We Happy Few aka Bioshock 4

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XSI
 
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Re: We Happy Few aka Bioshock 4

Postby XSI » Wed Jul 27, 2016 11:20 pm #199051

Yeah. In We Happy Few it's a shithole all along and people take drugs to make it look better

Kinda like Russia.



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Super Aggro Crag
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Re: We Happy Few aka Bioshock 4

Postby Super Aggro Crag » Wed Jul 27, 2016 11:45 pm #199057

In bioshit two, after the death of the two wacky capitalists, a wacky socialist kidnaps your daughter in an attempt to wipe her personality and make her a commie ubermensch with no sense of self dedicated to helping the society of drug addicted mutants. To achieve this goal, she gives them more drugs and turns them into a cult dedicated to communism and murdering you.

in bioshit infinite, you learn that the previous games do not matter at all, the.only thing that matters is Ken levines waifu, who he retcons into your daughter so no one can ship her with the player character so she remains pure. She is the lynchpin of the universe and nothing else matters but her smiles
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XSI
 
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Re: We Happy Few aka Bioshock 4

Postby XSI » Thu Jul 28, 2016 2:22 am #199090

Super Aggro Crag wrote:who he retcons into your daughter so no one can ship her with the player character so she remains pure.


I take it he hasn't actually seen what the internet does to father-daughter relationships then

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XSI
 
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Re: We Happy Few aka Bioshock 4

Postby XSI » Mon Aug 01, 2016 10:18 pm #200286

Took a look at this on a youtube vid

They really fucked up. They had such a neat concept, and it ended up just being survival crafting adventure #623
Yawn

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Re: We Happy Few aka Bioshock 4

Postby Jacough » Tue Aug 02, 2016 4:11 am #200337

They could have ditched the whole hunger and thirst thing and just focused around the drug.
For example, once you take the drug enough you're addicted and start going through withdrawals if you don't take it, which start off minor but can become lethal if you go too long without them (like your character goes into delirium tremens). The more you take, the more your tolerance grows. The more your tolerance grows, the more you need to take to maintain. Use too much though, and you OD. Could have it so the popo are more likely to notice you if you're going through withdrawals too since you're definitely not going to be a happy camper.
Makes the focus of survival more about knowing when and where to take the drug to avoid detection while at the same time preventing addiction and if you become addicted turns the game into a tense race against the clock before your addiction takes you spiraling down the drain instead of 420 craft food water fast survival game #9432

(because 20th century countries couldn't take on a 20th century fantasy city state that is heavily reliant on not falling out of the sky)


To be fair that floating city state has weapon technology far superior to anything any other country had available in 1912. I mean this is the city state that built an extremely fast and nearly indestructible giant robot bird that can easily rip through thick steel plate like wet tissue. Plus when you get to see them invading they've got thousands and thousands of giant flying warships. There's also the fact that their infantry have access to assault rifles, portable rocket launchers, power armor, heavily armored and juice that gives them special powers not to mention big ass mutants and heavily armored robots wielding hand held miniguns while the rest of the world is using shit like bolt action rifles, mounted machine guns, and maybe very early SMG models.
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Re: We Happy Few aka Bioshock 4

Postby Ricotez » Tue Aug 02, 2016 11:39 am #200381

Spoiler:
Columbia's only major self-developed technologies are the devices that keep buildings afloat and the ability to create portals. Most other technology was stolen through those portals from other places and time period. That includes Rapture in the 1950s. Songbird is based on the Big Daddies (Burial at Sea even pulls a double reach-around by having Songbird provide the missing step in binding Big Daddies to their Little Sisters), Vigors and Salt are nothing more than Plasmids and EVE made from the very same ADAM that were made drinkable by adding an oxidizer.

In the timeline where Booker didn't save Elizabeth and she became the new leader, Columbia doesn't commence full-scale war until decades after 1912 but by that time they probably obtained weapon technology from the distant future, beyond what we have even now.
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.

Spoiler:
#coderbus wrote:<MrPerson> How many coders does it take to make a lightbulb? Three, one to make it, one to pull the pull request, and one to fix the bugs

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Saegrimr wrote:One guy was running around popping hand tele portals down in the halls before OPs even showed up and got several stranded out on lavaland.
The HoP just toolboxes someone to death out of nowhere, then gets speared by a chemist who saw him murder a guy, then the chemist gets beaten to death because someone else saw him kill the HoP.
Tele-man somehow dies and gets its looted by an atmos tech who managed to use it to send two nuke ops to lavaland, who were then surrounded by several very angry people from earlier and some extra golems on top of it.
Captain dies, gets cloned/revived, lasers the guy holding the disk into crit to take it back.
Some idiot tries to welderbomb the AI hiding out at mining for no discernible reason.
Two permabans and a dayban, i'm expecting a snarky appeal from one of them soon. What the fuck.

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Re: We Happy Few aka Bioshock 4

Postby dezzmont » Tue Aug 02, 2016 1:53 pm #200396

Jacough wrote:They could have ditched the whole hunger and thirst thing and just focused around the drug.
For example, once you take the drug enough you're addicted and start going through withdrawals if you don't take it, which start off minor but can become lethal if you go too long without them (like your character goes into delirium tremens). The more you take, the more your tolerance grows. The more your tolerance grows, the more you need to take to maintain. Use too much though, and you OD. Could have it so the popo are more likely to notice you if you're going through withdrawals too since you're definitely not going to be a happy camper.
Makes the focus of survival more about knowing when and where to take the drug to avoid detection while at the same time preventing addiction and if you become addicted turns the game into a tense race against the clock before your addiction takes you spiraling down the drain instead of 420 craft food water fast survival game #9432


That wouldn't work because the central plot of the game is your character has been taking joy for ages and now is suddenly stopping. Lethal withdrawal would mean downers couldn't exist.

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Re: We Happy Few aka Bioshock 4

Postby XSI » Tue Aug 02, 2016 3:47 pm #200414

Would have still been better if the focus was less on 'find food and water to survive', and more on 'find food and water without joy in it because they put that shit in everything'

Less berry picking for hours to eat, more sneaking into bakeries and stealing flour to bake your own/fucking with the recipe to make tomorrow's batch of bread safe to eat for you. And Alex Jones water filters. Because the reptilia- I mean 'happy people' have poisoned your water
As it is, from everything I've seen of it, it's literally just 'gather berries and do quests for the insane because ???? simulator'. They had neat concepts but they pretty much just haven't done that much with it

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Re: We Happy Few aka Bioshock 4

Postby Maccus » Wed Aug 03, 2016 1:44 am #200538

Played it a little, made it five days just going around beating people to death with sticks and robbing houses. Occasionally there's a few random encounters but it's all very lifeless.
Spoiler:
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