything is over after one bad play.

Re: Dead By Daylight - Bill is here... uh ok

PostPosted: Fri Apr 28, 2017 12:45 am
by Super Aggro Crag
Sounds great!