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Re: VR Thread

Posted: Wed Jan 17, 2018 1:30 am
by Qbopper

Bottom post of the previous page:

DrPillzRedux wrote:Glue? The covers are removeable.
yes but the cover is made of a plastic shell that connects to the headset and then foam is glued onto the plastic

Re: VR Thread

Posted: Wed Jan 17, 2018 1:43 am
by DrPillzRedux
I pirated superhot VR and confirmed it's not worth $25. Two hours long so it's not worth it.

Re: VR Thread

Posted: Wed Jan 17, 2018 2:48 am
by PKPenguin321
DrPillzRedux wrote:I pirated superhot VR and confirmed it's not worth $25. Two hours long so it's not worth it.
pirating vr sounds sci-fi as fuck

Re: VR Thread

Posted: Wed Jan 17, 2018 8:11 am
by Qbopper
DrPillzRedux wrote:I pirated superhot VR and confirmed it's not worth $25. Two hours long so it's not worth it.
i've purchased it twice and refunded it both times because the inability to properly move around the environment sucks so it becomes a game with very little replayability because every individual encounter is a puzzle where the outcome is basically always the same

i don't think it has the endless mode or anything as well

very expensive for little content but it does wow new vr users

Re: VR Thread

Posted: Wed Jan 17, 2018 11:43 am
by Limey
h3vr has really shown how much fun it is to just reload constantly

Re: VR Thread

Posted: Wed Jan 17, 2018 12:22 pm
by Malkevin
Super hot is one of the few games that needs full room scale to work right

I tried it and kept punching my light shade

Re: VR Thread

Posted: Wed Jan 17, 2018 12:45 pm
by DrPillzRedux
I have plenty of room for Superhot VR.

Also there's a modified client for VRChat that lets you copy peoples avatars and save them for your own use at any time. Unfortunately said client includes a crash other players option that DDOS' the victim. My net went down for around 5 minutes.

Re: VR Thread

Posted: Wed Jan 17, 2018 1:32 pm
by Malkevin
Hmm, I'm imagining someone creating a sex dungeon for kidnapped avatars

Re: VR Thread

Posted: Wed Jan 17, 2018 5:01 pm
by Qbopper
Limey wrote:h3vr has really shown how much fun it is to just reload constantly
Fuck yeah

There is nothing more satisfying than punching the mag out of an ak and then slapping a new one in then racking the bolt

Re: VR Thread

Posted: Wed Jan 17, 2018 5:01 pm
by Qbopper
I lied dual 1887 spinning reloads are cooler

Re: VR Thread

Posted: Thu Jan 18, 2018 12:08 am
by Takeguru
I love H3VR, I hate how take and hold gives you the shitty 5 round mags on all the rifles for the first multiple waves

Re: VR Thread

Posted: Thu Jan 18, 2018 1:47 am
by Limey
played some onward hunt and its pretty fun when the tracking doesnt shit itself when you're holding a gun with two hands

Re: VR Thread

Posted: Thu Jan 18, 2018 1:49 am
by DrPillzRedux
I told you you need 3 sensors. I have zero tracking issues in onward since I switched to 3 and wall mounted them.

Re: VR Thread

Posted: Thu Jan 18, 2018 3:14 am
by Qbopper
Limey wrote:played some onward hunt and its pretty fun when the tracking doesnt shit itself when you're holding a gun with two hands
PM me with pictures of how you have them positioned
DrPillzRedux wrote:I told you you need 3 sensors. I have zero tracking issues in onward since I switched to 3 and wall mounted them.
you don't need three sensors if you position them correctly

"lol spend $80" is hardly a solution to tracking issues

Re: VR Thread

Posted: Thu Jan 18, 2018 3:21 am
by lntigracy
Clearly it is a solution to tracking issues since he no longer has them.

Re: VR Thread

Posted: Thu Jan 18, 2018 8:26 am
by Malkevin
Pillz is american and therefore most likely a fatty that needs the extra camera to see past his blubber.

Speaking of mounting, I'm surprised the mounts the rift comes with don't have screw holes to fix them in place

Re: VR Thread

Posted: Thu Jan 18, 2018 9:21 am
by Limey
Qbopper wrote:
Limey wrote:played some onward hunt and its pretty fun when the tracking doesnt shit itself when you're holding a gun with two hands
PM me with pictures of how you have them positioned
cba to actually clean my room to take pics but this is their position atm

Image

Re: VR Thread

Posted: Thu Jan 18, 2018 9:55 am
by DrPillzRedux
The issue with that two sensor setup is that when you turn and block part of the HMD by orientation/your back it loses tracking. If you place a third one like below that pretty much fixes it as you're no long relying on one camera for a single direction.

