Re: Everyone on manual is so nice and accepting it gives me a fucking headache.
Posted: Sun Jul 10, 2022 9:53 am
Bottom post of the previous page:
I still believe we need to kill people more, people need to get ittgstation13.org
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Bottom post of the previous page:
I still believe we need to kill people more, people need to get ithe powergames with the belt and gloves every round like it’s 2012 and it warms the cockles of me heartPandarsenic wrote: ↑Tue Nov 30, 2021 1:14 am But Dean Ivanov, the easiest spaceman to hate, doesn't play on Manuel
only if you’re going to bring them back into the round in a fun way instead of having everyone sit out foreverTheFinalPotato wrote: ↑Sun Jul 10, 2022 9:53 am I still believe we need to kill people more, people need to get it
Because I don't want to be A: shunned B: called a shitter foreverMickyan wrote: ↑Thu Jul 14, 2022 3:55 pm I don't think you're wrong but too often people complain that nothing is happening and that's because there's nobody willing to make things happen, get out there and be a menace
But don't confuse starting a conflict with cheap griefing, walking in the bar and smashing all the glasses without saying a word is not roleplay, there are many interesting ways to cause conflict that can be interesting for everyone involved. Maybe your character is not too fond of that lizard bartender who's handling your drink with their dirty claws, make some passive aggressive remarks about it and see what happens next
And if some metafriends gets mad in OOC, why should you care about someone who can't keep IC things IC? This is how you let them win and the problem festers
Tell me then, what sort of experience do you look for when you play this game?BeansKidney wrote: ↑Mon Jan 30, 2023 4:14 am If you think that people are too nice, the problem is you.
Also, I can't go a day playing on Manuel without getting shot by a bald man yelling "LIGGERS" so I'm not sure if we're playing on the same server.
I go in not knowing what to expect, that's part of the fun. I might have a quiet atmos shift where I teach a newcomer the ropes, one where all of engineering work together on creating the most ridiculous SM setup you've ever seen, I may be a cargo technican running a pizza delivery service through fax machines, or I may be mailing a bomb to security as a revolutionary only for the captain to throw it into medbay.Itseasytosee2me wrote: ↑Mon Jan 30, 2023 5:01 am Tell me then, what sort of experience do you look for when you play this game?
The conflict and interesting scenerios you describe are made less authentic when every single character takes upon a benign and ambivalent behavior to everyone else no matter the circumstance (unless of course they just had their meta friend insulted, in which case there is still a solid 50% chance that they just call you mean in a cutesy sort of way before trying their hardest to escalate and round remove you.)BeansKidney wrote: ↑Tue Jan 31, 2023 12:30 amI go in not knowing what to expect, that's part of the fun. I might have a quiet atmos shift where I teach a newcomer the ropes, one where all of engineering work together on creating the most ridiculous SM setup you've ever seen, I may be a cargo technican running a pizza delivery service through fax machines, or I may be mailing a bomb to security as a revolutionary only for the captain to throw it into medbay.Itseasytosee2me wrote: ↑Mon Jan 30, 2023 5:01 am Tell me then, what sort of experience do you look for when you play this game?
I'm with you on that one. It's not fun being focused down by a metagang just because I killed their friend as a traitor, however...Itseasytosee2me wrote: ↑Tue Jan 31, 2023 1:02 am The conflict and interesting scenerios you describe are made less authentic when every single character takes upon a benign and ambivalent behavior to everyone else no matter the circumstance (unless of course they just had their meta friend insulted, in which case there is still a solid 50% chance that they just call you mean in a cutesy sort of way before trying their hardest to escalate and round remove you.)
MRP isn't ideal, but I wouldn't say that it's less prevalent on LRP where people don't focus on exploring their characters at all.Itseasytosee2me wrote: ↑Tue Jan 31, 2023 1:02 am It is arguably a lesser roleplaying quality than LRP due to the vast amount of player who just use their static as a conduit for their own feelings and emotions out of game, which is much less immersive than the alternative.
