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HEADMIN CANDIDATE: [MisterStaub]

Posted: Sun Oct 19, 2014 1:19 pm
by Staub
Feel free to ask me anything.

Re: HEADMIN CANDIDATE: [MisterStaub]

Posted: Sun Oct 19, 2014 4:51 pm
by Scott
Do you think Heads of Staff positions are generally filled by players too green for the job?

Do you have any plan to increase the numbers of Security Officers players?

What do you think about Asimov? If you want it replaced with another/new lawset, which one?

Choose one out of each pair:

Murderbone is bad - Everything goes

Upload and Secure Tech and EVA (...) should be bolted at roundstart - Bolting powergaming is for faggots who hate fun

Minor to Medium severity crimes should always be dealt IC - Repeatedly breaking the law every round is reason enough to ban

Subverted silicons should not try to find loopholes in One Human type laws - Exploiting loopholes is always acceptable

Assistants should have maintenance access - Assistants should not have maintenance access

Security players should be allowed to use permanent solutions to deal with people who insist on being problematic - BWOINK

Roboticists should be in control of their labs and what they want to do - Roboticists only exist to make cyborgs

Heads of Staff should be allowed to demote their underlings always - Heads of Staff cannot demote without a good reason

Forums should have a board for people to discuss bans and ban requests freely - No "stenography"

Rei - Asuka

Re: HEADMIN CANDIDATE: [MisterStaub]

Posted: Sun Oct 19, 2014 5:00 pm
by Cipher3
With everyone from zealous advocators of change to promoters of the current status quo to unshakeable foundations of harsh law running for headmin, what sets you apart?

Re: HEADMIN CANDIDATE: [MisterStaub]

Posted: Sun Oct 19, 2014 5:39 pm
by Staub
Do you think Heads of Staff positions are generally filled by players too green for the job?

While the occasional newbie to a departent that picks the corresponding headrole exists i wouldnt say that the majority of head-players are too green for their jobs

Do you have any plan to increase the numbers of Security Officers players?

I think the current security job cap is fine, however the general attitude towards security has to change to get players actually interested in playing security.
To accomplish that we'd need to shift the general sec. playstyle towards more talking while still remaining efficient, not straight up being the silent boogiemen who roam the halls looking for valids.

Choose one out of each pair:

Murderbone is bad - Everything goes

I believe that antagonists should be free to do anything that doesnt break the server rules while paying attention to the current server population, while i do not endorse low population murderbonering.

Upload and Secure Tech and EVA (...) should be bolted at roundstart - Bolting powergaming is for faggots who hate fun

i think preemptive security measures are fine aslong as they dont exceed a certain point like turning brig into an impeccable fortress or placing forcefields around engieneering

Minor to Medium severity crimes should always be dealt IC - Repeatedly breaking the law every round is reason enough to ban

Doing it on an almost regular basis, like breaking into tech storage every round for example should be punished.

Subverted silicons should not try to find loopholes in One Human type laws - Exploiting loopholes is always acceptable

If a player finds a loophole in another players law they should be allowed to abuse said loophole, while i dont think loopholing Asimov should be endorsed, as its the roundstart standard lawset.

Assistants should have maintenance access - Assistants should not have maintenance access

Assistants should have maintenance access.

Security players should be allowed to use permanent solutions to deal with people who insist on being problematic - BWOINK

if a player has nothing but ill intent towards the crew and shows no signs of bettering after minor punishment, permanent measures should be legitimized.

Roboticists should be in control of their labs and what they want to do - Roboticists only exist to make cyborgs

Roboticists should be in control of their labs and what they want to do, just as every other science department is free to choose how to handle their job.

Heads of Staff should be allowed to demote their underlings always - Heads of Staff cannot demote without a good reason

Heads of staff should not be allowed to demote without a good reason, being demoted for something petty can potentially ruin a players entire round, so doing that without a good reason should be a no go.

Forums should have a board for people to discuss bans and ban requests freely - No "stenography"

if a player has an issue with an administrative decision they should speak to said admin directly and voice their opinions to them.

Rei - Asuka

Asuka, every day.

Re: HEADMIN CANDIDATE: [MisterStaub]

Posted: Sun Oct 19, 2014 5:58 pm
by Scott
Last pair is not referring to "admin feedback", but the discussion on bans.

