VR Thread

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Qbopper
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Re: VR Thread

Post by Qbopper » #270629

Bottom post of the previous page:

I know a 480/1060 is the "recommended" GPU for a modern VR setup, but is that "runs games with decent settings/some supersampling" or "bare minimum 90fps on lowest settings"?

I've gotta start saving up and wanted to know the price range I should be looking at because the Canadian dollar is literally 1:1 with monopoly money in value
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Re: VR Thread

Post by onleavedontatme » #270632

I wouldn't count on any supersampling for the majority of games if you're going to use a 480.

Shaps uses a 480 for VR and I don't think he can manage it in most things. I have a 1070 and can run it at 1.3 in most games.

Supersampling is absolutely worth it if you can afford the better card, it makes a huge difference in quality.
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Re: VR Thread

Post by Qbopper » #270645

Kor wrote:I wouldn't count on any supersampling for the majority of games if you're going to use a 480.

Shaps uses a 480 for VR and I don't think he can manage it in most things. I have a 1070 and can run it at 1.3 in most games.

Supersampling is absolutely worth it if you can afford the better card, it makes a huge difference in quality.
yeah, I'm aware of some of the intricacies of VR because I fell for the meme early and got a DK2, I just don't have motion controls/etc.

Been following VR since the OG kickstarter for oculus
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Re: VR Thread

Post by Shaps-cloud » #270691

RX480 was enough to run games at good framerates when I first got the headset, but with Vega on the horizon (supposedly), it can't hurt to wait a bit longer
P.S. Shoot Dr. Allen on sight and dissolve his body in acid. Don't burn it.
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Re: VR Thread

Post by oranges » #272882

itt the four/five people still buying into this garbage jerking each other off
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Re: VR Thread

Post by Qbopper » #272974

itt dumb fruit cannot allow others to have fun
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Re: VR Thread

Post by Luke Cox » #273216

What kind of market share does VR actually have? It looks cool but I can't see it moving beyond a niche market. The whole thing has a very 3D-TV vibe to it.
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Re: VR Thread

Post by Qbopper » #273230

Luke Cox wrote:What kind of market share does VR actually have? It looks cool but I can't see it moving beyond a niche market. The whole thing has a very 3D-TV vibe to it.
PSVR is the big player right now, iirc it has more units moved atm than rifts/vives combined

it's not 3DTV levels of niche because people are actually buying the headsets thank god

personally I think it's in the eraly adopter stage, but once we see cheaper headsets/2nd revisions (a vive is fucking $1100 CAD :cry: ) plus stuff like fallout 4 VR (which is being shown at E3 I believe) it'll start to get even bigger

even if VR doesn't catch on for a while I don't see it dying ala 3DTV because people are activaely feeding money into it to create content, and unlike 3DTV there's stuff that can actually only be done with VR - also you have to film for 3D, VR games are just made as is, no extra costs required
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Re: VR Thread

Post by Malkevin » #273278

OSVR is relatively cheap at 'only' £350 quid, thats still double the price of a good monitor though.
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Re: VR Thread

Post by Qbopper » #273331

Malkevin wrote:OSVR is relatively cheap at 'only' £350 quid, thats still double the price of a good monitor though.
Is that a thing? I heard it was being made and then nothing, and I tend to pay attention to VR news
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Re: VR Thread

Post by Qbopper » #314655

so I used this to get motion controllers with my DK2

the FOV sucks massive dick and the tracking is really bad because I didn't do much configuring so my hands are shakier than michael j fox's but holy shit rec room is really cool

I went on and after one accidental run where my mic was the ps eye's (and I was molested by a mute man) I had everything working

I went into a game and met two guys who were also new, and we figured out how to play this shooting game where you took one shot and had to be revived via highfive, and it was awesome, even though I could barely reload my gun since my left hand specifically has REALLY shaky tracking

also it's nearly impossible for me to throw shit

it's still super fun
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Re: VR Thread

Post by Qbopper » #314827

i spent 2 hours with 2 guys i just randomly met and one of those hours was spent sitting on my chair/a virtual couch

fuck that was some of the most fun i've had in years
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Re: VR Thread