I agree with this post stronglyItseasytosee2me wrote: ↑Tue Jan 31, 2023 1:02 am The conflict and interesting scenerios you describe are made less authentic when every single character takes upon a benign and ambivalent behavior to everyone else no matter the circumstance (unless of course they just had their meta friend insulted, in which case there is still a solid 50% chance that they just call you mean in a cutesy sort of way before trying their hardest to escalate and round remove you.)
It is arguably a lesser roleplaying quality than LRP due to the vast amount of player who just use their static as a conduit for their own feelings and emotions out of game, which is much less immersive than the alternative.
"I can't believe Dalton keeps holding out on giving me a syringe gun. I'm going to smash all of the windows into medbay and then ahelp when he disposals me."BrianBackslide wrote: ↑Thu Feb 02, 2023 2:51 am Being an asshole usually gets you bwoinked, even if it's valid IC conflict that falls well within the rules.
not giving me the things I want immediately and without question is metagrudgecedarbridge wrote: ↑Thu Feb 02, 2023 4:51 pm"I can't believe Dalton keeps holding out on giving me a syringe gun. I'm going to smash all of the windows into medbay and then ahelp when he disposals me."BrianBackslide wrote: ↑Thu Feb 02, 2023 2:51 am Being an asshole usually gets you bwoinked, even if it's valid IC conflict that falls well within the rules.
Oddly, a ton of people play on the server without this worry or concern.BrianBackslide wrote: ↑Sun Feb 05, 2023 2:28 am I mean, what do you expect when you can get banned for pieing someone? Everyone plays looking back over their shoulder not because they're paranoid of their fellow spaceman, but because they're paranoid of getting in trouble for following the rules. Either be milquetoast or risk a ban if you interact with the wrong person.
You are in the right line of thought I think. Round removal is part of the game, at cheap death keeps the game feeling flowy and gritty.rasonj wrote: ↑Tue Feb 07, 2023 4:42 pm Manuel feels like the server that could use respawn in a productive way. Require you to respawn as a different character each time and hold them very strictly to the rp standard of manuel. Allowing respawns would help alleviate the big concern of round removing people from a server that typically has much longer round times. I want to play on Manuel more because the high RP standard is great, but I do not because things like mass sabotage are overly restricted for fear of round removing people.
I feel like MRP lends itself to a slightly more loose allowance for ghost roles interacting with station. Not like, "free golems spawn and join the station like greyshirts" but like, attempts to make contact with station, form trade relations, etc.Itseasytosee2me wrote: ↑Tue Feb 07, 2023 6:19 pmYou are in the right line of thought I think. Round removal is part of the game, at cheap death keeps the game feeling flowy and gritty.rasonj wrote: ↑Tue Feb 07, 2023 4:42 pm Manuel feels like the server that could use respawn in a productive way. Require you to respawn as a different character each time and hold them very strictly to the rp standard of manuel. Allowing respawns would help alleviate the big concern of round removing people from a server that typically has much longer round times. I want to play on Manuel more because the high RP standard is great, but I do not because things like mass sabotage are overly restricted for fear of round removing people.
The problem is not killing characters, but letting ghosts get back into the round. We have this with ghost antags, and those are really good for keeping the round going, but perhaps we need more to keep people in it.
Off the top of my head, perhaps an rouge escape pod from a nearby doomed ship random event which dumps some crewmates from station within the vicinity. Perhaps there's a chance one of these crewmates is a syndicate spy, or a changeling.
Something more dynamic than "Oh you just get a new character as if you had started from round start"
Oh no... Shoving...cybersaber101 wrote: ↑Thu Feb 09, 2023 6:14 am People talk about everyone being nice but I see shitloads of people just shoving eachother or wordless shittery and general douchery so I have no idea what anyone here is smoking.
ya, the relentless shove spamming and general aggression.kayozz wrote: ↑Thu Feb 09, 2023 8:54 amOh no... Shoving...cybersaber101 wrote: ↑Thu Feb 09, 2023 6:14 am People talk about everyone being nice but I see shitloads of people just shoving eachother or wordless shittery and general douchery so I have no idea what anyone here is smoking.
