[Deleted] The Event Workshop

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Stickymayhem
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The Event Workshop

Unread postby Stickymayhem » Thu Mar 15, 2018 4:11 am #390937

Welcome to the Event Workshop.

The concept behind this forum (and discord channel) is to bring together mappers, admins and players with great ideas or RP to create bigger production-value events. Admins in real-time can do quite a lot in the middle of a round, even more with some pre-round build mode prep, but there are limits, and we can push those limits with some help from the community.

Essentially, these are living breathing away missions admins can run with real NPCs played by real players. When I was a player I dreamed of being able to run events and I'm glad I get to do that now, but more players deserve a hand in that fun. I like to think of it as something of a D&D Campaign. Players don't like being railroaded, but they love new playgrounds and with missions actually populated by people, and brought to life by admins, we could really make some incredible experiences.

So here's what we need:
  • Mappers: Of course the key part of this is people willing to salvage away missions or make them from scratch for events like this. Luckily since they'll be run by admins, there are a lot of corners that can be cut.
  • Players who enjoy storytelling and SS13 lore, who want to inject some simple storylines (Think D&D module, not epic novel. We want to avoid railroading)
  • Players who want to play RP as key NPCs. A common issue in events is that an admin can only be in one place at a time. Multiple players in multiple real roles following the same guidelines can be a real immersive experience.
  • Interested Coders: This is less necessary, but a certain McGuffin might need to be a specialist item, or things like shuttles might need tweaking to be more event friendly. Not a massive priority but would be great if it happened.
  • Ideas: This is one place where Ideamen do help. Post a thread in this sub-forum with your basic idea for an event, see if it inspires anyone, and organize in the events-workshop

The possibilities are pretty awesome. Simple away missions could give way to grand multi-part adventures, with permanent in-game ramifications, access to new research items after saving an important scientist, or upon failure, a new powerful syndicate tool is developed. There's a lot of space here for creative people to do awesome stuff.

If you're interested, post in this thread with whatever you'd like to contribute, and join the #events-workshop channel on discord to poke your head in and bounce some ideas off each-other.
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Dr_bee
 
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Re: The Event Workshop

Unread postby Dr_bee » Thu Mar 15, 2018 5:29 am #390957

An actual marketplace or trading post would be nice to have. Fill it with rare items that the crew cannot typically get, both mundane and dangerous. Have the Traders be somewhat armed so if the crew tries to just steal shit they can fight back.

PostThis post was deleted by Captain277 on Tue Apr 03, 2018 7:38 am.
Reason: Posted to wrong thread.
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oranges
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Re: The Event Workshop

Unread postby oranges » Tue May 01, 2018 7:22 am #405652

dead announcement and idea
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Stickymayhem
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Re: The Event Workshop

Unread postby Stickymayhem » Tue May 01, 2018 9:50 am #405675

oranges wrote:dead announcement and idea


thesis due in two days fam
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Omni Tears

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oranges
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Re: The Event Workshop

Unread postby oranges » Tue May 01, 2018 11:36 am #405693

*breathes in*
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