does anyone even roleplay anymore on sybil

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Cherrypone
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Re: does anyone even roleplay anymore on sybil

Post by Cherrypone » #279049

Bottom post of the previous page:

tfw there are no servers with good rp that don't autistically enforce it
just fuck my shit up
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Re: does anyone even roleplay anymore on sybil

Post by oranges » #279065

CosmicScientist wrote:
oranges wrote:*graps paprika and pushes them against the wall*

back off
Now we know who's first against the wall.
*grins and teleports behind u*

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Re: does anyone even roleplay anymore on sybil

Post by Tokiko2 » #279094

lzimann wrote:
Kraso wrote:
cedarbridge wrote:Guys, I hate to be "that guy" but if you're going to measure which server "RP's more" you're gonna have to define your terms. How are you quantifying roleplay?
not acting like a retard who only plays to click those sprites into horizontal
Then yes most people, in both servers, roleplay.
I'd like to disagree. Most of the "IC conflicts" I experience are quite literally wordless assistants/chemists/botanists assaulting you without any prior interaction so that they can escalate into murder if you dare to throw a punch in self defense. Or strip you and steal all your stuff if you don't.

Speaking of validkilling, RP and IC crime, I miss mafia tiding. It involved people dressing up as mobsters every single round, then go around and recruit assistants into their family, steal/build/order weapons, take over hydro/chem, host gambles, kidnap people and of course, protect their family from traitors and sec alike. I think it was pretty fun to join the mafia, interact with them and even fight them. It got a lot of people to RP since it meant free valid kills but the escalation was still far better than the mess that I see these days.

In fact, can we bring mafiatide back? I'd much rather be killed by some mobsters who I owe protection money than random mute killbait assistants.
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Re: does anyone even roleplay anymore on sybil

Post by paprika » #283607

why's htis thread sittl here also welcom eback tokiko you are my favorite person from this godforsaken place
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Re: does anyone even roleplay anymore on sybil

Post by Qbopper » #283609

>why is this thread still here
>thread has been dead for 10 days

please stop
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Re: does anyone even roleplay anymore on sybil

Post by AnonymousNow » #313979

Yes, thread necro. Better than making a thread for it, as it's still relevant.

Years of people encouraging a lower standard of roleplay by using Bay as a boogeyman, coupled with historical revisionism claiming that we never roleplayed in the first place, has brought our servers' standards of roleplay down to next to nothing. At this point the only ways I could feasibly see this being fixed is if a large number of players coordinate themselves to encourage roleplay, which will never happen, or if admins start enforcing a higher standard of roleplay through rules and the like, which would likely kill or at least greatly injure the server.

Best thing to do is to discourage the shittiest of the shitters from playing here, and hope that RP mindsets gradually creep their way back up. Maybe we need carrots for RP behaviour.
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Fuck anti-roleplay suggestions and fuck Bay.

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Re: does anyone even roleplay anymore on sybil

Post by Steelpoint » #314003

There is no roleplay at all on /tg/station.

Colonial Marines and Lifeweb, one being a pure combat oriented game and the other having literally no rules, both have higher standards of roleplay than we do.

Though to be fair I think this is what people want.
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Re: does anyone even roleplay anymore on sybil

Post by Armhulen » #314021

Steelpoint wrote:There is no roleplay at all on /tg/station.

Colonial Marines and Lifeweb, one being a pure combat oriented game and the other having literally no rules, both have higher standards of roleplay than we do.

Though to be fair I think this is what people want.
Lifeweb's one golden rule is basically roleplay or die

Colonial marines, you got a point there
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Re: does anyone even roleplay anymore on sybil

Post by Steelpoint » #314033

Lifeweb also enforces it a bit by roles being proficient in certain things. The only people who can do surgery are the Escalup and Serpents, the Baron despite being the "captain" is mediocre in doing anything, only the Innkeeper can make great food, etc, etc. The game play mechanics heavily encourage roleplay and interaction as no single person can do everything by themselves.

