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Secborgs

Posted: Sun Aug 22, 2021 5:19 pm
by Rohen_Tahir
If elected, will you try to bring back secborgs?

Re: Secborgs

Posted: Sun Aug 22, 2021 5:48 pm
by RaveRadbury
No, from what I understand secborgs were problematic and not fun. I would not be interested in bringing them back.

Re: Secborgs

Posted: Sun Aug 22, 2021 9:00 pm
by mrmelbert
One of my earliest memories of the game was getting stunlocked by an asimov secborg in a spaced room and dying because of it.

No, secborgs are unfun demon silicons that take the validborg mindset to the extreme.

Re: Secborgs

Posted: Sun Aug 22, 2021 9:07 pm
by Mothblocks
No.

Re: Secborgs

Posted: Sun Aug 22, 2021 9:14 pm
by Timberpoes
Keep secborgs kill.

For every borgo main that ask for secborg return, also kill favourite borgo model.

Eventually end with only grey martial aid borgo wit no modulies.

Satisfied.

Re: Secborgs

Posted: Sun Aug 22, 2021 9:15 pm
by kieth4
These are op and cause nothing but grief, no.

Re: Secborgs

Posted: Sun Aug 22, 2021 9:30 pm
by Cimika
Nope, also unsure if this should be an admin concern - Sounds like a code thing.

Re: Secborgs

Posted: Sun Aug 22, 2021 9:56 pm
by RaveRadbury
Cimika wrote:Nope, also unsure if this should be an admin concern - Sounds like a code thing.
Secborgs are in the config and disabled. It's absolutely a headmin issue.

Re: Secborgs

Posted: Mon Aug 23, 2021 1:51 am
by dragomagol
I don't think bringing them back is a good idea. Borgs and security don't mix.

Re: Secborgs

Posted: Mon Aug 23, 2021 2:09 am
by Cimika
RaveRadbury wrote:
Cimika wrote:Nope, also unsure if this should be an admin concern - Sounds like a code thing.
Secborgs are in the config and disabled. It's absolutely a headmin issue.
Thanks for letting me know. My answer is the same with these new informations. Unless changes are made to them, I don't intend on supporting their comeback.

Re: Secborgs

Posted: Mon Aug 23, 2021 4:15 am
by Arcanemusic
From a code perspective they're fine to keep in the code as a dangerous tool and to have as a rare, spooky panic attack one in every hundred shifts.

But as they are now, and as they were? Oh holy hell, no. It probably shouldn't even be a config, if we're being honest. They are absolute monsters in terms of the chaos and spite they provide.

They have all the upsides of being a borg, and all the tools of the worst security on the station, all mixed with a little winky face saying "Don't misuse these tools or you might get ahelped! uwu"

Re: Secborgs

Posted: Tue Aug 24, 2021 8:53 pm
by Mailbox
No.

Re: Secborgs

Posted: Wed Aug 25, 2021 11:09 am
by Stickymayhem
Keep them in the game as an admin option for events.

Otherwise no.