Why is technology so backwards if it's 2557?

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Why is technology so backwards if it's 2557?

Postby Farquaar » Tue Mar 12, 2019 11:48 pm #482646

Give your reasons for why a high-tech science station over 500 years in the future still uses:
    Wood pulp-based paper (We don't have holographic reading devices and whatnot? Who still has filing cabinets in the year 2557?)
    Clunky PDAs straight out of the 1990s
    Syringes (especially since actual hyposprays are probably going to come out in the next decade or two)
    Non-replicated food (They can't make this taste good yet?)
    Unsynthesized meat (Why waste energy on raising animals at all?)
    Invasive surgeries that use 500 year old surgical tools (Especially with respect to appendix removal. You're telling me we don't have a pill for that now?)
    Bulky space suits surplus from the last Apollo mission
    500 year old shotguns (Where's my Mass Effect style infinite ammo?)
    Bulletproof vests that are incredibly bulky but still don't stop bullets (Heck, they don't even bend forks)
    Station hulls that get wrecked by the smallest of explosions (Welder fuel can't melt steel beams)
    No stairs
One could be lazy and say that there was an apocalyptic event in the 2300's that brought humanity back to the Victorian ages, and that people only began rediscovering modern 2019 technologies in the mid 2400s with progress has been steady since then, but I say that's boring. Tell me /tg/station, why would these backwards technologies still be used in the year 2557?



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Re: Why is technology so backwards if it's 2557?

Postby Super Aggro Crag » Wed Mar 13, 2019 2:04 am #482696

Nanotrasen is a cold and callous corporation. We're lucky they remember to stock the station with oxygen before every shift.
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Re: Why is technology so backwards if it's 2557?

Postby Anonmare » Wed Mar 13, 2019 3:11 am #482730

Budget cuts
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Re: Why is technology so backwards if it's 2557?

Postby Davidchan » Wed Mar 13, 2019 6:17 am #482785

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Re: Why is technology so backwards if it's 2557?

Postby Tlaltecuhtli » Wed Mar 13, 2019 6:22 am #482791

did you not notice how the pda messages are sent to your mind?

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Re: Why is technology so backwards if it's 2557?

Postby Nalzul » Wed Mar 13, 2019 9:29 am #482844

spessmans still use floppies, it's like how older movies about spess are

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Re: Why is technology so backwards if it's 2557?

Postby oranges » Wed Mar 13, 2019 9:35 am #482848

because it's set in the present
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Re: Why is technology so backwards if it's 2557?

Postby IkeTG » Wed Mar 13, 2019 9:43 am #482851

the year 2557 is actually 2020, they're just using a futuristic calendar that has less days in a year because it's cheaper to print
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Re: Why is technology so backwards if it's 2557?

Postby SaveVatznick » Wed Mar 13, 2019 5:05 pm #483009

It's set in an corporatocratic future. Depending on when the corporations took hold of government in history, said corporations would be able to engineer regulations in a way to prevent new technology and competitions from reaching the mass market by making their competition unable to operate.
Without the threat of new technology usurping their products, the corporations could focus on reducing production costs and creating artificial demand by manufacturing products with extreme planned obsolescency- not in the sense that things go out of date, but that everything is disposable-quality and breaks easily. Basically, imagine if McDonalds ruled the world/space for 300 years. The McChicken wouldn't get any better.
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Re: Why is technology so backwards if it's 2557?

Postby PKPenguin321 » Wed Mar 13, 2019 5:16 pm #483013

we have space wizards and youre asking about why there are PDAs?
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Re: Why is technology so backwards if it's 2557?

Postby BeeSting12 » Thu Mar 14, 2019 2:51 am #483152

I'd imagine costs. Definitely cheaper to make a flimsy station than a durable one. PDAs are literally 50 year old technology, probably costs pennies per crew member. My main question is about the single function consoles, a step backward from modern day
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Re: Why is technology so backwards if it's 2557?

Postby Shadowflame909 » Thu Mar 14, 2019 3:04 am #483156

What the fuck happened to phones
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Re: Why is technology so backwards if it's 2557?

Postby PKPenguin321 » Thu Mar 14, 2019 3:33 am #483159

Shadowflame909 wrote:What the fuck happened to phones

real talk tho they didnt exist. the game doesnt share a timeline with irl
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Re: Why is technology so backwards if it's 2557?