The critical difference is that CM admins actually make an effort to enforce a moderate amount of roleplay and will and do ban players for acting uncharacteristically. They are not as extreme as HRP servers but they do expected a modicum of realism, such as a Grunt Marine not knowing how to perform surgery, or an engineer being able to operate a complicated personal weapons system.

We have none of that, a Assistant can be just as good as surgery as the Chief Medical Officer, a Botanist can be just as trained in complex weapons as a Syndicate Nuclear Operative, a miner can undertake research as well as a qualified Scientist, etc, etc.

I'm not suggesting we need to change anything, but this is what the reality is. There is no incentive to roleplay, both in administration and gameplay mechanics.
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Re: does anyone even roleplay anymore on sybil

Post by FantasticFwoosh » #314062

Your analysis of goon's players being different shades of assistant rings true when as you also rightly point out that we have no limited roles, only by mundane bypassable ID's and associations. It does not matter who does RnD because it will always be the faceless greyshirt with the meta knowledge outside of their listed profession who will literally barge you out of the way or physically assault/"out-robust" the person working there. (Moonlighting is NOT ok)

> You want valids, greyshirts wear security red - Shitcurity.
> You want to build autism or have unlimited access to materials to build rage cages (or genuinely like engineering) - Pick up yellowshirt
> You want to play some RPG and get endgame loot? - Greyshirt plays miner (like really even curator does this now)

Etc.

Goof made a failed attempt at a skill system, and i think that'd really help us in this situation without detracting fun from gating the system so a murderboner can cripple the station in 1 double sword rampage, as well as implement systems in which to teach and impart new skills.

HOP should summarily be balls to the wall administrated since many job disasters come from ID fuckery, and irresponsible HOP's not doing their duties or abusing thier power to make 50 clowns. If said 50 clowns had no skills besides charisma then the HOP would be took into account and jobbanned.

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Re: does anyone even roleplay anymore on sybil

Post by John_Oxford » #314071

four pages of serious discussion

but i don't play enough to make a novel about it

the problem is it took four years for it to get the way it is now, you can't change that in one day, that's how you lose 50% of the playerbase who are accustomed to playing that way
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TechnoAlchemist wrote:you where always right john, you where always right
>implying the admin conspiracy wasen't just confirmed by a admin.
see, i told you motherfuckers.
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I don't even know what the fuck tg is.

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Re: does anyone even roleplay anymore on sybil

Post by PKPenguin321 » #314143

Steelpoint wrote:There is no roleplay at all on /tg/station.

Colonial Marines and Lifeweb, one being a pure combat oriented game and the other having literally no rules, both have higher standards of roleplay than we do.

Though to be fair I think this is what people want.
this makes it sound like colonial marines is some kind of gold standard :lol:
i play Lauser McMauligan. clown name is Cold-Ass Honkey
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Re: does anyone even roleplay anymore on sybil

Post by JJRcop » #314164

This post I'm about to make has been posted numerous times by many different people years ago, and has been discussed at length in IRC, forums, and even piratepad, with no action taken at conclusion of the discussion. Regardless, I am posting it again.

I understand that the OP said this
paprka wrote:i don't mean the code, the policies, etc.
maybe I should instead bump an older thread, neverthelsss, I believe this point still requires action:

How does the core gameplay of SS13 support and encourage roleplay at high populations?


How does the round based nature of the game contribute?
How does only 'winning' or 'losing' at the end of the round contribute?
How does no respawns contribute?
How does low round to round persistence contribute?
How does cheap death contribute?
How do ghost roles contribute?
I lurk quite often...
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Re: does anyone even roleplay anymore on sybil

Post by Xhagi » #314182

PKPenguin321 wrote: this makes it sound like colonial marines is some kind of gold standard :lol:
A better standard of roleplay than here is for certain.
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Re: does anyone even roleplay anymore on sybil

Post by John_Oxford » #314186

colonial marines is actually pretty rp heavy

some excemptions are made however, its not like hypartia was
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TechnoAlchemist wrote:you where always right john, you where always right
>implying the admin conspiracy wasen't just confirmed by a admin.
see, i told you motherfuckers.
NikNakFlak wrote:this isn't a game you can't just post whenever you want
I don't even know what the fuck tg is.

