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Your /tg/ Stuff

Posted: Thu Oct 05, 2017 2:02 am
by AnonymousNow
Are you working on a campaign? Are you a player in a campaign? Do you play D&D? What edition? A different RPG? A homebrew? Boardgames? Cardgames? Wargames? Do share.

I recently finished playing the 5E Curse of Strahd campaign. Myself and a friend of mine played two halves of an Ettin adapted into a player race; we were pretty weak mechanically compared to the other characters, but we had many uses and definitely had the best story about us. I'm in the early stages of planning the next character, and I'm thinking of making a gibbering chaotic-neutral druid with little semblance of language, a love of wildshaping and a complete wildman personality; if you turn away from them for too long, they'll likely start preening your hair for insects to eat.

I'm currently working on two different campaigns for a custom system I first developed about six years ago, a Frankenstein's Monster of elements from other systems that I unashamedly stole. One campaign is a full-length medieval-fantasy style campaign in an expanded version of the existing setting I made for this sort of thing during my biggest, two-year-long campaign a few years back; the other is a steampunk/clockwork-Victorian dual-DM campaign I'm co-writing and hosting with one of the players from that long campaign, though it's mostly her baby. If I'm sitting idle in observer mode in a server, I'm likely typing up notes for these campaigns.

What about you?

Re: Your /tg/ Stuff

Posted: Thu Oct 05, 2017 9:33 pm
by Anonmare
If you ever play Pathfinder, try and play with the Background Skills and Gestalt house rules.

It can make some tier 5 classes actually viable

Re: Your /tg/ Stuff

Posted: Thu Oct 05, 2017 9:38 pm
by captain sawrge
I was supposed to play MASKS last night but redtape couldn't stop giggling and mumbling bane to himself so we had to call it after chargen

Re: Your /tg/ Stuff

Posted: Thu Oct 05, 2017 10:46 pm
by Anonmare
You sound like a hothead who lost her composure.

Re: Your /tg/ Stuff

Posted: Fri Oct 06, 2017 1:46 am
by AnonymousNow
Never played Pathfinder. Don't even know the difference off-the-cuff, to be honest.

Re: Your /tg/ Stuff

Posted: Fri Oct 06, 2017 2:11 am
by Super Aggro Crag
captain sawrge wrote:I was supposed to play MASKS last night but redtape couldn't stop giggling and mumbling bane to himself so we had to call it after chargen
Is masks that teen superhero game

Re: Your /tg/ Stuff

Posted: Fri Oct 06, 2017 3:55 am
by ShadowDimentio
I'm playing too many tabletops

The two most exciting is a DnD game where I'm running around as an artificer trying to build a construct shell to slot my soul into and start a transhumanism cult (the flesh is weak, metal is strong, shed your biological body and become synthetic!)

The other is a heavily modified DnD 5E game where I'm running around as an extremely powerful caster trying to kill the gods for being douchebags and tormenting humanity (but mostly for mocking her)

Re: Your /tg/ Stuff

Posted: Fri Oct 06, 2017 12:56 pm
by captain sawrge
Super Aggro Crag wrote:
captain sawrge wrote:I was supposed to play MASKS last night but redtape couldn't stop giggling and mumbling bane to himself so we had to call it after chargen
Is masks that teen superhero game
Yeah

Re: Your /tg/ Stuff

Posted: Fri Oct 06, 2017 6:08 pm
by ColonicAcid
captain sawrge wrote:I was supposed to play MASKS last night but redtape couldn't stop giggling and mumbling bane to himself so we had to call it after chargen
classic redtape

Re: Your /tg/ Stuff

Posted: Sun Oct 08, 2017 7:40 pm
by XSI
I play in 2 Pathfinder games, I run 3 Shadowrun games, play one Rogue Trader and I'm in a now-inactive/hibernating World of Darkness

Didn't we have a tabletop thread on here somewhere? I think it was in off-topic
Anyway, quality of games depends a lot on quality of GM and whether or not players actually show up.
Some players will just not show up no matter what you do or how often you remind them, and it's more luck than planning if they're joining a game
And some GMs will not plan out much or completely mess up parts of the game, not just newbie GMs either.

Still one of the better ways to pass time

Re: Your /tg/ Stuff

Posted: Sun Oct 08, 2017 9:28 pm
by Drynwyn
I run XSI's hibernating World of Darkness (One of our players is having Real Life troubles so it's on extended hiatus), I run an IRL game of D&D 3.5, I play in an IRL game of D&D 3.5, I run drunken Paranoia with friends IRL on an irregular basis, I play in an Ars Magica game online, an Eclipse Phase game online, I'm gearing up for a game of Monsterhearts with a hack for longer campaigns staying good and another Ars Magica game, I play in a online Burning Wheel version of Dark Sun on a roughly bi-monthly schedule, and I run an IRL Burning Wheel game and Ars Magica game.