Postby Shadowflame909 » Thu Mar 14, 2019 3:52 am #483165

PKPenguin321 wrote:
Shadowflame909 wrote:What the fuck happened to phones

real talk tho they didnt exist. the game doesnt share a timeline with irl



You right


A shapeshifting Twitch Streamer would make a lot of money


Maybe they'd be doing a Changeling Stunts IRL challenge
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Re: Why is technology so backwards if it's 2557?

Postby SpaceManiac » Thu Mar 14, 2019 4:42 am #483175

PKPenguin321 wrote:
Shadowflame909 wrote:What the fuck happened to phones

real talk tho they didnt exist. the game doesnt share a timeline with irl
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Re: Why is technology so backwards if it's 2557?

Postby Mickyan » Thu Mar 14, 2019 12:55 pm #483229

Sci-fi tropes give a skewed view of what technological advancement looks like, that's why there's so many illustrations and movies that show how in the year 2000 there would be flying cars and laser guns. Paper's been around for millennia and that's not going to change anytime soon even though we already have tablets.

Also it's 2019 and some people are still using faxes
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Re: Why is technology so backwards if it's 2557?

Postby confused rock » Thu Mar 14, 2019 1:22 pm #483241

Emp tho
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Re: Why is technology so backwards if it's 2557?

Postby PKPenguin321 » Thu Mar 14, 2019 7:02 pm #483258

SpaceManiac wrote:
PKPenguin321 wrote:
Shadowflame909 wrote:What the fuck happened to phones

real talk tho they didnt exist. the game doesnt share a timeline with irl

Cell phones i mean
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Re: Why is technology so backwards if it's 2557?

Postby obscolene » Fri Mar 15, 2019 1:18 am #483348

PKPenguin321 wrote:
SpaceManiac wrote:
PKPenguin321 wrote:
Shadowflame909 wrote:What the fuck happened to phones

real talk tho they didnt exist. the game doesnt share a timeline with irl

Cell phones i mean

that's just because nobody has coded them yet.
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Re: Why is technology so backwards if it's 2557?

Postby MGP » Fri Mar 15, 2019 4:31 am #483377

For some, balance. For others, lack of coders who care about immersion and roleplaying. The "budget cuts" meme makes no sense. Nanotrasen and the Syndicate are in a hyper competitive environment, a state of protracted total war. Cutting the budget to your ultra secret research station under such circumstances is frankly, fucking retarded. Imagine the USA giving Project Manhattan a measly one hundred thousand dollars for a real world equivalent. No mega corp with its own existence on the line could possibly be so incompetent to skimp on costs associated with projects like SS13, otherwise their destruction would have occurred ages ago. Similarly the idea that there is some sort of monopoly that makes innovation impossible is also wrong. For one there isn't even a monopoly, there are multiple other factions that are competing with NT at any given time. Most obviously the Syndicate, but there are also the Space Wizards, Space Ninjas, Cultists, etc. Then you consider that apparently these organizations have entirely different economic models than NT (I point to the Derelict as proof of this) and you realize that Vatznick's argument makes no sense at all. So yeah. No. There is no good IC reason for stupid anachronisms.

A few of those things could and should be changed without messing with the balance too much. PDA's could be replaced with cell phones without messing with things too much. It shouldn't be too hard to code. Just set up a private channel on a vacant frequency for the duration of the phone call. Phone in hand to use and if it's dropped the call ends. Various "apps" for other functionality.

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Re: Why is technology so backwards if it's 2557?

Postby PKPenguin321 » Fri Mar 15, 2019 7:30 am #483416

MGP wrote:For some, balance. For others, lack of coders who care about immersion and roleplaying. The "budget cuts" meme makes no sense. Nanotrasen and the Syndicate are in a hyper competitive environment, a state of protracted total war. Cutting the budget to your ultra secret research station under such circumstances is frankly, fucking retarded. Imagine the USA giving Project Manhattan a measly one hundred thousand dollars for a real world equivalent. No mega corp with its own existence on the line could possibly be so incompetent to skimp on costs associated with projects like SS13, otherwise their destruction would have occurred ages ago. Similarly the idea that there is some sort of monopoly that makes innovation impossible is also wrong. For one there isn't even a monopoly, there are multiple other factions that are competing with NT at any given time. Most obviously the Syndicate, but there are also the Space Wizards, Space Ninjas, Cultists, etc. Then you consider that apparently these organizations have entirely different economic models than NT (I point to the Derelict as proof of this) and you realize that Vatznick's argument makes no sense at all. So yeah. No. There is no good IC reason for stupid anachronisms.