Post by Qbopper » #317009

sorry for quadpost but

oculus has a 6 week long sale where the headset + controllers are $400 USD which is absolutely insane

for comparison, the vive is at $800 still

they also JUST announced that after the sale the bundle is being cut down to $500 permanently

this is a big fucking deal, devs are reporting massive spikes in sales of their games, oculus sold units way way faster than they thought they would have, etc.

also related, apparently the bare minimum GPU for a rift is a 1050ti? who the fuck knew, asynchronous warp must be a helluva drug
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Re: VR Thread

Post by Malkevin » #317041

But will the rift play everything the vive can?

We're not looking at hardware exclusive cancer are we?

Rift 2 must be coming out soon
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Re: VR Thread

Post by Qbopper » #317087

Malkevin wrote:But will the rift play everything the vive can?

We're not looking at hardware exclusive cancer are we?

Rift 2 must be coming out soon
???

yes

if anything the vive can't play every rift game without using revive, the rift is the one with the exclusives (but they don't end up mattering because revive just lets you play the games anyways)

I would be fucking FLABBERGASTED if the 2nd gen of hmds came out in 2018 and I guarantee you they won't come out in 2017, i'd put money on that
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Re: VR Thread

Post by Qbopper » #323541

after a payment error on oculus' site, cancelling that order and grabbing (the last!) rift from best buy, ANOTHER payment error, and a late shipment, it finally came in

I set up the sensors (without extension cables, which sucked) and jumped in and after the oculus shit ended I fired up onward

Not 60 seconds after I did the tutorial and went to the firing range I threw a grenade and fucked up my hand on a low hanging vent in my basement

I'm going to be moving to where the ceiling is higher

It's fucking great and works flawlessy with steam games though holy fuck, I'm really excited to play onward and shit (but none of my friends have vr other than shaos and he says he can't use his vive right now)
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Re: VR Thread

Post by onleavedontatme » #323542

Onward was really fun when it came out but the skill ceiling is really high and it has no rankings of any sort so last I played it was mostly just one person on either team that played 40 hours a week and had a 3d printed gun stock killing everyone else in the game
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Re: VR Thread

Post by Qbopper » #323716

I played pve this morning and it was a ton of fun, and once you turned the difficulty past ez there was some challenge involved so you might like that

only one map with night or day, unfortunately, but you can tweak enemy numbers + it has dynamic weather

pro tip: don't play on the night map and forget to bring nv/a flashlight when a sandstorm rolls in
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Re: VR Thread

Post by onleavedontatme » #323720

Huh, they added PVE? Guess I should play it again
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Re: VR Thread

Post by Qbopper » #323722

yeah, a few months ago I worried about longevity in a lot of the popular vr games but echo arena is fucking neat + there's been consistent updates to the big games so I'm looking forward to playing shit, I could easily see myself playing as much VR as I do traditional games
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Re: VR Thread

Post by onleavedontatme » #323728

Should get TheBlu and Tiltbrush if you have not already
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Re: VR Thread

Post by Qbopper » #323752

it's $20 for tiltbrush and I already have quill/medium free with my rift though

theblu looks like a great way to find out if I have thalassophobia so I'll have to get that
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Re: VR Thread

Post by Qbopper » #324009

so yesterday, very last minute, I packed up my rig + rift and went to a friends house to play some games

I had it set up at about 10:30, we started playing, and then I didn't notice the time until it was 2am

It was the first time I played gorn or h3, and holy fuck, we were all in tears playing gorn, it was amazing
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Re: VR Thread

Post by Qbopper » #327349

sorry for triple post

>buy a USB PCIE card so I can eventually get a third sensor
>it arrives
>slap that bad boy in
>start up oculus and reconfigure sensors to use it
>incompatible ports
>it doesn't explain why they're incompatible and I had no idea before buying this card it wouldn't work

thanks
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Re: VR Thread

Post by Malkevin » #327361

What generation of USB is the card?