All of the above games except Dark Sun and Paranoia meet weekly.

Meanwhile Shadow's all "I'm in three games, that's too many"

YOU ARE LIKE LITTLE BABY MAN

MY RPGDICK IS DA BIGGEST AND DA BEST

Re: Your /tg/ Stuff

Posted: Sun Oct 08, 2017 9:45 pm
by ShadowDimentio
Drynwyn wrote:Meanwhile Shadow's all "I'm in three games, that's too many"
I used to be in 5 at once. One Fri eve, Sat morn, Sat eve, Sun morn, Sun eve.

All DnD 5E. I started to burn out so I eased up.

Re: Your /tg/ Stuff

Posted: Thu May 10, 2018 3:35 am
by The Clowns Pocket
I play exalted and scion

Re: Your /tg/ Stuff

Posted: Fri May 11, 2018 6:31 pm
by Alipheese
Running 3 different campaigns at once and a player to a fourth. Tis fun.

Re: Your /tg/ Stuff

Posted: Mon May 14, 2018 2:55 am
by bandit
a friend of mine has an apocalypse world campaign going but he hasn't actually gotten us together in months

Re: Your /tg/ Stuff

Posted: Tue Jul 10, 2018 1:24 am
by Doctor Pork
Trying to get a Starfinder game going at some point. Would love to start a new PF game too, just need those players.

Re: Your /tg/ Stuff

Posted: Tue Aug 10, 2021 3:29 pm
by AnonymousNow
Necroing this thread because A. I wanted to update folks on what happened, and B. it's still relevant and interesting to hear about what other people are doing roleplay-wise.

Since making this thread, a number of things have happened:
- I fell out with the group I played Curse of Strahd with, or rather, they fell out with me. I'd played several campaigns with them, but they decided to form a D&D podcast group with everyone from the old group except for me. Was pretty bad timing, I was already having a terrible 2018 and that was the icing on the cake - I never found out what their problem was, and it's still pretty painful.
- I never used that "wildman druid" idea in the end, but I did adapt it into something I'll mention later.
- The medieval-fantasy campaign is mostly complete and ready to run, but has been sitting in my files for a few years, waiting for a group it'll work for.
- The steampunk/clockwork campaign I co-DM'd for went well for the most part - it turned into mostly political intrigue and crime drama, and had to be called before its conclusion due to the other DM moving away, but it was a good time while it lasted.
- I put together a oneshot for Halloween that I was very pleased with, and I'm looking to do a similar one this year.
- I ran an experimental game where I tested out various settings and subsystems for my own system. With those notes, I'm looking at making oneshots and the like for the future, though I'm thinking of adapting them to 5E.
- I tried running Curse of Strahd myself earlier this year via Tabletop Simulator, but there was a difference in understanding of the setting and the mechanics between myself and the players, and we dissolved that one (amicably, we've played other things since).
- I went from knowing nothing about Pathfinder in 2017 to having played several different Pathfinder campaigns, including one with my favourite character I've ever played. All three were interrupted by the pandemic, but they're likely to be back on track soon enough.
- I'm in the midst of two ongoing 5E campaigns right now. I've been invited to more, but I want to regulate myself.
- Characters I've made include an enormous Warforged Juggernaut, an amnesiac robotic soldier from a long-forgotten war that used UA unarmed rules to punch things; an oracle of (supposedly) a goddess of travel who was cursed as a child not to age and became feral, running away from home to become a sawbones on a pirate ship, surviving a shipwreck and living in isolation until she found a new crew of adventurers that needed saving; an 8ft diameter sentient alien crystal anemone that has an overwhelming concept of "making friends" and very little concept of anything else; a gaelic bard who plays the bagpipes and insults people; a tiny myconid alchemist who poisons their enemies with hard drugs; a Cockney arcane trickster crowman, a former guild burglar-turned-airship captain who trained his mage hand so well that he's able to augment it into a weapon; a swarm of nanites that was originally made for housekeeping, but was reprogrammed into the galaxy's trickiest hacker and infiltrator; a raving Scottish hellfire preacher, gravedigger and carpenter who worships and preaches the word of a neutral god of death; and a sentient druidic stone circle that one day was worshipped so much it stood up, took on the rough shape of a stone golem, and wandered away.
- I just like making dumb character concepts work.

What about you? What games are you playing? What characters have you made? Anything else you want to talk about /tg/-wise?

Re: Your /tg/ Stuff

Posted: Sun Aug 22, 2021 6:50 am
by iksyp
played a ttrpg for the first time in years (D&D 5e), character is a horizon walker ranger dragonborn with a greatsword
they can't read or write common and haven't lived in society for very long so it's hard for them to pick up on social cues
the other ranger in the party is a kenku and even more socially inept, our characters play off each other very well

also may play an only war game soon