Planescape: Tides of Torment of Numenera

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Lumbermancer
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Planescape: Tides of Torment of Numenera

Post by Lumbermancer » #243554



Who /indigo and blue tide/ here?

It's still a month away....
aka Schlomo Gaskin aka Guru Meditation aka Copyright Alright aka Topkek McHonk aka Le Rouge
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Drynwyn
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Re: Planescape: Tides of Torment of Numenera

Post by Drynwyn » #243586

I'm excited for this because I like Numenara as a setting, but never got very into it because I felt the RPG's mechanics were oversimplified and didn't create strong incentives due to the lack of advancement. Hopefully this game will be good and give me a second look at the setting.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
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DemonFiren
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Re: Planescape: Tides of Torment of Numenera

Post by DemonFiren » #243587

I played Numenera in a group back on Bay.
Shit got boring fast imo.
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non-lizard things:
Spoiler:
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Drynwyn
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Re: Planescape: Tides of Torment of Numenera

Post by Drynwyn » #243598

Lack of meaningful advancement and most of the rules being "I'unno you make some shit up" will do that.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
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capi duffman
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Re: Planescape: Tides of Torment of Numenera

Post by capi duffman » #243608

I've got this game's beta or whatever sitting in my library for who knows how long, I really should play it already.
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Lumbermancer
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Re: Planescape: Tides of Torment of Numenera

Post by Lumbermancer » #243616

You're supposed to wait for release.
aka Schlomo Gaskin aka Guru Meditation aka Copyright Alright aka Topkek McHonk aka Le Rouge
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YBS
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Re: Planescape: Tides of Torment of Numenera

Post by YBS » #250183

There's been a tidal wave of early access butthurt over dropped features that were deemed dealmaking/breaking in the inXile Shitstarter Campaign. There's no clear case what these features are, though, or if it's too far past the finish line for retroactive patching. Still sitting on my hands and waiting for a blind first experience on full release.
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Lumbermancer
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Re: Planescape: Tides of Torment of Numenera

Post by Lumbermancer » #261574

Good god there's so much writing. I'm standing right outside the tutorial area and almost 90 minutes have passed.

If you're going with Nano, take the mind reading perk. It should probably be fun in the long term, helping you uncover some plots and intrigues.
aka Schlomo Gaskin aka Guru Meditation aka Copyright Alright aka Topkek McHonk aka Le Rouge
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DemonFiren
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Re: Planescape: Tides of Torment of Numenera

Post by DemonFiren » #261584

I'm going to wait another few months until this shit is patched properlike.
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non-lizard things:
Spoiler:
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lntigracy
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Re: Planescape: Tides of Torment of Numenera

Post by lntigracy » #261586

is it borked to shit
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in advance of my eventual forum ban, I just wanted to say
you are mom is gay
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Drynwyn
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Re: Planescape: Tides of Torment of Numenera

Post by Drynwyn » #261739

First game I've played where you can
Spoiler:
die in the opening text crawl.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
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Lumbermancer
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Re: Planescape: Tides of Torment of Numenera

Post by Lumbermancer » #261747

lntigracy wrote:is it borked to shit
No problems so far.
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Drynwyn
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Re: Planescape: Tides of Torment of Numenera

Post by Drynwyn » #262005

The stealth sequence in
Spoiler:
The stichus caves
Wasn't well done. The mechanics were uninspired and the "surprise twist" with certain things revealing you amounted to a giant fuck you with no way of predicting it. Incredibly easy once all the mechanics are understood, feels like dumb bullshit until they are. That's just piss-poor design.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
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