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Re: does anyone even roleplay anymore on sybil

Post by iamgoofball » #314219

John_Oxford wrote:colonial marines is actually pretty rp heavy

some excemptions are made however, its not like hypartia was
i used to code for hypatia post-NT's collapse

horrifying stuff
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Re: does anyone even roleplay anymore on sybil

Post by FantasticFwoosh » #314343

Xhagi wrote:
PKPenguin321 wrote: this makes it sound like colonial marines is some kind of gold standard :lol:
A better standard of roleplay than here is for certain.
They can withstand doing a extremely narrow set of gameplay routines without it getting nessecarily 'stale' by enforcing the relevant RP to go with it, however its a double edged sword since people who are disgruntled by doing the same thing every round are often punished for stepping outside the lines.

TG has no such routines because we pretty much ban people for meta-routines (AI crew bolting doors etc), and what meta routines we don't ban ends up speeding up a departments progress so much, that the open endedness across a 1+ extended round causes people to quit.

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Re: does anyone even roleplay anymore on sybil

Post by Steelpoint » #314351

Only way I could see to introduce a sense of comradery and genuinely needing to cooperate is to introduce a form of skill system to differentiate jobs.

The difference between an Assistant, Doctor or Engineer boils down to their round start access which pertains to the equipment they get access to. If a Doctor was the only person who can perform surgeries and do complex medical actions with a guaranteed chance of successes, a Engineer are the ones who can build and fix things rapidly, Scientists being the only ones who can successfully analyser and deconstruct items or build robots, Bartender being the only one who can mix complex drinks, etc, etc, then it would force the crew to cooperate and work together instead of the Assistant taking over RnD or the CMO hunting around for Antagonists.

I doubt that would be accepted but that's my thoughts.
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Re: does anyone even roleplay anymore on sybil

Post by FantasticFwoosh » #314352

Fund or fork off the goof-skills PR already.

RUNESCAPE SKILLING: Fishing LVLs? #24327

Its the only driven way that objective is happening without doing it from scratch.

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Re: does anyone even roleplay anymore on sybil

Post by Aloraydrel » #314353

PKPenguin321 wrote:
Steelpoint wrote:There is no roleplay at all on /tg/station.

Colonial Marines and Lifeweb, one being a pure combat oriented game and the other having literally no rules, both have higher standards of roleplay than we do.

Though to be fair I think this is what people want.
this makes it sound like colonial marines is some kind of gold standard :lol:
Scared?
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Re: does anyone even roleplay anymore on sybil

Post by Shaps-cloud » #314359

PKPenguin321 wrote:
Steelpoint wrote:There is no roleplay at all on /tg/station.

Colonial Marines and Lifeweb, one being a pure combat oriented game and the other having literally no rules, both have higher standards of roleplay than we do.

Though to be fair I think this is what people want.
this makes it sound like colonial marines is some kind of gold standard :lol:
t. person who doesn't understand what he's saying
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Re: does anyone even roleplay anymore on sybil

Post by danno » #314363

Colonial Marines has a singular vision and direction, a playerbase who are all mostly on the same page, and ~120 players online every night.

"lol clonal marine is shit xDD" open your eyes and see what a bunch of jack-offs you look like when you guys do this shit
there are fucking things to be learned
lessons to be learned

fucking moron
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Re: does anyone even roleplay anymore on sybil

Post by Qbopper » #314391

danno wrote:Colonial Marines has a singular vision and direction, a playerbase who are all mostly on the same page, and ~120 players online every night.