Also your motherboard probably has some extra USB headers.
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Re: VR Thread

Post by Qbopper » #327368

it's a USB 3.0 card if that's what you mean, afraid I don't know too much with regard to the spec otherwise

the mobo does not have extra headers

it's not an issue because USB 2.0 works fine with the rift now and I have the bandwidth to support two sensors, but I'm a little peeved about it anyways
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Re: VR Thread

Post by Qbopper » #340382

i posted this in the hut but i want it to be immortalized

https://www.twitch.tv/videos/177097012
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Re: VR Thread

Post by lntigracy » #340399

Qbopper wrote:there's stuff that can actually only be done with VR
you mean VR porn
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Re: VR Thread

Post by Qbopper » #340592

haha dae vr porn is the only reason 2 get vr hedset?? i want to put my wiener into tracer lol XD
Spoiler:
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Re: VR Thread

Post by lntigracy » #340602

I didn't say remotely say that.

I said that that's something that only VR can do.
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Re: VR Thread

Post by Qbopper » #340661

yeah, i know, but people talking about vr porn is pretty damn old by now

not one person i've shown vr to outside of my family hasn't, at some point, half-jokingly asked about the porn

it's old as fuck and annoys me so i snapped
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Re: VR Thread

Post by cedarbridge » #341485

Apparently Valkyrie has been freed from the deathgrasp of VR.
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Re: VR Thread

Post by Qbopper » #341493

cedarbridge wrote:Apparently Valkyrie has been freed from the deathgrasp of VR.
strange choice of words but yeah

it has crossplay which is cool
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Re: VR Thread

Post by cedarbridge » #341516

Qbopper wrote:
cedarbridge wrote:Apparently Valkyrie has been freed from the deathgrasp of VR.
strange choice of words but yeah

it has crossplay which is cool
VR is still such a niche that it was rough hearing about it constantly from CCP while seeing it gated away behind niche hardware. I felt the same way about DUST being console only. (though that didn't stop me from hooking up a mouse and keyboard to my PS3 to farm console scrubs.
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Re: VR Thread

Post by Qbopper » #341517

well, yeah, but "deathgrasp" still strikes me as odd
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Re: VR Thread

Post by cedarbridge » #341714

Qbopper wrote:well, yeah, but "deathgrasp" still strikes me as odd
We were pretty sure it was going to be VR only forever. Sounds pretty graspy to me.
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Re: VR Thread

Post by Qbopper » #341754

your mom grasps this dick

unrelated

has anybody played arizona sunshine

if yes, is it any good/worth the money/overly scary (because i can't even do the meatgrinder in H3)
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Re: VR Thread

Post by Qbopper » #346085

Oculus just cut the rift bundle by $100 permanently, $399 for rift/conteollers/two sensors

I'm looking forward to knuckles but a vive is a dumb buy at this point imo, either get a rift or if you're willing to drop a larger amount of money wait for lg's headset
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Re: VR Thread

Post by Malkevin » #346145

There's also razor's Opensource VR set, though its been barely dev ready for the past year.

Also buying the rift gives money to turbo autist Zukerjew, so there's that.
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Re: VR Thread

Post by iamgoofball » #346181

Payday 2 vr for vive soon
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Re: VR Thread

Post by Qbopper » #346215

Malkevin wrote:There's also razor's Opensource VR set, though its been barely dev ready for the past year.

not relevant if you're looking to get into vr because of reasons you describe

Also buying the rift gives money to turbo autist Zukerjew, so there's that.

i find that the majority of people who tend to care about this end up being hypocrites one way or another, but it's fair if you'd rather not support facebook
iamgoofball wrote:Payday 2 vr for vive soon
technically steamvr which would mean literally anything, but since there's just the rift and vive right now, yeah

it'll actually get me to play payday 2
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Re: VR Thread

Post by iamgoofball » #346222

the footage for it has only shown vive so far so be careful
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Re: VR Thread

Post by Qbopper » #346224

iamgoofball wrote:the footage for it has only shown vive so far so be careful
this is not how steamvr works
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Re: VR Thread

Post by peoplearestrange » #352522

I'm starting to build a new rig (current ones getting on a bit now) and trying to build this with VR in mind.

