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Re: VR Thread
Posted: Tue Apr 17, 2018 12:50 pm
by Timbrewolf
Bottom post of the previous page:
PAS and I have been playing Ironwolf VR and it's pretty fun.
Could use two more sub chums to help us fend off the Cliff Racer-tier swarms of fucking planes and bombers that constantly try to wreck your shit.
Re: VR Thread
Posted: Tue Apr 17, 2018 1:33 pm
by Qbopper
that game looks really neat but >money
Re: VR Thread
Posted: Tue Apr 17, 2018 2:17 pm
by Timbrewolf
$20 to drown in VR because you fucked up loading a torpedo is a steal of a deal!
Re: VR Thread
Posted: Tue Apr 17, 2018 8:19 pm
by Qbopper
i can just load up h3vr and realistically load a firearm and then shoot myself in the head though
Re: VR Thread
Posted: Thu Apr 19, 2018 10:55 am
by Timbrewolf
Real VR terror:
Hearing the sound of depth charges being dropped into the water above you while your hull starts to creak from the pressure of diving below them.
Re: VR Thread
Posted: Fri Apr 20, 2018 11:22 am
by Timbrewolf
There's a Spring VR Sale or somesuch going on on Steam right now. Nothing earth-shattering but most things are marked down a good 25-30%.
Re: VR Thread
Posted: Thu May 03, 2018 2:53 pm
by peoplearestrange
I bought the Star Trek one in the sale, have yet to try it yet.
However what I have tried is:
Iron Wolf - Awesome sub game with some really nice room scaling. Can be pretty hard but really enjoyable with friends (I played with Timbre and a buddy)
Pavlov - Basically CS:GO in VR, pretty fun, but as with most VR pretty hard to aim weapons that take two hands (as you don't have the physical link between the two controllers like a solid weapon would)
VR Chat - basically what second life should have been. Fun, stupid, chat stuff with a bunch of other loosers you like. Its a good free screw around.
Elite Dangerous - HOLY SHIT THIS TOTALLY CHANGES THE GAME. Like seriously ED in VR is another level. Because theres this sudden sense of scale and depth to the cockpits and everything the immersion is 10 fold more. Sitting in my DBX cockpit in VR after years playing normally feels like Im playing a different game. Honestly it was one of my favorite experiences because I know the game so well and this totally changed it.
Re: VR Thread
Posted: Thu May 03, 2018 5:34 pm
by Malkevin
Do you need a big playarea for iron wolf?
Re: VR Thread
Posted: Thu May 03, 2018 6:59 pm
by The Clowns Pocket
btw I got a vr headset
Re: VR Thread
Posted: Thu May 03, 2018 11:30 pm
by Qbopper
pavlov and onward are near unplayable for me after playing h3vr a lot
it's fucking insane how they manage to make using guns in a shooting game feel unituitive
Re: VR Thread
Posted: Fri May 04, 2018 10:50 am
by Timbrewolf
Malkevin wrote:Do you need a big playarea for iron wolf?
No, the sub layout is broken down in a way that you don't need much room at all. I think it can be played sitting too.
It's one of the best room-scale experiences I've played, they did a great job of detailing the individual compartments and placing things around for you to use. Co-ordinating with the pilot from inside engineering to raise the snorkel, switch back from battery to the diesel engine, start sucking in more reserve air, while balancing the engine's output and coolant flow is a fuckin' trip.
Good game. Like PAS said the more the merrier.
Re: VR Thread
Posted: Fri May 04, 2018 5:55 pm
by Qbopper
most games don't really need a big play area, tbh
like when I'm in a dorm room I just move my chair over and I have enough space to extend my arms and not walk and I've never had a game I couldn't play
"roomscale" is a stupid term
Re: VR Thread
Posted: Sat May 05, 2018 3:38 am
by Takeguru
GORN
Re: VR Thread
Posted: Sat May 05, 2018 6:27 pm
by Qbopper
I dunno, gorn doesn't rely on brute force as much as people think, I can swing comfortably without fully extending myself and it works okay
Re: VR Thread
Posted: Sat May 05, 2018 6:31 pm
by Stickymayhem
BEATSABER IS THE ONLY VR GAME
BEATSABER IS THE ONLY VR GAME
THERE ARE NO OTHER GAMES
I REFUNDED SKYRIM
BEATSABER IS THE ONLY VR GAME
Re: VR Thread
Posted: Sat May 05, 2018 6:38 pm
by Qbopper
I fucking want beatsaber so bad holy shit
Re: VR Thread
Posted: Sat May 05, 2018 6:43 pm
by Stickymayhem
Qbopper wrote:I fucking want beatsaber so bad holy shit
FUCKING
BUY
IT
ITS THE BEST GAME
MY ARMS ARE SO DESTROYED I HAD TO SKIP ARM DAY TODAY
BEATSABER IS ARM DAY EVERY DAY
ITS SO GOOD
Re: VR Thread
Posted: Sat May 05, 2018 7:01 pm
by Qbopper
no money
Re: VR Thread
Posted: Sun May 06, 2018 2:41 am
by The Clowns Pocket
doom 3 bfg ed vr runs like shit on windows mixed reality. constant tracking loss and the controls are borked.