"lol clonal marine is shit xDD" open your eyes and see what a bunch of jack-offs you look like when you guys do this shit
there are fucking things to be learned
lessons to be learned

fucking moron
wtf i like danno now???
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Re: does anyone even roleplay anymore on sybil

Post by leibniz » #314510

But who said CM is bad?
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Re: does anyone even roleplay anymore on sybil

Post by NikNakFlak » #314513

Is it possible for Danno to make a point without insulting someone/general?
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Re: does anyone even roleplay anymore on sybil

Post by oranges » #314547

CM is ethically compromised because they're abusing a loophole in the GPL license

anyway AnonymousNow I thought you left, now gb2bay
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Re: does anyone even roleplay anymore on sybil

Post by leibniz » #314654

oranges wrote:CM is ethically compromised because they're abusing a loophole in the GPL license

anyway AnonymousNow I thought you left, now gb2bay
That is true but it doesnt mean their gameplay has issues.
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Re: does anyone even roleplay anymore on sybil

Post by Qbopper » #314659

NikNakFlak wrote:Is it possible for Danno to make a point without insulting someone/general?
you just have to filter it out
Limey wrote:its too late.
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Re: does anyone even roleplay anymore on sybil

Post by Wyzack » #314792

AnonymousNow wrote:Yes, thread necro. Better than making a thread for it, as it's still relevant.

Years of people encouraging a lower standard of roleplay by using Bay as a boogeyman, coupled with historical revisionism claiming that we never roleplayed in the first place, has brought our servers' standards of roleplay down to next to nothing. At this point the only ways I could feasibly see this being fixed is if a large number of players coordinate themselves to encourage roleplay, which will never happen, or if admins start enforcing a higher standard of roleplay through rules and the like, which would likely kill or at least greatly injure the server.

Best thing to do is to discourage the shittiest of the shitters from playing here, and hope that RP mindsets gradually creep their way back up. Maybe we need carrots for RP behaviour.
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Re: does anyone even roleplay anymore on sybil

Post by DemonFiren » #314808

i mean it was a reply to zilenan
it's semi-justified
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Re: does anyone even roleplay anymore on sybil

Post by John_Oxford » #314986

iamgoofball wrote: i used to code for hypatia post-NT's collapse
that explains alot :honk:

jk love you goof no homo
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TechnoAlchemist wrote:you where always right john, you where always right
>implying the admin conspiracy wasen't just confirmed by a admin.
see, i told you motherfuckers.
NikNakFlak wrote:this isn't a game you can't just post whenever you want
I don't even know what the fuck tg is.

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Re: does anyone even roleplay anymore on sybil

Post by John_Oxford » #314988

also completely off topic

looking for roleplay on a low roleplay server is the equalvilant of going into walmart looking to buy a car
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TechnoAlchemist wrote:you where always right john, you where always right
>implying the admin conspiracy wasen't just confirmed by a admin.
see, i told you motherfuckers.
NikNakFlak wrote:this isn't a game you can't just post whenever you want
I don't even know what the fuck tg is.

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Re: does anyone even roleplay anymore on sybil

Post by John_Oxford » #314989

also completely off topic

looking for roleplay on a low roleplay server is the equalvilant of going into walmart looking to buy a car
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TechnoAlchemist wrote:you where always right john, you where always right
>implying the admin conspiracy wasen't just confirmed by a admin.
see, i told you motherfuckers.
NikNakFlak wrote:this isn't a game you can't just post whenever you want
I don't even know what the fuck tg is.

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Re: does anyone even roleplay anymore on sybil

Post by DemonFiren » #315006

/tg/ isn't low-roleplay, though
or at least it shouldn't be
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Re: does anyone even roleplay anymore on sybil

Post by Qbopper » #315065

DemonFiren wrote:/tg/ isn't low-roleplay, though
or at least it shouldn't be
wtf i like the lizard now still???

also it's always bothered me how this thread is in the roleplaying section while being a policy/whatever thread
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Re: does anyone even roleplay anymore on sybil

Post by DemonFiren » #315083

move it you nerd
or have it moved
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Re: does anyone even roleplay anymore on sybil

Post by Qbopper » #315119

they don't give me any actual power
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Re: does anyone even roleplay anymore on sybil

Post by Mooseykins » #315164

I was initially against Goof's skill PR but after reading through this thread I kinda want skills to be merged.
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Re: does anyone even roleplay anymore on sybil

Post by imblyings » #315197

theres a bunch of roleplay when you look at it closely using the correct definition of roleplay

A black chaplain prayed for a quest once to show the station black supremacy so I gave him buckets of black paint. He took to it really well and started painting the station black, a few people joined in with the chaplain and the heads as I recall kind of played along, (futilely) making ai laws and such to try and ban the chaplain from going into places if they had black paint.