I've got the GTX 1070 in mind, anyone got any good knowledge of what CPU's and Mobo's are good these days but not the HOLY FUCK I HAVE SO MUCH MONEY TO BURN kinda budget.
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Re: VR Thread

Post by Qbopper » #352541

peoplearestrange wrote:I'm starting to build a new rig (current ones getting on a bit now) and trying to build this with VR in mind.

I've got the GTX 1070 in mind, anyone got any good knowledge of what CPU's and Mobo's are good these days but not the HOLY FUCK I HAVE SO MUCH MONEY TO BURN kinda budget.
logical increments is my go to, and if you use pcpartpicker it will warn you if parts are incompatible (eg. wrong cpu for your mobo's socket, case dimensions)

you won't need a hyperfast cpu, VR is heavily GPU dependent, but pretty much any i5/i7 that's at or above 3.5ghz should do you just fine (mine is a slightly older i7 at 3.4ghz)

apparently i3s are getting better but I never paid much attention to CPUs so if anyone else knows more/if I'm wrong please chime in

i don't know when you're planning on getting a headset but here's some other shit:

- if you're looking to buy a rift be sure you have the USB ports for it, and be sure that you don't overload the hubs. I have two sensors and the Rift, and one sensor has to be plugged into one usb hub controller. the layman's method is to look at the ports on the mobo and see where the ports are - if there's a clump of ports that are further away from the others, it's probably a new hub. if this shit didn't make any sense tell me so i can take pictures
- if you're looking for a vive, the default headstrap is actual fucking horseshit and you should really really buy the deluxe strap that comes with the built in headphones, but that's like another $100 because HTC is fucked. if anyone tells you you don't need it, no, you don't, but i found that the vive started to hurt my head after an hour or so because of the headset and the weight is distributed really poorly with the default strap, and this is not an uncommon opinion. also the headphones being built in is unbelievably useful
- if you don't know which one you'd prefer, i'd recommend the rift, because it's £600 for a vive (not including the almost necessary strap which is like another 100 ontop of that) and £400 for a rift (and yes, it includes the motion controllers + 2 sensors, they're not really selling the headset alone anymore from what i understand). the two headsets are close enough that it doesn't matter what you pick, but the price difference is just way too big for not enough benefit for me to recommend a vive
- rift pros: 10000x better controllers (they have joysticks, much better buttons, and the buttons are touch sensitive so they know what you're holding, so oculus games have what they call "hand presence" where the virtual fingers sorta copy your real hands), you can play oculus games without a hack, significantly cheaper
- rift cons: 3 USB cables, 4 if you buy an extra sensor, 2 sensor setup is fairly small unless you purchase a USB extension cable, USB cable specs are often not followed well by manufacturers so you'll need to look at lists like this to figure out what will work
- vive pros: lighthouse makes it easier to set up tracking for large spaces, uses one USB port (but I think it uses like 2 or 3 power outlets), knuckles controllers on the way will have full finger tracking and look really cool
- vive cons: default headstrap is embarrassingly bad, $200 more, controllers are pretty lame, a lot of people report issues with the trackpads from what I hear (something about a piece of plastic coming loose inside? it can be fixed easily though), knuckles controllers are going to be another purchase
- if you're waiting for a "second gen" headset, you're going to be waiting a while - there's the LG headset and the Pimax ones on the way but those are more incremental and we don't know if they're any good yet
- if you tend to keep your browser open when doing other stuff you'll likely want to spring a little bit more for 16gb of RAM
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Re: VR Thread

Post by DemonFiren » #352574

also, ask /g/
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Spoiler:
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Re: VR Thread

Post by Qbopper » #352576

DemonFiren wrote:also, ask /g/
yeah asking /g/ or /r/buildapc is a good way to get build advice
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Re: VR Thread

Post by lntigracy » #352636

Reminder that buying a rift gives money to cuckerberg
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Re: VR Thread

Post by Malkevin » #352640

I bet Suckerjew builds stats on all those vr porn games you play
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Re: VR Thread

Post by Qbopper » #352642

>implying facebook/google/literally every company doesn't already have footage of you jerking it to catgirl porn

anyways i mean if you don't like facebook that's cool but you don't need a facebook account to use the software (despite them trying to trick you into linking them) and i honestly don't give enough of a shit so argue with someone who isn't me
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Re: VR Thread

Post by peoplearestrange » #352896

Spoiler:
Qbopper wrote:
peoplearestrange wrote:I'm starting to build a new rig (current ones getting on a bit now) and trying to build this with VR in mind.