Because if you're rude to somebody they can literally just kill you and the admins will not do anything about itItseasytosee2me wrote: ↑Tue Nov 30, 2021 1:05 am Roleplaying isn't (or at least it shouldn't be) having a polite conversation with someone. What happened to paranoia? Are people not comfortable hating or disliking someone in character but not out of character?
People don't want to offend others, people don't want to make people dislike them OCC. Whenever one person is trying to kill another person they usually try to be funny to show that out of character they are not serious and don't dislike you. This sucks for immersion. The MRP rules certainly aren't helping.
If it helps MRP players, I give you permission to hate and be mean to any other character in-game, without hating them out of character. If you are concerned about it talk with them OCC after the round to make sure there are no hard feelings, and if there are it's their fault for not being able to separate game and reality.
So go out, be speciesist and petty. Mean spirited and paranoid. Insult someone and then throw their drink across the room when they insult you back. Demean a person missing a leg. Try to see characters, and not people behind screens.
a sane person irl and a sane person in the ss13 verse are distinct creatures, and it feels like you're being intentionally inflammatory by stating our intentions incorrectly anywhere that you find purchase to do so. people are asked to just have grounded reasoning within that universe for things they do, enforcing irl standards doesn't mean shit when a wizard can bust into your workplace at any instant.sinfulbliss wrote: ↑Fri Oct 27, 2023 4:59 am Current headmins are pushing enforcement towards, "what would be a sane response IRL?" and IRL the sane response is to be nice and accepting, to de-escalate conflicts and avoid hostility at all costs. This is what most people do.
Issue is that on a game like spaceman this mentality sucks, like super mega sucks, and makes for boring snoozefests.
That’s not my intention at all, it’s just what I’ve gathered from what’s been said. Feel free to correct me.TheBibleMelts wrote: ↑Sat Oct 28, 2023 8:53 ama sane person irl and a sane person in the ss13 verse are distinct creatures, and it feels like you're being intentionally inflammatory by stating our intentions incorrectly anywhere that you find purchase to do so. people are asked to just have grounded reasoning within that universe for things they do, enforcing irl standards doesn't mean shit when a wizard can bust into your workplace at any instant.sinfulbliss wrote: ↑Fri Oct 27, 2023 4:59 am Current headmins are pushing enforcement towards, "what would be a sane response IRL?" and IRL the sane response is to be nice and accepting, to de-escalate conflicts and avoid hostility at all costs. This is what most people do.
Issue is that on a game like spaceman this mentality sucks, like super mega sucks, and makes for boring snoozefests.
gupta will walk up to me and say he's going to strip the flesh from my bones and play my spine like a xylophone and I'll be likeJonathan Gupta wrote: ↑Tue Nov 30, 2021 7:50 am IM PURPOSELY A ASSHOLE!(I don't valid hunt anymore due to feeling like I ruin antag rounds as soon as I find you)
(And I try not to round remove and such unless you are actively a threat)
I HATE THESE FUCKS!!!(But it is weird they are a little to nice)
You really do sound like one of those players who looks for any justification to bash another dude's skull in, no wonder you're taking issue with Manuel.sinfulbliss wrote: ↑Sat Oct 28, 2023 4:42 pmThat’s not my intention at all, it’s just what I’ve gathered from what’s been said. Feel free to correct me.TheBibleMelts wrote: ↑Sat Oct 28, 2023 8:53 ama sane person irl and a sane person in the ss13 verse are distinct creatures, and it feels like you're being intentionally inflammatory by stating our intentions incorrectly anywhere that you find purchase to do so. people are asked to just have grounded reasoning within that universe for things they do, enforcing irl standards doesn't mean shit when a wizard can bust into your workplace at any instant.sinfulbliss wrote: ↑Fri Oct 27, 2023 4:59 am Current headmins are pushing enforcement towards, "what would be a sane response IRL?" and IRL the sane response is to be nice and accepting, to de-escalate conflicts and avoid hostility at all costs. This is what most people do.