Or simple rage cages in the bar, where people stand around to shout at the fighters or do some impromptu announcing, doctors who standby and provide efficient healing etc

Or miners banding together to survive on lavaland

What is roleplay if not partially people playing the role of their jobs as about as well as you can expect in our vague wacky setting?
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Re: does anyone even roleplay anymore on sybil

Post by DemonFiren » #315221

more importantly, going beyond the role of their jobs not in an effort to survive on their own but to cooperate with others
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Re: does anyone even roleplay anymore on sybil

Post by kevinz000 » #315248

by the standards of tgstation i'd consider anything other than powergaming roleplaying.
if you bother making idle chatter/talking with people for stuff/asking for stuff instead of just screaming valids and healing yourself you're roleplaying more than the rest.
hell the other night like 5 people screamed for help in bar and i went in and slipped on lube and they all popped out and laughed and i consider that (while annoying to me) golden in comparison to the rest of things people do to make trouble for security. atleast it's creative and enjoyable, so automatically better than "run up to brig with toolbox and apply it to the windows".
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Re: does anyone even roleplay anymore on sybil

Post by Qbopper » #315284

kevinz000 wrote:by the standards of tgstation i'd consider anything other than powergaming roleplaying.
if you bother making idle chatter/talking with people for stuff/asking for stuff instead of just screaming valids and healing yourself you're roleplaying more than the rest.
hell the other night like 5 people screamed for help in bar and i went in and slipped on lube and they all popped out and laughed and i consider that (while annoying to me) golden in comparison to the rest of things people do to make trouble for security. atleast it's creative and enjoyable, so automatically better than "run up to brig with toolbox and apply it to the windows".
yeah I don't think roleplaying means emoting every action and building backstory, at least on /tg/, it just means realizing you're creating fun interactions with others without the express purpose of quote unquote "winning"
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DemonFiren
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Re: does anyone even roleplay anymore on sybil

Post by DemonFiren » #315297

this is pretty much the definition of med-rp
high-rp is shit like that one holodeck fight i saw on bay where they emoted out the punches before attacking
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Re: does anyone even roleplay anymore on sybil

Post by leibniz » #315298

But we arent exactly med-rp with characters that are literally called "Meme" and IC memespouting retards shitting up every round.
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Re: does anyone even roleplay anymore on sybil

Post by DemonFiren » #315301

we used to be
then name policy was relaxed
then the hub came
maybe not in that order i don't recall
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Re: does anyone even roleplay anymore on sybil

Post by John_Oxford » #315321

it was much worse then. the higher the rp level goes the more restrictive in becomes of players, eventually leading to players being scared to do anything creative or interesting out of fear of being banned.

which i believe is why we have the "if its funny or interesting we wont ban you" rule for breaking rules
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Re: does anyone even roleplay anymore on sybil

Post by FantasticFwoosh » #315334

John_Oxford wrote:it was much worse then. the higher the rp level goes the more restrictive in becomes of players, eventually leading to players being scared to do anything creative or interesting out of fear of being banned.

which i believe is why we have the "if its funny or interesting we wont ban you" rule for breaking rules
Funny to who? 18 year olds or older players who are able to have a laugh and a mature discussion or 13 year old tweens who laugh at anything. I've not seen anything 'intentionally' funny done in forever, its all been accidents and cock-ups rather than any form of invented and sophisticated comedy.

Clown and mime are performers purely for children a lawyer would argue to advertise younger pubbies to the server, but (obvious solution is to keep to low RP but still respectable guidelines and remove them because they don't add constructive RP and are being abused for immaturity) really they don't add anything.

- Clown and mime stays and we ban people lower than 18 years old or vice-versa

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Re: does anyone even roleplay anymore on sybil

Post by mapoot » #316812

Thank God somebody necro'd this thread because I wanna hop on my soapbox/blogpost.