A few of those things could and should be changed without messing with the balance too much. PDA's could be replaced with cell phones without messing with things too much. It shouldn't be too hard to code. Just set up a private channel on a vacant frequency for the duration of the phone call. Phone in hand to use and if it's dropped the call ends. Various "apps" for other functionality.

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Re: Why is technology so backwards if it's 2557?

Postby BeeSting12 » Fri Mar 15, 2019 12:17 pm #483455

PKPenguin321 wrote:
SpaceManiac wrote:
PKPenguin321 wrote:
Shadowflame909 wrote:What the fuck happened to phones

real talk tho they didnt exist. the game doesnt share a timeline with irl

Cell phones i mean

what tower do you think the cell phones are gonna bounce off of?

radios are more practical on a space station, and if you need to talk directly to someone then theres always PDAs or holocalls
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Re: Why is technology so backwards if it's 2557?

Postby IkeTG » Fri Mar 15, 2019 2:24 pm #483468

MGP wrote:For some, balance. For others, lack of coders who care about immersion and roleplaying. The "budget cuts" meme makes no sense. Nanotrasen and the Syndicate are in a hyper competitive environment, a state of protracted total war. Cutting the budget to your ultra secret research station under such circumstances is frankly, fucking retarded. Imagine the USA giving Project Manhattan a measly one hundred thousand dollars for a real world equivalent. No mega corp with its own existence on the line could possibly be so incompetent to skimp on costs associated with projects like SS13, otherwise their destruction would have occurred ages ago. Similarly the idea that there is some sort of monopoly that makes innovation impossible is also wrong. For one there isn't even a monopoly, there are multiple other factions that are competing with NT at any given time. Most obviously the Syndicate, but there are also the Space Wizards, Space Ninjas, Cultists, etc. Then you consider that apparently these organizations have entirely different economic models than NT (I point to the Derelict as proof of this) and you realize that Vatznick's argument makes no sense at all. So yeah. No. There is no good IC reason for stupid anachronisms.

A few of those things could and should be changed without messing with the balance too much. PDA's could be replaced with cell phones without messing with things too much. It shouldn't be too hard to code. Just set up a private channel on a vacant frequency for the duration of the phone call. Phone in hand to use and if it's dropped the call ends. Various "apps" for other functionality.

Imagine missing the point this comically hard
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Re: Why is technology so backwards if it's 2557?

Postby Mickyan » Fri Mar 15, 2019 3:14 pm #483479

Also one pet peeve I have about overused sci-fi tropes: spacesuits are so bulky for very important reasons as they need many layers of materials to protect against the many dangers of space: pressure, temperature (once you can insulate enough against the cold of space you also need to make sure the person inside doesn't overheat), debris, radiation. You also need life support, ventilation, communication equipment and all that jazz.

Same applies to body armor, if you want to stop stronger bullets you need more bulk.

You can throw out all realism and creativity and just go with MAGIC SPACE MATERIALS THAT JUST WORK but that's stupid and lazy
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Re: Why is technology so backwards if it's 2557?

Postby Super Aggro Crag » Fri Mar 15, 2019 5:00 pm #483494

I get it mickyan but i also wish we had skintight retro 50s pulp scifi sexy spacesuits with bubble helmets and thigh high spaceboots
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Re: Why is technology so backwards if it's 2557?

Postby Shadowflame909 » Fri Mar 15, 2019 5:12 pm #483496

BeeSting12 wrote:what tower do you think the cell phones are gonna bounce off of?


The same one centcomm uses to talk into our headsets across the z-levels


Also sattelites
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Re: Why is technology so backwards if it's 2557?

Postby confused rock » Fri Mar 15, 2019 5:23 pm #483500

Lifeweb has fucking rotary phones and they are HELL to use, and to find people's number. never add phones, ever. station bounced radios are phone enough.
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Re: Why is technology so backwards if it's 2557?

Postby Farquaar » Fri Mar 15, 2019 6:12 pm #483504

I just realized
Spacemen don’t build stairs because they can’t bend their legs
They just slide around on their feet at high speeds, likely using flatulence as propulsion

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Re: Why is technology so backwards if it's 2557?