fuck.
Now I just want to know if Doom VFR at least plays like Doom4. I know its a lazy copypaste job but I have blue balls
Re: VR Thread
Posted: Sun May 06, 2018 8:48 am
by The Clowns Pocket
Kingspray Graffiti is nice
Re: VR Thread
Posted: Sun May 06, 2018 2:41 pm
by Aloraydrel
Buy Beatsaber qbopper NOW
Re: VR Thread
Posted: Sun May 06, 2018 2:56 pm
by Timbrewolf
>learning to play a rhythm game when you could just as easily learn to play an instrument or start creating your own music in a DAW
Re: VR Thread
Posted: Sun May 06, 2018 9:15 pm
by TheWiznard
Timbrewolf wrote:>learning to play a rhythm game when you could just as easily learn to play an instrument or start creating your own music in a DAW
why isn't there like vr instrument the game where you can learn an instrument in vr
Re: VR Thread
Posted: Sun May 06, 2018 10:46 pm
by Qbopper
There are a few drumming vr games iirc
also "LOL WHY HAVE FUN WHEN YOU COULD JUST DO SOMETHING THAT IS COMPLETELY DIFFERENT AND COSTS MONEY"
Re: VR Thread
Posted: Mon May 07, 2018 12:09 am
by PKPenguin321
Timbrewolf wrote:>learning to play a rhythm game when you could just as easily learn to play an instrument or start creating your own music in a DAW
this implies physical instruments will still be used in ten years
get with the times, old man
Re: VR Thread
Posted: Mon May 07, 2018 1:17 am
by Timbrewolf
Qbopper wrote:There are a few drumming vr games iirc
also "LOL WHY HAVE FUN WHEN YOU COULD JUST DO SOMETHING THAT IS COMPLETELY DIFFERENT AND COSTS MONEY"
PKPenguin321 wrote:
this implies physical instruments will still be used in ten years
get with the times, old man
You can just pirate a DAW or use something open-source like Ardour which accepts VST's.
>complaining a cheap $120 student guitar and $200 beginner SS amp costs too much when you dropped thousands of dollars on a VR rig and a computer to support it so you can waggle your arms around to music instead
yeah okay
Re: VR Thread
Posted: Thu May 10, 2018 10:16 pm
by Malkevin
I saw a recommendation for a VR god game called Tethered the other day and I read the reviews (mostly positive) and most people were calling it a VR Black and White.
Most people are idiots as turns out...
Read my review here if you wish. But the long and short of it is that it's nothing like BW, and its overall a bit shit.
Re: VR Thread
Posted: Fri May 11, 2018 1:45 am
by The Clowns Pocket
Anything similar to H3VR in the way of being a physics sandbox?
Closest thing I found is Kingspray Graffiti, which is more about painting shit. I think I posted a masterpiece a page back in it
Re: VR Thread
Posted: Fri May 11, 2018 9:54 am
by Timbrewolf
I think the Valve lab demo thing is the next closest you're gonna get?
Job Simulator has a bunch of stuff to fool around with but not quite the same, gets stale.
Re: VR Thread
Posted: Sat May 12, 2018 9:03 pm
by The Clowns Pocket
Job Simulator
Rick and Morty Virtual Rickality.
Im not a rick and morty fan but the ability to combine random shit with random shit makes me hard. It even has poo!