RP was the whole reason I wanted to get into this game in the first place. I saw some thread on an imageboard somewhere in late 2014 and got put on to the /tg/station wiki. I'd always wanted to play D&D and the writing of the wiki articles made me think that I was in for crazy 4chan-/tg/-esque creative hijinks, like the mafiatide shit I've read about on this thread. I landed on server 2, which was alright for RP in 2015, but it wasn't quite what I'd wanted (at least by the time I was playing regularly) because I came in with a thought-out character with a backstory, and a personality that wasn't just OOC me in a digital avatar. Obviously more recently servers 1 and 2 are pretty much indistinguishable and power gaming is the default playstyle. SS13 is still my favourite game because of its depth and 'the' rounds that everybody has from time to time, but I'm pretty burnt out on being in the minority of people who want to play like I do.

My point is: there are still players around who came mainly to RP, and are willing to 'lose' (semi-recently I let an obvious stalker "write on my arm" with a sleepy pen because he'd roleplayed getting to know my character over the course of the round.) I think it'd be agaisnt server philosophy to restrict player freedom and force everyone to roleplay, so I think the only thing we can do is be the change we want to see. We should try not to let chaotic rounds make us act video-gamey, make efforts to seek out other players who wanna RP, and advocate for it when it's discussed in OOC. If you want to RP but give up and don't do it, you're reinforcing the idea that it's not important and new players will see you and think as much.

It's just such a shame, because it's impossible to find the right mix of rules/RP/code that pushes this game to its full potential. It's fun enough just gameplay wise, but playing it with like 30 other people who want to RP and do creative shit without getting whingy over dying makes it the GOAT.
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Re: does anyone even roleplay anymore on sybil

Post by FantasticFwoosh » #316843

Its half the issue that its a 'game' and people clearly in two states of mind code & play for and against gameplay. Its literally two factions in the community, and while most of the coders i believe are hardline game players, most of the generic players value RP when it is availible.

You want to RP, too bad the round ended 10 mins in to a game-over screen with competent nuke operatives

Well then i want to play a fast round - Extended and the most exciting thing that happens is that chemistry exploded due to a inept chemist, otherwise most people just log off and go snooze.
Summarily a option to weight the game round rather than have it be random (but conceal the outcome on secret mode) would i feel be satisfactory to the playstyle of people, maybe it secretly collects data from the number of applicable antagonist roles set to active.

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Re: does anyone even roleplay anymore on sybil

Post by mapoot » #316931

FantasticFwoosh wrote:Its half the issue that its a 'game' and people clearly in two states of mind code & play for and against gameplay. Its literally two factions in the community, and while most of the coders i believe are hardline game players, most of the generic players value RP when it is availible.

You want to RP, too bad the round ended 10 mins in to a game-over screen with competent nuke operatives

Well then i want to play a fast round - Extended and the most exciting thing that happens is that chemistry exploded due to a inept chemist, otherwise most people just log off and go snooze.
Summarily a option to weight the game round rather than have it be random (but conceal the outcome on secret mode) would i feel be satisfactory to the playstyle of people, maybe it secretly collects data from the number of applicable antagonist roles set to active.
I suppose this is the issue. SS13 is such a beautiful sprawling mess that people can be on the same server and want to play the game for completely different reasons. The thing is, I don't want to disregard the game part completely and have it become a chat room. The game part is important because it adds a background of concrete rules that can't (usually) be broken. Like a tabletop RPG, but less flexible. You could sit and think forever about player interactions in this fucking game, but I guess at the end of the day it's just pixelated space men on a pixelated space station.
I really like the idea of being able to set a preferred gamemode, but at the same time I'm worried people would pick TDM modes like rev or gang and we'd roll that 24/7.
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Re: does anyone even roleplay anymore on sybil

Post by FantasticFwoosh » #316935

Nobody said it had to be guaranteed weighting, but unless we do something radical like dividing sybil & basil into game types not much is expected to change. CM artifically simulates RP and gameplay simultaneously by RP'ing a game objective scenario step by step, and while it might not be as open ended as the tg approach it fufills the expectation of visitors to that server.

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