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Re: D&D: The Rise and Fall of Knoss

Posted: Sat Jun 06, 2015 3:39 am
by Table Turning

Bottom post of the previous page:

Joey sits looking into the distance, as if he's not even paying attention to what the others are saying, before suddenly bursting out "I've never ate Leopard-style before! I'm in." You can hear the stool he's sitting on getting closer to the breaking point.

Re: D&D: The Rise and Fall of Knoss

Posted: Sat Jun 06, 2015 3:49 am
by Maccus
Simultaneousy, Joey's seat crumbles from under him and the chunk of table where Karag slammed his fist into the table breaks off from the rest of it.

Using the map, you figure it would take you almost 6 days to travel to the Leopard's keep and back, at least without horses. Supplies are available at the Outpost for travel.

(( Your handy dandy DM's compiled a list of things for you to buy: http://imgur.com/a/Zwcub ))

It's always good to remember to be prepared for anything while travelling. Just because you may be going to get rid of bandits doesn't mean that the land is safe enough that things won't happen on the way there. You fasten the straps on your boots and ready your gear for travel, not knowing what lies ahead.

(( When you're ready to set out, just let me know. Until then, go ahead and say what you bought if you're buying anything, and then we can get to TRAVEL RULES! ))

Re: D&D: The Rise and Fall of Knoss

Posted: Sat Jun 06, 2015 4:32 am
by Wyzack
((are we playing with encumbrance rules? That will possibly be quite important for my character))

"Alright, each man should pack at least 8 days rations. One tent for every two people, plus a few tinderboxes. I have a few gold to buy a tent or two."

Re: D&D: The Rise and Fall of Knoss

Posted: Sat Jun 06, 2015 4:35 am
by Maccus
((Yup Yup. Fun fact: In a pinch, if An0n3 absolutely needs to and somehow finds the means to, he can dual-wield Joey without slowing down.))

Re: D&D: The Rise and Fall of Knoss

Posted: Sat Jun 06, 2015 4:36 am
by Timbrewolf
Karag laughs and offers his weapon to Aeden.

"WHEN SMALL MAN CAN WIELD THIS, SMALL MAN CAN TELL KARAG HOW TO SPEND MONEY"

((seriously don't))

Re: D&D: The Rise and Fall of Knoss

Posted: Sat Jun 06, 2015 5:34 am
by THE MIGHTY GALVATRON
"Why buy boxes of tinder when one can buy hors, hors many more useful then itty bitty box! Move faster than box can too!"

((Gonna buy some horse and horse accessories, Bit and Bridle, Riding Horse, Riding Saddle, and 7 days of Horse Feed.Coming at around 87 gp and 35cp. Check muh math please, but it should be right.))

Re: D&D: The Rise and Fall of Knoss

Posted: Sat Jun 06, 2015 5:39 am
by Maccus
((You buying a horse and food for it but no food for yourself, or do you already have food?))

Re: D&D: The Rise and Fall of Knoss

Posted: Sat Jun 06, 2015 5:42 am
by THE MIGHTY GALVATRON
((Yeaaah 7 days worth of rations. Didn't think to buy a horse though until now.))

Re: D&D: The Rise and Fall of Knoss

Posted: Sat Jun 06, 2015 6:03 am
by Timbrewolf
((I should be at least self-sufficient when it comes to supplies, and there aint no way I'm climbing up on a horse without breaking its spine so I'm not buying anything))

Re: D&D: The Rise and Fall of Knoss

Posted: Sat Jun 06, 2015 6:21 am
by Burer
Biggs murmurs, "I need more food and somewhere ta sleep" (I buy 5 more days of rations for a total of 10 and a tent for 2 gold and 50 silver) (Also I have 260 carrying capacity so I should be good with all the shit I have)

Re: D&D: The Rise and Fall of Knoss

Posted: Sat Jun 06, 2015 6:22 am
by Maccus
((Alright, here's how travel will work. The party will agree on a path to take, for example, for this expedition (and you don't have to use this specific route, just a suggestion):

Image

At our current travel rate (Read: Not everyone has a horse), about 3 hexes a day is our maximum speed. That means every three hexes/day we travel (And I'll help you keep track of days, no worry), subtract one ration from your inventory. When you start getting too low on food, bad things happen. Pray you never have to make me look up the rules for what happens. Along the way, sometimes you'll get random encounters. These AREN'T always combat encounters by any means. Sometimes things just happen. It's a big world out there. Eventually, you'll reach your destination or a stop on the way, discover new things, etc. and they'll be added to the map as a result. Eventually, you're going to have to step outside your comfort zone and start exploring past the starting areas.