Re: HEADMIN CANDIDATE: [MisterStaub]

Posted: Sun Oct 19, 2014 5:59 pm
by Staub
Cipher3 wrote:With everyone from zealous advocators of change to promoters of the current status quo to unshakeable foundations of harsh law running for headmin, what sets you apart?
I think our policies and rules are fine, and our admin-team, atleast for the most part, works without internal conflict, so i'd put myself alongside supporters of the current status quo. However, some things need to change. With the addition of singulo, the removal of Steno/Admin Feedback there seems to be quite some tension in the community. In my opinion this should be handled with a more vocal and direct way of acting, players and admins alike should engage in conversation about their problems rather than anonymously shittalking eachother behind their backs, it promotes a very toxic behavior in the long run.

Re: HEADMIN CANDIDATE: [MisterStaub]

Posted: Sun Oct 19, 2014 6:01 pm
by Staub
Scott wrote:Last pair is not referring to "admin feedback", but the discussion on bans.
I don't have an issue with people discussing bans as long as they provide valid arguements in said discussions

Re: HEADMIN CANDIDATE: [MisterStaub]

Posted: Tue Oct 21, 2014 10:05 pm
by oranges
So you think singulo.io is counterproductive to the discussion?

edit: if yes, would you take steps to disassociate the server with it's imageboard past?

Finally, how would you handle a case where someone has a dissenting opinion from you regarding an issue that you felt really really strongly about?

Re: HEADMIN CANDIDATE: [MisterStaub]

Posted: Tue Oct 21, 2014 11:04 pm
by Antonkr
What is your opinion on organizing out of SS13 community related activities such as multiplayer games, podcasts, and other stuff like that?

What is your opinion on community meetings on ts3 or other methods? Useful? Waste of time?

Re: HEADMIN CANDIDATE: [MisterStaub]

Posted: Wed Oct 22, 2014 10:58 am
by Staub
oranges wrote:So you think singulo.io is counterproductive to the discussion?

edit: if yes, would you take steps to disassociate the server with it's imageboard past?

Finally, how would you handle a case where someone has a dissenting opinion from you regarding an issue that you felt really really strongly about?
In its current state, i do think of singulo as quite counterproductive to discussions, but i wouldn't take steps against our /tg/ history. You see im ok with having an imageboard, i just don't think that shittalking people based on very vague information or leaks is in any way productive for either of the involved parties.

I try to stay neutral about all things, but if i do end up feeling to strong about a situation, i try to abstain and let someone else handle it.
Antonkr wrote:What is your opinion on organizing out of SS13 community related activities such as multiplayer games, podcasts, and other stuff like that?

What is your opinion on community meetings on ts3 or other methods? Useful? Waste of time?
Anything that brings the community together is absolutely fine by me, as long as it doesn't end up in the creation of cliques or circlejerks.
TS3 Discussions, in my honest opinion, are a good way to involve players in the administrative process, a player could then directly talk their problems out with an admin, for example, Which i find much better than both parties talking behind each others backs.

Re: HEADMIN CANDIDATE: [MisterStaub]

Posted: Wed Oct 22, 2014 11:18 am
by peoplearestrange
Why do you want to be a headadmin?

What's your view on the recent naming policy change?

Re: HEADMIN CANDIDATE: [MisterStaub]

Posted: Wed Oct 22, 2014 11:31 am
by Staub
peoplearestrange wrote:Why do you want to be a headadmin?

What's your view on the recent naming policy change?
I think that the community in general needs to be less toxic towards one another, i aim to have more player-admin interaction to circumvent people doxxing or shittalking one another based on vague information or leaks.

I have mixed feelings about the name policy change, while i do dislike purely toxic or meme influenced names such as AYY LMAO or Adolf Hitler i dont mind single word names.

Re: HEADMIN CANDIDATE: [MisterStaub]

Posted: Thu Oct 23, 2014 2:49 pm
by Ikarrus
I've got a question:

If you were not running this election, who would you vote for and why?

Re: HEADMIN CANDIDATE: [MisterStaub]

Posted: Thu Oct 23, 2014 6:58 pm
by Staub
i would vote for skorvold. He's not once been unreliable, unfriendly or unhelpful in my presence. He's been a great person and admin which is why i think he has everything it takes to handle authority.

Re: HEADMIN CANDIDATE: [MisterStaub]

Posted: Thu Oct 23, 2014 7:07 pm
by Ikarrus
Skorvold is no longer a candidate.

Re: HEADMIN CANDIDATE: [MisterStaub]

Posted: Thu Oct 23, 2014 7:25 pm
by Staub
Oh, he withdrew? Then my vote would either fall with you or Hornygranny, as you seem to have the most experience.