I mean you can say "YOU DON'T NEED IT" all you want, the fact is that it solved all my tracking issues. Now I can turn around without worrying about my arms getting stuck in a spot the camera can't see well/at all.

Image

Re: VR Thread

Posted: Thu Jan 18, 2018 3:11 pm
by Qbopper
lntigracy wrote:Clearly it is a solution to tracking issues since he no longer has them.
it's not reasonable to tell someone to just go drop money to fix a problem

i used to have tracking issues all the time before i resolved them and now i do fine with two sensors
Limey wrote:
Qbopper wrote:
Limey wrote:played some onward hunt and its pretty fun when the tracking doesnt shit itself when you're holding a gun with two hands
PM me with pictures of how you have them positioned
cba to actually clean my room to take pics but this is their position atm

Image
i mean irl because the positioning of shit in your room and the sensors can matter a lot
DrPillzRedux wrote:The issue with that two sensor setup is that when you turn and block part of the HMD by orientation/your back it loses tracking. If you place a third one like below that pretty much fixes it as you're no long relying on one camera for a single direction.

I mean you can say "YOU DON'T NEED IT" all you want, the fact is that it solved all my tracking issues. Now I can turn around without worrying about my arms getting stuck in a spot the camera can't see well/at all.

Image
1. if you place the sensors correctly you will not get hmd occlusion unless you decide to intentionally prove me wrong but curling into a ball or something

2. no shit getting a third sensor will fix tracking issues like that, you have an objectively better tracking setup

my issue with "buy a third sensor" is that it's fucking absurd to expect people to just give up and buy a third sensor immediately before even trying to fix the problem

vr is expensive enough as it is and jumping right to the "give up and drop $80 or whatever on a third sensor" is lame (plus ignores potential usb bandwidth issues depending on how old the person's motherboard is)

Re: VR Thread

Posted: Thu Jan 18, 2018 8:51 pm
by DrPillzRedux
Sensors are $60 in relevant countries which is a piss poor amoumt for what it changes. If you're too poor to buy another sensor after dropping hundreds on a HMD you need to evaluate your financial decisions.

Re: VR Thread

Posted: Thu Jan 18, 2018 9:16 pm
by Qbopper
DrPillzRedux wrote:Sensors are $60 in relevant countries which is a piss poor amoumt for what it changes. If you're too poor to buy another sensor after dropping hundreds on a HMD you need to evaluate your financial decisions.
you completely missed my point to make a random jab about financial stability

the solution to "the product i paid money for does not work well" should not be "pay more money for an extra thing to resolve the problem"

buying a third sensor should be a thing you do because you want the improved range and to completely eliminate occlusion even when you're doing really retarded poses that nobody does, not your go to fix for easily resolvable placement problems

Re: VR Thread

Posted: Thu Jan 18, 2018 11:15 pm
by DrPillzRedux
yes the easy way to resolve the issues

is to

buy

a third

sensor

buy a fourth sensor

Re: VR Thread

Posted: Sat Jan 20, 2018 5:49 pm
by Malkevin
Onward is free to play next weekend on the rift store

Re: VR Thread

Posted: Mon Jan 22, 2018 11:50 pm
by DrPillzRedux
Speaking of Onward, I got my gun stock this morning. Transforms the games aiming from clunky and unsteady to holy shit I'm holding a gun like I really would.

Re: VR Thread

Posted: Tue Jan 23, 2018 2:28 am
by Qbopper
too bad everything else in onward is clunky (compared to games that receive frequent updates like BAM/H3VR)

like, the fact that you can only use your main hand for the majority of tasks is honestly a little ridiculous, there still (to my knowledge) is not option for holding the grip button to grab as opposed to a toggle, etc etc

cool game though

load times suck though

makes me pee myself when i get shot at though

Re: VR Thread

Posted: Tue Jan 23, 2018 2:42 am
by lntigracy
>it uses a toggle to grab things

LOL

Re: VR Thread

Posted: Tue Jan 23, 2018 3:27 am
by iamgoofball
>editing your vrchat to bypass the 20k limit

this is bannable and also a Dick Move

Re: VR Thread

Posted: Tue Jan 23, 2018 5:11 am
by DrPillzRedux
Pretty much everyone has theirs set to 60k now and the devs even said they're gonna raise it to 60k probably.