I've got the GTX 1070 in mind, anyone got any good knowledge of what CPU's and Mobo's are good these days but not the HOLY FUCK I HAVE SO MUCH MONEY TO BURN kinda budget.
logical increments is my go to, and if you use pcpartpicker it will warn you if parts are incompatible (eg. wrong cpu for your mobo's socket, case dimensions)

you won't need a hyperfast cpu, VR is heavily GPU dependent, but pretty much any i5/i7 that's at or above 3.5ghz should do you just fine (mine is a slightly older i7 at 3.4ghz)

apparently i3s are getting better but I never paid much attention to CPUs so if anyone else knows more/if I'm wrong please chime in

i don't know when you're planning on getting a headset but here's some other shit:

- if you're looking to buy a rift be sure you have the USB ports for it, and be sure that you don't overload the hubs. I have two sensors and the Rift, and one sensor has to be plugged into one usb hub controller. the layman's method is to look at the ports on the mobo and see where the ports are - if there's a clump of ports that are further away from the others, it's probably a new hub. if this shit didn't make any sense tell me so i can take pictures
- if you're looking for a vive, the default headstrap is actual fucking horseshit and you should really really buy the deluxe strap that comes with the built in headphones, but that's like another $100 because HTC is fucked. if anyone tells you you don't need it, no, you don't, but i found that the vive started to hurt my head after an hour or so because of the headset and the weight is distributed really poorly with the default strap, and this is not an uncommon opinion. also the headphones being built in is unbelievably useful
- if you don't know which one you'd prefer, i'd recommend the rift, because it's £600 for a vive (not including the almost necessary strap which is like another 100 ontop of that) and £400 for a rift (and yes, it includes the motion controllers + 2 sensors, they're not really selling the headset alone anymore from what i understand). the two headsets are close enough that it doesn't matter what you pick, but the price difference is just way too big for not enough benefit for me to recommend a vive
- rift pros: 10000x better controllers (they have joysticks, much better buttons, and the buttons are touch sensitive so they know what you're holding, so oculus games have what they call "hand presence" where the virtual fingers sorta copy your real hands), you can play oculus games without a hack, significantly cheaper
- rift cons: 3 USB cables, 4 if you buy an extra sensor, 2 sensor setup is fairly small unless you purchase a USB extension cable, USB cable specs are often not followed well by manufacturers so you'll need to look at lists like this to figure out what will work
- vive pros: lighthouse makes it easier to set up tracking for large spaces, uses one USB port (but I think it uses like 2 or 3 power outlets), knuckles controllers on the way will have full finger tracking and look really cool
- vive cons: default headstrap is embarrassingly bad, $200 more, controllers are pretty lame, a lot of people report issues with the trackpads from what I hear (something about a piece of plastic coming loose inside? it can be fixed easily though), knuckles controllers are going to be another purchase
- if you're waiting for a "second gen" headset, you're going to be waiting a while - there's the LG headset and the Pimax ones on the way but those are more incremental and we don't know if they're any good yet
- if you tend to keep your browser open when doing other stuff you'll likely want to spring a little bit more for 16gb of RAM
Thanks for the tips! I think i'm a way off actually getting my headset looking at prices of a complete rig overhaul X3
However the rift at that price point with the newer sensors is pretty damn attractive. I was always going for the vive in the past because of the controllers and movement, but since the rift has caught up it makes me think twice.

Eitherway my "dream rig" is looking pretty close to the LogicalInc's one actually, here's what I got so far https://uk.pcpartpicker.com/list/m6b2hq (I have SSD/HD's already).
Whatever
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