Issue is that on a game like spaceman this mentality sucks, like super mega sucks, and makes for boring snoozefests.
The issue with enforcing the “sane response” ideal, is that it is once again entirely up to the individual admin. What I consider “sane” you may consider “insane.” What Vekter considers “insane,” Scriptis may consider “sane,” and so on, until now you have a meaningless standard that simply enables individual admins to curate the environment how they personally prefer.
If the rules can’t point to a standard of behavior that’s discrete and defined, they are nothing more than moral handwaving in my opinion. Even IC, the “sane” response is often assumed to be the one that generates least conflict.
He won't ever read this.regie wrote: ↑Fri Dec 29, 2023 5:36 amYou really do sound like one of those players who looks for any justification to bash another dude's skull in, no wonder you're taking issue with Manuel.sinfulbliss wrote: ↑Sat Oct 28, 2023 4:42 pmThat’s not my intention at all, it’s just what I’ve gathered from what’s been said. Feel free to correct me.TheBibleMelts wrote: ↑Sat Oct 28, 2023 8:53 ama sane person irl and a sane person in the ss13 verse are distinct creatures, and it feels like you're being intentionally inflammatory by stating our intentions incorrectly anywhere that you find purchase to do so. people are asked to just have grounded reasoning within that universe for things they do, enforcing irl standards doesn't mean shit when a wizard can bust into your workplace at any instant.sinfulbliss wrote: ↑Fri Oct 27, 2023 4:59 am Current headmins are pushing enforcement towards, "what would be a sane response IRL?" and IRL the sane response is to be nice and accepting, to de-escalate conflicts and avoid hostility at all costs. This is what most people do.
Issue is that on a game like spaceman this mentality sucks, like super mega sucks, and makes for boring snoozefests.
The issue with enforcing the “sane response” ideal, is that it is once again entirely up to the individual admin. What I consider “sane” you may consider “insane.” What Vekter considers “insane,” Scriptis may consider “sane,” and so on, until now you have a meaningless standard that simply enables individual admins to curate the environment how they personally prefer.
If the rules can’t point to a standard of behavior that’s discrete and defined, they are nothing more than moral handwaving in my opinion. Even IC, the “sane” response is often assumed to be the one that generates least conflict.
ITS THE BI MONTHLY NECRO OF THIS FUCKING THREADDATAxPUNGED wrote: ↑Mon Mar 11, 2024 7:27 pm I saw this thread and i was going to ask in what manuel have u been playing then i saw that it is 2021 manuel lmao
Feels like people are much less nice nowadays
It's a good thread because it's depicts the Manuel epoch about the time I stopped playing regularly. It's nostalgic.Jonathan Gupta wrote: ↑Tue Mar 12, 2024 12:04 amITS THE BI MONTHLY NECRO OF THIS FUCKING THREADDATAxPUNGED wrote: ↑Mon Mar 11, 2024 7:27 pm I saw this thread and i was going to ask in what manuel have u been playing then i saw that it is 2021 manuel lmao
Feels like people are much less nice nowadays
2 years later and now so many of these fucks are admins butt patting each other that its actively killing server popscacogen wrote: ↑Sun Jul 10, 2022 8:48 am look it's just a bunch of metafriends who happen to be overly sensitive nerds jerking each other's statics off and if that's not your scene then you're better off on the lawless shitbox that is sybil full of underage teenagers griefing each other or the chernobyl exclusion zone that is terry
is the metafriend hugbox that's killing TG in the room with us right now?Kendrickorium wrote: ↑Tue Apr 30, 2024 3:24 pm2 years later and now so many of these fucks are admins butt patting each other that its actively killing server popscacogen wrote: ↑Sun Jul 10, 2022 8:48 am look it's just a bunch of metafriends who happen to be overly sensitive nerds jerking each other's statics off and if that's not your scene then you're better off on the lawless shitbox that is sybil full of underage teenagers griefing each other or the chernobyl exclusion zone that is terry