Postby MGP » Fri Mar 15, 2019 7:11 pm #483512

Mickyan wrote:Also one pet peeve I have about overused sci-fi tropes: spacesuits are so bulky for very important reasons as they need many layers of materials to protect against the many dangers of space: pressure, temperature (once you can insulate enough against the cold of space you also need to make sure the person inside doesn't overheat), debris, radiation. You also need life support, ventilation, communication equipment and all that jazz.

Same applies to body armor, if you want to stop stronger bullets you need more bulk.

You can throw out all realism and creativity and just go with MAGIC SPACE MATERIALS THAT JUST WORK but that's stupid and lazy


Shh.

https://everydayastronaut.com/up-close- ... pace-suit/

IkeTG wrote:Imagine missing the point this comically hard


I am autistic and that post seemed more interesting to make then to construct some retarded loopy IC explanation for the coders lack of care about RP.

PostThis post was deleted by MGP on Fri Mar 15, 2019 7:12 pm.
Reason: double post

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Re: Why is technology so backwards if it's 2557?

Postby Mickyan » Fri Mar 15, 2019 7:17 pm #483514


This is not an EVA suit. It's for use inside a spacecraft.
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Re: Why is technology so backwards if it's 2557?

Postby nullbear » Fri Mar 15, 2019 10:58 pm #483556

SS13 is part of the retrofi genre. It's scifi as envisioned in the early 1900's. Most of ss13's references are to scifi movies of the 1950's - 1990's, when phones werent popular, crt's were, and pda's were the height of portable computing. This isn't a new thing, and its popular in newer AAA games as well. A core part of the genre is analogue computers, as opposed to digital.

The opposite end would be cyberpunk, where digital technology is more popular than analog, and there is a focus on advanced/integrated tech.

where: retrofi captures the feeling of old scifi/horror much better, and the limitations of the technology make it more intimate and urgent,
cyberpunk captures the feeling of newer scifi/adventure, and the 'ease' of the technology makes it more relaxed and integrated.

typically more thought and effort goes into retrofi and work goes into planning how technology actually WORKS, where a LOT of cyberpunk is "i dont know how it works, it just does. Like an app on your phone." and comes off as more "sci-fantasy".

It's the difference between having to manually calculate and program nav coordinates into an autopilot, and saying "siri, drive to work." in your self-driving-car. Or the difference between having to jury-rig your power supply to route your dwindling energy reserves to shields, versus pressing a button and shouting "route all remaining power to shields!"

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Re: Why is technology so backwards if it's 2557?

Postby PKPenguin321 » Sat Mar 16, 2019 1:41 am #483600

nullbear wrote:SS13 is part of the retrofi genre. It's scifi as envisioned in the early 1900's. Most of ss13's references are to scifi movies of the 1950's - 1990's, when phones werent popular, crt's were, and pda's were the height of portable computing. This isn't a new thing, and its popular in newer AAA games as well. A core part of the genre is analogue computers, as opposed to digital.

The opposite end would be cyberpunk, where digital technology is more popular than analog, and there is a focus on advanced/integrated tech.

where: retrofi captures the feeling of old scifi/horror much better, and the limitations of the technology make it more intimate and urgent,
cyberpunk captures the feeling of newer scifi/adventure, and the 'ease' of the technology makes it more relaxed and integrated.

typically more thought and effort goes into retrofi and work goes into planning how technology actually WORKS, where a LOT of cyberpunk is "i dont know how it works, it just does. Like an app on your phone." and comes off as more "sci-fantasy".

It's the difference between having to manually calculate and program nav coordinates into an autopilot, and saying "siri, drive to work." in your self-driving-car. Or the difference between having to jury-rig your power supply to route your dwindling energy reserves to shields, versus pressing a button and shouting "route all remaining power to shields!"

huge ups to this, this is definitely why. the whole retrofi (or retro-future or whatever you want to call it) is largely the aesthetic of the game
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Re: Why is technology so backwards if it's 2557?

Postby Shadowflame909 » Sat Mar 16, 2019 2:20 am #483611

ok then
How do we have artifical Intelligence with no satellite
where is this wee-fi coming from!?!
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Re: Why is technology so backwards if it's 2557?