Also, question. Anyone have any qualms with setting a party limit for single expeditions? That way when we finally do hit 10 we won't be horribly lopsided party-wise.))

Re: D&D: The Rise and Fall of Knoss

Posted: Sat Jun 06, 2015 6:35 am
by Timbrewolf
((Fine by me. When it comes to marching order I'd prefer to be in the front rank, but I'll forego giving the group a passive perception boost to instead focus on foraging rolls for food and water while we travel))

Re: D&D: The Rise and Fall of Knoss

Posted: Sat Jun 06, 2015 7:33 am
by Table Turning
Joey slowly gets up from the wreck of what used to be a fine stool and lets out a loud belch while patting his stomach. "I definitely need some more food before we go, never know what could happen out there."

((Buying 10 more days of rations for a total of 20, costing 5 gold))

Re: D&D: The Rise and Fall of Knoss

Posted: Sat Jun 06, 2015 7:55 am
by Maccus
((>Already has 10 days worth of food
>Buys 10 more

Joey you lard))

Re: D&D: The Rise and Fall of Knoss

Posted: Sat Jun 06, 2015 6:55 pm
by danno
((Gonna buy a potion of healing and and some more arrows just in case))

Re: D&D: The Rise and Fall of Knoss

Posted: Sat Jun 06, 2015 11:18 pm
by Wyzack
((holy hell how do you all have so much money? I think i have 10 gold and some equipment))

"Very well then, there is no time to waste. Collect what additional gear you will need, we can depart in the morning."

Re: D&D: The Rise and Fall of Knoss

Posted: Sun Jun 07, 2015 12:43 am
by THE MIGHTY GALVATRON
((Being a Knossian noble has its perks my friend!))

Re: D&D: The Rise and Fall of Knoss

Posted: Sun Jun 07, 2015 2:04 am
by TheWiznard
((EDIT: can't buy anything so nevermind, I'll still sell my spare costume though for 2 gp leaving me at 17 gp))

Bizarre looks at his equipment and sighs quietly. "Looks like I need to work out some more." ((I sell my spare costume and my bedroll and dagger for 3 gp 5sp and buy a blanket, 5 more rations, 1 torch and a tinderbox for 1 cp 35 sp. which should leave me total with 14gp 9sp 9cp...I think // should leave me at 53.3/55 lbs))

Re: D&D: The Rise and Fall of Knoss

Posted: Sun Jun 07, 2015 2:25 am
by Timbrewolf
((How did you already get your hands on so much stuff you can't carry it all?))

Re: D&D: The Rise and Fall of Knoss

Posted: Sun Jun 07, 2015 2:49 am
by TheWiznard
((I can only carry 55 lbs. I had another costume for an extra 4 lbs and the bedroll is 7lbs, so my old inv was like
bagpipe 6 lbs
quarterstaff 4lbs
leather armor 10 lbs
backpack 5lbs
costume x2 8 lbs
bedroll 7lbs
5 rations 10lbs
which is like 49 lbs
shit I just realized I can't buy 5 more rations even after selling that because I just realized rations are 2 lbs not 1 lbs I'm so weak))

Re: D&D: The Rise and Fall of Knoss

Posted: Sun Jun 07, 2015 2:55 am
by danno
[weak little man, you sicken me]

Re: D&D: The Rise and Fall of Knoss

Posted: Sun Jun 07, 2015 5:04 am
by Maccus
((In which we learn Bizarre is literally made out of toilet paper.

We ready to set out?))

Re: D&D: The Rise and Fall of Knoss

Posted: Sun Jun 07, 2015 5:23 am
by Timbrewolf
((i could probably carry this entire party + gear if I really tried))

Re: D&D: The Rise and Fall of Knoss

Posted: Sun Jun 07, 2015 5:26 am
by THE MIGHTY GALVATRON
((Ready to ride, at a slow and steady pace.))