Re: VR Thread

Posted: Tue Jan 23, 2018 12:54 pm
by Qbopper
man I fucking miss old vrchat

Re: VR Thread

Posted: Tue Jan 23, 2018 5:20 pm
by Limey
got my DICK stuck in the virtual world

Re: VR Thread

Posted: Fri Jan 26, 2018 3:28 pm
by Takeguru

Re: VR Thread

Posted: Tue Feb 06, 2018 1:21 pm
by Qbopper
i bought doom vfr on sale

why did i do this

don't make the mistake i did

please

Re: VR Thread

Posted: Mon Feb 12, 2018 4:36 pm
by NanookoftheNorth
Qbopper wrote:i bought doom vfr on sale

why did i do this

don't make the mistake i did

please
I hear they're updating it. I am going to wait on it personally. My brother said the DOOM remake not for VR is fantastic, so I have high hopes for this one.

I heard also that the Fallout 4 VR remake after the recent patches is actually worth it. Anyone confirm that? I didn't really care for flat Fallout 4, it felt like Mass Effect with the choices compared to Fallout 3, the gunplay was fun, but the RP elements were flat. It felt more arcade-like compared to a wasteland. I think with Fallout 4 VR it might change if I go on the hardest difficulty. It would feel like there's more at stake and not like an arcade shooter. However, I have a feeling that increasing difficulty only increases health.

Re: VR Thread

Posted: Mon Feb 12, 2018 7:56 pm
by DemonFiren
Fallout 4 wasn't a Fallout game and their deathclaws sucked.

Re: VR Thread

Posted: Mon Feb 12, 2018 8:03 pm
by Qbopper
NanookoftheNorth wrote:
Qbopper wrote:i bought doom vfr on sale

why did i do this

don't make the mistake i did

please
I hear they're updating it. I am going to wait on it personally. My brother said the DOOM remake not for VR is fantastic, so I have high hopes for this one.

I heard also that the Fallout 4 VR remake after the recent patches is actually worth it. Anyone confirm that? I didn't really care for flat Fallout 4, it felt like Mass Effect with the choices compared to Fallout 3, the gunplay was fun, but the RP elements were flat. It felt more arcade-like compared to a wasteland. I think with Fallout 4 VR it might change if I go on the hardest difficulty. It would feel like there's more at stake and not like an arcade shooter. However, I have a feeling that increasing difficulty only increases health.
doom 2016 is one of my favorite games of all time and you should buy it right now

doom vfr is unfixable because the game at its core is unfun and shitty and the only redeeming elements are the parts that were taken from doom 2016

it has one patch like a month or two ago and there's been radio silence ever since, + the odds of them ever actually acknowledging the rift is near zero because of the zenimax lawsuit

it's legitimately atrocious that this game was released and i'm probably going to do a big writeup on how shitty it is

fo4 is a meme game and i've heard incredibly bad things about the vr implementation but at least the game underneath has some vague merit as a casual loot and shoot game - they added a survival difficulty that isn't as good as fnv hardcore but it does add things like requiring you to sleep to save, iirc?

also it's $80 for nothing but a vr patch there's no new content - i'm all for supporting devs making vr content but charging full price and not even including the dlc or anything is a step too far

Re: VR Thread

Posted: Tue Feb 13, 2018 5:42 am
by Takeguru
It's literally a single ESP plugged into the base game

If some crafty pirate posted it on the buccaneer cove you could literally just shove it in your base copy

Now, it would fucking break because the VR esp isn't exactly compatible with the DLC or most mods

Re: VR Thread

Posted: Tue Feb 13, 2018 6:30 am
by DemonFiren
>tfw no fallout 4: new vegas total conversion in vr ever
God dammit.