Postby confused rock » Sat Mar 16, 2019 4:58 am #483629

Farquaar wrote:I just realized
Spacemen don’t build stairs because they can’t bend their legs
They just slide around on their feet at high speeds, likely using flatulence as propulsion

I liked this until the final sentence fragment
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Re: Why is technology so backwards if it's 2557?

Postby Mickyan » Sat Mar 16, 2019 12:20 pm #483658

I think the greatest example of retrofi in recent memory is Alien: Isolation, everything looks like it's slightly outdated but functional and cost efficient
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Re: Why is technology so backwards if it's 2557?

Postby Farquaar » Sat Mar 16, 2019 11:14 pm #483834

confused rock wrote:
Farquaar wrote:I just realized
Spacemen don’t build stairs because they can’t bend their legs
They just slide around on their feet at high speeds, likely using flatulence as propulsion

I liked this until the final sentence fragment

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Re: Why is technology so backwards if it's 2557?

Postby nullbear » Mon Mar 18, 2019 7:23 pm #484200

Another decent retrofi example is "Event[0]"
Edit: "Soma", "Bioshock", "Fallout", and "Sealab 2020" also come to mind. Though Sealab 2020 is set in next year so... (Hey im sure it was considered far future when it was released)

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Re: Why is technology so backwards if it's 2557?

Postby WarbossLincoln » Mon Mar 18, 2019 7:30 pm #484201

Farquaar wrote:500 year old shotguns [size=60](Where's my Mass Effect style infinite ammo?)


Actually like 700 year old shotguns.

Anywho, as to why are they still using gunpowder, it's cause chemical propellants are pretty efficient when it comes to firearms. It's entirely possible that by 2550s we haven't developed an energy weapon that's remotely as efficient as gunpowder. In the game you a handful of shots out of an energy weapon before a lengthy recharge. Lengthy compared to swapping a mag.

The real question is why would they have a shotgun at all, esp a pump shotgun. They're neat but shotguns aren't super reliable, even a pump is easy to foul up and jam if you're trying to shoot under pressure. Today in 2019 they aren't even that cheap unless you get a crappy shotgun. A mossberg 500 is kind of the standard, good pump action and it's like 300$. You can get an AR15 for like 350-400$ these days if you catch a good sale. There's not a lot of reason to pick a shotgun over a rifle(unless you just prefer a shotgun over a rifle, then more power to you). The price difference isn't even enough if you're a super cheap space mega corp. Armory needs to be stocked with disablers and 556 rifles.
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Re: Why is technology so backwards if it's 2557?

Postby cacogen » Mon Mar 18, 2019 10:21 pm #484288

1. It's retro-futuristic
2. The date is completely arbitrary

Spoiler:
Way back when the date was added to the PDA there were like four different in-game years used across the various computers (e.g. mech logs) and to introduce consistency the one set 540 years in the future was picked because it was the latest (and therefore the existence of the more magical technology was more plausible). It (probably, given some of the stuff is deliberately retro) should've been an earlier date than what it is, and absolutely anyone could change it which would probably cause a furore even though to my knowledge it's completely cosmetic.

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Re: Why is technology so backwards if it's 2557?

Postby datorangebottle » Mon Mar 18, 2019 10:24 pm #484295

Super Aggro Crag wrote:I get it mickyan but i also wish we had skintight retro 50s pulp scifi sexy spacesuits with bubble helmets and thigh high spaceboots

We pretty much do have thigh-high spaceboots. Sexy sexy orange magboots. Those things are fucking thicc.

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Re: Why is technology so backwards if it's 2557?

Postby iksyp » Tue Mar 19, 2019 4:33 am #484433

MGP wrote:For some, balance. For others, lack of coders who care about immersion and roleplaying. The "budget cuts" meme makes no sense. Nanotrasen and the Syndicate are in a hyper competitive environment, a state of protracted total war. Cutting the budget to your ultra secret research station under such circumstances is frankly, fucking retarded.

you're implying that ss13 isn't purposefully a metal death trap and isn't purposefully advertised as a top research station to draw heat away from everything else
why would they hire literal psychopaths or incompetent people to do their job on their station
ignore this poster he has brain damage

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Re: Why is technology so backwards if it's 2557?

Postby Bawhoppennn » Fri Mar 22, 2019 11:45 am #485520

I've always liked the idea of a Space Dark Ages.
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