Re: D&D: The Rise and Fall of Knoss

Posted: Sun Jun 07, 2015 5:42 am
by Table Turning
((Joey is ready to literally roll)

Re: D&D: The Rise and Fall of Knoss

Posted: Sun Jun 07, 2015 5:55 am
by Burer
((Ready for money))

Re: D&D: The Rise and Fall of Knoss

Posted: Sun Jun 07, 2015 7:06 am
by Maccus
((Next one to say they're in gets to stay on this plane, then we can get to work. Anyone who's too late, sorry, but there'll be more expeditions and who knows maybe someone'll die so you'll have dibs on a share.))

((P.S. invite your friends!))

Re: D&D: The Rise and Fall of Knoss

Posted: Sun Jun 07, 2015 8:53 am
by Timbrewolf
((remember kids we're using the encumbrance rules:
pg. 176 of the Player's Guide

STR x 5lbs = unaffected carry weight
up to STR x 10lbs = -10ft speed
up to STR x 15lbs = -20ft speed, disadvantage on attacks, physical skill checks, physical saving throws

Anything over that is lift/drag/pull territory, which caps at STR x 30lbs, and limits your speed to 5ft))

Re: D&D: The Rise and Fall of Knoss

Posted: Sun Jun 07, 2015 9:13 am
by TheWiznard
((I'm ready to go))

Re: D&D: The Rise and Fall of Knoss

Posted: Sun Jun 07, 2015 4:08 pm
by THE MIGHTY GALVATRON
(( Oh shit I just noticed I'm actually 10 pounds over the line already and horse feed is like 10 lbs per day, but this is easily fixed with SADDLE BAGS! for 4gp and the carrying capacity of riding horses. Horse beats errthang.))

Re: D&D: The Rise and Fall of Knoss

Posted: Sun Jun 07, 2015 4:15 pm
by Wyzack
((God dammit shit I missed maccus's post, unless it counted earlier when I said we should leave in the morning))

Re: D&D: The Rise and Fall of Knoss

Posted: Sun Jun 07, 2015 6:05 pm
by danno
[yes im ready]

Re: D&D: The Rise and Fall of Knoss

Posted: Sun Jun 07, 2015 8:43 pm
by Timbrewolf
((good 2 go. for everyone scrambling to figure out how to carry all this shit remember a dunky and saddlebags is only like 12gp and carries 420 blaze its. A cart is another 15gp if you want to really go nuts))

Re: D&D: The Rise and Fall of Knoss

Posted: Sun Jun 07, 2015 9:14 pm
by Wyzack
((Maccus can I get a dm call on if I am in or out please))

Re: D&D: The Rise and Fall of Knoss

Posted: Mon Jun 08, 2015 12:29 am
by Maccus
((The party is Wyzack, An0n3, Wiznard, Table, and Galvy))

You get to your feet, ready to set out on an adventure that nobody outright says you might not come back from. Before you step back out into the freezing cold, one of you spots a poster on the wall.

Image

((If one of you wants to collect the poster just say so, gonna make them for just about every monster/character with a contract on them, Wild West-style.))

As you step outside of the Outpost, you spend a long time trudging through the constantly-falling snow. It's not long before your teeth begin to chatter. With only Marko on a horse, you still travel about as fast as you would with nobody on a horse, but at least one of you can make a speedy escape or rush any would-be highwaymen... Well, they'd be highwaymen if there were highways, at least.

There's no real roads in Knoss anymore, though you get a feeling there might have been at one point. You don't imagine you're more than a few miles away from the Outpost and it feels like you've been walking for ages. Fast winds whip freezing-cold snowflakes across your face at speeds that make it feel like razors dragging themselves across your skin, though you notice that Bizarre and Marko seem used to it, and if Karag isn't used to it, he sure isn't letting it show. An endless chorus of crunching footsteps sounds off with each step you take.

It's not long before you hear a choir of piercing shrieks to the skies, followed by big, flapping wings.

((EDIT: P.S. Sorry for the late reply Wyzack,, was busy all day))

Re: D&D: The Rise and Fall of Knoss

Posted: Mon Jun 08, 2015 12:33 am
by Wyzack
((Holy fuck guys, cliffracers!))