Re: VR Thread

Posted: Tue Feb 13, 2018 1:03 pm
by Qbopper
Takeguru wrote:It's literally a single ESP plugged into the base game

If some crafty pirate posted it on the buccaneer cove you could literally just shove it in your base copy

Now, it would fucking break because the VR esp isn't exactly compatible with the DLC or most mods
isn't it like, 82mb or something? with no new assets whatsoever? that's nothing to laugh at

something to laugh at is how fucking terribly bethesda vr games have implemented their vr support ddespite the work that everyone has put into finding solutions to the problems that fo4vr has

Re: VR Thread

Posted: Tue Feb 13, 2018 9:14 pm
by NanookoftheNorth
Qbopper wrote:
Takeguru wrote:It's literally a single ESP plugged into the base game

If some crafty pirate posted it on the buccaneer cove you could literally just shove it in your base copy

Now, it would fucking break because the VR esp isn't exactly compatible with the DLC or most mods
isn't it like, 82mb or something? with no new assets whatsoever? that's nothing to laugh at

something to laugh at is how fucking terribly bethesda vr games have implemented their vr support ddespite the work that everyone has put into finding solutions to the problems that fo4vr has
I guess I won't bother with it then, lol

Like I said, I wasn't really a fan of the base game.
Unrelated, I've been waiting for Space Engine to release for VR for ages now, and I just checked up on it. I can't tell if it was released or not. I'll check up on it later by downloading the latest version, but I wont have time for that as I'm busy all day.

If it is already in VR, holy shit.

Re: VR Thread

Posted: Tue Feb 13, 2018 9:18 pm
by Qbopper
yeah no if you didn't like fo4 do not buy fo4vr

and if you did like doom 2016 don't buy doom vfr :(((

Re: VR Thread

Posted: Tue Feb 13, 2018 9:22 pm
by Wyzack
Hello friends I got a Windows Mixed Reality headset and have a computer that can only just barely run it

Only game I have right now is Hotdogs Horseshoes and Handgrenades but I am open to suggestions. Mixed Reality only has official support for a few titles but a good majority of them work in spite of this

Re: VR Thread

Posted: Tue Feb 13, 2018 9:24 pm
by Qbopper
Wyzack wrote:Hello friends I got a Windows Mixed Reality headset and have a computer that can only just barely run it

Only game I have right now is Hotdogs Horseshoes and Handgrenades but I am open to suggestions. Mixed Reality only has official support for a few titles but a good majority of them work in spite of this
1. you fell for the meme and i will laugh at you

2. that's thanks to steamVR which is essentially platform agnostic - it takes more work to get something not working on a headset than it does to support it

3. what are your specs, this influences game recommendations

4. what headset is it specifically so i can look up the resolution/tracking

Re: VR Thread

Posted: Tue Feb 13, 2018 10:02 pm
by Wyzack
16 gig ram, NVIDIA 960, I7. Not joking when I said it was the bare minimum requirements

Not sure what you mean about what headset specifically? Its the Acer one? Not sure if it gets more specific than that

Re: VR Thread

Posted: Tue Feb 13, 2018 10:50 pm
by DrPillzRedux
Literally why would you get a WMR headset? They aren't even close to VR like the vive and rift are.

Waste of $200.

Re: VR Thread

Posted: Tue Feb 13, 2018 10:55 pm
by Wyzack
It was free

Re: VR Thread

Posted: Tue Feb 13, 2018 11:05 pm
by Malkevin
Hock it on ebay and put it towards a proper HMD

Re: VR Thread

Posted: Wed Feb 14, 2018 1:13 am
by Qbopper
DrPillzRedux wrote:Literally why would you get a WMR headset? They aren't even close to VR like the vive and rift are.

Waste of $200.
hell of a lot better than a psvr or, god forbid, phone vr
Wyzack wrote:It was free
holy fucvk, what
Wyzack wrote:16 gig ram, NVIDIA 960, I7. Not joking when I said it was the bare minimum requirements

Not sure what you mean about what headset specifically? Its the Acer one? Not sure if it gets more specific than that
you should be fine

I meant the model as in the manufacturer yes

i forgot the wmr headsets have the fucking stupid retard meme tracking so doing literally anything where you can't see your hands will be nearly impossible good luck

i'll have to think about which games you can play without wanting to die and the games where you'll want to die but it's tolerable

Re: VR Thread

Posted: Wed Feb 14, 2018 6:33 am
by Nilons
Vive came in today, pavlov is really fun. Only other real game I've played is elite dangerous which was leagues better with the headset on than without

Re: VR Thread

Posted: Wed Feb 14, 2018 9:22 am
by Malkevin
Can confirm, ED in a SLF with a VR HMD is mint

Re: VR Thread

Posted: Sun Feb 18, 2018 10:22 pm
by The Clowns Pocket
prob going to look into getting a vive when I get my own appartment.

apart from H3 and Serious Sam VR (I'm a huge SS fan) are there any recomendations? I like shooters myself.

Re: VR Thread

Posted: Sun Feb 18, 2018 11:12 pm
by Malkevin
Onward.