Re: VR Thread
Posted: Sat May 12, 2018 9:44 pm
by Qbopper
i got beat saber
FUCK
why is it so fucking good
Re: VR Thread
Posted: Sat May 12, 2018 10:01 pm
by Stickymayhem
Qbopper wrote:i got beat saber
FUCK
why is it so fucking good
add me so we can compete on the leaderboards nerd ill fuck you up on expert Escape any day
Re: VR Thread
Posted: Fri May 25, 2018 7:50 am
by TheWiznard
any other gamers with vr here have any opinons on the rift vs vive? like I heard the touch controlers were better but is the base vive that much better than the rift that the controller makes a difference? or does the controller not realy matter at all? I would think it would being the main thing in vr you do
probably asked a million times already but too lazy to search thread for it
Re: VR Thread
Posted: Fri May 25, 2018 10:25 am
by Timbrewolf
At this point you should probably wait for the second generation devices to come out before buying in.
Re: VR Thread
Posted: Fri May 25, 2018 4:17 pm
by Takeguru
I just want the Valve Knuckles already
Re: VR Thread
Posted: Fri May 25, 2018 4:50 pm
by Timbrewolf
I want them so I can run around doing this in VRChat
Re: VR Thread
Posted: Fri May 25, 2018 6:34 pm
by lntigracy
Full body vr as clunky as it looks?
Re: VR Thread
Posted: Sat May 26, 2018 4:08 am
by Takeguru
My coworkers do that stupid thing all the time to each other
Re: VR Thread
Posted: Fri Jun 08, 2018 11:04 am
by Timbrewolf
lntigracy wrote:Full body vr as clunky as it looks?
Nothing full-body yet. With the Vive you can buy three additional sensor pods for about $100 each and put one on each foot and one in the small of your back. It enables the system to make a pretty damn good approximation of full-body VR though.
Anyone ITT have a stock they would recommend? I'm looking at getting one 3D printed for shooty games but wondered if there was a solution people have tried and loved.
Re: VR Thread
Posted: Fri Jun 08, 2018 3:11 pm
by Qbopper
full body is a real meme and I wouldn't expect to see any implementation that a consumer could take seriously for years unfortunately
re: a stock, do you have a vive or rift
Re: VR Thread
Posted: Fri Jun 08, 2018 4:02 pm
by Timbrewolf
Vive.
Re: VR Thread
Posted: Fri Jun 08, 2018 5:51 pm
by Malkevin
Some people have hooked up the Microsoft SpyCam to do full body tracking.
[youtube]D3V0aw-ljEg[/youtube]
Re: VR Thread
Posted: Fri Jun 08, 2018 8:17 pm
by lntigracy
There's a guy who got a stripper pole installed in his living room to play vrchat with
Re: VR Thread
Posted: Fri Jun 08, 2018 11:08 pm
by Malkevin
VR chat is full of degenerates, that is not a surprise
Re: VR Thread
Posted: Sat Jun 09, 2018 2:39 am
by Timbrewolf
lntigracy wrote:There's a guy who got a stripper pole installed in his living room to play vrchat with
Videogames were a mistake
Re: VR Thread
Posted: Sun Jun 10, 2018 6:56 pm
by Timbrewolf
Having fun doing Onward bot hunts. The AI is definitely better than the stuff in Pavlov.
Re: VR Thread
Posted: Sun Jun 10, 2018 7:00 pm
by Malkevin
Not a game but I'm quite impressed with MermaidVR as a VR video player
Re: VR Thread
Posted: Mon Jun 11, 2018 10:08 am
by Timbrewolf
What makes it better?
Re: VR Thread
Posted: Mon Jun 11, 2018 11:56 am
by Malkevin
It's not as clunky as big screen (though I don't think it has a desktop mirror mode), and you can move the screen about a lot easier than whirlygig - a really nice feature is that you can twist the rotation of the screen so if you wanted to lay on your side whilst watching a movie you can
Oh yeah, it's free on the rift store at the moment, might be on steam too
Re: VR Thread
Posted: Mon Jun 11, 2018 1:41 pm
by Timbrewolf
Word. I have Whirligig and just recently got DROPVr or whatever it's called.
I sat through a little thing so I could get permission to use my local library's 3D printer.
I'm thinking about printing up one of these:
https://www.thingiverse.com/thing:2456231
But it looks like it could take hours of sitting there watching it print. Meh.
Re: VR Thread
Posted: Tue Jun 12, 2018 10:19 pm
by XSI
>Check VR prices
>Still too much
K
Anyone have any idea when this stuff goes on sale? It looks like it actually has some games now