Aeden draws his sword and looks to the skies

Re: D&D: The Rise and Fall of Knoss

Posted: Mon Jun 08, 2015 12:37 am
by Maccus
The air is thick with the raging snowstorm, and you can just barely make out dark shapes up above. You're sure if you focused your attention on them, you might be able to make out what they are.

((Roll Perception, then Nature))

Re: D&D: The Rise and Fall of Knoss

Posted: Mon Jun 08, 2015 1:02 am
by THE MIGHTY GALVATRON
((Totally grabbing that poster, I'll grab every poster I can get my hands on.))

Marko looks over to Aeden with a smile. "Why you have sword out? Afraid of Knossian Eagle? Eets jus burd! Won't hurt you! The cold make you crazy!"

Re: D&D: The Rise and Fall of Knoss

Posted: Mon Jun 08, 2015 1:50 am
by Wyzack
((8 perception, 11 nature. Not a stellar start))

Forgive my caution but the horrid screeches put me on edge

Re: D&D: The Rise and Fall of Knoss

Posted: Mon Jun 08, 2015 1:58 am
by Maccus
You cannot discern what exactly the flying, screeching shapes are as they pass overhead. They don't seem to notice you down on the ground, at least.

Re: D&D: The Rise and Fall of Knoss

Posted: Mon Jun 08, 2015 2:20 am
by TheWiznard
Bizarre gives a nervous chuckle before saying "Maybe we can just get away without getting their attention." while slowly increasing his pace to get closer to Karag.

Re: D&D: The Rise and Fall of Knoss

Posted: Mon Jun 08, 2015 2:58 am
by Timbrewolf
Karag seems to be in high spirits. Despite being half naked the cold doesn't bother him a bit. He's too busy educating you each on the virtues of Goliath women and the different grappling moves and choke holds she might use to let you know she is into you if the situation ever arises to notice whatever might be circling overhead.

"HALF NELSON SHE IS NOT THINKING YOU ARE VERY STRONG. WHEN SHE IS TRYING TO LOCK IN SECOND ARM, SHE GOING TO TRY TO DRAG YOU BACK TO TENT SOON"

Re: D&D: The Rise and Fall of Knoss

Posted: Mon Jun 08, 2015 3:16 am
by Table Turning
Joey has already devoured three days rations in the time it took to leave the outpost. He's been listening intently to Karag during the trip, but he diverts his attention to the shrieking above. He starts licking his lips.

((Want me to roll perception too?))

Re: D&D: The Rise and Fall of Knoss

Posted: Mon Jun 08, 2015 3:19 am
by Maccus
((Everyone roll perception again.))

((EDIT: 10:36 PM - Joey's North Korean Tour: So do you want me to roll perception too?
10:36 PM - Maccus: EVERYONE roll perception
10:36 PM - Joey's North Korean Tour: Okay ))

Re: D&D: The Rise and Fall of Knoss

Posted: Mon Jun 08, 2015 3:26 am
by Wyzack
((18, fuck yeah))

Re: D&D: The Rise and Fall of Knoss

Posted: Mon Jun 08, 2015 3:38 am
by Table Turning
((15))

Re: D&D: The Rise and Fall of Knoss

Posted: Mon Jun 08, 2015 3:39 am
by THE MIGHTY GALVATRON
((14))

Re: D&D: The Rise and Fall of Knoss

Posted: Mon Jun 08, 2015 3:46 am
by Timbrewolf
((16...but like I said I've been focusing on Wisdom (Survival) checks to find food and water for people while travel. RAW Karag is too busy looking for local fauna to hammer into edible paste to scan for threats))

Re: D&D: The Rise and Fall of Knoss

Posted: Mon Jun 08, 2015 2:47 pm
by TheWiznard
((rolled 18))

Re: D&D: The Rise and Fall of Knoss

Posted: Mon Jun 08, 2015 5:31 pm
by Maccus
As you try your best to follow the soaring birds with your eyes, you all manage to catch something. The crunching of snow underfoot, just behind you. Whirling around, not sure what to expect, you've come face to face with a very large, very hungry-looking polar bear. Its red, snarling maw opens to reveal jagged yellow teeth as it gets ready to charge.

((Initiative!))

Re: D&D: The Rise and Fall of Knoss

Posted: Mon Jun 08, 2015 6:51 pm
by THE MIGHTY GALVATRON
((1D20+3 => 16))